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Mugginnato

[mod] [Stellaris] Vanilla Framework

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You have an extra close bracket in 00_species_class.txt in the SE human patch. This causes the crash.

 

    custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
        randomized = { always = yes }
        playable = { always = yes }}

 

I removed it and the SE patch works fine now. No idea why the bracket there causes the crash in the cityscape menu.

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14 minutes ago, Bookworm83 said:

You have an extra close bracket in 00_species_class.txt in the SE human patch. This causes the crash.

 

    custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
        randomized = { always = yes }
        playable = { always = yes }}

 

I removed it and the SE patch works fine now. No idea why the bracket there causes the crash in the cityscape menu.

Very nice catch, and thank you for telling me, must have happened when I was updating the patch to not need dlc . It might be because graphical_culture = mammalian_01 isn't inside a class set, or that Machines no longer have a graphical culture. Either way, the patch will be redundant with the next update since it'll add back in the human and humanoids that SE needs.

All the images are masked and the fungoids have their dds files done, so it'll be out either the end of this week or early next week. 

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On 5/4/2021 at 2:32 PM, Mugginnato said:

That patch is a bit out of date, so I'd recommend either waiting for the next update (will be soon-ish) or editing VF's species classes to add ToT's sets and not using the patch.

Also, what is your load order? 

Load order

VF Beta 0.6

ToT

VF ToT Patch

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21 hours ago, Fliits said:

Load order

VF Beta 0.6

ToT

VF ToT Patch

First, validate you game files in case of corruption, then try this load order;

ToT

VF Beta

VF ToT Patch

 

 

If the problem persists then I think one or more of the mods are corrupted and need a fresh download and install.

 

EDIT:  I've been doing some testing with the next update and ToT patch (will be out soon, like 1~2 days) and it should be fixed. Dunno why, but I think missing portraits might be format/overwrite issue. I was having issues between Beta 0.7 and the current ToT patch (beta 0.3) even though it should have worked fine, but after updating the patch my new file system it started working fine. Also, the machine/robots having bio-pop images is all on ToT. I looked at its portrait file and that's apparently how its supposed to be, with only 1 of the 3 being pure machine.

 

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Thanks for the work. Really appreciate having all-gender portraits in my game. Did put quite a smile on my face when I discovered on pure accident that you included futa-portraits, too. Now I just wish there would be an option in LV to include Futa as leader gender for a normal-gendered race.

Edited by Banana Banana
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3 hours ago, Banana Banana said:

Thanks for the work. Really appreciate having all-gender portraits in my game. Did put quite a smile on my face when I discovered on pure accident that you included futa-portraits, too. Now I just wish there would be an option in LV to include Futa as leader gender for a normal-gendered race.

Glad to hear you like it! Yeah, the mono gender portraits are kinda hidden, I'd rather they update automatically instead on needing to be manually changed. You've also given me an idea for a gender distribution button for multi gender races; it'll either include futa to the portrait pool or replace male or female portraits.

I've not done event or ui modding but I imagine it should be somewhat simple to do.

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I was bored and went looking how LV does their "Leadership Gender Policy". It simply sets a flag (which then force-swaps new leaders by event) . And flags set there can be checked in the portrait files, it seems.

 

Out of curiosity I tried my hand at it myself, and it surprisingly works quite well. Thought I share my findings, maybe it helps you.

 

I added two test options to the Lustful Void gender policy in lv_policies.txt (I did leave the female flag in, so the new futa-leaders get female names):

Spoiler


###########
# Leaders # Futa toggle edit
###########

# Gender Leadership
lv_gender_leadership = {
	potential = {
		NOT = { owner = { has_authority = auth_machine_intelligence } }
	}
	
	#Default option
	option = {
		name = "lv_gender_leadership_default"

		policy_flags = {
			lv_gender_leadership_default
		}
	}
	
	#Female option
	option = {
		name = "lv_gender_leadership_female"

		policy_flags = {
			lv_gender_leadership_female
		}
		AI_weight = {
			factor = 0
		}
	}
	#Female+Futa option
	option = {
		name = "lv_gender_leadership_futafemale"

		policy_flags = {
			lv_gender_leadership_female
			lv_gender_leadership_futafemale
		}
		AI_weight = {
			factor = 0
		}
	}	
	#Futa option
	option = {
		name = "lv_gender_leadership_futa"

		policy_flags = {
			lv_gender_leadership_female
			lv_gender_leadership_futa
		}
		AI_weight = {
			factor = 0
		}
	}	

	#Male option
	option = {
		name = "lv_gender_leadership_male"

		policy_flags = {
			lv_gender_leadership_male
		}
		AI_weight = {
			factor = 0
		}
	}	
}

 

 

 

And then I just filtered the portraits in the portrait file for the new flags, forbidding female portraits if only the futa policy is selected, allowing them when the "futa and female" one is.

 

Spoiler


leader = { #scientists, generals, admirals, governor 
		# Futa toggle edit
			add = {
                trigger = {
					NOT = { 
						species = { has_trait = trait_lv_futanari } 
						owner = {has_policy_flag = lv_gender_leadership_futa}						
					}
                    gender = female
                }
                portraits = {
                    01HumF1 01HumF2 01HumF3 01HumF4 01HumF5 
					01HumF6 01HumF7 01HumF8 01HumF9 01HumF10
					01HumF11 01HumF12 01HumF13 01HumF14 01HumF15
					01HumF16 01HumF17 01HumF18 01HumF19 01HumF20
					01HumF21 01HumF22 01HumF23 01HumF24 01HumF25
					01HumF26 01HumF27 01HumF28 01HumF29 01HumF30
					01HumF31 01HumF32 01HumF33
                }
            }
            add = {
                trigger = {
					NOT = { species = { has_trait = trait_lv_futanari } }
                    gender = male
                }
                portraits = {
                    01HumM1 01HumM2 01HumM3 01HumM4 01HumM5 
					01HumM6 01HumM7 01HumM8 01HumM9 01HumM10
					01HumM11 01HumM12 01HumM13 01HumM14 01HumM15
					01HumM16 01HumM17 01HumM18 01HumM19 01HumM20
                }
            }
            add = {
                trigger = {
					OR = {
						species = { has_trait = trait_lv_futanari }
						owner = { 
							OR = {
								has_policy_flag = lv_gender_leadership_futafemale 
								has_policy_flag = lv_gender_leadership_futa							
							}
						}
					}
				}
                portraits = {
                    01HumH1 01HumH2 01HumH3 01HumH4 01HumH5 
					01HumH6 01HumH7 01HumH8 01HumH9 01HumH10 
					01HumH11 01HumH12 01HumH13 01HumH14 01HumH15
					01HumH16 01HumH17 01HumH18 01HumH19 01HumH20
					01HumH21 01HumH22 01HumH23 01HumH24 01HumH25
					01HumH26 01HumH27
                }
            }
        }

 

 

 

Honestly, I am surprised how easy Stellaris makes this, would have expected more jank.

 

 

There is also an event in Lustful Void about Futa-genemodding. That one could also be hijacked to set a futa-allowed for futa-forbidden flag.

 

Edited by Banana Banana
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2 hours ago, Shuuu said:

don't suppose there are screenshots? Not sure if i want this or not, cause i'm not sure what it is entirely.

 

edit: only female anime/cartoon images? No males?

There are female, male, and futa images. The screenshots were from a very early build and the empire builder so I'll probably make a few more expansive ones soon. They only show female images because female is the default for portrait sets and leaders but can be changed in the normal way.

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