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Posted

IMG_20210311_160348.jpg.311d3164797ea206f143ef66b06ddd31.jpg

 

Bless the modding community for making these amazing outfits. :D

Posted
2 hours ago, WearableNine said:

 

Looks great!  The design of your outfit looks very similar to one of my favorite Skyrim outfits  

 

Was the inspiration from this mod?  https://www.nexusmods.com/skyrim/mods/72818  Cuz I don't blame you, I have used this set for most of my Skyrim playthrough would love to see more of this someday in Nioh 2.  Can't stand seeing flat chested samurai chest armor on my busty Hide character.  While we got sexy ninja outfits now, it would also be nice if we also got sexy samurai outfits as well.

I love that equipment too?
I used it a lot in Skyrim.
Also, I was thinking of porting that at first, and changed to the current one halfway through.

Posted
41 minutes ago, murabito11 said:

 This post uses a translation.

 

For example, the basic body of the game seems to be divided into several parts that have their own vertex groups.

Therefore, just merging them together would not work as the source of the weights as shown in this image.

01.png.d44a97846382a5bf24d7d9aa60d99b70.png

 

So I reordered the vertex group numbers of each part so that it would function properly as a weight copy source, and then combined them.

02.png.73ba04d4da25c359336b8841f491d0cd.png

 

This is the file of the body that was merged after reordering the vertex groups.

 

Body for weight copy.zip124.78 kB · 0 downloads

 

 

In this game, the order of the weights in the vertex groups is not uniform for each armor.

So this file is only for "Shinobi Robes" and "Onmyo Hunting Hakama".
Be sure to use "Shinobi Robes" and "Onmyo Hunting Hakama" as the source of your changes.

 

These two are very popular armors, so I was actually planning to use another armor to replace them.

However, in order to show the naked full body, the original armor had to be one that showed the full body.

For example, if you use the "Yamabushi Robes", which have no exposed skin, the body from the neck down will not be displayed.

 

The other restriction is that you can only use the same bones as the armor you are replacing.

 

These restrictions are probably not included in the mesh information, so I guess it is difficult to change them without directly rewriting the game data.

 

 

I think I get a bit of what you're trying to say.
So, in that regards- just to confirm if I got what you're trying to say...
It is possible to actually add a body mesh to the armor that doesn't have body mesh underneath it as long as we got the vertex groups right with all sort of edits?

 

P.S: The image you linked is broken.

Posted
23 minutes ago, alpaca21 said:

 

I think I get a bit of what you're trying to say.
So, in that regards- just to confirm if I got what you're trying to say...
It is possible to actually add a body mesh to the armor that doesn't have body mesh underneath it as long as we got the vertex groups right with all sort of edits?

 

P.S: The image you linked is broken.

This was my first time posting here, so I was worried if I had posted it correctly.
I feel like I'm making a lot of mistakes, so I'm going to try deleting it and posting it again.
Thanks for letting me know.

 

And thanks to your mods on nexus, I've started playing this game?
Thanks for posting so many cute mods!

Posted
5 minutes ago, murabito11 said:

This was my first time posting here, so I was worried if I had posted it correctly.
I feel like I'm making a lot of mistakes, so I'm going to try deleting it and posting it again.
Thanks for letting me know.

 

And thanks to your mods on nexus, I've started playing this game?
Thanks for posting so many cute mods!

Oh it's cool it's cool, welcome! And don't worry about it.
In all honesty that bikini armor looks like a wizard works! I really want to know how to do that, would be wonderful if there's a guide about it.
Even if the guide is not in English, I'm okay with that, I'll try to make sense any language with Google Translate. I just happy if there's actually a guide to do that amazing stuff!

Posted
4 hours ago, murabito11 said:

 This post uses a translation.

 

I've been trying to port the Skyrim mod "AkabirSamurai" to nioh2.
There were some difficult parts, but it seems to have been done well.?

samurai.png.c5a5341bcf52705298c7e2cc6d0539dc.png

 

Unfortunately, the original Skyrim mod was not made by me, so I can't upload it without permission.?
However, I may be able to provide something that will be useful when making new armor.

*Honestly, how did you do that? it's mind blowing for me*
I WANT TO MAKE THINGS LIKE THIS TOO!

Posted
23 hours ago, yzxch said:

Really hope some Ninja gaiden fan can make a better ninja gaiden outfit. The Hayabusa gear in game now is just so ugly, especially the pants.

ninja-gaiden-master-collection-switch-hero.jpg

Speaking of Ninja Gaiden, I'm hoping when this comes out, we'll be able to mod 2 and 3(or is that Razor's Edge?).

I can finally play these games without having the need to emulate them on pc without it crashing on me.

Posted

 This post uses a translation.

 

 

The body of this game is divided into several parts, and the relationship between vertex group numbers and weights is not consistent.

 

Therefore, just merging them together will not allow the use of weight copies as shown in this image.

01.png.aad6ce4692c5502936d32b978fb0da4d.png

 

Therefore, I rearranged the vertex group numbers of each part correctly so that weight copy could be used, and then merged them.

02.png.40e408672c249b3c63b6f762aca47699.png

 

Body for weight copy.zip


 By using this weight copy body, weight copy can be used for the newly prepared model.

However, the vertex groups that are copied at this time are those adjusted for "Shinobi Robes" and "Onmyo Hunting Hakama".

Make sure to replace "Shinobi Robes" and "Onmyo Hunting Hakama" with the mod.

If you try to replace them with other equipment, the mesh will collapse because the vertex groups are not in the same order.

 

 

These are two very popular pieces of armor, so I was actually planning to replace them with other pieces of armor.
However, other than these two, I could not get the body to display properly.

 

For example, if you mod the Yamabushi Robes, which have very little exposed skin, the body is not drawn underneath the Yamabushi Robes, so the body from the neck down is not drawn.

Similarly, most armors are set to not show the base body, so this is not an appropriate place to change the mod.

Even for the lower half of the body, there were few that could be used in a fully displayed state.

 

The other limitation is that you can only use the same bone (vertex group) as the equipment you are replacing.

For example, if you are modifying equipment that does not have weights on the shoulders and arms, there will be no vertex group for the shoulders and arms.

In this case, the model you create with the mod will not be able to reflect the weights of the shoulders and arms.

 This is the reason why I didn't use "Sohaya Garb" as the destination for mod changes.

 

These limitations are probably not included in the mesh information, so it would be difficult to change them without directly rewriting the game data.

Posted

I'm trying to make the left hand glove of Master Swordsman's Bracer invisible but whatever I do it just makes the whole left hand disappear.

 

 

Spoiler

20210311192758_1.jpg.b567f28d39d312d2298c671504cbf0d3.jpg

Same thing happens with some other hand armor. Is there a workaround for that or am I missing something?

Posted
1 hour ago, alpaca21 said:

Oh it's cool it's cool, welcome! And don't worry about it.
In all honesty that bikini armor looks like a wizard works! I really want to know how to do that, would be wonderful if there's a guide about it.
Even if the guide is not in English, I'm okay with that, I'll try to make sense any language with Google Translate. I just happy if there's actually a guide to do that amazing stuff!

I think I was able to post it successfully this time.
Thank you for letting me know about the glitch?

 

Posted
11 minutes ago, Irtan said:

I'm trying to make the left hand glove of Master Swordsman's Bracer invisible but whatever I do it just makes the whole left hand disappear.

 

 

  Hide contents

20210311192758_1.jpg.b567f28d39d312d2298c671504cbf0d3.jpg

Same thing happens with some other hand armor. Is there a workaround for that or am I missing something?

https://www.nexusmods.com/nioh2/mods/103

I haven't tried it myself, but that mod might help.

Posted
9 minutes ago, murabito11 said:

https://www.nexusmods.com/nioh2/mods/103

I haven't tried it myself, but that mod might help.

It's less about making arms armor invisible and more about having only that bracelet/bangle from Master Swordsman's without the left hand glove. Also, it looks like most of the invisible armor mods are for Genmei Onmyo set. Is there any reason for that? Maybe it doesn't hide parts of PC's model like that glove and some other hand armors.

Posted
7 hours ago, murabito11 said:

 This post uses a translation.

 

 

The body of this game is divided into several parts, and the relationship between vertex group numbers and weights is not consistent.

 

Therefore, just merging them together will not allow the use of weight copies as shown in this image.

01.png.aad6ce4692c5502936d32b978fb0da4d.png

 

Therefore, I rearranged the vertex group numbers of each part correctly so that weight copy could be used, and then merged them.

02.png.40e408672c249b3c63b6f762aca47699.png

 

Body for weight copy.zip 124.78 kB · 13 downloads


 By using this weight copy body, weight copy can be used for the newly prepared model.

However, the vertex groups that are copied at this time are those adjusted for "Shinobi Robes" and "Onmyo Hunting Hakama".

Make sure to replace "Shinobi Robes" and "Onmyo Hunting Hakama" with the mod.

If you try to replace them with other equipment, the mesh will collapse because the vertex groups are not in the same order.

 

 

These are two very popular pieces of armor, so I was actually planning to replace them with other pieces of armor.
However, other than these two, I could not get the body to display properly.

 

For example, if you mod the Yamabushi Robes, which have very little exposed skin, the body is not drawn underneath the Yamabushi Robes, so the body from the neck down is not drawn.

Similarly, most armors are set to not show the base body, so this is not an appropriate place to change the mod.

Even for the lower half of the body, there were few that could be used in a fully displayed state.

 

The other limitation is that you can only use the same bone (vertex group) as the equipment you are replacing.

For example, if you are modifying equipment that does not have weights on the shoulders and arms, there will be no vertex group for the shoulders and arms.

In this case, the model you create with the mod will not be able to reflect the weights of the shoulders and arms.

 This is the reason why I didn't use "Sohaya Garb" as the destination for mod changes.

 

These limitations are probably not included in the mesh information, so it would be difficult to change them without directly rewriting the game data.

 

H-How did you able to rearrange vertex group?
Is there any guide for that? :O

Posted
17 hours ago, MemoryH said:

IMG_20210311_160348.jpg.311d3164797ea206f143ef66b06ddd31.jpg

 

Bless the modding community for making these amazing outfits. :D

What is that outfit? and can we get the sleeveless shinobi chest piece but with the scarf and different colors ?

Posted
20 hours ago, JuliusXIII said:

Would anyone be willing to remove the jacket/coat from the Kingo Set? Many thanks.

This is as far as I got, before vertex explosions started happening. I'm assuming there's no way around this?
 

Spoiler

1325200_20210312033045_1.png.6d6f80db789020680101d6859335a85a.png


I have to assume that this is an issue that arises from the game not actually rendering anything underneath the coat. The most it renders are the sleeves before it cuts the shirt entirely.
 

Spoiler

1325200_20210312033402_1.png.e0bdc6f71a3af7170aa801385f3ce84a.png


A shame, since I really wanted to see how the Kingo set would look without the surcoat, but devs were too smart at optimizing the game for this modder.

Posted
2 hours ago, JustHorus said:

What is that outfit?

It's the Shinobi Onmyo mod set, with the Wrap Removal mod. Both can be found on Nexusmods.

Posted
13 hours ago, alpaca21 said:

 

H-How did you able to rearrange vertex group?
Is there any guide for that? :O

 Maybe what it takes to do that is patience.
First, I imported the Shinobi Robes model and all the body parts dumped by "7e552b939a41a99a" into blender.
Then, in weighted paint mode, I compared the two models vertex by vertex group and steadily rearranged the vertex numbers of the body parts one by one to get the correct position.
Do this for all body parts? 

Posted
31 minutes ago, murabito11 said:

 Maybe what it takes to do that is patience.
First, I imported the Shinobi Robes model and all the body parts dumped by "7e552b939a41a99a" into blender.
Then, in weighted paint mode, I compared the two models vertex by vertex group and steadily rearranged the vertex numbers of the body parts one by one to get the correct position.
Do this for all body parts? 

Oh wow, that's insanely meticulous
so if there's 350 vertex groups like Flying Kato, you just imitate it by hand one by one????

Posted
15 minutes ago, alpaca21 said:

Oh wow, that's insanely meticulous
so if there's 350 vertex groups like Flying Kato, you just imitate it by hand one by one????

The reason why there are so many of them is probably because they are used for physical calculations or for some other purpose.
So you will need to patiently find the vertex group numbers that match the ones used in your body parts.

 

For example, the "Thief's Waistguard" has 117 vertex groups, most of which seem to be used for setting the weights to make the armor swing.
This is not perfect, but it has a similar movement to a skirt.
So if you use this, you may be able to create a swaying skirt.

Posted
1 hour ago, murabito11 said:

I compared the two models vertex by vertex group and steadily rearranged the vertex numbers of the body parts one by one to get the correct position.
Do this for all body parts? 

 

Damn, and I thought matching vertex/face count to a specific number in Horizon Zero Dawn was tedious.

Posted

I'm fucking done then, I ain't gonna make any armor mods that require vertex editing unless someone paid me so I can mod the game without end up being homeless and die from starvation XDDDDDDDDDDD

Posted

I'm working on a skirt that uses the vertex group of the "Thief's Waistguard" to support a bit of swaying.
It's going to take a while, but I'll post it here when it's done?

Posted
4 hours ago, murabito11 said:

The reason why there are so many of them is probably because they are used for physical calculations or for some other purpose.
So you will need to patiently find the vertex group numbers that match the ones used in your body parts.

 

For example, the "Thief's Waistguard" has 117 vertex groups, most of which seem to be used for setting the weights to make the armor swing.
This is not perfect, but it has a similar movement to a skirt.
So if you use this, you may be able to create a swaying skirt.

I know nothing when it comes to 3d modelling, so please be patient with me.  Does this vertex weight stuff only have to do with the physics of the model, or does it also have to do with how well the textures of the model are combined from different body parts (ie. no texture seams)?  I'm only interested in the nude mod for nioh 2, and while there is a nude mod out right now, the added lower private parts region still doesn't blend that well with the rest of the body.  Would these hand-made vertex groups help that at all?  I'm guessing not...

Posted
46 minutes ago, delpo said:

I know nothing when it comes to 3d modelling, so please be patient with me.  Does this vertex weight stuff only have to do with the physics of the model, or does it also have to do with how well the textures of the model are combined from different body parts (ie. no texture seams)?  I'm only interested in the nude mod for nioh 2, and while there is a nude mod out right now, the added lower private parts region still doesn't blend that well with the rest of the body.  Would these hand-made vertex groups help that at all?  I'm guessing not...

Vertex weight painting are done to set physics, to "attach" the mesh to the bone. Take a boot for instance, if you don't weight the boot to the feet bone, it won't follow the movement of the leg/foot.

The issue for now with Nioh2 is the female body mesh had holes in the crotch/breasts area. For now it will look strange because a workaround was used.

Posted

Not to ruin the chain of intellectual discussion, but does Nioh 2 have a gesture for winking? There's a pic on Nexusmods with a wink, so it's either done through a gesture, the Cheat Engine, or it's photoshopped, which would be very disappointing.

 

https://www.nexusmods.com/nioh2/images/152

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