Guest Posted October 8, 2021 Posted October 8, 2021 52 minutes ago, landess said: I'm guessing if I go into the game and look for a solo animation featuring the Scarecrow as an object - there isn't one? @ghost-17a has a couple of scarecrow anims in his xml. As I do not have Seasons (may get it?) I have never seen those anims run.
ghost-17a Posted October 8, 2021 Author Posted October 8, 2021 3 hours ago, CardinalBirb said: kinkylucaspets.0.3 check your message box. 1
mrph Posted November 3, 2021 Posted November 3, 2021 Hi. I want to report a problem in the animation of anal sex in bed. These kinds of failures happen all the time. Is there a problem with my game? Check it out? P.S. This animation plays fine on the floor.
ghost-17a Posted November 14, 2021 Author Posted November 14, 2021 On 11/3/2021 at 3:21 PM, mrph said: problem in the animation Reveal hidden contents I have got no idea what is causing this problem but those animations works well with my game.
sim333 Posted November 15, 2021 Posted November 15, 2021 8 hours ago, ghost-17a said: I have got no idea what is causing this problem but those animations works well with my game. I also saw something similar, but only once, and did not attach any importance to it.
MrsSanta Posted November 20, 2021 Posted November 20, 2021 Hi! I too have seen this, but did not see it before this latest update so god knows why this happens. All else is super !!!
Clydie Posted November 21, 2021 Posted November 21, 2021 Update in all categories ! Thank you, very nice. 1
MrsSanta Posted November 21, 2021 Posted November 21, 2021 Wow! You are so fast ? Are you going on your break now, or will we still have the joy of your company Thank you so very much for all the joy you bring us. Stay safe, lots of love and happy advent and yule in case you take your break witch will be well earned with all you have made ???❤️
ghost-17a Posted November 22, 2021 Author Posted November 22, 2021 You all are welcome! @MrsSanta Unfortunately taking break for now, as something else requires my attention. Will get back to animations once it is completed. 2
MrsSanta Posted November 26, 2021 Posted November 26, 2021 (edited) Hi beloved Lucas! Sadly I have to report an error from your last update ?. have no idea as to why this happens ? but new KinkyLucasAnimations.package enable just a few animations giving me 19 animations ? compaired to your old 109 ? (Here Claire and Jared Ursine-Frio demonstrate the sitting-front animation that dissappeared in the new update ) The new KinkyLucasMultiAnimations.package I get 42, old 40, and new KinkyLucasRoughAnimations.package 80, old the same 80 (using Passion-mod)? I can not see why when I open the OKW_KinkyLucasAnimations.package in notebook as i always do ? to add more objects (like the Alter, BrainEnhancingMachine etc... ?) The file looks OK so I don't uderstand why. I will just use the old version for now, but hope you can figure out why this happens... If I don't hear from you because of you being needed elsewhere have a happy advent and Yuletide. Stay safe, lots of love and happy Hollidays ❤️ ❤️ ❤️ ?? Nice winter picture with typical Sims action(Cajse gets abducted yet again by aliens) !!!!! Edited November 26, 2021 by MrsSanta 1
Angelus75 Posted November 26, 2021 Posted November 26, 2021 Hi @MrsSanta , personaly i use KW. I have with the last update of Ghost , 114 Lucas Animations , 42 multi animations and 81 Rough animations Maybe your file is corrupted ? or a bug with Passion ? 1
MrsSanta Posted November 26, 2021 Posted November 26, 2021 Have just downloaded the fies again and wil give it a test Angelus75..... YESSSS, it worked you where right. Thank you so much for replying ? Now i will open the OKW file and add the other objects, and hopefully not destroy anything(not that I think my adding objects had anything to do with it anyway ??) Take care and happy simming ❤️ 1
CardinalBirb Posted December 4, 2021 Posted December 4, 2021 When updating the animation packs in general, do I just replace the old files (outside of game)? And also do I have to delete and re-input the package name in the Oniki in-game menu for packages? Or just replace the files (outside of game?)
Guest Posted December 4, 2021 Posted December 4, 2021 37 minutes ago, CardinalBirb said: When updating the animation packs in general, do I just replace the old files (outside of game)? And also do I have to delete and re-input the package name in the Oniki in-game menu for packages? Or just replace the files (outside of game?) Not understand what you mean by "outside of game"? Generally, a direct replacement of an existing package, you unzip the package, either copy and paste to where the old files are, or click, drag and drop. Either of those methods will overwrite the old files with the new files. Delete the caches as you should whenever adding or replacing any CC and start your game. If you had the old files properly registered, and they were working, the new files will use the same registry and you should NOT need to reregister animations.
CardinalBirb Posted December 6, 2021 Posted December 6, 2021 On 12/4/2021 at 11:04 PM, LadySmoks said: Not understand what you mean by "outside of game"? Generally, a direct replacement of an existing package, you unzip the package, either copy and paste to where the old files are, or click, drag and drop. Either of those methods will overwrite the old files with the new files. Delete the caches as you should whenever adding or replacing any CC and start your game. If you had the old files properly registered, and they were working, the new files will use the same registry and you should NOT need to reregister animations. just meant in the packages folder. thx.
landess Posted December 7, 2021 Posted December 7, 2021 19 hours ago, CardinalBirb said: just meant in the packages folder. thx. Just a short observation. When the Sims 3 starts, it first goes through and makes a list of ALL files available for use, and once complete, then makes choosing either new game or save file available. Which ever you choose - the .exe will now begin 'building' that world based on the information in the save file or the default start in any world USING game files available. Most of the time if this process can not find a file requested, it will find a suitable replacement or use nothing. Say you have one pair of shoes IRL. You go and put those on before you leave. If you switch shoes - nothing changes. If the shoes are wrong and don't fit, you find another or wear nothing at all. This is how the game handles the files when building a game session based on criteria found in that save or new game start. Changing a file makes no difference as long as the name is the same - THIS - is what the game looks for when starting. The caches you hear players mention deleting are just short-cut lists the game uses to speed up the load time. By deleting these caches/lists, you force the game to make a new one with ONLY the files available - so it will include new files and remove missing ones (removed/changed content). Maybe you are not aware, but you could delete the entire Sims 3 documents folder, and the game would build a brand new one when booted up. Of course anything there would now be brand new/default and everything in the deleted folder would be gone if no archive made - but this is just to show how the game works - it's not a single 'game', but instruction to build the game and then the saves become individual 'games' - you could have a different MOD folder for each save series if you wanted. You'd just have to swap them before starting that particular save or it would likely fail with a corrupt game being offered once done loading. 1
paulo saga kabuto Posted December 11, 2021 Posted December 11, 2021 it looks amazing, congratulations!!!
wapitawg Posted January 2, 2022 Posted January 2, 2022 On 10/5/2021 at 12:18 AM, ghost-17a said: they include animations from older KinkyLucasAnimations package. Analust animations are available separately. pets animations are excluded. Thank you for your reply. May I know the reason why pets animations are excluded and no longer developed? You weren't satisfied with their quality or you just don't want to be a part of this specific kink?
ghost-17a Posted January 4, 2022 Author Posted January 4, 2022 On 1/2/2022 at 8:58 PM, wapitawg said: Thank you for your reply. May I know the reason why pets animations are excluded and no longer developed? You weren't satisfied with their quality or you just don't want to be a part of this specific kink? Hello, I have not included Pets animations here because of two things. First, it's not something everyone wanted in their game so whoever needs it can drop me a message. Second, I'm not going to make Pets animation anymore because I have a list of 100+ regular sims animations (which interests me more) so no free time for pets animations. 2
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