Chakatsilverpaw Posted November 23, 2021 Posted November 23, 2021 Will you be doing an Aquatics update soon?
Mugginnato Posted November 23, 2021 Author Posted November 23, 2021 8 hours ago, Chakatsilverpaw said: Will you be doing an Aquatics update soon? I started collecting images as soon as the last VF update went live. Should have at least 3 sets for them but eta is still up in the air. 3
Chakatsilverpaw Posted November 24, 2021 Posted November 24, 2021 I'm Excited to add what you add. Thank you for all the work you have done. 1
Kgnash Posted November 24, 2021 Posted November 24, 2021 20 hours ago, Mugginnato said: I started collecting images as soon as the last VF update went live. Should have at least 3 sets for them but eta is still up in the air. So happy you're so on top of it. 1
Guest Posted November 25, 2021 Posted November 25, 2021 On 11/23/2021 at 5:32 PM, Mugginnato said: I started collecting images as soon as the last VF update went live. Should have at least 3 sets for them but eta is still up in the air. glad you are still working on the mod. I have used this mod on other accounts. though what type of creatures should I expect for the aquatic update
Mugginnato Posted November 25, 2021 Author Posted November 25, 2021 4 hours ago, iiiiien12 said: glad you are still working on the mod. I have used this mod on other accounts. though what type of creatures should I expect for the aquatic update Working on Merfolk, Sharks, and Zora. I wanted to have a fourth but since the dlc just came out I figured I'd go for a quicker release. If you have any other suggestions for Aquatics, or any other species really, then let me know.
Guest Posted November 25, 2021 Posted November 25, 2021 1 hour ago, Mugginnato said: Working on Merfolk, Sharks, and Zora. I wanted to have a fourth but since the dlc just came out I figured I'd go for a quicker release. If you have any other suggestions for Aquatics, or any other species really, then let me know. in terms of suggestions a turtle like species like the kappa or cetaceans like dolphins or whales could be put in the mod.
Mugginnato Posted November 25, 2021 Author Posted November 25, 2021 1 hour ago, iiiiien12 said: in terms of suggestions a turtle like species like the kappa or cetaceans like dolphins or whales could be put in the mod. Turtles/kappa could work if there's enough art, and I did look into whales and dolphins a bit, but what I saw suggested they could get confused with the merfolk and shark sets. I could probably use Orca though, as they have a very distinctive look.
alaska103 Posted November 25, 2021 Posted November 25, 2021 41 minutes ago, Mugginnato said: Turtles/kappa could work if there's enough art, and I did look into whales and dolphins a bit, but what I saw suggested they could get confused with the merfolk and shark sets. I could probably use Orca though, as they have a very distinctive look. I love Orcas. Would love if you could find enough art to include them. Btw thanks for working on this mod. 1
SohCahToa Posted November 27, 2021 Posted November 27, 2021 On 11/25/2021 at 6:52 AM, Mugginnato said: Working on Merfolk, Sharks, and Zora. I wanted to have a fourth but since the dlc just came out I figured I'd go for a quicker release. If you have any other suggestions for Aquatics, or any other species really, then let me know. Is a mermaid species possible? I think that would fit the aquatic/lewd theme pretty well if there's enough art.
Guest Posted November 27, 2021 Posted November 27, 2021 water type pokemons especially from the older generations can be used for the update. though I would rather have an earlier release and things be added later on. that being said do what suits you more.
Mugginnato Posted November 27, 2021 Author Posted November 27, 2021 7 hours ago, SohCahToa said: Is a mermaid species possible? I think that would fit the aquatic/lewd theme pretty well if there's enough art. Mermaids are female Merfolk, though I do see where there could be confusion over the terminology. 6 hours ago, iiiiien12 said: water type pokemons especially from the older generations can be used for the update. though I would rather have an earlier release and things be added later on. that being said do what suits you more. I'm gonna guess....Vaporeon? But really, using pokemon is a good idea and I'm pretty sure there are a few dotted around in VF already. Definitely something to do for another update. I just finished masking the Merfolk set last night and and starting the Shark set today, if that's any indication of how long to wait.
SohCahToa Posted November 28, 2021 Posted November 28, 2021 (edited) 15 hours ago, Mugginnato said: Mermaids are female Merfolk, though I do see where there could be confusion over the terminology. Oh I actually knew that. I just didn't see that you were working on Merfolk portraits. Somehow I missed reading that. Sorry Edited November 28, 2021 by SohCahToa 1
KathrynnKitty Posted December 8, 2021 Posted December 8, 2021 I'm having a weird issue where it's not removing all the generics before adding on its own. Is that how it's supposed to work?
Mugginnato Posted December 8, 2021 Author Posted December 8, 2021 6 hours ago, KathrynnKitty said: I'm having a weird issue where it's not removing all the generics before adding on its own. Is that how it's supposed to work? First thing to do would be load VF by itself to make sure it's not a conflict with other mods. If the vanilla portraits are still there then it could be a corrupted download, so delete the VF folder and .mod file, then get a fresh download and install that and test the mod by itself again.
SohCahToa Posted December 8, 2021 Posted December 8, 2021 I think there's a small bug with the robot portraits. "H01" and "M01" don't seem to exist so they show up in-game as blank portraits. Should they be "Hb01" and "Mb01"?
Mugginnato Posted December 8, 2021 Author Posted December 8, 2021 28 minutes ago, SohCahToa said: I think there's a small bug with the robot portraits. "H01" and "M01" don't seem to exist so they show up in-game as blank portraits. Should they be "Hb01" and "Mb01"? You are 100% right sir. Amazed it took this long to be noticed, and thank you for bringing it up. I'll have a hotfix out right away. In fact, here it is: _100_VF_Robot_classes.txt. I'm sure you know where it goes if you want to download it (if you haven't fixed it yourself already). For everyone else, drop this file in VF/common/species_classes and confirm. 3
KathrynnKitty Posted December 9, 2021 Posted December 9, 2021 On 12/8/2021 at 5:03 AM, Mugginnato said: First thing to do would be load VF by itself to make sure it's not a conflict with other mods. If the vanilla portraits are still there then it could be a corrupted download, so delete the VF folder and .mod file, then get a fresh download and install that and test the mod by itself again. I'm finding a lot of empty folders, so I'm guessing the download was corrupted. I downloaded again and was missing about 20 MB. Odd. This one does much better at removing them, but still has the machines. No biggie. Thanks.
KathrynnKitty Posted December 9, 2021 Posted December 9, 2021 20 minutes ago, KathrynnKitty said: I'm finding a lot of empty folders, so I'm guessing the download was corrupted. I downloaded again and was missing about 20 MB. Odd. This one does much better at removing them, but still has the machines. No biggie. Thanks. Ah, there are still custom_portraits for the story packs and expansions. You commented out the others, but missed these in ROBOT and MACHINE, I think.
Mugginnato Posted December 9, 2021 Author Posted December 9, 2021 1 hour ago, KathrynnKitty said: Ah, there are still custom_portraits for the story packs and expansions. You commented out the others, but missed these in ROBOT and MACHINE, I think. I'm not 100% sure what you're getting at but yes, the vanilla portraits for machines and robots are still enabled by default. If i remember correctly, it was because they were used for specific events that called for specific portraits. So, in order to not break anything, I just left them as is until I got to adjusting those events.
KathrynnKitty Posted December 9, 2021 Posted December 9, 2021 5 hours ago, Mugginnato said: I'm not 100% sure what you're getting at but yes, the vanilla portraits for machines and robots are still enabled by default. If i remember correctly, it was because they were used for specific events that called for specific portraits. So, in order to not break anything, I just left them as is until I got to adjusting those events. oh. Good to know
EnviousEll Posted January 5, 2022 Posted January 5, 2022 Can't wait for the Mod It Yourself Guide! Will definitely use that a lot once you release it 1
1101010 Posted January 8, 2022 Posted January 8, 2022 On 2/19/2021 at 12:52 PM, Deamonkingg said: I've tested this mod on its mod on its own and tested with out it and this mod seems to make the game crash whenever I try to select a city type and was wondering if anyone know how to fix this I've tried vanilla and selecting a city works as well as having all my mods enabled with out this mod and still works Edit: Might have found my issue I'll be checking it out to see if it is the problem I'm having the exact same problem. Could you share what the issue was? I can't see what I did wrong.
Mugginnato Posted January 8, 2022 Author Posted January 8, 2022 Okay, I'll just drop this here for now. Technically not finished, this is just a readability test to see if everyone can easily understand it or if I just ramble and backtrack too much. Comments, critiques and suggestions are welcome, but while this test is going on I'll work on the next update. VF guide v2.pdf 2
Mugginnato Posted January 8, 2022 Author Posted January 8, 2022 9 minutes ago, 1101010 said: I'm having the exact same problem. Could you share what the issue was? I can't see what I did wrong. First troubleshooting step I'd suggest is a fresh download and install of VF and to verify game files. If it still happens, can you tell me what species you had selected and what dlc you have? I half suspect it's a graphical culture thing for un-owned dlc but I can't replicate it. 1
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