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Posted
2 hours ago, knots1353 said:

Two big issues I noticed with this had nothing to do with the actual maze itself... and were sufficiently bizarre enough for me to wonder if it was from this mod or something else, but when I took my minimal base MO2 profile (which is mainly the base game with bugfixes and SKYUi, then added the absolute minimal Sexlab / DD5 setup and the Zaz8 requirement, confirmed that it was fine, and then added this mod (original test was 0.7b, and the latest test with 0.7d), I was able to consistently duplicate them.

 

- First, when you fast travel to at least a number of places, possibly everywhere (definitely to Riverwood and Whiterun), a school of Slaughterfish appear where you do.   They don't attack or anything, being unable to move because they're not in water, but because they identify as enemies, they prevent further fast travel from the area. 

 

- Second, when you pass through many doors (not all - but again most of them in whiterun for an easy test...), you don't end up at the usual spot on the other side - instead you're transported forwards a short distance.   In the case of the main Whiterun doors, when you enter Whiterun, you end up partially under the geometry.

 

I've got no idea how (or why) this is happening with your mod, but both are pretty significantly debilitating to gameplay.

 

As for the maze itself, I like the concept...  looking forward to the jump scares and the like.  Given the sexlab, dd, and slavery outcomes, perhaps some of the 'jump scares' in the maze can be other lost wanderers who seem to appear out of nowhere - maybe a rival slaver gang who has been trapped here - who, instead of attacking you with weapons, instead do so with devious devices, sex attacks, or both, before disappearing back into the dark again.

Thanks for the info! I've reverted back to 0.6a. The new level wasn't too great anyway. I suppose I'll keep to the current size of the maze and focus more on polishing that.
The teleporting slaughterfish have probably something to do with a bug I noticed in CK. Sometime random objects just teleport from interior cells to exterior cells. It happened to me several times already, that static parts of the maze appeared in the sky over Whiterun, presumably at coordinates 0,0. I have no clue what is causing this, but clearly the new level was too much for the engine. I ran into a ton of bizzare issue making that cell. I thought I've dealt with them, but obviously not.
If you'd be so kind, could you please test version 0.6a and tell me whether it causes the said issues? In my game, for some reason everything works fine.

Posted

Almost forgot about it! Here is the crashlog, this time definetly with Version 0.2a of Ambient Slaves without Perilous Maze activated: I've placed Ambient Slaves at the very end, so its FormIDs are different from last time to make sure that it wins any potential conflicts (that might be thing I could look at tomorrow in SSEEdit).

 

Spoiler



Unhandled native exception occurred at 0x7FF78AB894B2 (SkyrimSE.exe+4194B2) on thread 10156!

FrameworkName: NetScriptFramework
FrameworkVersion: 10
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 14
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 15 Mar 2021 23:47:10.350

Possible relevant objects (5)
{
  [   1]    Character(FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [   1]    TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`)
  [   1]    TESObjectREFR(FormId: B5127C16, File: `Ambient Slaves SE.esp`, BaseForm: null)
  [   1]    TESObjectCELL(Name: SolitudeFrostbieClanDockFacility `Frostbite Clan Solitude Facility`, FormId: B5122468, File: `Ambient Slaves SE.esp`)
  [  68]    TESPackage(FormId: 0003EAB9, File: `Skyrim.esm`)
}

Probable callstack
{
  [0]   0x7FF78AB894B2     (SkyrimSE.exe+4194B2)          BGSProcedurePatrol::unk_419220+292
  [1]   0x7FF78AB87696     (SkyrimSE.exe+417696)          BGSProcedurePatrol::Func9_417660+36
  [2]   0x7FF78AB89130     (SkyrimSE.exe+419130)          BGSProcedurePatrol::unk_419000+130
  [3]   0x7FF78ABB4A04     (SkyrimSE.exe+444A04)          unk_444920+E4
  [4]   0x7FF78AB87BD8     (SkyrimSE.exe+417BD8)          BGSProcedurePatrol::Func12_417B60+78
  [5]   0x7FF78AB99AAD     (SkyrimSE.exe+429AAD)          BGSProcedureTreeStacked::unk_4298E0+1CD
  [6]   0x7FF78ADB2B43     (SkyrimSE.exe+642B43)          unk_6429D0+173
  [7]   0x7FF78ADB8F79     (SkyrimSE.exe+648F79)          unk_648E80+F9
  [8]   0x7FF78ADEA042     (SkyrimSE.exe+67A042)          unk_679E50+1F2
  [9]   0x7FF78ADB1C7C     (SkyrimSE.exe+641C7C)          unk_641460+81C
  [10]  0x7FF78AD9083E     (SkyrimSE.exe+62083E)          Actor::unk_620820+1E
  [11]  0x7FF78AD9EC2D     (SkyrimSE.exe+62EC2D)          Actor::GetMount_62EBC0+6D
  [12]  0x7FF78ADA3040     (SkyrimSE.exe+633040)          Character::unk_632E50+1F0
  [13]  0x7FF78AD46D8F     (SkyrimSE.exe+5D6D8F)          Character::unk_5D6840+54F
  [14]  0x7FF78AE44A31     (SkyrimSE.exe+6D4A31)          unk_6D4880+1B1
  [15]  0x7FFD63CAA34E     (KERNELBASE.dll+1A34E)         
  [16]  0x7FF78AAB85C3     (SkyrimSE.exe+3485C3)          BGSScene::unk_348490+133
  [17]  0x7FF78AE44B5A     (SkyrimSE.exe+6D4B5A)          unk_6D4AF0+6A
  [18]  0x7FF78AAEB26A     (SkyrimSE.exe+37B26A)          UpdateQuestJob_37B240+2A
  [19]  0x7FF78B3A4C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [20]  0x7FF78B37D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [21]  0x7FFD64AA7034     (KERNEL32.DLL+17034)           
  [22]  0x7FFD66242651     (ntdll.dll+52651)              
}

Registers
{
  AX:       0x0                (NULL)
  BX:       0x1C761B1FBA0      (TESObjectREFR*) -> (FormId: B5127C16, File: `Ambient Slaves SE.esp`, BaseForm: null)
  CX:       0x1C94F690600      (PathingRequest*)
  DX:       0x1                (u8):[1]
  SI:       0xFFFFFFFF         (u32):[4294967295]
  DI:       0x1C761B45D00      (TESObjectCELL*) -> (Name: SolitudeFrostbieClanDockFacility `Frostbite Clan Solitude Facility`, FormId: B5122468, File: `Ambient Slaves SE.esp`)
  BP:       0x9DD66FF469       (void*)
  SP:       0x9DD66FF3F0       (TESObjectREFR**) -> (FormId: B5127C16, File: `Ambient Slaves SE.esp`, BaseForm: null)
  IP:       0x7FF78AB894B2     (SkyrimSE.exe+4194B2) (void*)
  R8:       0x8                (u8):[8]
  R9:       0x1C936C21830      (void*)
  R10:      0x2                (u8):[2]
  R11:      0x9DD66FF3E0       (TESObjectCELL**) -> (Name: SolitudeFrostbieClanDockFacility `Frostbite Clan Solitude Facility`, FormId: B5122468, File: `Ambient Slaves SE.esp`)
  R12:      0x0                (NULL)
  R13:      0x1C73EC0FEE0      (BGSProcedurePatrolExecState*)
  R14:      0x1C73EC0FF28      (PathingRequest**)
  R15:      0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  Flags:    0x10246           
  XMM0:     (double)0 / (float)0
  XMM1:     (double)1.60289428155433E-314 / (float)-14
  XMM2:     (double)5.26354424712089E-315 / (float)1
  XMM3:     (double)5.47465588892224E-315 / (float)35
  XMM4:     (double)1.64346284917563E-314 / (float)-12603.2
  XMM5:     (double)5.46558974479581E-315 / (float)30
  XMM6:     (double)5.47465588892224E-315 / (float)35
  XMM7:     (double)0 / (float)0
  XMM8:     (double)0 / (float)0
  XMM9:     (double)0 / (float)0
  XMM10:    (double)1.06099789498857E-314 / (float)NaN
  XMM11:    (double)4.70976965633203E-315 / (float)0.0001
  XMM12:    (double)5.18894283457103E-315 / (float)0.3
  XMM13:    (double)0 / (float)0
  XMM14:    (double)0 / (float)0
  XMM15:    (double)0 / (float)0
}

Stack
{
  [SP+0]    0x1C761B1FBA0      (TESObjectREFR*) -> (FormId: B5127C16, File: `Ambient Slaves SE.esp`, BaseForm: null)
  [SP+8]    0x9DD66FF469       (void*)
  [SP+10]   0xFFFFFFFF         (u32):[4294967295]
  [SP+18]   0x0                (NULL)
  [SP+20]   0x0                (NULL)
  [SP+28]   0x420C0000         (u32):[1108082688] (f32):[35]
  [SP+30]   0x0                (NULL)
  [SP+38]   0x0                (NULL)
  [SP+40]   0x1C761B1FBA0      (TESObjectREFR*) -> (FormId: B5127C16, File: `Ambient Slaves SE.esp`, BaseForm: null)
  [SP+48]   0x73               (u8):[115]
  [SP+50]   0x1C761B1FBA0      (TESObjectREFR*) -> (FormId: B5127C16, File: `Ambient Slaves SE.esp`, BaseForm: null)
  [SP+58]   0x7FF78AB87696     (SkyrimSE.exe+417696) (void*)
  [SP+60]   0x1C94F690600      (PathingRequest*)
  [SP+68]   0x3FF000000013C933 (u64):[4607182418801314099] (f64):[1.00000000028792]
  [SP+70]   0x1C626A46410      (void*)
  [SP+78]   0x1C94F690600      (PathingRequest*)
  [SP+80]   0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+88]   0x1C761B44180      (void*)
  [SP+90]   0x402EE160         (u32):[1076814176] (f32):[2.732506]
  [SP+98]   0x0                (NULL)
  [SP+A0]   0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+A8]   0x1C761B44180      (void*)
  [SP+B0]   0x1C73EC0FEE0      (BGSProcedurePatrolExecState*)
  [SP+B8]   0x6                (u8):[6]
  [SP+C0]   0x1C73911BF40      (BGSProcedurePatrol*)
  [SP+C8]   0x0                (NULL)
  [SP+D0]   0x1C739706F00      (PatrolActorPackageData*)
  [SP+D8]   0x7FF78AB89130     (SkyrimSE.exe+419130) (void*)
  [SP+E0]   0x9DD66FF5A0       (void*)
  [SP+E8]   0x9D0013C933       (u64):[674311162163]
  [SP+F0]   0x1C73911BF80      (void*)
  [SP+F8]   0x13C933           (u32):[1296691]
  [SP+100]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+108]  0x7FF78ABB4A04     (SkyrimSE.exe+444A04) (void*)
  [SP+110]  0xBF800000         (u32):[3212836864] (f32):[-1]
  [SP+118]  0x0                (NULL)
  [SP+120]  0x0                (NULL)
  [SP+128]  0x0                (NULL)
  [SP+130]  0x1C761B44198      (char*) "?'"
  [SP+138]  0x1C7391161E0      (BGSProcedureTreeProcedure*)
  [SP+140]  0x9                (u8):[9]
  [SP+148]  0x1C73911BF40      (BGSProcedurePatrol*)
  [SP+150]  0x1C73EC0FEE0      (BGSProcedurePatrolExecState*)
  [SP+158]  0x7FF78AB87BD8     (SkyrimSE.exe+417BD8) (void*)
  [SP+160]  0x9DD66FF5A0       (void*)
  [SP+168]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+170]  0x1C7391161E0      (BGSProcedureTreeProcedure*)
  [SP+178]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+180]  0x1C75EF1D4E0      (BGSProcedureTreeStackedExecState*)
  [SP+188]  0x7FF78AB99AAD     (SkyrimSE.exe+429AAD) (void*)
  [SP+190]  0x1C73EC0FEE0      (BGSProcedurePatrolExecState*)
  [SP+198]  0x1C739193910      (BGSProcedureTreeStacked*)
  [SP+1A0]  0x9DD66FF660       (void*)
  [SP+1A8]  0x0                (NULL)
  [SP+1B0]  0x9DD66FF678       (Character**) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+1B8]  0x1C73EC0FEE0      (BGSProcedurePatrolExecState*)
  [SP+1C0]  0x40000000         (u32):[1073741824] (f32):[2]
  [SP+1C8]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+1D0]  0x0                (NULL)
  [SP+1D8]  0x0                (NULL)
  [SP+1E0]  0x0                (NULL)
  [SP+1E8]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+1F0]  0x1C73911D100      (void*)
  [SP+1F8]  0x1C73E5E35B8      (void*)
  [SP+200]  0x1C626A46410      (void*)
  [SP+208]  0x1C73E5E35B8      (void*)
  [SP+210]  0x1C73911D1A0      (TESPackage*) -> (FormId: 0003EAB9, File: `Skyrim.esm`)
  [SP+218]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+220]  0x0                (NULL)
  [SP+228]  0x1C739193910      (BGSProcedureTreeStacked*)
  [SP+230]  0x1C761B44180      (void*)
  [SP+238]  0x7FF78ADB2B43     (SkyrimSE.exe+642B43) (void*)
  [SP+240]  0x1C700000006      (void*)
  [SP+248]  0x1C73911D1A0      (TESPackage*) -> (FormId: 0003EAB9, File: `Skyrim.esm`)
  [SP+250]  0x1C761B44198      (char*) "?'"
  [SP+258]  0x1C761B44198      (char*) "?'"
  [SP+260]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+268]  0x1C761B44198      (char*) "?'"
  [SP+270]  0x9DD66FF678       (Character**) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+278]  0x1C75EF1D4E0      (BGSProcedureTreeStackedExecState*)
  [SP+280]  0x7FF78B000000     (SkyrimSE.exe+890000) (void*)
  [SP+288]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+290]  0x0                (NULL)
  [SP+298]  0x1C73E5E35B8      (void*)
  [SP+2A0]  0x1C761B44198      (char*) "?'"
  [SP+2A8]  0x7FF78A000100     (u64):[140701148905728]
  [SP+2B0]  0x9DD66FF740       (BGSVisitProceduresProcess*)
  [SP+2B8]  0x33D0A94D2        (u64):[13909005522] (f32):[0.03383333]
  [SP+2C0]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+2C8]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+2D0]  0x1C626A46410      (void*)
  [SP+2D8]  0x0                (NULL)
  [SP+2E0]  0x1C761B44180      (void*)
  [SP+2E8]  0x1                (u8):[1]
  [SP+2F0]  0x1C761B44198      (char*) "?'"
  [SP+2F8]  0x7FF78ADB8F79     (SkyrimSE.exe+648F79) (void*)
  [SP+300]  0x1C73911D101      (void*)
  [SP+308]  0x8                (u8):[8]
  [SP+310]  0x1C700000073      (void*)
  [SP+318]  0x9DD66FF740       (BGSVisitProceduresProcess*)
  [SP+320]  0xFFFFFFFF3D0A94D2 (i64):[-3270863662] (f32):[0.03383333]
  [SP+328]  0x7FF78D767701     (SkyrimSE.exe+2FF7701) (void*)
  [SP+330]  0x0                (NULL)
  [SP+338]  0x7FF78ADEA042     (SkyrimSE.exe+67A042) (void*)
  [SP+340]  0x1C73911D1A0      (TESPackage*) -> (FormId: 0003EAB9, File: `Skyrim.esm`)
  [SP+348]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+350]  0x7FF78BDC9D80     (SkyrimSE.exe+1659D80) (void*)
  [SP+358]  0x1C761B44100      (void*)
  [SP+360]  0x402EE160         (u32):[1076814176] (f32):[2.732506]
  [SP+368]  0x0                (NULL)
  [SP+370]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+378]  0x0                (NULL)
  [SP+380]  0x1C761B44180      (void*)
  [SP+388]  0xFFFFFFFF         (u32):[4294967295]
  [SP+390]  0x7FF78A770000     (SkyrimSE.exe+0) (char*) "MZ?"
  [SP+398]  0x0                (NULL)
  [SP+3A0]  0x9DD66FF829       (void*)
  [SP+3A8]  0x7FF78ADB1C7C     (SkyrimSE.exe+641C7C) (void*)
  [SP+3B0]  0x1C73911D1A0      (TESPackage*) -> (FormId: 0003EAB9, File: `Skyrim.esm`)
  [SP+3B8]  0x1C73911D1A0      (TESPackage*) -> (FormId: 0003EAB9, File: `Skyrim.esm`)
  [SP+3C0]  0x9D00000002       (u64):[674309865474]
  [SP+3C8]  0x0                (NULL)
  [SP+3D0]  0x1C73D0A94D2      (void*)
  [SP+3D8]  0x7FF78AD9083E     (SkyrimSE.exe+62083E) (void*)
  [SP+3E0]  0x0                (NULL)
  [SP+3E8]  0x0                (NULL)
  [SP+3F0]  0x0                (NULL)
  [SP+3F8]  0x7FF78AD9EC2D     (SkyrimSE.exe+62EC2D) (void*)
  [SP+400]  0x1C761B0B780      (void*)
  [SP+408]  0x1C626A46410      (void*)
  [SP+410]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+418]  0x7FF78ADA3040     (SkyrimSE.exe+633040) (void*)
  [SP+420]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+428]  0x0                (NULL)
  [SP+430]  0x7FF78D767784     (SkyrimSE.exe+2FF7784) (void*)
  [SP+438]  0x1                (u8):[1]
  [SP+440]  0x0                (NULL)
  [SP+448]  0x0                (NULL)
  [SP+450]  0x402EE160         (u32):[1076814176] (f32):[2.732506]
  [SP+458]  0x0                (NULL)
  [SP+460]  0x7FF78D767784     (SkyrimSE.exe+2FF7784) (void*)
  [SP+468]  0x1                (u8):[1]
  [SP+470]  0x7FF78D767780     (SkyrimSE.exe+2FF7780) (void*)
  [SP+478]  0x7FF78D767788     (SkyrimSE.exe+2FF7788) (void*)
  [SP+480]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+488]  0x7FF78D6A7EA0     (SkyrimSE.exe+2F37EA0) (void*)
  [SP+490]  0x0                (NULL)
  [SP+498]  0x7FF78AD46D8F     (SkyrimSE.exe+5D6D8F) (void*)
  [SP+4A0]  0x12               (u8):[18]
  [SP+4A8]  0x0                (NULL)
  [SP+4B0]  0x0                (NULL)
  [SP+4B8]  0x1C73911D1A0      (TESPackage*) -> (FormId: 0003EAB9, File: `Skyrim.esm`)
  [SP+4C0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+4C8]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+4D0]  0x41000000         (u32):[1090519040] (f32):[8]
  [SP+4D8]  0x0                (NULL)
  [SP+4E0]  0x0                (NULL)
  [SP+4E8]  0x0                (NULL)
  [SP+4F0]  0x3C78B800         (u32):[1014544384] (f32):[0.01518059]
  [SP+4F8]  0x0                (NULL)
  [SP+500]  0x1C761B44180      (void*)
  [SP+508]  0x7FF78AE44A31     (SkyrimSE.exe+6D4A31) (void*)
  [SP+510]  0x1                (u8):[1]
  [SP+518]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+520]  0x0                (NULL)
  [SP+528]  0x7FFD63CAA34E     (KERNELBASE.dll+1A34E) (void*)
  [SP+530]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+538]  0x7FF78AAB85C3     (SkyrimSE.exe+3485C3) (void*)
  [SP+540]  0x0                (NULL)
  [SP+548]  0x0                (NULL)
  [SP+550]  0x0                (NULL)
  [SP+558]  0x0                (NULL)
  [SP+560]  0x0                (NULL)
  [SP+568]  0x0                (NULL)
  [SP+570]  0x0                (NULL)
  [SP+578]  0x0                (NULL)
  [SP+580]  0x0                (NULL)
  [SP+588]  0x0                (NULL)
  [SP+590]  0x0                (NULL)
  [SP+598]  0x0                (NULL)
  [SP+5A0]  0x0                (NULL)
  [SP+5A8]  0x0                (NULL)
  [SP+5B0]  0x0                (NULL)
  [SP+5B8]  0x0                (NULL)
  [SP+5C0]  0x0                (NULL)
  [SP+5C8]  0x7FF78AE44B5A     (SkyrimSE.exe+6D4B5A) (void*)
  [SP+5D0]  0x7FF78D6A7EA0     (SkyrimSE.exe+2F37EA0) (void*)
  [SP+5D8]  0x7FF78AAEB26A     (SkyrimSE.exe+37B26A) (void*)
  [SP+5E0]  0x0                (NULL)
  [SP+5E8]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+5F0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+5F8]  0x1                (u8):[1]
  [SP+600]  0x1C6D6BE1440      (void*)
  [SP+608]  0x7FF78B3A2A81     (SkyrimSE.exe+C32A81) (void*)
  [SP+610]  0x7FF78D767820     (SkyrimSE.exe+2FF7820) (void*)
  [SP+618]  0x0                (NULL)
  [SP+620]  0x0                (NULL)
  [SP+628]  0x0                (NULL)
  [SP+630]  0x2                (u8):[2]
  [SP+638]  0x7FF78D7677D0     (SkyrimSE.exe+2FF77D0) (void*)
  [SP+640]  0x0                (NULL)
  [SP+648]  0x1C6D6BE1440      (void*)
  [SP+650]  0x7FF78D7677B0     (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*)
  [SP+658]  0x7FF78B3A4C48     (SkyrimSE.exe+C34C48) (void*)
  [SP+660]  0x1                (u8):[1]
  [SP+668]  0x1                (u8):[1]
  [SP+670]  0x0                (NULL)
  [SP+678]  0x6A0              (u16):[1696]
  [SP+680]  0x0                (NULL)
  [SP+688]  0x0                (NULL)
  [SP+690]  0x0                (NULL)
  [SP+698]  0x0                (NULL)
  [SP+6A0]  0x0                (NULL)
  [SP+6A8]  0x0                (NULL)
  [SP+6B0]  0x7FF78D7677B0     (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*)
  [SP+6B8]  0x7FF78B37D6BD     (SkyrimSE.exe+C0D6BD) (void*)
  [SP+6C0]  0x9D0              (u16):[2512]
  [SP+6C8]  0x9CF              (u16):[2511]
  [SP+6D0]  0x0                (NULL)
  [SP+6D8]  0x1C67865CDE8      (void*)
  [SP+6E0]  0x7FF78D7677B0     (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*)
  [SP+6E8]  0x0                (NULL)
  [SP+6F0]  0x0                (NULL)
  [SP+6F8]  0x7FFD64AA7034     (KERNEL32.DLL+17034) (void*)
  [SP+700]  0x0                (NULL)
  [SP+708]  0x0                (NULL)
  [SP+710]  0x0                (NULL)
  [SP+718]  0x0                (NULL)
  [SP+720]  0x0                (NULL)
  [SP+728]  0x7FFD66242651     (ntdll.dll+52651) (void*)
  [SP+730]  0x0                (NULL)
  [SP+738]  0x0                (NULL)
  [SP+740]  0x0                (NULL)
  [SP+748]  0x0                (NULL)
  [SP+750]  0x0                (NULL)
  [SP+758]  0x0                (NULL)
  [SP+760]  0xF4737A9400000000 (i64):[-832186730059661312]
  [SP+768]  0x0                (NULL)
  [SP+770]  0x0                (NULL)
  [SP+778]  0x7FFD63D9C060     (KERNELBASE.dll+10C060) (void*)
  [SP+780]  0x9DD66FE4C0       (void*)
  [SP+788]  0xABAF400007FFD97A (i64):[-6075567003421124230]
  [SP+790]  0x7FFD97AABAF4     (u64):[140727148002036]
  [SP+798]  0x9DD66FE4C0       (void*)
  [SP+7A0]  0x0                (NULL)
  [SP+7A8]  0x0                (NULL)
  [SP+7B0]  0x0                (NULL)
  [SP+7B8]  0x0                (NULL)
  [SP+7C0]  0x0                (NULL)
  [SP+7C8]  0x0                (NULL)
  [SP+7D0]  0x0                (NULL)
  [SP+7D8]  0x0                (NULL)
  [SP+7E0]  0x0                (NULL)
  [SP+7E8]  0x0                (NULL)
  [SP+7F0]  0x0                (NULL)
  [SP+7F8]  0x0                (NULL)
  [SP+800]  0x0                (NULL)
  [SP+808]  0x0                (NULL)
  [SP+810]  0x0                (NULL)
  [SP+818]  0x0                (NULL)
  [SP+820]  0x0                (NULL)
  [SP+828]  0x0                (NULL)
  [SP+830]  0x0                (NULL)
  [SP+838]  0x0                (NULL)
  [SP+840]  0x0                (NULL)
  [SP+848]  0x0                (NULL)
  [SP+850]  0x0                (NULL)
  [SP+858]  0x0                (NULL)
  [SP+860]  0x0                (NULL)
  [SP+868]  0x0                (NULL)
  [SP+870]  0x0                (NULL)
  [SP+878]  0x0                (NULL)
  [SP+880]  0x0                (NULL)
  [SP+888]  0x0                (NULL)
  [SP+890]  0x0                (NULL)
  [SP+898]  0x0                (NULL)
  [SP+8A0]  0x0                (NULL)
  [SP+8A8]  0x0                (NULL)
  [SP+8B0]  0x0                (NULL)
  [SP+8B8]  0x0                (NULL)
  [SP+8C0]  0x0                (NULL)
  [SP+8C8]  0x0                (NULL)
  [SP+8D0]  0x0                (NULL)
  [SP+8D8]  0x0                (NULL)
  [SP+8E0]  0x0                (NULL)
  [SP+8E8]  0x0                (NULL)
  [SP+8F0]  0x0                (NULL)
  [SP+8F8]  0x0                (NULL)
  [SP+900]  0x0                (NULL)
  [SP+908]  0x0                (NULL)
  [SP+910]  0x0                (NULL)
  [SP+918]  0x0                (NULL)
  [SP+920]  0x0                (NULL)
  [SP+928]  0x0                (NULL)
  [SP+930]  0x0                (NULL)
  [SP+938]  0x0                (NULL)
  [SP+940]  0x0                (NULL)
  [SP+948]  0x0                (NULL)
  [SP+950]  0x0                (NULL)
  [SP+958]  0x0                (NULL)
  [SP+960]  0x0                (NULL)
  [SP+968]  0x0                (NULL)
  [SP+970]  0x0                (NULL)
  [SP+978]  0x0                (NULL)
  [SP+980]  0x0                (NULL)
  [SP+988]  0x0                (NULL)
  [SP+990]  0x0                (NULL)
  [SP+998]  0x0                (NULL)
  [SP+9A0]  0x0                (NULL)
  [SP+9A8]  0x0                (NULL)
  [SP+9B0]  0x0                (NULL)
  [SP+9B8]  0x0                (NULL)
  [SP+9C0]  0x0                (NULL)
  [SP+9C8]  0x0                (NULL)
  [SP+9D0]  0x0                (NULL)
  [SP+9D8]  0x0                (NULL)
  [SP+9E0]  0x0                (NULL)
  [SP+9E8]  0x0                (NULL)
  [SP+9F0]  0x0                (NULL)
  [SP+9F8]  0x0                (NULL)
  [SP+A00]  0x0                (NULL)
  [SP+A08]  0x0                (NULL)
  [SP+A10]  0x0                (NULL)
  [SP+A18]  0x0                (NULL)
  [SP+A20]  0x0                (NULL)
  [SP+A28]  0x0                (NULL)
  [SP+A30]  0x0                (NULL)
  [SP+A38]  0x0                (NULL)
  [SP+A40]  0x0                (NULL)
  [SP+A48]  0x0                (NULL)
  [SP+A50]  0x0                (NULL)
  [SP+A58]  0x0                (NULL)
  [SP+A60]  0x0                (NULL)
  [SP+A68]  0x0                (NULL)
  [SP+A70]  0x0                (NULL)
  [SP+A78]  0x0                (NULL)
  [SP+A80]  0x0                (NULL)
  [SP+A88]  0x0                (NULL)
  [SP+A90]  0x0                (NULL)
  [SP+A98]  0x0                (NULL)
  [SP+AA0]  0x0                (NULL)
  [SP+AA8]  0x0                (NULL)
  [SP+AB0]  0x0                (NULL)
  [SP+AB8]  0x0                (NULL)
  [SP+AC0]  0x0                (NULL)
  [SP+AC8]  0x0                (NULL)
  [SP+AD0]  0x0                (NULL)
  [SP+AD8]  0x0                (NULL)
  [SP+AE0]  0x0                (NULL)
  [SP+AE8]  0x0                (NULL)
  [SP+AF0]  0x0                (NULL)
  [SP+AF8]  0x0                (NULL)
  [SP+B00]  0x0                (NULL)
  [SP+B08]  0x0                (NULL)
  [SP+B10]  0x0                (NULL)
  [SP+B18]  0x0                (NULL)
  [SP+B20]  0x0                (NULL)
  [SP+B28]  0x0                (NULL)
  [SP+B30]  0x0                (NULL)
  [SP+B38]  0x0                (NULL)
  [SP+B40]  0x0                (NULL)
  [SP+B48]  0x0                (NULL)
  [SP+B50]  0x0                (NULL)
  [SP+B58]  0x0                (NULL)
  [SP+B60]  0x0                (NULL)
  [SP+B68]  0x0                (NULL)
  [SP+B70]  0x0                (NULL)
  [SP+B78]  0x0                (NULL)
  [SP+B80]  0x0                (NULL)
  [SP+B88]  0x0                (NULL)
  [SP+B90]  0x0                (NULL)
  [SP+B98]  0x0                (NULL)
  [SP+BA0]  0x0                (NULL)
  [SP+BA8]  0x0                (NULL)
  [SP+BB0]  0x0                (NULL)
  [SP+BB8]  0x0                (NULL)
  [SP+BC0]  0x0                (NULL)
  [SP+BC8]  0x0                (NULL)
  [SP+BD0]  0x0                (NULL)
  [SP+BD8]  0x0                (NULL)
  [SP+BE0]  0x0                (NULL)
  [SP+BE8]  0x0                (NULL)
  [SP+BF0]  0x0                (NULL)
  [SP+BF8]  0x0                (NULL)
  [SP+C00]  0x0                (NULL)
  [SP+C08]  0x0                (NULL)
}

Modules
{
  SkyrimSE.exe:                                     0x7FF78A770000
  ntdll.dll:                                        0x7FFD661F0000
  KERNEL32.DLL:                                     0x7FFD64A90000
  KERNELBASE.dll:                                   0x7FFD63C90000
  apphelp.dll:                                      0x7FFD61150000
  USER32.dll:                                       0x7FFD65960000
  win32u.dll:                                       0x7FFD64060000
  GDI32.dll:                                        0x7FFD64390000
  gdi32full.dll:                                    0x7FFD64110000
  msvcp_win.dll:                                    0x7FFD63F60000
  ucrtbase.dll:                                     0x7FFD63B90000
  ADVAPI32.dll:                                     0x7FFD65B00000
  msvcrt.dll:                                       0x7FFD65020000
  sechost.dll:                                      0x7FFD64990000
  RPCRT4.dll:                                       0x7FFD643C0000
  SHELL32.dll:                                      0x7FFD650C0000
  ole32.dll:                                        0x7FFD65810000
  combase.dll:                                      0x7FFD64B50000
  WS2_32.dll:                                       0x7FFD64690000
  SETUPAPI.dll:                                     0x7FFD65CE0000
  cfgmgr32.dll:                                     0x7FFD63B40000
  XINPUT1_3.dll:                                    0x400000
  bcrypt.dll:                                       0x7FFD64220000
  X3DAudio1_7.dll:                                  0x761B0000
  DINPUT8.dll:                                      0x7FFCEEE80000
  WINHTTP.dll:                                      0x7FFD59330000
  IPHLPAPI.DLL:                                     0x7FFD62D80000
  OLEAUT32.dll:                                     0x7FFD64250000
  binkw64.dll:                                      0x7FFD4BE40000
  MSVCP140.dll:                                     0x7FFD4D400000
  WSOCK32.dll:                                      0x7FFD5E150000
  steam_api64.dll:                                  0x76170000
  VCRUNTIME140.dll:                                 0x7FFD4D540000
  HID.DLL:                                          0x7FFD621E0000
  d3dx9_42.dll:                                     0x7FFD2CC20000
  WINMM.dll:                                        0x7FFD54280000
  dxgi.dll:                                         0x7FFD62360000
  dbghelp.dll:                                      0x7FFD506C0000
  VCRUNTIME140_1.dll:                               0x7FFD4D4A0000
  SHLWAPI.dll:                                      0x7FFD66150000
  CRYPTBASE.DLL:                                    0x7FFD63240000
  d3d11.dll:                                        0x180000000
  d3dx11_43.dll:                                    0x7FFCEEE30000
  D3DCOMPILER_43.dll:                               0x7FFCEEBC0000
  IMM32.DLL:                                        0x7FFD64650000
  binkw64_.dll:                                     0x1C66D270000
  skse64_steam_loader.dll:                          0x7FFCEEB80000
  VERSION.dll:                                      0x7FFD5C3F0000
  windows.storage.dll:                              0x7FFD61A50000
  Wldp.dll:                                         0x7FFD63320000
  SHCORE.dll:                                       0x7FFD644F0000
  profapi.dll:                                      0x7FFD63870000
  inputhost.dll:                                    0x7FFD4A510000
  PROPSYS.dll:                                      0x7FFD5F480000
  wintypes.dll:                                     0x7FFD603D0000
  CoreMessaging.dll:                                0x7FFD60E10000
  CoreUIComponents.dll:                             0x7FFD60AA0000
  bcryptPrimitives.dll:                             0x7FFD64090000
  kernel.appcore.dll:                               0x7FFD621F0000
  ntmarta.dll:                                      0x7FFD62640000
  usvfs_x64.dll:                                    0x7FFD04EA0000
  steamclient64.dll:                                0x7FFCED7E0000
  CRYPT32.dll:                                      0x7FFD63930000
  imagehlp.dll:                                     0x7FFD65940000
  PSAPI.DLL:                                        0x7FFD65CD0000
  tier0_s64.dll:                                    0x7FFCED460000
  vstdlib_s64.dll:                                  0x7FFCED3E0000
  MSWSOCK.dll:                                      0x7FFD630C0000
  Secur32.dll:                                      0x7FFD400C0000
  SSPICLI.DLL:                                      0x7FFD637F0000
  EngineFixes.dll:                                  0x7FFCED2C0000
  tbb.dll:                                          0x7FFCED250000
  tbbmalloc.dll:                                    0x7FFCED1E0000
  NetScriptFramework.Runtime.dll:                   0x7FFCED160000
  mscoree.dll:                                      0x7FFD4AB40000
  mscoreei.dll:                                     0x7FFD4AD50000
  clr.dll:                                          0x7FFD49050000
  VCRUNTIME140_CLR0400.dll:                         0x7FFD4A2D0000
  ucrtbase_clr0400.dll:                             0x7FFD4A1F0000
  mscorlib.ni.dll:                                  0x7FFD41C30000
  clrjit.dll:                                       0x7FFD40130000
  amsi.dll:                                         0x7FFD5A660000
  USERENV.dll:                                      0x7FFD63830000
  MpOav.dll:                                        0x7FFD528E0000
  MPCLIENT.DLL:                                     0x7FFD4C860000
  gpapi.dll:                                        0x7FFD62210000
  System.ni.dll:                                    0x7FFD3E860000
  System.Core.ni.dll:                               0x7FFD3DDE0000
  urlmon.dll:                                       0x7FFD51E10000
  iertutil.dll:                                     0x7FFD51B60000
  NetScriptFramework.SkyrimSE.dll:                  0x7FFCED040000
  skse64_1_5_97.dll:                                0x7FFCECED0000
  AddItemMenuSE.dll:                                0x7FFCF8060000
  AlternateConversationCamera.dll:                  0x7FFCF8010000
  D3DCOMPILER_47.dll:                               0x1C67B150000
  BetterJumpingSE.dll:                              0x7FFCECA10000
  cbp.dll:                                          0x7FFCEC960000
  CCExtender.dll:                                   0x7FFCEC8E0000
  ConsoleUtilSSE.dll:                               0x7FFCEC850000
  CopyPaste.dll:                                    0x7FFCEC800000
  DeviousDevices.dll:                               0x7FFCEC7D0000
  DisableTurnAnimation.dll:                         0x7FFCEC790000
  doticu_skypal.dll:                                0x7FFCEC710000
  DynamicAnimationReplacer.dll:                     0x7FFCEC6A0000
  ENBHelperSE.dll:                                  0x7FFCEC610000
  EnchantmentReloadFixSE.dll:                       0x7FFCEC5D0000
  EquipEnchantmentFix.dll:                          0x7FFCEC550000
  fiss.dll:                                         0x7FFCEC510000
  FixNotesForSkyUI.dll:                             0x7FFCEC4E0000
  Fuz Ro D'oh.dll:                                  0x7FFCEC470000
  hdtSMP64.dll:                                     0x1C61AC40000
  J42_ARR_plugin.dll:                               0x1C61B7E0000
  JContainers64.dll:                                0x1C61C100000
  KeyboardShortcutsFix.dll:                         0x1C61B850000
  MaxsuAIProcessFix.dll:                            0x1C61B8A0000
  MaxsuStaggerDirFix.dll:                           0x1C61B8E0000
  mfgfix.dll:                                       0x1C61B940000
  MoreInformativeConsole.dll:                       0x1C61D030000
  NotificationLogSSE.dll:                           0x1C61D0B0000
  PapyrusUtil.dll:                                  0x1C61D140000
  po3_EnhancedReanimation.dll:                      0x1C61D2C0000
  po3_EssentialFavorites.dll:                       0x1C61E5A0000
  po3_FavoriteMiscItems.dll:                        0x1C61E5F0000
  po3_PapyrusExtender.dll:                          0x1C61E640000
  ScaleformTranslationPP.dll:                       0x1C61E740000
  SchlongsOfSkyrim.dll:                             0x1C61E820000
  SexLabUtil.dll:                                   0x1C621990000
  ShaderTools.dll:                                  0x1C621A70000
  SimplyKnock.dll:                                  0x1C621B20000
  skee64.dll:                                       0x1C621B60000
  SkyrimSoulsRE.dll:                                0x1C621D60000
  SmoothCam.dll:                                    0x1C621DF0000
  SSEDisplayTweaks.dll:                             0x1C621F30000
  StayAtSystemPageSE.dll:                           0x1C622080000
  WadeInWater.dll:                                  0x1C6227A0000
  WhoseQuestIsItAnyway.dll:                         0x1C628620000
  uxtheme.dll:                                      0x7FFD612E0000
  gameoverlayrenderer64.dll:                        0x1C629230000
  MSCTF.dll:                                        0x7FFD65BB0000
  textinputframework.dll:                           0x7FFD4E160000
  d3dcompiler_46e.dll:                              0x1C65FE70000
  d3d11.dll:                                        0x7FFD5FA60000
  nvldumdx.dll:                                     0x7FFD573A0000
  msasn1.dll:                                       0x7FFD63520000
  cryptnet.dll:                                     0x7FFD5C3B0000
  WINTRUST.DLL:                                     0x7FFD64000000
  CRYPTSP.dll:                                      0x7FFD632E0000
  rsaenh.dll:                                       0x7FFD62A10000
  nvwgf2umx.dll:                                    0x7FFD29E70000
  nvspcap64.dll:                                    0x7FFD1CAB0000
  dxcore.dll:                                       0x7FFD57EC0000
  dcomp.dll:                                        0x7FFD60530000
  dwmapi.dll:                                       0x7FFD615C0000
  WindowsCodecs.dll:                                0x7FFD5B170000
  clbcatq.dll:                                      0x7FFD645A0000
  MMDevApi.dll:                                     0x7FFD5C940000
  DEVOBJ.dll:                                       0x7FFD636E0000
  AUDIOSES.DLL:                                     0x7FFD5CC20000
  powrprof.dll:                                     0x7FFD62EF0000
  UMPDC.dll:                                        0x7FFD62D60000
  Windows.UI.dll:                                   0x7FFD49E70000
  WindowManagementAPI.dll:                          0x7FFD5C220000
  twinapi.appcore.dll:                              0x7FFD5B670000
  XAudio2_7.dll:                                    0x7FFCEF5A0000
  resourcepolicyclient.dll:                         0x7FFD613C0000
  avrt.dll:                                         0x7FFD5C930000
  DSOUND.DLL:                                       0x7FFD1C560000
  winmmbase.dll:                                    0x7FFD362E0000
  wbemprox.dll:                                     0x7FFD57210000
  wbemcomn.dll:                                     0x7FFD53F20000
  wbemsvc.dll:                                      0x7FFD53DF0000
  fastprox.dll:                                     0x7FFD52980000
  NSI.dll:                                          0x7FFD64320000
  dhcpcsvc6.DLL:                                    0x7FFD5C910000
  dhcpcsvc.DLL:                                     0x7FFD5C8F0000
  DNSAPI.dll:                                       0x7FFD62DC0000
  webio.dll:                                        0x7FFD57240000
  WINNSI.DLL:                                       0x7FFD5CA00000
  rasadhlp.dll:                                     0x7FFD5C2F0000
  fwpuclnt.dll:                                     0x7FFD59BB0000
  schannel.DLL:                                     0x7FFD62930000
  mskeyprotect.dll:                                 0x7FFD4AE00000
  NTASN1.dll:                                       0x7FFD63380000
  ncrypt.dll:                                       0x7FFD633F0000
  ncryptsslp.dll:                                   0x7FFD4A9E0000
  DPAPI.DLL:                                        0x7FFD63730000
}

Plugins (2)
{
  actor_limit
  {
    Name: "Actor Limit Plugin"
    Version: 2
    Assembly: ActorLimitPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  }

  bug_fixes
  {
    Name: "Bug Fixes SSE"
    Version: 1
    Author: "meh321"
    Assembly: BugFixesSSE, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  }
}

Extra
{
  Currently executing hooks (0)
  {
  }
}

Game plugins (295)
{
  [00] Skyrim.esm
  [01] Update.esm
  [02] Dawnguard.esm
  [03] HearthFires.esm
  [04] Dragonborn.esm
  [05] Unofficial Skyrim Special Edition Patch.esp
  [06] FISS.esp
  [07] Lanterns Of Skyrim II.esm
  [08] Schlongs of Skyrim - Core.esm
  [09] SexLab.esm
  [0A] CreatureFramework.esm
  [0B] SexLabAroused.esm
  [0C] Devious Devices - Assets.esm
  [0D] Devious Devices - Integration.esm
  [0E] Devious Devices - Expansion.esm
  [0F] Devious Devices - Contraptions.esm
  [10] Resources - The Great Cities.esp
  [11] FemaleYoungerEagerer.esm
  [12] BSAssets.esm
  [13] BSHeartland.esm
  [14] Forgotten DungeonsSSE.esm
  [15] BS_DLC_patch.esp
  [16] Campfire.esm
  [17] ZaZAnimationPack.esm
  [18] Wyrmstooth.esp
  [19] Skyrim - Utility Mod.esm
  [1A] Fertility Mode.esm
  [1B] SkyUI_SE.esp
  [1C] Audio Overhaul Skyrim.esp
  [1D] TrueStormsSE.esp
  [1E] Obsidian Weathers.esp
  [1F] SMIM-SE-Merged-All.esp
  [20] Gildergreen Regrown.esp
  [21] LoS II - Tamriel Master Lights.esp
  [22] iNeed.esp
  [23] iNeed - Extended.esp
  [24] iNeed - Dangerous Diseases.esp
  [25] Fantastic Grasses.esp
  [26] Fantastic Grasses - v1.0 pine forest.esp
  [27] iHUD.esp
  [28] CrittersAintSnitches.esp
  [29] NoBSAIProjectileDodge.esp
  [2A] dD-No Spinning Death Animation.esp
  [2B] GIST soul trap.esp
  [2C] RaceMenu.esp
  [2D] XPMSE.esp
  [2E] RaceMenuPlugin.esp
  [2F] SOSRaceMenu.esp
  [30] RaceMenuHH.esp
  [31] UIExtensions.esp
  [32] Fixed body collision.esp
  [33] Believable Crime Report Radius.esp
  [34] FastTravelSpeedMultiplier.esp
  [35] Move it Dammit.esp
  [36] No More Standing Too Close SSE 1-0.esp
  [37] WadeInWater.esp
  [38] Footprints.esp
  [39] COTN - Dawnstar.esp
  [3A] JKs Skyrim.esp
  [3B] COTN - Morthal.esp
  [3C] Book Covers Skyrim.esp
  [3D] TheEyesOfBeauty.esp
  [3E] The Eyes Of Beauty - Elves Edition.esp
  [3F] VexCandleMageLightSE.esp
  [40] Wildcat - Combat of Skyrim.esp
  [41] SexLab_Solutions.esp
  [42] SimplyKnock.esp
  [43] COTN - Winterhold.esp
  [44] The Great Town of Ivarstead.esp
  [45] COTN Morthal - JK's Skyrim Patch.esp
  [46] The Great Town of Karthwasten.esp
  [47] The Great Town of Shor's Stone.esp
  [48] The Great Village of Kynesgrove.esp
  [49] SurWR.esp
  [4A] COTN Dawnstar - JK's Skyrim Patch.esp
  [4B] The Great Village of Old Hroldan.esp
  [4C] xazPrisonOverhaulPatched.esp
  [4D] JK's Blue Palace.esp
  [4E] WindhelmEntranceOverhaul.esp
  [4F] The Great Village of Mixwater Mill.esp
  [50] True Storms - Obsidian Weathers - Patch .esp
  [51] RaceMenuMorphsBHUNP.esp
  [52] Audio Overhaul Skyrim - True Storms Patch.esp
  [53] SOS - Smurf Average Addon.esp
  [54] icepenguinworldmapclassic.esp
  [55] dD - Enhanced Blood Main.esp
  [56] dD-Medium Script Range.esp
  [57] naked draugr.esp
  [58] Schlongs of Skyrim.esp
  [59] SmoothCam.esp
  [5A] SLAnimLoader.esp
  [5B] MoreNastyCritters.esp
  [5C] SexLabTools.esp
  [5D] SlaveTats.esp
  [5E] Devious Devices For Him.esp
  [5F] Devious Devices - BRRF.esp
  [60] DW.esp
  [61] AddItemMenuSE.esp
  [62] TaberuAnimation.esp
  [63] Bathing in Skyrim - Main.esp
  [64] ZAZpatch.esp
  [65] Particle Patch for ENB SSE.esp
  [66] TMBVanillaArmorandClothes.esp
  [67] hothtrooper44_ArmorPatch.esp
  [68] Devious Heatrise.esp
  [69] J42_ArmorRatingRedux.esp
  [6A] Summermyst - Enchantments of Skyrim.esp
  [6B] SLACS.esp
  [6C] ENB Light.esp
  [6D] honedmetal.esp
  [6E] Nemesis PCEA.esp
  [6F] AnubAnimObj.esp
  [70] FNIS.esp
  [71] Private Needs.esp
  [72] SL Survival.esp
  [73] Nordic Ruins of Skyrim.esp
  [74] Hothtrooper44_ArmorCompilation.esp
  [75] Populated Lands Roads Paths Legendary.esp
  [76] animal_mansion.esp
  [77] Water for ENB (iNeed).esp
  [78] Populated Cities Towns Villages Legendary.esp
  [79] Wintersun - Faiths of Skyrim.esp
  [7A] Deviously Cursed Loot.esp
  [7B] Populated Dungns Caves Ruins Legendary.esp
  [7C] SkyrimSewers.esp
  [7D] More Clutter In Skyrim.esp
  [7E] Northern Bathhouses.esp
  [7F] The Great City of Rorikstead.esp
  [80] BleakFallsBarrowRevisited.esp
  [81] UstengravRevisited.esp
  [82] LoS II - Lantern Workers.esp
  [83] SexLabSkoomaWhore.esp
  [84] Hothtrooper44_Armor_Ecksstra.esp
  [85] Raven Rock - Fix Exit on Horseback.esp
  [86] DeviousFollowers.esp
  [87] Hunterborn.esp
  [88] Frostfall.esp
  [89] Immersive Followers.esp
  [8A] Devious Cidhna.esp
  [8B] WhiteRiverWatchRevisited.esp
  [8C] Soljund's Sinkhole.esp
  [8D] BooksOfDibella.esp
  [8E] SimpleSlavery.esp
  [8F] EmbershardMineRevisited.esp
  [90] Provincial Courier Service.esp
  [91] MF_RadiantProstitution.esp
  [92] HaltedStreamCampRevisited.esp
  [93] SexLab Eager NPCs.esp
  [94] SkyrimReputation_SSE.esp
  [95] SteepfallBurrowRevisited.esp
  [96] Hunterborn - Campfire Patch.esp
  [97] Hunterborn - iNeed Patch.esp
  [98] WetandCold.esp
  [99] Gigaduex_Outfit.esp
  [9A] SkyrimReputation_SSE_Wintersun.esp
  [9B] Obsidian_TS_Wet&Cold_Patch.esp
  [9C] NoUndetectedVampireWerewolfDialogue.esp
  [9D] BeyondSkyrimMerchant.esp
  [9E] CEOWindhelm Navmesh Patch.esp
  [9F] Imperious - Races of Skyrim.esp
  [A0] MLU.esp
  [A1] MLU - Summermyst.esp
  [A2] CollegeOfWinterholdImmersive.esp
  [A3] OCW_Obscure's_CollegeofWinterhold.esp
  [A4] MLU - Immersive Armors.esp
  [A5] ethereal_elven_overhaul.esp
  [A6] NotSoFast-MainQuest.esp
  [A7] NotSoFast-MageGuild.esp
  [A8] EEO Imperious patch.esp
  [A9] MLU NotSoFast Patch.esp
  [AA] BCS_NotsoFast_Patch.esp
  [AB] WaterDoesDamage.esp
  [AC] Ordinator - Perks of Skyrim.esp
  [AD] Apocalypse - Magic of Skyrim.esp
  [AE] Apocalypse - Ordinator Compatibility Patch.esp
  [AF] Sacrosanct - Vampires of Skyrim.esp
  [B0] Alternate Start - Live Another Life.esp
  [B1] Deviously Cursed Loot LAL AddOn.esp
  [B2] nwsFollowerFramework.esp
  [B3] Synthesis.esp
  [B4] Modern Brawl Bug Fix.esp
  [B5] Ambient Slaves SE.esp
  [FE 000] DwemerGatesNoRelock.esl
  [FE 001] IHarvest.esl
  [FE 002] ICNs_ImmersiveCollegeNPCs.esp
  [FE 003] NotificationLog.esp
  [FE 004] Logical Outfits and Classes for The Dark Brotherhood Forever.esp
  [FE 005] moretosaycityguards.esp
  [FE 006] FleshFX.esp
  [FE 007] COTN Winterhold - JK's Skyrim Patch.esp
  [FE 008] LoS II - JKs Skyrim patch.esp
  [FE 009] BHUNP CaressofVenus.esp
  [FE 00A] Audio Overhaul Skyrim - Obsidian Weathers Patch.esp
  [FE 00B] SlipOffSlopes.esp
  [FE 00C] LoS II - TML - Campfire addon.esp
  [FE 00D] KSHairdosSMP.esp
  [FE 00E] VexAnimNotMonsterSE.esp
  [FE 00F] EVGConditionalIdles.esp
  [FE 010] AncientDraugr.esp
  [FE 011] Black Widow Outfit.esp
  [FE 012] Cassandra Apocrypha UNP.esp
  [FE 013] Cassandra Frost Witch.esp
  [FE 014] Crimson Blood Armor.esp
  [FE 015] Demon Armor.esp
  [FE 016] Gwelda Dawnguard Armor.esp
  [FE 017] Stella Mithril Armor.esp
  [FE 018] WildHuntress.esp
  [FE 019] GirlHeavyArmor.esp
  [FE 01A] pchs_loansharks.esp
  [FE 01B] moretosaygeneric.esp
  [FE 01C] moretosaykarthwasten.esp
  [FE 01D] moretosaywinterhold.esp
  [FE 01E] Gwelda Vampire.esp
  [FE 01F] AOS_EBT Patch.esp
  [FE 020] Sleeping On Solstheim.esp
  [FE 021] NudeYngvildSpirits.esp
  [FE 022] Osare Culort Outfit.esp
  [FE 023] JK's Dragonsreach.esp
  [FE 024] apo_Forgotten_Dungeons_Patch.esp
  [FE 025] JK's The Winking Skeever.esp
  [FE 026] JK's Radiant Raiment.esp
  [FE 027] JK's Sleeping Giant Inn.esp
  [FE 028] JK's Angelines Aromatics.esp
  [FE 029] JK's Candlehearth Hall.esp
  [FE 02A] JKs The Drunken Huntsman.esp
  [FE 02B] JK - CWE Patch.esp
  [FE 02C] BHUNP3BBB.esp
  [FE 02D] DX Druid Armor.esp
  [FE 02E] JK's The Bannered Mare.esp
  [FE 02F] Northern Bathhouses_JKs Skyrim_Patch.esp
  [FE 030] JK's Bits and Pieces.esp
  [FE 031] JK's Arcadia's Cauldron.esp
  [FE 032] RoriksteadBasaltCliffs.esp
  [FE 033] moretosayfalkreath.esp
  [FE 034] SMUTBDS.esp
  [FE 035] Great Village of Old Hroldan - Soljunds Sinkhole Patch.esp
  [FE 036] LoS II - TML - JKs Skyrim patch.esp
  [FE 037] Great Village of Old Hroldan - LoS II Patch.esp
  [FE 038] moretosayrorikstead.esp
  [FE 039] Great Village of Old Hroldan - LoS II TML Patch.esp
  [FE 03A] LoS II - Soljund's Skinkhole patch.esp
  [FE 03B] LoS II - CEO Windhelm patch.esp
  [FE 03C] Great Village of Old Hroldan - USSEP Patch.esp
  [FE 03D] LoS II - SMIM patch.esp
  [FE 03E] moretosaywhiterun.esp
  [FE 03F] UR_More Clutter_Patch.esp
  [FE 040] BFBR_More Clutter_Patch.esp
  [FE 041] Audio Overhaul Skyrim - Hunterborn Patch.esp
  [FE 042] JKs_The_Winking_Skeever_AlternateStartMods.esp
  [FE 043] JK's Warmaiden's.esp
  [FE 044] JK's Belethor's General Goods.esp
  [FE 045] SkyrimSewersLeveled.esp
  [FE 046] Devious Devices SE patch.esp
  [FE 047] Wintersun - SexLab Integration.esp
  [FE 048] WintersunSLI - DD expansion.esp
  [FE 049] Bathing in Skyrim - Hunterborn.esp
  [FE 04A] Celes Mercy.esp
  [FE 04B] Celes Nightingale Armor.esp
  [FE 04C] Celes Rogue Armor UNP.esp
  [FE 04D] Celes Tarot Outfit Cloth UNP.esp
  [FE 04E] DX Necromancer Robes.esp
  [FE 04F] DX Succubus Armor.esp
  [FE 050] DX Witch Hunter Armor.esp
  [FE 051] DX Witcher Armor.esp
  [FE 052] Gwelda Red Riding Hood.esp
  [FE 053] Gwelda Witch.esp
  [FE 054] Merta Assassin Armor.esp
  [FE 055] Merta Black Rose Armor.esp
  [FE 056] Sotteta Necromancer Outfit.esp
  [FE 057] Spartan Bard Outfit.esp
  [FE 058] Tembtra Thief Armor.esp
  [FE 059] Ursine Armor Pack.esp
  [FE 05A] Sotteta Huntress Armor.esp
  [FE 05B] Skyrim Reputation Patch.esp
  [FE 05C] Wintersun - BCS Patch.esp
  [FE 05D] NoUndetectedThievesGuildDarkBrotherhoodDialogue.esp
  [FE 05E] FSA_FindingSusannaAlive.esp
  [FE 05F] moretosayriverwood.esp
  [FE 060] moretosayshorsstone.esp
  [FE 061] Emfy Cleric Robes.esp
  [FE 062] Daedric Reaper Armor.esp
  [FE 063] DX Daughter of the Sea.esp
  [FE 064] DX Morenn Outfit.esp
  [FE 065] UltimateCollege.esp
  [FE 066] OCW_ICNs_OE_FEPatch.esp
  [FE 067] OCW_LoS2-TML_FEPatch.esp
  [FE 068] UltimateCollege_NSFMG_Patch.esp
  [FE 069] MLU - JK's The Drunken Hunstman.esp
  [FE 06A] Skyrim Reputation Sacrosanct Patch.esp
  [FE 06B] COTN Winterhold - Alternate Start Patch.esp
  [FE 06C] COTN Morthal - Alternate Start Patch.esp
  [FE 06D] COTN Dawnstar - Alternate Start LAL Patch.esp
  [FE 06E] Alternate Start - TGV Old Hroldan patch.esp
  [FE 06F] Alternate Start - Bruma.esp
  [FE 070] OCW_CellSettings.esp
}

 

I think I'll make a copy of this MO profile tomorrow and then try disabing huge amounts of mods at once and see once it stops crashing. I'd kinda like to find out now which mod isn't playing "nice". Could also help with leaving that mod out of my next load order.

Posted
57 minutes ago, RealGesichtsfelsen said:

Almost forgot about it! Here is the crashlog, this time definetly with Version 0.2a of Ambient Slaves without Perilous Maze activated: I've placed Ambient Slaves at the very end, so its FormIDs are different from last time to make sure that it wins any potential conflicts (that might be thing I could look at tomorrow in SSEEdit).

 

  Hide contents


Unhandled native exception occurred at 0x7FF78AB894B2 (SkyrimSE.exe+4194B2) on thread 10156!

FrameworkName: NetScriptFramework
FrameworkVersion: 10
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 14
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 15 Mar 2021 23:47:10.350

Possible relevant objects (5)
{
  [   1]    Character(FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [   1]    TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`)
  [   1]    TESObjectREFR(FormId: B5127C16, File: `Ambient Slaves SE.esp`, BaseForm: null)
  [   1]    TESObjectCELL(Name: SolitudeFrostbieClanDockFacility `Frostbite Clan Solitude Facility`, FormId: B5122468, File: `Ambient Slaves SE.esp`)
  [  68]    TESPackage(FormId: 0003EAB9, File: `Skyrim.esm`)
}

Probable callstack
{
  [0]   0x7FF78AB894B2     (SkyrimSE.exe+4194B2)          BGSProcedurePatrol::unk_419220+292
  [1]   0x7FF78AB87696     (SkyrimSE.exe+417696)          BGSProcedurePatrol::Func9_417660+36
  [2]   0x7FF78AB89130     (SkyrimSE.exe+419130)          BGSProcedurePatrol::unk_419000+130
  [3]   0x7FF78ABB4A04     (SkyrimSE.exe+444A04)          unk_444920+E4
  [4]   0x7FF78AB87BD8     (SkyrimSE.exe+417BD8)          BGSProcedurePatrol::Func12_417B60+78
  [5]   0x7FF78AB99AAD     (SkyrimSE.exe+429AAD)          BGSProcedureTreeStacked::unk_4298E0+1CD
  [6]   0x7FF78ADB2B43     (SkyrimSE.exe+642B43)          unk_6429D0+173
  [7]   0x7FF78ADB8F79     (SkyrimSE.exe+648F79)          unk_648E80+F9
  [8]   0x7FF78ADEA042     (SkyrimSE.exe+67A042)          unk_679E50+1F2
  [9]   0x7FF78ADB1C7C     (SkyrimSE.exe+641C7C)          unk_641460+81C
  [10]  0x7FF78AD9083E     (SkyrimSE.exe+62083E)          Actor::unk_620820+1E
  [11]  0x7FF78AD9EC2D     (SkyrimSE.exe+62EC2D)          Actor::GetMount_62EBC0+6D
  [12]  0x7FF78ADA3040     (SkyrimSE.exe+633040)          Character::unk_632E50+1F0
  [13]  0x7FF78AD46D8F     (SkyrimSE.exe+5D6D8F)          Character::unk_5D6840+54F
  [14]  0x7FF78AE44A31     (SkyrimSE.exe+6D4A31)          unk_6D4880+1B1
  [15]  0x7FFD63CAA34E     (KERNELBASE.dll+1A34E)         
  [16]  0x7FF78AAB85C3     (SkyrimSE.exe+3485C3)          BGSScene::unk_348490+133
  [17]  0x7FF78AE44B5A     (SkyrimSE.exe+6D4B5A)          unk_6D4AF0+6A
  [18]  0x7FF78AAEB26A     (SkyrimSE.exe+37B26A)          UpdateQuestJob_37B240+2A
  [19]  0x7FF78B3A4C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [20]  0x7FF78B37D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [21]  0x7FFD64AA7034     (KERNEL32.DLL+17034)           
  [22]  0x7FFD66242651     (ntdll.dll+52651)              
}

Registers
{
  AX:       0x0                (NULL)
  BX:       0x1C761B1FBA0      (TESObjectREFR*) -> (FormId: B5127C16, File: `Ambient Slaves SE.esp`, BaseForm: null)
  CX:       0x1C94F690600      (PathingRequest*)
  DX:       0x1                (u8):[1]
  SI:       0xFFFFFFFF         (u32):[4294967295]
  DI:       0x1C761B45D00      (TESObjectCELL*) -> (Name: SolitudeFrostbieClanDockFacility `Frostbite Clan Solitude Facility`, FormId: B5122468, File: `Ambient Slaves SE.esp`)
  BP:       0x9DD66FF469       (void*)
  SP:       0x9DD66FF3F0       (TESObjectREFR**) -> (FormId: B5127C16, File: `Ambient Slaves SE.esp`, BaseForm: null)
  IP:       0x7FF78AB894B2     (SkyrimSE.exe+4194B2) (void*)
  R8:       0x8                (u8):[8]
  R9:       0x1C936C21830      (void*)
  R10:      0x2                (u8):[2]
  R11:      0x9DD66FF3E0       (TESObjectCELL**) -> (Name: SolitudeFrostbieClanDockFacility `Frostbite Clan Solitude Facility`, FormId: B5122468, File: `Ambient Slaves SE.esp`)
  R12:      0x0                (NULL)
  R13:      0x1C73EC0FEE0      (BGSProcedurePatrolExecState*)
  R14:      0x1C73EC0FF28      (PathingRequest**)
  R15:      0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  Flags:    0x10246           
  XMM0:     (double)0 / (float)0
  XMM1:     (double)1.60289428155433E-314 / (float)-14
  XMM2:     (double)5.26354424712089E-315 / (float)1
  XMM3:     (double)5.47465588892224E-315 / (float)35
  XMM4:     (double)1.64346284917563E-314 / (float)-12603.2
  XMM5:     (double)5.46558974479581E-315 / (float)30
  XMM6:     (double)5.47465588892224E-315 / (float)35
  XMM7:     (double)0 / (float)0
  XMM8:     (double)0 / (float)0
  XMM9:     (double)0 / (float)0
  XMM10:    (double)1.06099789498857E-314 / (float)NaN
  XMM11:    (double)4.70976965633203E-315 / (float)0.0001
  XMM12:    (double)5.18894283457103E-315 / (float)0.3
  XMM13:    (double)0 / (float)0
  XMM14:    (double)0 / (float)0
  XMM15:    (double)0 / (float)0
}

Stack
{
  [SP+0]    0x1C761B1FBA0      (TESObjectREFR*) -> (FormId: B5127C16, File: `Ambient Slaves SE.esp`, BaseForm: null)
  [SP+8]    0x9DD66FF469       (void*)
  [SP+10]   0xFFFFFFFF         (u32):[4294967295]
  [SP+18]   0x0                (NULL)
  [SP+20]   0x0                (NULL)
  [SP+28]   0x420C0000         (u32):[1108082688] (f32):[35]
  [SP+30]   0x0                (NULL)
  [SP+38]   0x0                (NULL)
  [SP+40]   0x1C761B1FBA0      (TESObjectREFR*) -> (FormId: B5127C16, File: `Ambient Slaves SE.esp`, BaseForm: null)
  [SP+48]   0x73               (u8):[115]
  [SP+50]   0x1C761B1FBA0      (TESObjectREFR*) -> (FormId: B5127C16, File: `Ambient Slaves SE.esp`, BaseForm: null)
  [SP+58]   0x7FF78AB87696     (SkyrimSE.exe+417696) (void*)
  [SP+60]   0x1C94F690600      (PathingRequest*)
  [SP+68]   0x3FF000000013C933 (u64):[4607182418801314099] (f64):[1.00000000028792]
  [SP+70]   0x1C626A46410      (void*)
  [SP+78]   0x1C94F690600      (PathingRequest*)
  [SP+80]   0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+88]   0x1C761B44180      (void*)
  [SP+90]   0x402EE160         (u32):[1076814176] (f32):[2.732506]
  [SP+98]   0x0                (NULL)
  [SP+A0]   0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+A8]   0x1C761B44180      (void*)
  [SP+B0]   0x1C73EC0FEE0      (BGSProcedurePatrolExecState*)
  [SP+B8]   0x6                (u8):[6]
  [SP+C0]   0x1C73911BF40      (BGSProcedurePatrol*)
  [SP+C8]   0x0                (NULL)
  [SP+D0]   0x1C739706F00      (PatrolActorPackageData*)
  [SP+D8]   0x7FF78AB89130     (SkyrimSE.exe+419130) (void*)
  [SP+E0]   0x9DD66FF5A0       (void*)
  [SP+E8]   0x9D0013C933       (u64):[674311162163]
  [SP+F0]   0x1C73911BF80      (void*)
  [SP+F8]   0x13C933           (u32):[1296691]
  [SP+100]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+108]  0x7FF78ABB4A04     (SkyrimSE.exe+444A04) (void*)
  [SP+110]  0xBF800000         (u32):[3212836864] (f32):[-1]
  [SP+118]  0x0                (NULL)
  [SP+120]  0x0                (NULL)
  [SP+128]  0x0                (NULL)
  [SP+130]  0x1C761B44198      (char*) "?'"
  [SP+138]  0x1C7391161E0      (BGSProcedureTreeProcedure*)
  [SP+140]  0x9                (u8):[9]
  [SP+148]  0x1C73911BF40      (BGSProcedurePatrol*)
  [SP+150]  0x1C73EC0FEE0      (BGSProcedurePatrolExecState*)
  [SP+158]  0x7FF78AB87BD8     (SkyrimSE.exe+417BD8) (void*)
  [SP+160]  0x9DD66FF5A0       (void*)
  [SP+168]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+170]  0x1C7391161E0      (BGSProcedureTreeProcedure*)
  [SP+178]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+180]  0x1C75EF1D4E0      (BGSProcedureTreeStackedExecState*)
  [SP+188]  0x7FF78AB99AAD     (SkyrimSE.exe+429AAD) (void*)
  [SP+190]  0x1C73EC0FEE0      (BGSProcedurePatrolExecState*)
  [SP+198]  0x1C739193910      (BGSProcedureTreeStacked*)
  [SP+1A0]  0x9DD66FF660       (void*)
  [SP+1A8]  0x0                (NULL)
  [SP+1B0]  0x9DD66FF678       (Character**) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+1B8]  0x1C73EC0FEE0      (BGSProcedurePatrolExecState*)
  [SP+1C0]  0x40000000         (u32):[1073741824] (f32):[2]
  [SP+1C8]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+1D0]  0x0                (NULL)
  [SP+1D8]  0x0                (NULL)
  [SP+1E0]  0x0                (NULL)
  [SP+1E8]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+1F0]  0x1C73911D100      (void*)
  [SP+1F8]  0x1C73E5E35B8      (void*)
  [SP+200]  0x1C626A46410      (void*)
  [SP+208]  0x1C73E5E35B8      (void*)
  [SP+210]  0x1C73911D1A0      (TESPackage*) -> (FormId: 0003EAB9, File: `Skyrim.esm`)
  [SP+218]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+220]  0x0                (NULL)
  [SP+228]  0x1C739193910      (BGSProcedureTreeStacked*)
  [SP+230]  0x1C761B44180      (void*)
  [SP+238]  0x7FF78ADB2B43     (SkyrimSE.exe+642B43) (void*)
  [SP+240]  0x1C700000006      (void*)
  [SP+248]  0x1C73911D1A0      (TESPackage*) -> (FormId: 0003EAB9, File: `Skyrim.esm`)
  [SP+250]  0x1C761B44198      (char*) "?'"
  [SP+258]  0x1C761B44198      (char*) "?'"
  [SP+260]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+268]  0x1C761B44198      (char*) "?'"
  [SP+270]  0x9DD66FF678       (Character**) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+278]  0x1C75EF1D4E0      (BGSProcedureTreeStackedExecState*)
  [SP+280]  0x7FF78B000000     (SkyrimSE.exe+890000) (void*)
  [SP+288]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+290]  0x0                (NULL)
  [SP+298]  0x1C73E5E35B8      (void*)
  [SP+2A0]  0x1C761B44198      (char*) "?'"
  [SP+2A8]  0x7FF78A000100     (u64):[140701148905728]
  [SP+2B0]  0x9DD66FF740       (BGSVisitProceduresProcess*)
  [SP+2B8]  0x33D0A94D2        (u64):[13909005522] (f32):[0.03383333]
  [SP+2C0]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+2C8]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+2D0]  0x1C626A46410      (void*)
  [SP+2D8]  0x0                (NULL)
  [SP+2E0]  0x1C761B44180      (void*)
  [SP+2E8]  0x1                (u8):[1]
  [SP+2F0]  0x1C761B44198      (char*) "?'"
  [SP+2F8]  0x7FF78ADB8F79     (SkyrimSE.exe+648F79) (void*)
  [SP+300]  0x1C73911D101      (void*)
  [SP+308]  0x8                (u8):[8]
  [SP+310]  0x1C700000073      (void*)
  [SP+318]  0x9DD66FF740       (BGSVisitProceduresProcess*)
  [SP+320]  0xFFFFFFFF3D0A94D2 (i64):[-3270863662] (f32):[0.03383333]
  [SP+328]  0x7FF78D767701     (SkyrimSE.exe+2FF7701) (void*)
  [SP+330]  0x0                (NULL)
  [SP+338]  0x7FF78ADEA042     (SkyrimSE.exe+67A042) (void*)
  [SP+340]  0x1C73911D1A0      (TESPackage*) -> (FormId: 0003EAB9, File: `Skyrim.esm`)
  [SP+348]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+350]  0x7FF78BDC9D80     (SkyrimSE.exe+1659D80) (void*)
  [SP+358]  0x1C761B44100      (void*)
  [SP+360]  0x402EE160         (u32):[1076814176] (f32):[2.732506]
  [SP+368]  0x0                (NULL)
  [SP+370]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+378]  0x0                (NULL)
  [SP+380]  0x1C761B44180      (void*)
  [SP+388]  0xFFFFFFFF         (u32):[4294967295]
  [SP+390]  0x7FF78A770000     (SkyrimSE.exe+0) (char*) "MZ?"
  [SP+398]  0x0                (NULL)
  [SP+3A0]  0x9DD66FF829       (void*)
  [SP+3A8]  0x7FF78ADB1C7C     (SkyrimSE.exe+641C7C) (void*)
  [SP+3B0]  0x1C73911D1A0      (TESPackage*) -> (FormId: 0003EAB9, File: `Skyrim.esm`)
  [SP+3B8]  0x1C73911D1A0      (TESPackage*) -> (FormId: 0003EAB9, File: `Skyrim.esm`)
  [SP+3C0]  0x9D00000002       (u64):[674309865474]
  [SP+3C8]  0x0                (NULL)
  [SP+3D0]  0x1C73D0A94D2      (void*)
  [SP+3D8]  0x7FF78AD9083E     (SkyrimSE.exe+62083E) (void*)
  [SP+3E0]  0x0                (NULL)
  [SP+3E8]  0x0                (NULL)
  [SP+3F0]  0x0                (NULL)
  [SP+3F8]  0x7FF78AD9EC2D     (SkyrimSE.exe+62EC2D) (void*)
  [SP+400]  0x1C761B0B780      (void*)
  [SP+408]  0x1C626A46410      (void*)
  [SP+410]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+418]  0x7FF78ADA3040     (SkyrimSE.exe+633040) (void*)
  [SP+420]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+428]  0x0                (NULL)
  [SP+430]  0x7FF78D767784     (SkyrimSE.exe+2FF7784) (void*)
  [SP+438]  0x1                (u8):[1]
  [SP+440]  0x0                (NULL)
  [SP+448]  0x0                (NULL)
  [SP+450]  0x402EE160         (u32):[1076814176] (f32):[2.732506]
  [SP+458]  0x0                (NULL)
  [SP+460]  0x7FF78D767784     (SkyrimSE.exe+2FF7784) (void*)
  [SP+468]  0x1                (u8):[1]
  [SP+470]  0x7FF78D767780     (SkyrimSE.exe+2FF7780) (void*)
  [SP+478]  0x7FF78D767788     (SkyrimSE.exe+2FF7788) (void*)
  [SP+480]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+488]  0x7FF78D6A7EA0     (SkyrimSE.exe+2F37EA0) (void*)
  [SP+490]  0x0                (NULL)
  [SP+498]  0x7FF78AD46D8F     (SkyrimSE.exe+5D6D8F) (void*)
  [SP+4A0]  0x12               (u8):[18]
  [SP+4A8]  0x0                (NULL)
  [SP+4B0]  0x0                (NULL)
  [SP+4B8]  0x1C73911D1A0      (TESPackage*) -> (FormId: 0003EAB9, File: `Skyrim.esm`)
  [SP+4C0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+4C8]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+4D0]  0x41000000         (u32):[1090519040] (f32):[8]
  [SP+4D8]  0x0                (NULL)
  [SP+4E0]  0x0                (NULL)
  [SP+4E8]  0x0                (NULL)
  [SP+4F0]  0x3C78B800         (u32):[1014544384] (f32):[0.01518059]
  [SP+4F8]  0x0                (NULL)
  [SP+500]  0x1C761B44180      (void*)
  [SP+508]  0x7FF78AE44A31     (SkyrimSE.exe+6D4A31) (void*)
  [SP+510]  0x1                (u8):[1]
  [SP+518]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+520]  0x0                (NULL)
  [SP+528]  0x7FFD63CAA34E     (KERNELBASE.dll+1A34E) (void*)
  [SP+530]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+538]  0x7FF78AAB85C3     (SkyrimSE.exe+3485C3) (void*)
  [SP+540]  0x0                (NULL)
  [SP+548]  0x0                (NULL)
  [SP+550]  0x0                (NULL)
  [SP+558]  0x0                (NULL)
  [SP+560]  0x0                (NULL)
  [SP+568]  0x0                (NULL)
  [SP+570]  0x0                (NULL)
  [SP+578]  0x0                (NULL)
  [SP+580]  0x0                (NULL)
  [SP+588]  0x0                (NULL)
  [SP+590]  0x0                (NULL)
  [SP+598]  0x0                (NULL)
  [SP+5A0]  0x0                (NULL)
  [SP+5A8]  0x0                (NULL)
  [SP+5B0]  0x0                (NULL)
  [SP+5B8]  0x0                (NULL)
  [SP+5C0]  0x0                (NULL)
  [SP+5C8]  0x7FF78AE44B5A     (SkyrimSE.exe+6D4B5A) (void*)
  [SP+5D0]  0x7FF78D6A7EA0     (SkyrimSE.exe+2F37EA0) (void*)
  [SP+5D8]  0x7FF78AAEB26A     (SkyrimSE.exe+37B26A) (void*)
  [SP+5E0]  0x0                (NULL)
  [SP+5E8]  0x1C761B0B700      (Character*) -> (FormId: B5127C58, File: `Ambient Slaves SE.esp`, BaseForm: TESNPC(Name: `Slave`, FormId: B5127C57, File: `Ambient Slaves SE.esp`))
  [SP+5F0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+5F8]  0x1                (u8):[1]
  [SP+600]  0x1C6D6BE1440      (void*)
  [SP+608]  0x7FF78B3A2A81     (SkyrimSE.exe+C32A81) (void*)
  [SP+610]  0x7FF78D767820     (SkyrimSE.exe+2FF7820) (void*)
  [SP+618]  0x0                (NULL)
  [SP+620]  0x0                (NULL)
  [SP+628]  0x0                (NULL)
  [SP+630]  0x2                (u8):[2]
  [SP+638]  0x7FF78D7677D0     (SkyrimSE.exe+2FF77D0) (void*)
  [SP+640]  0x0                (NULL)
  [SP+648]  0x1C6D6BE1440      (void*)
  [SP+650]  0x7FF78D7677B0     (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*)
  [SP+658]  0x7FF78B3A4C48     (SkyrimSE.exe+C34C48) (void*)
  [SP+660]  0x1                (u8):[1]
  [SP+668]  0x1                (u8):[1]
  [SP+670]  0x0                (NULL)
  [SP+678]  0x6A0              (u16):[1696]
  [SP+680]  0x0                (NULL)
  [SP+688]  0x0                (NULL)
  [SP+690]  0x0                (NULL)
  [SP+698]  0x0                (NULL)
  [SP+6A0]  0x0                (NULL)
  [SP+6A8]  0x0                (NULL)
  [SP+6B0]  0x7FF78D7677B0     (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*)
  [SP+6B8]  0x7FF78B37D6BD     (SkyrimSE.exe+C0D6BD) (void*)
  [SP+6C0]  0x9D0              (u16):[2512]
  [SP+6C8]  0x9CF              (u16):[2511]
  [SP+6D0]  0x0                (NULL)
  [SP+6D8]  0x1C67865CDE8      (void*)
  [SP+6E0]  0x7FF78D7677B0     (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*)
  [SP+6E8]  0x0                (NULL)
  [SP+6F0]  0x0                (NULL)
  [SP+6F8]  0x7FFD64AA7034     (KERNEL32.DLL+17034) (void*)
  [SP+700]  0x0                (NULL)
  [SP+708]  0x0                (NULL)
  [SP+710]  0x0                (NULL)
  [SP+718]  0x0                (NULL)
  [SP+720]  0x0                (NULL)
  [SP+728]  0x7FFD66242651     (ntdll.dll+52651) (void*)
  [SP+730]  0x0                (NULL)
  [SP+738]  0x0                (NULL)
  [SP+740]  0x0                (NULL)
  [SP+748]  0x0                (NULL)
  [SP+750]  0x0                (NULL)
  [SP+758]  0x0                (NULL)
  [SP+760]  0xF4737A9400000000 (i64):[-832186730059661312]
  [SP+768]  0x0                (NULL)
  [SP+770]  0x0                (NULL)
  [SP+778]  0x7FFD63D9C060     (KERNELBASE.dll+10C060) (void*)
  [SP+780]  0x9DD66FE4C0       (void*)
  [SP+788]  0xABAF400007FFD97A (i64):[-6075567003421124230]
  [SP+790]  0x7FFD97AABAF4     (u64):[140727148002036]
  [SP+798]  0x9DD66FE4C0       (void*)
  [SP+7A0]  0x0                (NULL)
  [SP+7A8]  0x0                (NULL)
  [SP+7B0]  0x0                (NULL)
  [SP+7B8]  0x0                (NULL)
  [SP+7C0]  0x0                (NULL)
  [SP+7C8]  0x0                (NULL)
  [SP+7D0]  0x0                (NULL)
  [SP+7D8]  0x0                (NULL)
  [SP+7E0]  0x0                (NULL)
  [SP+7E8]  0x0                (NULL)
  [SP+7F0]  0x0                (NULL)
  [SP+7F8]  0x0                (NULL)
  [SP+800]  0x0                (NULL)
  [SP+808]  0x0                (NULL)
  [SP+810]  0x0                (NULL)
  [SP+818]  0x0                (NULL)
  [SP+820]  0x0                (NULL)
  [SP+828]  0x0                (NULL)
  [SP+830]  0x0                (NULL)
  [SP+838]  0x0                (NULL)
  [SP+840]  0x0                (NULL)
  [SP+848]  0x0                (NULL)
  [SP+850]  0x0                (NULL)
  [SP+858]  0x0                (NULL)
  [SP+860]  0x0                (NULL)
  [SP+868]  0x0                (NULL)
  [SP+870]  0x0                (NULL)
  [SP+878]  0x0                (NULL)
  [SP+880]  0x0                (NULL)
  [SP+888]  0x0                (NULL)
  [SP+890]  0x0                (NULL)
  [SP+898]  0x0                (NULL)
  [SP+8A0]  0x0                (NULL)
  [SP+8A8]  0x0                (NULL)
  [SP+8B0]  0x0                (NULL)
  [SP+8B8]  0x0                (NULL)
  [SP+8C0]  0x0                (NULL)
  [SP+8C8]  0x0                (NULL)
  [SP+8D0]  0x0                (NULL)
  [SP+8D8]  0x0                (NULL)
  [SP+8E0]  0x0                (NULL)
  [SP+8E8]  0x0                (NULL)
  [SP+8F0]  0x0                (NULL)
  [SP+8F8]  0x0                (NULL)
  [SP+900]  0x0                (NULL)
  [SP+908]  0x0                (NULL)
  [SP+910]  0x0                (NULL)
  [SP+918]  0x0                (NULL)
  [SP+920]  0x0                (NULL)
  [SP+928]  0x0                (NULL)
  [SP+930]  0x0                (NULL)
  [SP+938]  0x0                (NULL)
  [SP+940]  0x0                (NULL)
  [SP+948]  0x0                (NULL)
  [SP+950]  0x0                (NULL)
  [SP+958]  0x0                (NULL)
  [SP+960]  0x0                (NULL)
  [SP+968]  0x0                (NULL)
  [SP+970]  0x0                (NULL)
  [SP+978]  0x0                (NULL)
  [SP+980]  0x0                (NULL)
  [SP+988]  0x0                (NULL)
  [SP+990]  0x0                (NULL)
  [SP+998]  0x0                (NULL)
  [SP+9A0]  0x0                (NULL)
  [SP+9A8]  0x0                (NULL)
  [SP+9B0]  0x0                (NULL)
  [SP+9B8]  0x0                (NULL)
  [SP+9C0]  0x0                (NULL)
  [SP+9C8]  0x0                (NULL)
  [SP+9D0]  0x0                (NULL)
  [SP+9D8]  0x0                (NULL)
  [SP+9E0]  0x0                (NULL)
  [SP+9E8]  0x0                (NULL)
  [SP+9F0]  0x0                (NULL)
  [SP+9F8]  0x0                (NULL)
  [SP+A00]  0x0                (NULL)
  [SP+A08]  0x0                (NULL)
  [SP+A10]  0x0                (NULL)
  [SP+A18]  0x0                (NULL)
  [SP+A20]  0x0                (NULL)
  [SP+A28]  0x0                (NULL)
  [SP+A30]  0x0                (NULL)
  [SP+A38]  0x0                (NULL)
  [SP+A40]  0x0                (NULL)
  [SP+A48]  0x0                (NULL)
  [SP+A50]  0x0                (NULL)
  [SP+A58]  0x0                (NULL)
  [SP+A60]  0x0                (NULL)
  [SP+A68]  0x0                (NULL)
  [SP+A70]  0x0                (NULL)
  [SP+A78]  0x0                (NULL)
  [SP+A80]  0x0                (NULL)
  [SP+A88]  0x0                (NULL)
  [SP+A90]  0x0                (NULL)
  [SP+A98]  0x0                (NULL)
  [SP+AA0]  0x0                (NULL)
  [SP+AA8]  0x0                (NULL)
  [SP+AB0]  0x0                (NULL)
  [SP+AB8]  0x0                (NULL)
  [SP+AC0]  0x0                (NULL)
  [SP+AC8]  0x0                (NULL)
  [SP+AD0]  0x0                (NULL)
  [SP+AD8]  0x0                (NULL)
  [SP+AE0]  0x0                (NULL)
  [SP+AE8]  0x0                (NULL)
  [SP+AF0]  0x0                (NULL)
  [SP+AF8]  0x0                (NULL)
  [SP+B00]  0x0                (NULL)
  [SP+B08]  0x0                (NULL)
  [SP+B10]  0x0                (NULL)
  [SP+B18]  0x0                (NULL)
  [SP+B20]  0x0                (NULL)
  [SP+B28]  0x0                (NULL)
  [SP+B30]  0x0                (NULL)
  [SP+B38]  0x0                (NULL)
  [SP+B40]  0x0                (NULL)
  [SP+B48]  0x0                (NULL)
  [SP+B50]  0x0                (NULL)
  [SP+B58]  0x0                (NULL)
  [SP+B60]  0x0                (NULL)
  [SP+B68]  0x0                (NULL)
  [SP+B70]  0x0                (NULL)
  [SP+B78]  0x0                (NULL)
  [SP+B80]  0x0                (NULL)
  [SP+B88]  0x0                (NULL)
  [SP+B90]  0x0                (NULL)
  [SP+B98]  0x0                (NULL)
  [SP+BA0]  0x0                (NULL)
  [SP+BA8]  0x0                (NULL)
  [SP+BB0]  0x0                (NULL)
  [SP+BB8]  0x0                (NULL)
  [SP+BC0]  0x0                (NULL)
  [SP+BC8]  0x0                (NULL)
  [SP+BD0]  0x0                (NULL)
  [SP+BD8]  0x0                (NULL)
  [SP+BE0]  0x0                (NULL)
  [SP+BE8]  0x0                (NULL)
  [SP+BF0]  0x0                (NULL)
  [SP+BF8]  0x0                (NULL)
  [SP+C00]  0x0                (NULL)
  [SP+C08]  0x0                (NULL)
}

Modules
{
  SkyrimSE.exe:                                     0x7FF78A770000
  ntdll.dll:                                        0x7FFD661F0000
  KERNEL32.DLL:                                     0x7FFD64A90000
  KERNELBASE.dll:                                   0x7FFD63C90000
  apphelp.dll:                                      0x7FFD61150000
  USER32.dll:                                       0x7FFD65960000
  win32u.dll:                                       0x7FFD64060000
  GDI32.dll:                                        0x7FFD64390000
  gdi32full.dll:                                    0x7FFD64110000
  msvcp_win.dll:                                    0x7FFD63F60000
  ucrtbase.dll:                                     0x7FFD63B90000
  ADVAPI32.dll:                                     0x7FFD65B00000
  msvcrt.dll:                                       0x7FFD65020000
  sechost.dll:                                      0x7FFD64990000
  RPCRT4.dll:                                       0x7FFD643C0000
  SHELL32.dll:                                      0x7FFD650C0000
  ole32.dll:                                        0x7FFD65810000
  combase.dll:                                      0x7FFD64B50000
  WS2_32.dll:                                       0x7FFD64690000
  SETUPAPI.dll:                                     0x7FFD65CE0000
  cfgmgr32.dll:                                     0x7FFD63B40000
  XINPUT1_3.dll:                                    0x400000
  bcrypt.dll:                                       0x7FFD64220000
  X3DAudio1_7.dll:                                  0x761B0000
  DINPUT8.dll:                                      0x7FFCEEE80000
  WINHTTP.dll:                                      0x7FFD59330000
  IPHLPAPI.DLL:                                     0x7FFD62D80000
  OLEAUT32.dll:                                     0x7FFD64250000
  binkw64.dll:                                      0x7FFD4BE40000
  MSVCP140.dll:                                     0x7FFD4D400000
  WSOCK32.dll:                                      0x7FFD5E150000
  steam_api64.dll:                                  0x76170000
  VCRUNTIME140.dll:                                 0x7FFD4D540000
  HID.DLL:                                          0x7FFD621E0000
  d3dx9_42.dll:                                     0x7FFD2CC20000
  WINMM.dll:                                        0x7FFD54280000
  dxgi.dll:                                         0x7FFD62360000
  dbghelp.dll:                                      0x7FFD506C0000
  VCRUNTIME140_1.dll:                               0x7FFD4D4A0000
  SHLWAPI.dll:                                      0x7FFD66150000
  CRYPTBASE.DLL:                                    0x7FFD63240000
  d3d11.dll:                                        0x180000000
  d3dx11_43.dll:                                    0x7FFCEEE30000
  D3DCOMPILER_43.dll:                               0x7FFCEEBC0000
  IMM32.DLL:                                        0x7FFD64650000
  binkw64_.dll:                                     0x1C66D270000
  skse64_steam_loader.dll:                          0x7FFCEEB80000
  VERSION.dll:                                      0x7FFD5C3F0000
  windows.storage.dll:                              0x7FFD61A50000
  Wldp.dll:                                         0x7FFD63320000
  SHCORE.dll:                                       0x7FFD644F0000
  profapi.dll:                                      0x7FFD63870000
  inputhost.dll:                                    0x7FFD4A510000
  PROPSYS.dll:                                      0x7FFD5F480000
  wintypes.dll:                                     0x7FFD603D0000
  CoreMessaging.dll:                                0x7FFD60E10000
  CoreUIComponents.dll:                             0x7FFD60AA0000
  bcryptPrimitives.dll:                             0x7FFD64090000
  kernel.appcore.dll:                               0x7FFD621F0000
  ntmarta.dll:                                      0x7FFD62640000
  usvfs_x64.dll:                                    0x7FFD04EA0000
  steamclient64.dll:                                0x7FFCED7E0000
  CRYPT32.dll:                                      0x7FFD63930000
  imagehlp.dll:                                     0x7FFD65940000
  PSAPI.DLL:                                        0x7FFD65CD0000
  tier0_s64.dll:                                    0x7FFCED460000
  vstdlib_s64.dll:                                  0x7FFCED3E0000
  MSWSOCK.dll:                                      0x7FFD630C0000
  Secur32.dll:                                      0x7FFD400C0000
  SSPICLI.DLL:                                      0x7FFD637F0000
  EngineFixes.dll:                                  0x7FFCED2C0000
  tbb.dll:                                          0x7FFCED250000
  tbbmalloc.dll:                                    0x7FFCED1E0000
  NetScriptFramework.Runtime.dll:                   0x7FFCED160000
  mscoree.dll:                                      0x7FFD4AB40000
  mscoreei.dll:                                     0x7FFD4AD50000
  clr.dll:                                          0x7FFD49050000
  VCRUNTIME140_CLR0400.dll:                         0x7FFD4A2D0000
  ucrtbase_clr0400.dll:                             0x7FFD4A1F0000
  mscorlib.ni.dll:                                  0x7FFD41C30000
  clrjit.dll:                                       0x7FFD40130000
  amsi.dll:                                         0x7FFD5A660000
  USERENV.dll:                                      0x7FFD63830000
  MpOav.dll:                                        0x7FFD528E0000
  MPCLIENT.DLL:                                     0x7FFD4C860000
  gpapi.dll:                                        0x7FFD62210000
  System.ni.dll:                                    0x7FFD3E860000
  System.Core.ni.dll:                               0x7FFD3DDE0000
  urlmon.dll:                                       0x7FFD51E10000
  iertutil.dll:                                     0x7FFD51B60000
  NetScriptFramework.SkyrimSE.dll:                  0x7FFCED040000
  skse64_1_5_97.dll:                                0x7FFCECED0000
  AddItemMenuSE.dll:                                0x7FFCF8060000
  AlternateConversationCamera.dll:                  0x7FFCF8010000
  D3DCOMPILER_47.dll:                               0x1C67B150000
  BetterJumpingSE.dll:                              0x7FFCECA10000
  cbp.dll:                                          0x7FFCEC960000
  CCExtender.dll:                                   0x7FFCEC8E0000
  ConsoleUtilSSE.dll:                               0x7FFCEC850000
  CopyPaste.dll:                                    0x7FFCEC800000
  DeviousDevices.dll:                               0x7FFCEC7D0000
  DisableTurnAnimation.dll:                         0x7FFCEC790000
  doticu_skypal.dll:                                0x7FFCEC710000
  DynamicAnimationReplacer.dll:                     0x7FFCEC6A0000
  ENBHelperSE.dll:                                  0x7FFCEC610000
  EnchantmentReloadFixSE.dll:                       0x7FFCEC5D0000
  EquipEnchantmentFix.dll:                          0x7FFCEC550000
  fiss.dll:                                         0x7FFCEC510000
  FixNotesForSkyUI.dll:                             0x7FFCEC4E0000
  Fuz Ro D'oh.dll:                                  0x7FFCEC470000
  hdtSMP64.dll:                                     0x1C61AC40000
  J42_ARR_plugin.dll:                               0x1C61B7E0000
  JContainers64.dll:                                0x1C61C100000
  KeyboardShortcutsFix.dll:                         0x1C61B850000
  MaxsuAIProcessFix.dll:                            0x1C61B8A0000
  MaxsuStaggerDirFix.dll:                           0x1C61B8E0000
  mfgfix.dll:                                       0x1C61B940000
  MoreInformativeConsole.dll:                       0x1C61D030000
  NotificationLogSSE.dll:                           0x1C61D0B0000
  PapyrusUtil.dll:                                  0x1C61D140000
  po3_EnhancedReanimation.dll:                      0x1C61D2C0000
  po3_EssentialFavorites.dll:                       0x1C61E5A0000
  po3_FavoriteMiscItems.dll:                        0x1C61E5F0000
  po3_PapyrusExtender.dll:                          0x1C61E640000
  ScaleformTranslationPP.dll:                       0x1C61E740000
  SchlongsOfSkyrim.dll:                             0x1C61E820000
  SexLabUtil.dll:                                   0x1C621990000
  ShaderTools.dll:                                  0x1C621A70000
  SimplyKnock.dll:                                  0x1C621B20000
  skee64.dll:                                       0x1C621B60000
  SkyrimSoulsRE.dll:                                0x1C621D60000
  SmoothCam.dll:                                    0x1C621DF0000
  SSEDisplayTweaks.dll:                             0x1C621F30000
  StayAtSystemPageSE.dll:                           0x1C622080000
  WadeInWater.dll:                                  0x1C6227A0000
  WhoseQuestIsItAnyway.dll:                         0x1C628620000
  uxtheme.dll:                                      0x7FFD612E0000
  gameoverlayrenderer64.dll:                        0x1C629230000
  MSCTF.dll:                                        0x7FFD65BB0000
  textinputframework.dll:                           0x7FFD4E160000
  d3dcompiler_46e.dll:                              0x1C65FE70000
  d3d11.dll:                                        0x7FFD5FA60000
  nvldumdx.dll:                                     0x7FFD573A0000
  msasn1.dll:                                       0x7FFD63520000
  cryptnet.dll:                                     0x7FFD5C3B0000
  WINTRUST.DLL:                                     0x7FFD64000000
  CRYPTSP.dll:                                      0x7FFD632E0000
  rsaenh.dll:                                       0x7FFD62A10000
  nvwgf2umx.dll:                                    0x7FFD29E70000
  nvspcap64.dll:                                    0x7FFD1CAB0000
  dxcore.dll:                                       0x7FFD57EC0000
  dcomp.dll:                                        0x7FFD60530000
  dwmapi.dll:                                       0x7FFD615C0000
  WindowsCodecs.dll:                                0x7FFD5B170000
  clbcatq.dll:                                      0x7FFD645A0000
  MMDevApi.dll:                                     0x7FFD5C940000
  DEVOBJ.dll:                                       0x7FFD636E0000
  AUDIOSES.DLL:                                     0x7FFD5CC20000
  powrprof.dll:                                     0x7FFD62EF0000
  UMPDC.dll:                                        0x7FFD62D60000
  Windows.UI.dll:                                   0x7FFD49E70000
  WindowManagementAPI.dll:                          0x7FFD5C220000
  twinapi.appcore.dll:                              0x7FFD5B670000
  XAudio2_7.dll:                                    0x7FFCEF5A0000
  resourcepolicyclient.dll:                         0x7FFD613C0000
  avrt.dll:                                         0x7FFD5C930000
  DSOUND.DLL:                                       0x7FFD1C560000
  winmmbase.dll:                                    0x7FFD362E0000
  wbemprox.dll:                                     0x7FFD57210000
  wbemcomn.dll:                                     0x7FFD53F20000
  wbemsvc.dll:                                      0x7FFD53DF0000
  fastprox.dll:                                     0x7FFD52980000
  NSI.dll:                                          0x7FFD64320000
  dhcpcsvc6.DLL:                                    0x7FFD5C910000
  dhcpcsvc.DLL:                                     0x7FFD5C8F0000
  DNSAPI.dll:                                       0x7FFD62DC0000
  webio.dll:                                        0x7FFD57240000
  WINNSI.DLL:                                       0x7FFD5CA00000
  rasadhlp.dll:                                     0x7FFD5C2F0000
  fwpuclnt.dll:                                     0x7FFD59BB0000
  schannel.DLL:                                     0x7FFD62930000
  mskeyprotect.dll:                                 0x7FFD4AE00000
  NTASN1.dll:                                       0x7FFD63380000
  ncrypt.dll:                                       0x7FFD633F0000
  ncryptsslp.dll:                                   0x7FFD4A9E0000
  DPAPI.DLL:                                        0x7FFD63730000
}

Plugins (2)
{
  actor_limit
  {
    Name: "Actor Limit Plugin"
    Version: 2
    Assembly: ActorLimitPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  }

  bug_fixes
  {
    Name: "Bug Fixes SSE"
    Version: 1
    Author: "meh321"
    Assembly: BugFixesSSE, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  }
}

Extra
{
  Currently executing hooks (0)
  {
  }
}

Game plugins (295)
{
  [00] Skyrim.esm
  [01] Update.esm
  [02] Dawnguard.esm
  [03] HearthFires.esm
  [04] Dragonborn.esm
  [05] Unofficial Skyrim Special Edition Patch.esp
  [06] FISS.esp
  [07] Lanterns Of Skyrim II.esm
  [08] Schlongs of Skyrim - Core.esm
  [09] SexLab.esm
  [0A] CreatureFramework.esm
  [0B] SexLabAroused.esm
  [0C] Devious Devices - Assets.esm
  [0D] Devious Devices - Integration.esm
  [0E] Devious Devices - Expansion.esm
  [0F] Devious Devices - Contraptions.esm
  [10] Resources - The Great Cities.esp
  [11] FemaleYoungerEagerer.esm
  [12] BSAssets.esm
  [13] BSHeartland.esm
  [14] Forgotten DungeonsSSE.esm
  [15] BS_DLC_patch.esp
  [16] Campfire.esm
  [17] ZaZAnimationPack.esm
  [18] Wyrmstooth.esp
  [19] Skyrim - Utility Mod.esm
  [1A] Fertility Mode.esm
  [1B] SkyUI_SE.esp
  [1C] Audio Overhaul Skyrim.esp
  [1D] TrueStormsSE.esp
  [1E] Obsidian Weathers.esp
  [1F] SMIM-SE-Merged-All.esp
  [20] Gildergreen Regrown.esp
  [21] LoS II - Tamriel Master Lights.esp
  [22] iNeed.esp
  [23] iNeed - Extended.esp
  [24] iNeed - Dangerous Diseases.esp
  [25] Fantastic Grasses.esp
  [26] Fantastic Grasses - v1.0 pine forest.esp
  [27] iHUD.esp
  [28] CrittersAintSnitches.esp
  [29] NoBSAIProjectileDodge.esp
  [2A] dD-No Spinning Death Animation.esp
  [2B] GIST soul trap.esp
  [2C] RaceMenu.esp
  [2D] XPMSE.esp
  [2E] RaceMenuPlugin.esp
  [2F] SOSRaceMenu.esp
  [30] RaceMenuHH.esp
  [31] UIExtensions.esp
  [32] Fixed body collision.esp
  [33] Believable Crime Report Radius.esp
  [34] FastTravelSpeedMultiplier.esp
  [35] Move it Dammit.esp
  [36] No More Standing Too Close SSE 1-0.esp
  [37] WadeInWater.esp
  [38] Footprints.esp
  [39] COTN - Dawnstar.esp
  [3A] JKs Skyrim.esp
  [3B] COTN - Morthal.esp
  [3C] Book Covers Skyrim.esp
  [3D] TheEyesOfBeauty.esp
  [3E] The Eyes Of Beauty - Elves Edition.esp
  [3F] VexCandleMageLightSE.esp
  [40] Wildcat - Combat of Skyrim.esp
  [41] SexLab_Solutions.esp
  [42] SimplyKnock.esp
  [43] COTN - Winterhold.esp
  [44] The Great Town of Ivarstead.esp
  [45] COTN Morthal - JK's Skyrim Patch.esp
  [46] The Great Town of Karthwasten.esp
  [47] The Great Town of Shor's Stone.esp
  [48] The Great Village of Kynesgrove.esp
  [49] SurWR.esp
  [4A] COTN Dawnstar - JK's Skyrim Patch.esp
  [4B] The Great Village of Old Hroldan.esp
  [4C] xazPrisonOverhaulPatched.esp
  [4D] JK's Blue Palace.esp
  [4E] WindhelmEntranceOverhaul.esp
  [4F] The Great Village of Mixwater Mill.esp
  [50] True Storms - Obsidian Weathers - Patch .esp
  [51] RaceMenuMorphsBHUNP.esp
  [52] Audio Overhaul Skyrim - True Storms Patch.esp
  [53] SOS - Smurf Average Addon.esp
  [54] icepenguinworldmapclassic.esp
  [55] dD - Enhanced Blood Main.esp
  [56] dD-Medium Script Range.esp
  [57] naked draugr.esp
  [58] Schlongs of Skyrim.esp
  [59] SmoothCam.esp
  [5A] SLAnimLoader.esp
  [5B] MoreNastyCritters.esp
  [5C] SexLabTools.esp
  [5D] SlaveTats.esp
  [5E] Devious Devices For Him.esp
  [5F] Devious Devices - BRRF.esp
  [60] DW.esp
  [61] AddItemMenuSE.esp
  [62] TaberuAnimation.esp
  [63] Bathing in Skyrim - Main.esp
  [64] ZAZpatch.esp
  [65] Particle Patch for ENB SSE.esp
  [66] TMBVanillaArmorandClothes.esp
  [67] hothtrooper44_ArmorPatch.esp
  [68] Devious Heatrise.esp
  [69] J42_ArmorRatingRedux.esp
  [6A] Summermyst - Enchantments of Skyrim.esp
  [6B] SLACS.esp
  [6C] ENB Light.esp
  [6D] honedmetal.esp
  [6E] Nemesis PCEA.esp
  [6F] AnubAnimObj.esp
  [70] FNIS.esp
  [71] Private Needs.esp
  [72] SL Survival.esp
  [73] Nordic Ruins of Skyrim.esp
  [74] Hothtrooper44_ArmorCompilation.esp
  [75] Populated Lands Roads Paths Legendary.esp
  [76] animal_mansion.esp
  [77] Water for ENB (iNeed).esp
  [78] Populated Cities Towns Villages Legendary.esp
  [79] Wintersun - Faiths of Skyrim.esp
  [7A] Deviously Cursed Loot.esp
  [7B] Populated Dungns Caves Ruins Legendary.esp
  [7C] SkyrimSewers.esp
  [7D] More Clutter In Skyrim.esp
  [7E] Northern Bathhouses.esp
  [7F] The Great City of Rorikstead.esp
  [80] BleakFallsBarrowRevisited.esp
  [81] UstengravRevisited.esp
  [82] LoS II - Lantern Workers.esp
  [83] SexLabSkoomaWhore.esp
  [84] Hothtrooper44_Armor_Ecksstra.esp
  [85] Raven Rock - Fix Exit on Horseback.esp
  [86] DeviousFollowers.esp
  [87] Hunterborn.esp
  [88] Frostfall.esp
  [89] Immersive Followers.esp
  [8A] Devious Cidhna.esp
  [8B] WhiteRiverWatchRevisited.esp
  [8C] Soljund's Sinkhole.esp
  [8D] BooksOfDibella.esp
  [8E] SimpleSlavery.esp
  [8F] EmbershardMineRevisited.esp
  [90] Provincial Courier Service.esp
  [91] MF_RadiantProstitution.esp
  [92] HaltedStreamCampRevisited.esp
  [93] SexLab Eager NPCs.esp
  [94] SkyrimReputation_SSE.esp
  [95] SteepfallBurrowRevisited.esp
  [96] Hunterborn - Campfire Patch.esp
  [97] Hunterborn - iNeed Patch.esp
  [98] WetandCold.esp
  [99] Gigaduex_Outfit.esp
  [9A] SkyrimReputation_SSE_Wintersun.esp
  [9B] Obsidian_TS_Wet&Cold_Patch.esp
  [9C] NoUndetectedVampireWerewolfDialogue.esp
  [9D] BeyondSkyrimMerchant.esp
  [9E] CEOWindhelm Navmesh Patch.esp
  [9F] Imperious - Races of Skyrim.esp
  [A0] MLU.esp
  [A1] MLU - Summermyst.esp
  [A2] CollegeOfWinterholdImmersive.esp
  [A3] OCW_Obscure's_CollegeofWinterhold.esp
  [A4] MLU - Immersive Armors.esp
  [A5] ethereal_elven_overhaul.esp
  [A6] NotSoFast-MainQuest.esp
  [A7] NotSoFast-MageGuild.esp
  [A8] EEO Imperious patch.esp
  [A9] MLU NotSoFast Patch.esp
  [AA] BCS_NotsoFast_Patch.esp
  [AB] WaterDoesDamage.esp
  [AC] Ordinator - Perks of Skyrim.esp
  [AD] Apocalypse - Magic of Skyrim.esp
  [AE] Apocalypse - Ordinator Compatibility Patch.esp
  [AF] Sacrosanct - Vampires of Skyrim.esp
  [B0] Alternate Start - Live Another Life.esp
  [B1] Deviously Cursed Loot LAL AddOn.esp
  [B2] nwsFollowerFramework.esp
  [B3] Synthesis.esp
  [B4] Modern Brawl Bug Fix.esp
  [B5] Ambient Slaves SE.esp
  [FE 000] DwemerGatesNoRelock.esl
  [FE 001] IHarvest.esl
  [FE 002] ICNs_ImmersiveCollegeNPCs.esp
  [FE 003] NotificationLog.esp
  [FE 004] Logical Outfits and Classes for The Dark Brotherhood Forever.esp
  [FE 005] moretosaycityguards.esp
  [FE 006] FleshFX.esp
  [FE 007] COTN Winterhold - JK's Skyrim Patch.esp
  [FE 008] LoS II - JKs Skyrim patch.esp
  [FE 009] BHUNP CaressofVenus.esp
  [FE 00A] Audio Overhaul Skyrim - Obsidian Weathers Patch.esp
  [FE 00B] SlipOffSlopes.esp
  [FE 00C] LoS II - TML - Campfire addon.esp
  [FE 00D] KSHairdosSMP.esp
  [FE 00E] VexAnimNotMonsterSE.esp
  [FE 00F] EVGConditionalIdles.esp
  [FE 010] AncientDraugr.esp
  [FE 011] Black Widow Outfit.esp
  [FE 012] Cassandra Apocrypha UNP.esp
  [FE 013] Cassandra Frost Witch.esp
  [FE 014] Crimson Blood Armor.esp
  [FE 015] Demon Armor.esp
  [FE 016] Gwelda Dawnguard Armor.esp
  [FE 017] Stella Mithril Armor.esp
  [FE 018] WildHuntress.esp
  [FE 019] GirlHeavyArmor.esp
  [FE 01A] pchs_loansharks.esp
  [FE 01B] moretosaygeneric.esp
  [FE 01C] moretosaykarthwasten.esp
  [FE 01D] moretosaywinterhold.esp
  [FE 01E] Gwelda Vampire.esp
  [FE 01F] AOS_EBT Patch.esp
  [FE 020] Sleeping On Solstheim.esp
  [FE 021] NudeYngvildSpirits.esp
  [FE 022] Osare Culort Outfit.esp
  [FE 023] JK's Dragonsreach.esp
  [FE 024] apo_Forgotten_Dungeons_Patch.esp
  [FE 025] JK's The Winking Skeever.esp
  [FE 026] JK's Radiant Raiment.esp
  [FE 027] JK's Sleeping Giant Inn.esp
  [FE 028] JK's Angelines Aromatics.esp
  [FE 029] JK's Candlehearth Hall.esp
  [FE 02A] JKs The Drunken Huntsman.esp
  [FE 02B] JK - CWE Patch.esp
  [FE 02C] BHUNP3BBB.esp
  [FE 02D] DX Druid Armor.esp
  [FE 02E] JK's The Bannered Mare.esp
  [FE 02F] Northern Bathhouses_JKs Skyrim_Patch.esp
  [FE 030] JK's Bits and Pieces.esp
  [FE 031] JK's Arcadia's Cauldron.esp
  [FE 032] RoriksteadBasaltCliffs.esp
  [FE 033] moretosayfalkreath.esp
  [FE 034] SMUTBDS.esp
  [FE 035] Great Village of Old Hroldan - Soljunds Sinkhole Patch.esp
  [FE 036] LoS II - TML - JKs Skyrim patch.esp
  [FE 037] Great Village of Old Hroldan - LoS II Patch.esp
  [FE 038] moretosayrorikstead.esp
  [FE 039] Great Village of Old Hroldan - LoS II TML Patch.esp
  [FE 03A] LoS II - Soljund's Skinkhole patch.esp
  [FE 03B] LoS II - CEO Windhelm patch.esp
  [FE 03C] Great Village of Old Hroldan - USSEP Patch.esp
  [FE 03D] LoS II - SMIM patch.esp
  [FE 03E] moretosaywhiterun.esp
  [FE 03F] UR_More Clutter_Patch.esp
  [FE 040] BFBR_More Clutter_Patch.esp
  [FE 041] Audio Overhaul Skyrim - Hunterborn Patch.esp
  [FE 042] JKs_The_Winking_Skeever_AlternateStartMods.esp
  [FE 043] JK's Warmaiden's.esp
  [FE 044] JK's Belethor's General Goods.esp
  [FE 045] SkyrimSewersLeveled.esp
  [FE 046] Devious Devices SE patch.esp
  [FE 047] Wintersun - SexLab Integration.esp
  [FE 048] WintersunSLI - DD expansion.esp
  [FE 049] Bathing in Skyrim - Hunterborn.esp
  [FE 04A] Celes Mercy.esp
  [FE 04B] Celes Nightingale Armor.esp
  [FE 04C] Celes Rogue Armor UNP.esp
  [FE 04D] Celes Tarot Outfit Cloth UNP.esp
  [FE 04E] DX Necromancer Robes.esp
  [FE 04F] DX Succubus Armor.esp
  [FE 050] DX Witch Hunter Armor.esp
  [FE 051] DX Witcher Armor.esp
  [FE 052] Gwelda Red Riding Hood.esp
  [FE 053] Gwelda Witch.esp
  [FE 054] Merta Assassin Armor.esp
  [FE 055] Merta Black Rose Armor.esp
  [FE 056] Sotteta Necromancer Outfit.esp
  [FE 057] Spartan Bard Outfit.esp
  [FE 058] Tembtra Thief Armor.esp
  [FE 059] Ursine Armor Pack.esp
  [FE 05A] Sotteta Huntress Armor.esp
  [FE 05B] Skyrim Reputation Patch.esp
  [FE 05C] Wintersun - BCS Patch.esp
  [FE 05D] NoUndetectedThievesGuildDarkBrotherhoodDialogue.esp
  [FE 05E] FSA_FindingSusannaAlive.esp
  [FE 05F] moretosayriverwood.esp
  [FE 060] moretosayshorsstone.esp
  [FE 061] Emfy Cleric Robes.esp
  [FE 062] Daedric Reaper Armor.esp
  [FE 063] DX Daughter of the Sea.esp
  [FE 064] DX Morenn Outfit.esp
  [FE 065] UltimateCollege.esp
  [FE 066] OCW_ICNs_OE_FEPatch.esp
  [FE 067] OCW_LoS2-TML_FEPatch.esp
  [FE 068] UltimateCollege_NSFMG_Patch.esp
  [FE 069] MLU - JK's The Drunken Hunstman.esp
  [FE 06A] Skyrim Reputation Sacrosanct Patch.esp
  [FE 06B] COTN Winterhold - Alternate Start Patch.esp
  [FE 06C] COTN Morthal - Alternate Start Patch.esp
  [FE 06D] COTN Dawnstar - Alternate Start LAL Patch.esp
  [FE 06E] Alternate Start - TGV Old Hroldan patch.esp
  [FE 06F] Alternate Start - Bruma.esp
  [FE 070] OCW_CellSettings.esp
}

 

I think I'll make a copy of this MO profile tomorrow and then try disabing huge amounts of mods at once and see once it stops crashing. I'd kinda like to find out now which mod isn't playing "nice". Could also help with leaving that mod out of my next load order.

Thanks, that would be most welcome! As stated before, I am very new to modding, so half of the time, I don't even know what I am doing. I'm afraid I won't be able to tell much from the log. But if what I read about navmeshes is true, and if I understand it correctly, then there is a good chance that that's what's causing the issues. And in this case, no load order will help solve it, as there will still be a mismatch between bordering triangles. Simply put, there have to be at least two untouched cells between a cell where I have altered exterior navmeshes and any other cell with modified navmeshes by someone else. As I am placing a lot of stuff into the scenery, such conflicts will become more and more unavoidable, unfortunately. But if this is indeed the cause, then it also shows that all the other mod developers are guilty of the same thing. There is a way to change navmeshes while preserving the numbers of border triangles, but it is extremely tedious and painstaking. The worst part about it being that at any point the triangles might get renumbered without you noticing, and when you finally notice, all the work you have done in the meantime will be lost. I'm not surprised that hardly anyone does that.
But as of now, I have no concrete evidence to support this theory. Just a hunch.
If I am right, though, I'll simply continue as is. There is little other choice. I just won't spend hundreds of hours counting triangles. Not my idea of fun. As long as the mods work with my mod list, I will be content. It's a pity that not as many people will be able to play, but unless someone volunteers to do this for me (if it even can be fixed), there is little I can do :(
Hopefully I am wrong and you find out it to be something else.

Posted
On 3/15/2021 at 3:04 PM, gargamel9 said:

There is a revealed map marker right next to it. When you fast travel there, you will be standing facing away from it (to make it at least a little bit of a challenge to find it. The entrance is a pit you have to fall into. Needles to say, it isn't very safe, so better make a save.

I'm can't find the marker. Does the quest start by talking to some NPC? or the revealing marker appears once the mod is installed?

Skyrim Special Edition 17-03-2021 08_07_45.png

Posted
5 hours ago, Massthegreat said:

I'm can't find the marker. Does the quest start by talking to some NPC? or the revealing marker appears once the mod is installed?

Skyrim Special Edition 17-03-2021 08_07_45.png

Something must have gone wrong. The marker should appear immediately upon installing the mod. If it isn't there, the maze probably isn't there either.
Do you use a mod manager? If not, have you activated the plugin?
Also, please make sure you are using version 0.6a. Version 0.7 is highly unstable and I had to recall it.
I am unable to make a screenshot right now, but the entrance should lie roughly in the area marked by the red circle. It is a camouflaged hole in the ground, so it isn't very easy to find. But as said, if the marker's missing, the entrance is probably missing, too. The mod must have failed to load.

Clipboard011.jpg

Posted

So, sorry for taking so long, life has this nasty habit of getting it the way of things. No matter what I try, I cannot get to the root if. By now I've removed all but the most essential mods/direct dependencies and also reinstalled Skyrim SE via Steam. It keeps crashing with the exact same reason whenever I load any game or just "coc Riverwood".

Spoiler

grafik.png.945a4282ec030545c06db3420b619552.png

grafik.png.307e6fc4210f053a04a5812b486cbd59.png

 

At this point I'm giving up but I'll at both of your mods as soon as possible again when building my new load order and see if it works.

Posted
2 hours ago, RealGesichtsfelsen said:

At this point I'm giving up but I'll at both of your mods as soon as possible again when building my new load order and see if it works.

Sorry it didn't work. My guess is, it's the navmeshes. Please, when you build that new order, Try and add my mods as far on top as possible and see after adding of which mod the trouble starts. This could help us isolate the conflict and I could then put it in the description so that others don't have to go through the trouble you have. Thanks!

Posted
4 hours ago, Xuvish said:

Are there any quests at this point for this or Ambient Slaves?

There is one quest giver with one nearly impossible-to-finish quest in the maze. There are and will be no quests in Ambient Slaves. Those will be added in a separate mod, so as to make AS more convenient to use for other modders, once all of the necessary locations in AS are completed. There will be a few quests added to APM, in particular in connection with discovering the maze (the marker will no longer be displayed from the onset). This will conclude the development of the standalone APM version. Then, I will make a new one, which will have AS as a requirement (in order to allow the occupants of the fort to be in the same factions as the other Frostbite Clan members), what will, in turn, allow the quest mod to make use of this location as well. That's the plan, anyway.

Posted
3 hours ago, gargamel9 said:

There is one quest giver with one nearly impossible-to-finish quest in the maze. There are and will be no quests in Ambient Slaves. Those will be added in a separate mod, so as to make AS more convenient to use for other modders, once all of the necessary locations in AS are completed. There will be a few quests added to APM, in particular in connection with discovering the maze (the marker will no longer be displayed from the onset). This will conclude the development of the standalone APM version. Then, I will make a new one, which will have AS as a requirement (in order to allow the occupants of the fort to be in the same factions as the other Frostbite Clan members), what will, in turn, allow the quest mod to make use of this location as well. That's the plan, anyway.

 

Thanks for info.  Keep up good work.

  • 4 weeks later...
Posted
On 4/22/2021 at 7:36 AM, orangebumhole said:

Is there any chance that there might be an LE version of this mod? It looks fun, but I still haven't made the switch.

Not from me. But seems to be more less working in LE as is, with some minor glitches. If you go back in this thread, there is a number of posts on this topic.

  • 1 month later...
Posted

Is there any reason for scripts to trigger/run when I'm nowhere near Perilous Maze and no related quests are active? I ask because I was looking through my latest papyrus log for something else and saw this repeatedly - over 400 times.

 

Spoiler

[06/10/2021 - 12:13:27PM] Error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
    [ (5C13BD08)].ObjectReference.TranslateTo() - "<native>" Line ?
    [ (5C20B648)].IncrementalWaterRising.WaterMoveFx() - "IncrementalWaterRising.psc" Line 26
    [ (5C20B648)].IncrementalWaterRising.OnTriggerEnter() - "IncrementalWaterRising.psc" Line 18

 

FWIW, I was mostly in Whiterun and Kynesgrove with some quick trips to Shor's Stone. I can't remember if I was as far south as Riften this pt; if so, it was briefly. I'm not saying it's doing anything to my game (other than papyrus entries). I didn't have a CTD, ILS, or anything else. It did strike me as odd and if it's not necessary to run outside the maze then it's probably better if it's turned off, so to speak.

 

Very cool and horrible maze you have here. Definitely made my eyes start to go buggy. And the conclusion? nice.

  • 2 weeks later...
Posted
On 6/11/2021 at 3:26 PM, Seeker999 said:

Is there any reason for scripts to trigger/run when I'm nowhere near Perilous Maze and no related quests are active? I ask because I was looking through my latest papyrus log for something else and saw this repeatedly - over 400 times.

 

  Hide contents

[06/10/2021 - 12:13:27PM] Error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
    [ (5C13BD08)].ObjectReference.TranslateTo() - "<native>" Line ?
    [ (5C20B648)].IncrementalWaterRising.WaterMoveFx() - "IncrementalWaterRising.psc" Line 26
    [ (5C20B648)].IncrementalWaterRising.OnTriggerEnter() - "IncrementalWaterRising.psc" Line 18

 

FWIW, I was mostly in Whiterun and Kynesgrove with some quick trips to Shor's Stone. I can't remember if I was as far south as Riften this pt; if so, it was briefly. I'm not saying it's doing anything to my game (other than papyrus entries). I didn't have a CTD, ILS, or anything else. It did strike me as odd and if it's not necessary to run outside the maze then it's probably better if it's turned off, so to speak.

 

Very cool and horrible maze you have here. Definitely made my eyes start to go buggy. And the conclusion? nice.

Thanks for the info. I'll try and figure something out with the new update, but I have no clue how this can happen. The script is attached to a trigger volume inside the maze. I am very green when it comes to scripting, so I'm not sure if I'll succeed, though.
In any case, thank you very much for the praise. Two weeks ago, I started work on a new update, got as far as creating all the voiceovers for the new quest-giver, but then I got overwhelmed with work, so progress is zero ATM. I hope to get back to it in about two weeks time.
So thanks again for making me aware of the issue. This is definitely something I want to look into.

Posted (edited)
On 3/20/2021 at 3:34 PM, gargamel9 said:

Sorry it didn't work. My guess is, it's the navmeshes. Please, when you build that new order, Try and add my mods as far on top as possible and see after adding of which mod the trouble starts. This could help us isolate the conflict and I could then put it in the description so that others don't have to go through the trouble you have. Thanks!

Quite some time later: My new load order is done and both of your mods work perfectly! Just finished playing through Perilous Maze.

My initial cocky assumption that I'd be able to use the "stick to the right" method was quickly blown out of the water so I ended up "marking" every entrance I've already been in with a potion bottle. I nearly ran out of potions once I finally got out :D

Is the intended way to get your gear back if you submit to later take revenge on the frostbite clan and attack their main base or is there another way?

 

Anyways, thanks for the mod, it reminded me a lot of the maze in that one legacy of the dragonborn dungeon. Your maze was a lot more fun though :D Keep up the great work!

 

Unrelated note: When Ambient Slaves when looking at the slaves in the outpost in Markarth I get 1 FPS (I otherwise have 40-60 FPS). Once looking away from them everything is fine. Is this reproducible on your end? I either suspect that there are way to many NPCs in that pile or my system is just too weak :D

Edited by RealGesichtsfelsen
Fixed a typo: in -> is
Posted
On 6/25/2021 at 5:42 AM, gargamel9 said:

Thanks for the info. I'll try and figure something out with the new update, but I have no clue how this can happen. The script is attached to a trigger volume inside the maze. I am very green when it comes to scripting, so I'm not sure if I'll succeed, though.
In any case, thank you very much for the praise. Two weeks ago, I started work on a new update, got as far as creating all the voiceovers for the new quest-giver, but then I got overwhelmed with work, so progress is zero ATM. I hope to get back to it in about two weeks time.
So thanks again for making me aware of the issue. This is definitely something I want to look into.

I'm not a scripter myself. My thought, for what it's worth, is an exit trigger that stops the script, **shrug**. Anyway, since I won't be going back this pt, I just removed the script from my game folder. No papyrus entries, not CTD, all's good. ?

Posted
21 hours ago, RealGesichtsfelsen said:

Quite some time later: My new load order is done and both of your mods work perfectly! Just finished playing through Perilous Maze.

My initial cocky assumption that I'd be able to use the "stick to the right" method was quickly blown out of the water so I ended up "marking" every entrance I've already been in with a potion bottle. I nearly ran out of potions once I finally got out :D

Is the intended way to get your gear back if you submit to later take revenge on the frostbite clan and attack their main base or is there another way?

 

Anyways, thanks for the mod, it reminded me a lot of the maze in that one legacy of the dragonborn dungeon. Your maze was a lot more fun though :D Keep up the great work!

 

Unrelated note: When Ambient Slaves when looking at the slaves in the outpost in Markarth I get 1 FPS (I otherwise have 40-60 FPS). Once looking away from them everything is fine. Is this reproducible on your end? I either suspect that there are way to many NPCs in that pile or my system is just too weak :D

Thanks for letting me know! It's a relief to know that at least some of the issues may not have been caused by me.
You are right, the maze was designed in a way that prevents the "keep to one side" rule from working. I'm really glad that you can appreciate that. Makes all the work worthwhile. Unfortunately, lately I was only able to do much less than I'd like to.
As for your stuff back, the intent is, they won't give it to you voluntarily, and they'll sell it off fairly soon, if you don't get it. It's in a chest in the manor. But I might change this around, as work, hopefully, progresses.

You're also right about Markarth. In VR I get periodic long freezes over there and low FPS. In SE it works fine for me. Maybe I'll reduce the number of slaves a bit. But maybe it's some other glitch I may have introduced...

Posted
17 hours ago, Seeker999 said:

I'm not a scripter myself. My thought, for what it's worth, is an exit trigger that stops the script, **shrug**. Anyway, since I won't be going back this pt, I just removed the script from my game folder. No papyrus entries, not CTD, all's good. ?

Thanks! I just hope I won't forget about this when I get the chance to do some work on the mod again... Thanks for using my mod!

Posted
16 hours ago, gargamel9 said:

Thanks for letting me know! It's a relief to know that at least some of the issues may not have been caused by me.
You are right, the maze was designed in a way that prevents the "keep to one side" rule from working. I'm really glad that you can appreciate that. Makes all the work worthwhile. Unfortunately, lately I was only able to do much less than I'd like to.
As for your stuff back, the intent is, they won't give it to you voluntarily, and they'll sell it off fairly soon, if you don't get it. It's in a chest in the manor. But I might change this around, as work, hopefully, progresses.

You're also right about Markarth. In VR I get periodic long freezes over there and low FPS. In SE it works fine for me. Maybe I'll reduce the number of slaves a bit. But maybe it's some other glitch I may have introduced...

Some feedback on the item recovery:

  • When attacking a Frostbite clan member at the mansion the rest just run away. I feel like attacking them should turn all of them (except the ones in cities) hostile
  • The stone walkways are too tight for the AI to correctly navigate around, or there is some other navmeshing issue, but my follower was not able to path around the walkway
  • When recovering the items most of them get marked as stolen. I get it, you technically did steal them, but they are technically your items, so I think it would be better for player experience if they were not.
  • The headgear of the slavers is worth 0 septims, which seems a bit strange given their strength. This might have been made for balacing the loot you get when raiding the place. As of now when selling all items the NPCs had on them I got 6100 septims for their stuff.
  • The snow elven armor is lootable while the falmer armor is not. I generally don't like non lootable armor, so only the latter was an issue for me, but that's more of a personal thing.
  • Obviously it was a bit strange that the slaves just kept about their day when all slavers were dead, but since the mod absolutely isn't done yet that's to be expected

I hope this doesn't sound too nitpicky, these are just my two cents so I don't forget before I move on to the next quest :P

Posted
On 6/30/2021 at 10:23 AM, RealGesichtsfelsen said:

Some feedback on the item recovery:

  • When attacking a Frostbite clan member at the mansion the rest just run away. I feel like attacking them should turn all of them (except the ones in cities) hostile
  • The stone walkways are too tight for the AI to correctly navigate around, or there is some other navmeshing issue, but my follower was not able to path around the walkway
  • When recovering the items most of them get marked as stolen. I get it, you technically did steal them, but they are technically your items, so I think it would be better for player experience if they were not.
  • The headgear of the slavers is worth 0 septims, which seems a bit strange given their strength. This might have been made for balacing the loot you get when raiding the place. As of now when selling all items the NPCs had on them I got 6100 septims for their stuff.
  • The snow elven armor is lootable while the falmer armor is not. I generally don't like non lootable armor, so only the latter was an issue for me, but that's more of a personal thing.
  • Obviously it was a bit strange that the slaves just kept about their day when all slavers were dead, but since the mod absolutely isn't done yet that's to be expected

I hope this doesn't sound too nitpicky, these are just my two cents so I don't forget before I move on to the next quest :P

Hey, RealGeschictsfelsen, thanks for the feedback!
I'll address your points 1 by 1:
- I have yet to reproduce this behavior. If anything I used to have an issue with the clanners being too aggressive. I'll try and remember and test this at the next opportunity. And you're right, if you attack one, all of them should fall upon you. And there's a whole bunch of them. Only the slaves should be set to running away.
Also, currently the Frostbite clan in APM is a different faction than the one in AS. This is due to APM historically being the main mod. I want to eventually make APM dependent on AS, so as to merge the factions, but right now there's no real need for it, and some players may only want to play APM, or they maybe have issues with AS (a lot of navmesh mismatch potential)
- I haven't really tested the place with a follower yet, as this is more of a solo experience, but I should probably point that out somewhere in the description. Watching the FC guards from various vantage points, I have not noticed an issue with pathing. The most glitchy spot seems to be the gate connecting the two courtyards and the staircase leading to the manor/battlements. The clanners being so big (and doors often scaled down) doesn't help either.
- The stolen status of the items is unintentional. I just set ownership of all the chests to FC members and didn't even realize that if I send something in there via script that it will become the property of the owner. I'll make a not to exempt this particular chest with the next update.
- The headgear price is intentional. Precisely for the reason you say. I wanted to make them a little OP, but without breaking the game too much. 6100 Septims sounds about right.

- This goes also for the Falmer armor, I should probably make the snow-elf one unlootable, too, so as to not reduce the satisfaction from quests where you are supposed to get these. I just needed an armor distinct from what is everywhere, but there isn't much to pick from, and I didn't want to use third-party ones for authorship reasons. Only if someone presents me with exclusive rights. It would also need to meet several other criteria. This can be always easily updated.
- Yes, slaves are a separate faction. They should never fight. Didn't get as far as set-free behavior. That probably won't be very easy to implement, either, so that'll have to wait for now.

 

Not nit-picky at all. This is constructive criticism. I hope I can turn up with an update soon. But as things look now, it probably won't be sooner than in a month's time.

 

Posted
On 6/30/2021 at 2:12 PM, espguy said:

Can you play as a male character? Also can you join the clan?

So far, the mod doesn't prevent you to play as a male, APM probably never will, but AS might at some point.
As of now, the clan is non-interactive.
At some point, I would like to add quests, where the PC gets offered to join the clan in return for running down some escaped slaves, but in the end, upon successful completion of the quest, the PC will be betrayed and enslaved together with the slaves just captured, which should make for some interesting situations. Other than that, the FC will be, for the time being, unjoinable.
Maybe, if I ever get as far as completing the main features of AS, I can make an addon with a join quest. But anyone can make an addon for the AS framework. If someone does, please contact me about the FC lore (I have thought up a few interesting twists in this regard).

  • 1 month later...
Posted
On 6/11/2021 at 3:26 PM, Seeker999 said:

Is there any reason for scripts to trigger/run when I'm nowhere near Perilous Maze and no related quests are active? I ask because I was looking through my latest papyrus log for something else and saw this repeatedly - over 400 times.

 

  Hide contents

[06/10/2021 - 12:13:27PM] Error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
    [ (5C13BD08)].ObjectReference.TranslateTo() - "<native>" Line ?
    [ (5C20B648)].IncrementalWaterRising.WaterMoveFx() - "IncrementalWaterRising.psc" Line 26
    [ (5C20B648)].IncrementalWaterRising.OnTriggerEnter() - "IncrementalWaterRising.psc" Line 18

 

FWIW, I was mostly in Whiterun and Kynesgrove with some quick trips to Shor's Stone. I can't remember if I was as far south as Riften this pt; if so, it was briefly. I'm not saying it's doing anything to my game (other than papyrus entries). I didn't have a CTD, ILS, or anything else. It did strike me as odd and if it's not necessary to run outside the maze then it's probably better if it's turned off, so to speak.

 

Very cool and horrible maze you have here. Definitely made my eyes start to go buggy. And the conclusion? nice.

Hey Seeker999, I'm working on an update for APM right now and I did actually remember this issue. Then I looked at the script and it occurred to me that maybe the phenomenon you described maybe wasn't that much of an issue, as I'll describe in the spoiler (to not spoil the surprise for newcomers)
 

Spoiler

The rising water script has a while loop which continues until the water level reaches a marker and then the loop should stop. As the water rises very slowly at very small increments, this might take several hours. So if you checked the log soon after the mechanism was triggered, it could very well be that the water hasn't been done rising yet. Agreed, there is no need for that to go on once you are outside the maze, but as I am quite green, no simple way to kill the script (or, ideally, reset) occurs to me. In any case, after a few hours the script should be hopefully done. So it is a bit unclean, but with time the issue resolves itself and doesn't persist forever. Or that is my hope at least. Can you confirm. And where is this log you are checking located? (I'm really, really green). If you have suggestions on how, specifically, to kill or reset the script, please, let me know. The script is as follows:

 

Scriptname IncrementalWaterRising extends ObjectReference  

import utility
ObjectReference property WaterPlane Auto
Actor property PlayerREF auto
Float property TrSpeed = 1.0 auto
Float property PlaneXCoordinate auto
Float property PlaneYCoordinate auto
Float property PlaneZCoordinate = 17.5 auto
Float property PlaneRiseStepDelay = 0.1 auto
Float property TargetZCoordinate auto

     Event OnTriggerEnter(ObjectReference akTriggerRef)
        If akTriggerRef == PlayerREF
            While PlaneZCoordinate < TargetZCoordinate
                Utility.WaitGameTime(PlaneRiseStepDelay)
                PlaneZCoordinate += 0.1
                WaterMoveFx(WaterPlane, PlaneXCoordinate, PlaneYCoordinate, PlaneZCoordinate, TrSpeed)
            EndWhile
            Self.Disable()
            Self.Delete()
        EndIf
     EndEvent

    Function WaterMoveFx(ObjectReference TargetPlane, float afX, float afY, float afZ, float afSpeed)
        TargetPlane.TranslateTo(afX, afY, afZ, 0.0, 0.0, 0.0, afSpeed)
     EndFunction

 

Now, it was a small wonder for me that I got this working in the first place, so I am a bit hesitant to fumble with it, so as not to break it. I could really use a mentor, or a comprehensive manual/tutorial. The CK wiki is too all over the place/fragmented/vague/assuming I know things I don't know. I am learning from the internet, but it is frustrating how long it takes to find solutions for very simple problems. I welcome any suggestions for streamlining the process.

Can you confirm the script stops when the water reaches the marker?

Thanks again!  

 

 

Posted

@gargamel9 I appreciate you following up. I'm sorry, I don't have that log anymore. I would have posted it but it was too big to upload. I'll use spoiler for same reasons as you.
 

Spoiler

I posted this issue about 2 weeks and 30+ hours of gameplay after exiting the maze. The log would have been created roughly at time of post and as I said, was too big. I looked at my save dates and hours played info to get this info. I admit I cheated a bit with the time variable in the maze and forgot to set it back right away. So maybe it's my bad that the script kept going. Although I didn't think I slowed it down that much.

To keep from bloating my log, I just removed the script,  I'm going to put it back in to see what happens. Game time scale is normal now, so it might still give useful info, especially if it starts over. How much in game time should elapse? Because if it bloats my log too much I'll have to yank it back out. :(

That said, I agree that the ideal is for it to stop running when you exit. I'm not a modder, but I have a couple of ideas on that.

First, if the script is working as intended, then instead of messing with it, can you do a hard set on the water level when you exit? You know the script is supposed to stop at water level = ###, so when you exit the maze and the dialog box pops up, you add a behind the scenes command/small script to set the water level to ###. I'm not a programmer, so excuse my terminology if it's not right. I can't tell from the script what the setting should be to equal the target.

Do you want people to be able to go back into the maze? I don't know what your plans are for APM going forward. If so, then when entering the maze, you could do a hard set for the water level = 0.

If it's possible to do a water level hard set via the console, let me know and I can try it out with the script back in place.

Second, post a request on the modder's discussion forums here and maybe on Nexus to see if anybody has a solution. I wish I could be more helpful, but I just don't have the skills.

Good luck! :thumbsup:

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