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Posted
2 hours ago, Mister X said:

Heyho @gargamel9

 

I just thought of your labyrinth when I've stumbled across this mod:

https://www.nexusmods.com/skyrimspecialedition/mods/63232

 

Maybe that's something for a future version?

Wow, that's amazing that someone managed to pull this off. But apart from itself, it adds three more requirements I know nothing about (and maybe these have requirements of their own), so I wonder how that would interact with stuff like SL, and whether that maybe would not discourage people from installing. Also VR compatibility (which is my main focus) might be an issue. But I did download it and will take a look. Thanks!

  • 2 weeks later...
Posted
On 7/15/2022 at 3:54 PM, kalandra327 said:

my game seem to crash every time i download this mod. but the Inn modd works just fine, might drop in to download this again afteer some uppdates :)

This is most likely because it is in conflict with some other mod that edits the same areas. i.e. a navmesh issue. Nothing I can do about that, sorry. If you find out which mod is conflicting, please let me know, so I can post it in the description as a known incompatibility. For me, this mod worked every single time I've installed it, now in several dozens of installs of the game both in SE, and VR, along with up to two hundred other mods.

  • 2 weeks later...
Posted
On 7/16/2022 at 6:24 PM, gargamel9 said:

This is most likely because it is in conflict with some other mod that edits the same areas. i.e. a navmesh issue. Nothing I can do about that, sorry. If you find out which mod is conflicting, please let me know, so I can post it in the description as a known incompatibility. For me, this mod worked every single time I've installed it, now in several dozens of installs of the game both in SE, and VR, along with up to two hundred other mods.

Hi! Yeah sure i will have a look on it :), havent been online much due to work but i'll let you know once i've figured it out :)

Posted
17 hours ago, kalandra327 said:

i'll let you know

Thanks!

Posted (edited)
Spoiler

 

Yes. Please, consider editing your message and mark it as a spoiler. But others have spoiled it before, so I don't really care anymore. The idea is that the maze is a death trap. Chances are, you won't survive on your first attempt. But you can get out alive. It just isn't very easy. There is some vanilla equipment you can bring to make the task a little easier, but that's also for the player to figure out.

Edited by gargamel9
  • 7 months later...
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Posted

It seems to me that if quest markers identifying the exit is a problem, the solution would be to block off that exit with a teleport volume trigger (providing some other mechanism to actually exit the place).

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