Mister X Posted July 2, 2022 Posted July 2, 2022 Heyho @gargamel9 I just thought of your labyrinth when I've stumbled across this mod: https://www.nexusmods.com/skyrimspecialedition/mods/63232 Maybe that's something for a future version?
Guest Posted July 2, 2022 Posted July 2, 2022 2 hours ago, Mister X said: Heyho @gargamel9 I just thought of your labyrinth when I've stumbled across this mod: https://www.nexusmods.com/skyrimspecialedition/mods/63232 Maybe that's something for a future version? Wow, that's amazing that someone managed to pull this off. But apart from itself, it adds three more requirements I know nothing about (and maybe these have requirements of their own), so I wonder how that would interact with stuff like SL, and whether that maybe would not discourage people from installing. Also VR compatibility (which is my main focus) might be an issue. But I did download it and will take a look. Thanks!
kalandra327 Posted July 15, 2022 Posted July 15, 2022 my game seem to crash every time i download this mod. but the Inn modd works just fine, might drop in to download this again afteer some uppdates
Guest Posted July 16, 2022 Posted July 16, 2022 On 7/15/2022 at 3:54 PM, kalandra327 said: my game seem to crash every time i download this mod. but the Inn modd works just fine, might drop in to download this again afteer some uppdates This is most likely because it is in conflict with some other mod that edits the same areas. i.e. a navmesh issue. Nothing I can do about that, sorry. If you find out which mod is conflicting, please let me know, so I can post it in the description as a known incompatibility. For me, this mod worked every single time I've installed it, now in several dozens of installs of the game both in SE, and VR, along with up to two hundred other mods.
kalandra327 Posted July 27, 2022 Posted July 27, 2022 On 7/16/2022 at 6:24 PM, gargamel9 said: This is most likely because it is in conflict with some other mod that edits the same areas. i.e. a navmesh issue. Nothing I can do about that, sorry. If you find out which mod is conflicting, please let me know, so I can post it in the description as a known incompatibility. For me, this mod worked every single time I've installed it, now in several dozens of installs of the game both in SE, and VR, along with up to two hundred other mods. Hi! Yeah sure i will have a look on it , havent been online much due to work but i'll let you know once i've figured it out
Guest Posted July 28, 2022 Posted July 28, 2022 17 hours ago, kalandra327 said: i'll let you know Thanks!
crococat Posted August 1, 2022 Posted August 1, 2022 (edited) Edited Edited August 2, 2022 by crococat
Guest Posted August 2, 2022 Posted August 2, 2022 (edited) Spoiler Yes. Please, consider editing your message and mark it as a spoiler. But others have spoiled it before, so I don't really care anymore. The idea is that the maze is a death trap. Chances are, you won't survive on your first attempt. But you can get out alive. It just isn't very easy. There is some vanilla equipment you can bring to make the task a little easier, but that's also for the player to figure out. Edited March 23, 2023 by gargamel9
NativeEngoyer Posted March 22, 2023 Posted March 22, 2023 On 8/2/2022 at 8:15 PM, gargamel9 said: Yes. Please, consider editing your message and mark it as a spoiler. You too) Otherwise there is still spoiler in quotes
sen4mi Posted December 16, 2025 Posted December 16, 2025 It seems to me that if quest markers identifying the exit is a problem, the solution would be to block off that exit with a teleport volume trigger (providing some other mechanism to actually exit the place).
sen4mi Posted December 18, 2025 Posted December 18, 2025 It looks like this mod has a conflict with on the file DialogueViews/000267EC.xml
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