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[mod] [Stellaris] Vanilla Framework


Mugginnato

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Posted
8 hours ago, Chakatsilverpaw said:

Will you be doing an Aquatics update soon?

I started collecting images as soon as the last VF update went live. Should have at least 3 sets for them but eta is still up in the air.

Posted
20 hours ago, Mugginnato said:

I started collecting images as soon as the last VF update went live. Should have at least 3 sets for them but eta is still up in the air.

So happy you're so on top of it.

Posted
On 11/23/2021 at 5:32 PM, Mugginnato said:

I started collecting images as soon as the last VF update went live. Should have at least 3 sets for them but eta is still up in the air.

glad you are still working on the mod. I have used this mod on other accounts. though what type of creatures should I expect for the aquatic update

Posted
4 hours ago, iiiiien12 said:

glad you are still working on the mod. I have used this mod on other accounts. though what type of creatures should I expect for the aquatic update

Working on Merfolk, Sharks, and Zora. I wanted to have a fourth but since the dlc just came out I figured I'd go for a quicker release. If you have any other suggestions for Aquatics, or any other species really, then let me know. 

Posted
1 hour ago, Mugginnato said:

Working on Merfolk, Sharks, and Zora. I wanted to have a fourth but since the dlc just came out I figured I'd go for a quicker release. If you have any other suggestions for Aquatics, or any other species really, then let me know. 

in terms of suggestions a turtle like species like the kappa or cetaceans like dolphins or whales could be put in the mod.

Posted
1 hour ago, iiiiien12 said:

in terms of suggestions a turtle like species like the kappa or cetaceans like dolphins or whales could be put in the mod.

Turtles/kappa could work if there's enough art, and I did look into whales and dolphins a bit, but what I saw suggested they could get confused with the merfolk and shark sets. I could probably use Orca though, as they have a very distinctive look.

Posted
41 minutes ago, Mugginnato said:

Turtles/kappa could work if there's enough art, and I did look into whales and dolphins a bit, but what I saw suggested they could get confused with the merfolk and shark sets. I could probably use Orca though, as they have a very distinctive look.

 

I love Orcas. Would love if you could find enough art to include them. Btw thanks for working on this mod.

Posted
On 11/25/2021 at 6:52 AM, Mugginnato said:

Working on Merfolk, Sharks, and Zora. I wanted to have a fourth but since the dlc just came out I figured I'd go for a quicker release. If you have any other suggestions for Aquatics, or any other species really, then let me know. 

Is a mermaid species possible? I think that would fit the aquatic/lewd theme pretty well if there's enough art.

Posted

water type pokemons especially from the older generations can be used for the update. though I would rather have an earlier release and things be added later on. that being said do what suits you more.

Posted
7 hours ago, SohCahToa said:

Is a mermaid species possible? I think that would fit the aquatic/lewd theme pretty well if there's enough art.

Mermaids are female Merfolk, though I do see where there could be confusion over the terminology.

 

6 hours ago, iiiiien12 said:

water type pokemons especially from the older generations can be used for the update. though I would rather have an earlier release and things be added later on. that being said do what suits you more.

I'm gonna guess....Vaporeon? But really, using pokemon is a good idea and I'm pretty sure there are a few dotted around in VF already. Definitely something to do for another update. I just finished masking the Merfolk set last night and and starting the Shark set today, if that's any indication of how long to wait.

Posted (edited)
15 hours ago, Mugginnato said:

Mermaids are female Merfolk, though I do see where there could be confusion over the terminology.

Oh I actually knew that. I just didn't see that you were working on Merfolk portraits. Somehow I missed reading that. Sorry

Edited by SohCahToa
  • 2 weeks later...
Posted
6 hours ago, KathrynnKitty said:

I'm having a weird issue where it's not removing all the generics before adding on its own.  Is that how it's supposed to work?

First thing to do would be load VF by itself to make sure it's not a conflict with other mods. If the vanilla portraits are still there then it could be a corrupted download, so delete the VF folder and .mod file, then get a fresh download and install that and test the mod by itself again.

Posted

I think there's a small bug with the robot portraits. "H01" and "M01" don't seem to exist so they show up in-game as blank portraits. Should they be "Hb01" and "Mb01"?

Posted
28 minutes ago, SohCahToa said:

I think there's a small bug with the robot portraits. "H01" and "M01" don't seem to exist so they show up in-game as blank portraits. Should they be "Hb01" and "Mb01"?

You are 100% right sir. Amazed it took this long to be noticed, and thank you for bringing it up. I'll have a hotfix out right away.

In fact, here it is: _100_VF_Robot_classes.txt. I'm sure you know where it goes if you want to download it (if you haven't fixed it yourself already). For everyone else, drop this file in VF/common/species_classes and confirm.

Posted
On 12/8/2021 at 5:03 AM, Mugginnato said:

First thing to do would be load VF by itself to make sure it's not a conflict with other mods. If the vanilla portraits are still there then it could be a corrupted download, so delete the VF folder and .mod file, then get a fresh download and install that and test the mod by itself again.

I'm finding a lot of empty folders, so I'm guessing the download was corrupted.  I downloaded again and was missing about 20 MB.  Odd.

 

This one does much better at removing them, but still has the machines.  No biggie.  Thanks.

Posted
20 minutes ago, KathrynnKitty said:

I'm finding a lot of empty folders, so I'm guessing the download was corrupted.  I downloaded again and was missing about 20 MB.  Odd.

 

This one does much better at removing them, but still has the machines.  No biggie.  Thanks.

Ah, there are still custom_portraits for the story packs and expansions.  You commented out the others, but missed these in ROBOT and MACHINE, I think.

Posted
1 hour ago, KathrynnKitty said:

Ah, there are still custom_portraits for the story packs and expansions.  You commented out the others, but missed these in ROBOT and MACHINE, I think.

I'm not 100% sure what you're getting at but yes, the vanilla portraits for machines and robots are still enabled by default. If i remember correctly, it was because they were used for specific events that called for specific portraits. So, in order to not break anything, I just left them as is until I got to adjusting those events.

Posted
5 hours ago, Mugginnato said:

I'm not 100% sure what you're getting at but yes, the vanilla portraits for machines and robots are still enabled by default. If i remember correctly, it was because they were used for specific events that called for specific portraits. So, in order to not break anything, I just left them as is until I got to adjusting those events.

oh.  Good to know :)

  • 4 weeks later...
Posted
On 2/19/2021 at 12:52 PM, Deamonkingg said:

I've tested this mod on its mod on its own and tested with out it and this mod seems to make the game crash whenever I try to select a city type and was wondering if anyone know how to fix this

 

I've tried vanilla and selecting a city works as well as having all my mods enabled with out this mod and still works 

 

Edit: Might have found my issue I'll be checking it out to see if it is the problem

 

I'm having the exact same problem. Could you share what the issue was? I can't see what I did wrong.

Posted

Okay, I'll just drop this here for now. Technically not finished, this is just a readability test to see if everyone can easily understand it or if I just ramble and backtrack too much. Comments, critiques and suggestions are welcome, but while this test is going on I'll work on the next update.

VF guide v2.pdf

Posted
9 minutes ago, 1101010 said:

 

I'm having the exact same problem. Could you share what the issue was? I can't see what I did wrong.

First troubleshooting step I'd suggest is a fresh download and install of VF and to verify game files. If it still happens, can you tell me what species you had selected and what dlc you have? I half suspect it's a graphical culture thing for un-owned dlc but I can't replicate it.

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