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Posted
On 12/30/2024 at 5:09 PM, Code Serpent said:

Eh, it's currently treading water, I think. I'm intermittently working on stuff but real-life crises, work projects, and other games keeping getting in the way. So, don't expect anything anytime soon.

Unfortunate! This one has so much potential already present in it, it would have been great to see how fancy it could have become. Life does love to act up though, so them's the breaks.

Take care of yourself, good luck with whatever you are wrestling with over there, and perhaps life will calm down enough one day that this project becomes a little more appealing to you and your free time.

  • 1 month later...
Posted

So I just found this and it checks a lot of the boxes I was looking for! I was looking for something similar to what you see in FO4 and how it's expanded on with things like perversion and mind break. You even have the race specific sex addictions!

 

I'm uncertain if you are open to suggestions for things to add one day. I know you're busy, I am as well so I completely understand. I personally wouldn't be expecting anything anytime soon and do appreciate the work you've put into this :)

 

So, a suggestion incase you think it fits the theme of your mod (note that i haven't played with it yet. Im at work and found it while scrolling. So you might already have this in it and I'm just not aware 😅 

 

- A Mind Break mechanic - (I personally imagine it as a debuff effect that makes your character more suseptible to "Corruption Effects", like the [x]-Philia ones you listed, triggerable through multiple repeated organs or maybe being effected by drugs like skooma to a high enough degree can temp trigger it 🤔). It can act as a prerequisite to more severe effects, if you ever wanted to add any. Maybe it has a chance to act as a bridge to tie into something like simple slavery (Mind break>([x]% chance to be fucked unconcious>fucked unconscious>[x]% chance for [y] outcomes>Simple Slavery)? 🤔

 

It was just a thought I had after seeing how much this resembled the systems I like in the FO4 mods. Im not a mod author so maybe this isnt viable 😅. Still, I can't wait to try this mod out and incorporate it into a new game 😀. Thanks for the content!

  • 2 months later...
Posted

I know this has probably been mentioned throughout the thread, but the conversations are scattered and hard to keep track of.

How can this mod be made compatible for SE/AE? And what needs to be done in order to get this to be compatible with CBBE 3BA?

Posted
36 minutes ago, randomDudeHere said:

I know this has probably been mentioned throughout the thread, but the conversations are scattered and hard to keep track of.

How can this mod be made compatible for SE/AE? And what needs to be done in order to get this to be compatible with CBBE 3BA?

The mod should be compatible with SE/AE out of the box, you can also re-save the plugin in the SE Creation Kit to update it's form version to 44 but that shouldn't be necessary. As for CBBE 3BA, the main thing you'll need is CBBE textures, some people have posted their own textures for CBBE in this thread but you can also use this: https://www.nexusmods.com/skyrimspecialedition/mods/99123 to convert the current textures to CBBE. The last thing is the morphs, the current morphs should work most of the time with CBBE but there has been some reported odd behavior. I have set up the mod so people can change and recompile a few papyrus scripts to alter the morphs for each of the corruptions but I forget if anyone's converted those to use CBBE morphs yet.

Posted
On 5/30/2024 at 11:25 PM, jdtest17 said:

Well, since I did mention it, here is a bsa archive of just the meshes/textures of the corruption mod converted to CBBE and SE, they have been run through the cathedral optimizer, and are also based off of the original mods in question that they were pulled from, and hence have a fair deal higher quality than the stock ones, though as a result they also take up a fair deal more space. They are BC7 compressed and for pretty much everything they are 2k skin textures. They have been put into a compressed BSA archive that should be able to load with the corruption.esp file, so should just be able to grab the scripts/esp out of the latest script/mesh download and pop this alongside them, and then you'll have working corruption transformations for the CBBE body type, and it works perfectly well on 3BA. The images in the quoted post, which admittedly might have been a mistake as they were perhaps ignored by being hidden, were all done on Skyrim SE with a CBBE 3BA body with the CBBE Curvy preset, and I think overall they turned out quite well. The hands isn't entirely perfect as the conversion tool used had some artifacts there, and unfortunately the tentacle one has a lower quality normal map as it was pulled from the cbbe version of the mod, which unfortunately has 2k rather than 4k textures as well as a 1k normal, but for that specific mod there was a pretty bad seam on the bottom region which stuck out when I tried converting the UNP version of the mod, so the CBBE version was used.

 

The textures themselves come out to 1.5G, which is fairly heavy but not surprising considering it was 2k skin textures for each of the 9 transformations, and each one had between 5-7 different phases that each took their own skin textures. This is one reason they are wrapped in a compressed bsa, which comes out to about 450mb, which is definitely a decent bit better than 1.5G for being on local disk space, and might improve loading perhaps due to the way that the bsa is structured rather than all loose files. As a result it's important not to pull in the meshes and textures from the LE version of the mod, and specifically only grab the esp and scripts, but it should be mostly functional, other than some of the morphs looking a little weird on cbbe due to differences in how the 2 body morphs behave. Anyway, hopefully someone finds this useful, as this is still quite a neat little mod to have lying around on a modern SE install, and I do look forward to the update landing whenever that will be, but figured I would get the mod running now and provide a way for people to do so as I've already done the work myself and figured I would give back to the community. The mod author is welcome to use these if they so desire, but I know they've done a lot of their own work on new assets so this isn't meant to be stepping on those efforts, as I'm sure they are lovely, and this is just a port of the current LE vision of how the transformations look, done in a higher quality.

 

Just as an example of the texture conversion, here is the Furry Set, other images of all the other transformations can be seen linked in the quoted post under the spoiler:

Screenshot_20240518_015326.jpg.83617efab9202f014b8611ff49380dec.jpg

 

Without further ado, I took the liberty of uploading the file itself to mega, which I've found to have decent download speeds and be up most of the time, though if requested I can also put it into LL as an attachment to this post, just refraining from doing so atm as I know the download speeds can be hit or miss depending on the local traffic to the site, the link itself is the following, though do note that the format is in 7z in order to save even more space, so the final download is about 285.5MB:

 

https://mega.nz/file/NOYRlSyR#SfnuhAvL9epVQaBNi01ZG_w86RNhqm2jDuLSFEbCcGw

 

I took the opportunity to convert all of the included textures, mostly going to the original source for higher quality, and put them into an easily installable archive to get Corruption up and running on SE/AE with CBBE 3BA.

Posted

Keep in mind that the textures in this mod by default are for LE CBBE, so they are incompatible with SE CBBE. Same for BHUNP and 3BA as well. I believe there's a file here in the thread somewhere of some converted/modified textures someone shared that work with 3BA pretty well. There are other various bugs with the mod in its currently-released state, which is unfortunate, but the premise of the mod is pretty incredible. Wish there were more body modification/transformation mods for Skyrim tbh.

Posted
12 hours ago, MysticDaedra said:

...Wish there were more body modification/transformation mods for Skyrim tbh.

And so do I. Still surprised there is not a single mod that makes the Dragon Aspect shout more Dragon like for example.
Or Fallout 4 for that matter. For a game with Mutation being one of its core theme there is a suprisingly little amount of it.

  • 3 weeks later...
Posted (edited)

are there any known ways to get the seams removed from the neck, while every other part looks fine? also while (force) using transformations, only the textures apply, but none of the other assets (ears, tails, horns, etc.) appear. 

Edited by TheManTheManTheMan2424
  • 2 weeks later...
Posted (edited)

Wanted to start by saying I put this mod in my most recent build and have been enjoying it a lot! Thank you for the work on it.

 

Like many other people here, I've done some tweaking to the corruption gain/decay numbers. I found that by default both the gain and decay rate were too high for my tastes, essentially having all minor gains decayed away very quickly but also resulted in some incredibly big gains for a couple scenes so I dropped the gain and decay rates to 0.1 to give a more gradual buildup. I also found out that the Corruption Gain multipliers also impact the shrine offerings to decrease corruption as well after I bought every gem in Markarth and only lost about 6 corruption after jamming them in all the Dibella Shrine! So if anyone is wondering why it may seem like the shrine offerings aren't working, it may be related to these settings.

 

I did have one question related to offerings, how does the mod determine which corruption value is decreased and by what amount for corruptions that share the same Divine? For example, I threw a mix of about 20 regular and flawless gems in the Dibella shrine with all the multipliers set to 1.0 and dropped 79 corruption from Vaginal but only had a change of 4.8 in Anal and 0 in Cum Guzzling. What is the logic the mod uses for this because I can't really see a pattern from my testing yet?

 

Edit: Does it apply the decrease to the one you have the highest corruption on at the time when each gem is offered? I think that would line up with the numbers I'm getting.

Edited by someperson1423
  • 2 weeks later...
Posted
On 6/3/2025 at 5:54 AM, TheManTheManTheMan2424 said:

are there any known ways to get the seams removed from the neck, while every other part looks fine? also while (force) using transformations, only the textures apply, but none of the other assets (ears, tails, horns, etc.) appear. 


Might have a diff body than what the mod works for. Default is not cbbe/3ba so you can get seams there. high poly head isnt compatible outta the box either

Posted

How likely is it to get some kind of damage without sex, just visiting the creatures' habitats? I don't use such mods. And is it possible to customize the morphs? As far as I remember, they are quite extreme, which does not look very good on a Breton.

Posted
On 6/25/2025 at 3:29 AM, PNclarity001 said:


Might have a diff body than what the mod works for. Default is not cbbe/3ba so you can get seams there. high poly head isnt compatible outta the box either

that would make sense, as I'm using ABBA and it is a 3BA body, as well as BnP skins for vanilla races, so thanks for the response either way

another quick few inquiries I had would be if these transformations can be compatible with CoTR (not the main race/PC I am using, but still had melting/ape face when used even for just testing)? 

I was also curious if this is compatible with hot and wet? since it doesn't apply any effects while transformed.

Posted
7 hours ago, TheManTheManTheMan2424 said:

that would make sense, as I'm using ABBA and it is a 3BA body, as well as BnP skins for vanilla races, so thanks for the response either way

another quick few inquiries I had would be if these transformations can be compatible with CoTR (not the main race/PC I am using, but still had melting/ape face when used even for just testing)? 

I was also curious if this is compatible with hot and wet? since it doesn't apply any effects while transformed.


ya that is def it. I believe they use BHUNP as all there bases. There are 3ba converted texture packs throughout this thread that you can replace.

CoTR from the looks of it modifies racemenu and adds more polygons to all human characters. The morphs and sliders are built with the standard poly count and racemenu so you get melting faces because they were not built with this mod in mind. Your characters tits won't play well either because cbbe and 3ba use slightly dif nodes. I always end of turning off the associated addiction to avoid the issue.

These are basically slavetats in a sense so technically, your hot and wet effects still display but they are covered under the corruption "sticker". Or at least that is my best guess. I don't use H&W 

Posted
20 hours ago, danna233 said:

How likely is it to get some kind of damage without sex, just visiting the creatures' habitats? I don't use such mods. And is it possible to customize the morphs? As far as I remember, they are quite extreme, which does not look very good on a Breton.

Only a few corruptions can be gained passive without sex. That is kinda the point of this mod though that sleeping around corrupts you. Food/drugs/walking naked are the only ways you can corrupt without sex

Posted
On 6/28/2025 at 7:43 AM, danna233 said:

How likely is it to get some kind of damage without sex, just visiting the creatures' habitats? I don't use such mods. And is it possible to customize the morphs? As far as I remember, they are quite extreme, which does not look very good on a Breton.

I would like to implement some alternative routes when I come back to skyrim, but for now the only method is editing the values manually in the MCM.

  • 2 weeks later...
Posted

Hey i want to ask a question i downloaded this mod and everything works for AE version of SE but the tail on the furry transformation is black completely as if it doesnt have a texture. Can i get some help i am using the cbbe conversion textures from this mods discussion board which should include the tail textures correct?

Posted
On 6/29/2025 at 3:33 AM, PNclarity001 said:


ya that is def it. I believe they use BHUNP as all there bases. There are 3ba converted texture packs throughout this thread that you can replace.

CoTR from the looks of it modifies racemenu and adds more polygons to all human characters. The morphs and sliders are built with the standard poly count and racemenu so you get melting faces because they were not built with this mod in mind. Your characters tits won't play well either because cbbe and 3ba use slightly dif nodes. I always end of turning off the associated addiction to avoid the issue.

These are basically slavetats in a sense so technically, your hot and wet effects still display but they are covered under the corruption "sticker". Or at least that is my best guess. I don't use H&W 

 

after experimenting I'm going to assume this is the same case with Wet Function Redux as well? if there were a simple way to allow them to overlay (the wet effect specifically, as other effects like blood, cum, facepaints, etc. all appear normally) it would be nice, I'm not sure how to make my own patch though...

Posted
5 hours ago, TheManTheManTheMan2424 said:

 

after experimenting I'm going to assume this is the same case with Wet Function Redux as well? if there were a simple way to allow them to overlay (the wet effect specifically, as other effects like blood, cum, facepaints, etc. all appear normally) it would be nice, I'm not sure how to make my own patch though...


I'm not sure, i think it is just the way slave tats functions on it's own. you could try and add shiny maps to the tats themselves so they are just automatically shiny. Would work for argonian, not so much for kahjitt

Posted
On 6/27/2021 at 12:49 PM, jlttsmiley30 said:

Hello players of this mod known as CORRUPTION  .... This mod has become a main stay in my load order , mainly because of course I use Sexlab Framework but also MILK MOD ECONMY - SEXLAB DEFEAT -ESTRUS CHAURUS -SLSO-UNTAMED -DEVIOUSLY ENSLAVED - DEVIOUS FRAMEWORK .. ETC.

 That said I happened to find a great small mod on the nexus  - AMULETS AS SHRINES -  Which let,s you drop a amulet on the ground an knell  aka  -sneak position - pick it back up an get the blessing from that amulet,  Which helps  a lot from running around skyrim looking for the right shrine to pray to to treat some CORRUPTION

https://www.nexusmods.com/skyrim/mods/69232

 

The fun part is a starting the game with a small build of my toon , unto  AMAZON  BABE

I LOVE THIS MODS

 

20210612042254_1.jpg

20210523115541_1.jpg

Id love to know what skin texture mod your using

  • 2 weeks later...
Posted
On 7/18/2025 at 2:59 AM, AureumCustos said:

Id love to know what skin texture mod your using

The skin texture is Fair Skin complexion 

also I tweak the end settings to enhanced skin texture

 

SNAPDRAGON
SUBSURFACESCATTERING]            
Quality=0
Radius=9.3
Amount=0.35
EpidermalAmount=6.8
SubdermalAmount=6.8
EpidermalDiffuseSaturation=0.85
SubdermalDiffuseSaturation=0.6
EpidermalMix=0.1
SubdermalMix=0.85
SubdermalTranslucency=0.1
SubdermalPhase=0.6
IgnoreWeatherSystem=false
EnableTextureAlpha=true

  • 2 weeks later...
Posted

Greetings,

 

I love this mod, have been following since its early days, it's great to see how far it has come and how well it fits in the sexlab-fied game. So far, I have been using the UNP body that is recommended in the description, I like it a lot, the transformations etc. The only thing so far that I have noticed that it's kinda problematic, is that if I play vampire (vampire lrod to be precise) the transformations that concern the head are not consistent, the guzzling one for example. I tried to switch to the original humanoid but for some reason by default or if i transform to a VL it goes back to the vampire vanilla head, and the vampire vanilla head doesn't like ehhh bimbo lips hehe. Aside from that, the transformation that correspons to the teratophillia seems to disappear when I log in the game apart from the head and arms and feet, I do not use any other skins but the Leyenda one that coems with the All in one package for the UUNP. Besides, the other transformations are more consistent save for that one, I wouldn't say it's a biggie, since I can easily reset it, just something I thought I should mention. It's also a bit of a shame that due to the same, I suspect, issue I can't use the polygon head, still I really do like it. Anyway, my main point currently is the game's persistence with switching heads and thus no guzzling transformations. Aside from that everything is great and hehe "peachy". 

 

Posted

Update

 

 

I managed to fix it, used racemenu in game to select the corresponding head then i went back and forth using VL transformation, somehow it fixed itself sort of? Anyways! Cheers!

  • 2 months later...
Posted

I don't expect there to be much of a chance, but I'll shoot anyways...

is there ANY way to make these corruptions/transformations compatible with CoTR? I understand it uses a different skin than CBBE/BnP so usually will results in errors or deformation of the face, but if there were even a way to do it from my end (via CoTR or this mod) I would be extremely hopeful. I'm not very experienced with creating new mods or custom patches, so is there a simple way to do it/hidden patch somewhere that could help, or even another mod?

thanks for any responses at all

  • 2 weeks later...

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