NullNullion Posted November 22, 2013 Posted November 22, 2013 I think she was left with a couple surplus birthing / birthing stage / birthing animation tokens. If you remove them via console she sorts herself out. Whatever you're talking about it above my paygrade. What console command do I need to use, I'm assuming I need to select Sam while in the console.. then what?
ChianasGeek Posted November 22, 2013 Posted November 22, 2013 I think she was left with a couple surplus birthing / birthing stage / birthing animation tokens. If you remove them via console she sorts herself out. Whatever you're talking about it above my paygrade. What console command do I need to use, I'm assuming I need to select Sam while in the console.. then what? Hehe... I've only just woken up so if this doesn't make enough sense feel free to leave well alone! Go into console, click on Sam and type: inv and press enter, which will show what she has. Look for the following (or something like them - I'm gleaning them from FNVEdit atm, no time to find a suitable game save): zBirthingTokenF (xx0375CF) zBirthStage CountTokenF (xx04805B) zBirthing Animation TokenF (xx028504) In each case, the xx will be the load order in your setup for SexoutPregnancy for the first two, and SCR for the other one. You'd just type in the codes as you see them on your screen, in the following: removeitem xx0375cf 1 removeitem xx04805b 1 removeitem xx028504 6 which removes them - there'll be one of each of the first two, and 6 (I remember, I think) of the animation token - check by looking at the left of each entry's line in your on-screen inventory listing. Once you've done that, coming out of console, Sam should behave herself. Hmm, looking back up at that it looks daunting. But, you have a save so you can experiment, right? Hope this helps!
RezTheFatal Posted November 22, 2013 Posted November 22, 2013 How about we edit this awesome xenomorph armor to expose the breasts/genitals and perhaps remove the helmet for the alien mutation? (and yes that is Sam making a cameo appearance in the background).
017333 Posted November 22, 2013 Posted November 22, 2013 If the alien episode is going to be next, it may be hard to come up with something that doesn't repeat what's been done with the ants. They have a hive structure just like xenos would have. You already become a queen there, and I think at some point you said the ant stuff was inspired from SC2 zerg stuff. For the aliens, throwing parasitism caused pregnancies somewhere in there is a thought, since you mentioned hip-huggers. A drone could have his way with you but you end up implanted with something that turns you into a continuous breeder with side effects even if he's not around. Maybe that slowly mutates you over time and when it's complete lures you into returning to the drone. You wanted a different concept for gameplay and at least it is one. An infection based episode.As always, I'd like to see the new heat/domination system with Fenris in a more playable state since that ep is my favored one and it's already got some work done on it. Right now it's a framework with not much content behind it. But, the work you did for that spore carrier was interesting too. So either way you go is good by me.
Guest Posted November 22, 2013 Posted November 22, 2013 for those who don't know (alien stuff) there's already alien stuff in sexout breeder not mentioned and far from done but its there
windglaive Posted November 22, 2013 Posted November 22, 2013 Hey I havn't checked in for a while and thought I'd poke my head in and grab the recent update. Has there been much work done on the spore carrier ep yet. I poked at that first and got to the point where I meet doc green but thoning seems to continue past that.
NullNullion Posted November 22, 2013 Posted November 22, 2013 I think she was left with a couple surplus birthing / birthing stage / birthing animation tokens. If you remove them via console she sorts herself out. Whatever you're talking about it above my paygrade. What console command do I need to use, I'm assuming I need to select Sam while in the console.. then what? Hehe... I've only just woken up so if this doesn't make enough sense feel free to leave well alone! Go into console, click on Sam and type: inv and press enter, which will show what she has. Look for the following (or something like them - I'm gleaning them from FNVEdit atm, no time to find a suitable game save): zBirthingTokenF (xx0375CF) zBirthStage CountTokenF (xx04805B) zBirthing Animation TokenF (xx028504) In each case, the xx will be the load order in your setup for SexoutPregnancy for the first two, and SCR for the other one. You'd just type in the codes as you see them on your screen, in the following: removeitem xx0375cf 1 removeitem xx04805b 1 removeitem xx028504 6 which removes them - there'll be one of each of the first two, and 6 (I remember, I think) of the animation token - check by looking at the left of each entry's line in your on-screen inventory listing. Once you've done that, coming out of console, Sam should behave herself. Hmm, looking back up at that it looks daunting. But, you have a save so you can experiment, right? Hope this helps! Yup that all worked, thanks. Here's a screenshot of sam running around outside.
Halstrom Posted November 22, 2013 Posted November 22, 2013 Hmm I'll look into the birthing token stuff as now I can improve that by using NX and get rid of at least one token easily.
Ellewah Posted November 22, 2013 Posted November 22, 2013 I wanted to ask you user29, you mentioned before that you'll remake the ambush scene at the beginning of the Deathclaws quest so have you already done that in v8.0? or are you still devoloping it? Also what about Miranda's pregnancy issue? Cheers mate!
ChianasGeek Posted November 23, 2013 Posted November 23, 2013 @NullNullion Glad to hear that sorted it - like I said, I'd only just woken up so was having to work real hard at making myself understood, by myself, hehe @Halstrom Excellent! @user29 When the latest update came out, I was having to start my play from b4 DC Promontory, and Sam disappeared for me till I removed Sexout Wear and Tear. Removed that and she was all good - this was with a lot of stuff in the load order, too. (Did the whole Promontory ep no problems after that, b4 I found my save game where I could resume from just b4 Eve grows up, lol)
doomcat9 Posted November 23, 2013 Posted November 23, 2013 so... im having that problem with sam disappearing during birthing... what can i do to fix it please? edit: yea i fixed it.... by using the console and killign her causing her to ragdoll anyways.. then ofc the birthign seemed like it stopped then i used the console to remove her birthing token causing the birthing to reset and finish this time
Basilisken Posted November 23, 2013 Posted November 23, 2013 So I finaly got it to work, but when titus dies and after adam talks to me I get a loading screen and the game freezes every time
Basilisken Posted November 23, 2013 Posted November 23, 2013 Nvm I think Fallout is using my memory in a wrong way. NVSE tends to crash lots of times during loading screens, but when I use 4gig launcher the game gets me through the loading screens but crashes at random >.< Why is FNV such a pain for memory
Guest Posted November 24, 2013 Posted November 24, 2013 Fenris is my second favorite episode after deathclaws, so I'll get to them eventually. First on my list is redoing the domination system and using the heat system. I don't really like the wolf mutation though. I dunno If I'm going to keep it/redo it/scrap it. Maybe I'll just keep the dog ears and extra tits. The fur looks dumb. what!??! dont drop the fur!...the fur is what makes it amazing...just ears and extra tits would look totally dumb xD....and just ears is sort of...meh...then just turn the entire episode into a short encounter without mutations at all
Marsproject Posted November 24, 2013 Posted November 24, 2013 Disregard this post, fucked up something on my end. Great mod man!
Wolf470 Posted November 24, 2013 Posted November 24, 2013 Fenris is my second favorite episode after deathclaws, so I'll get to them eventually. First on my list is redoing the domination system and using the heat system. I don't really like the wolf mutation though. I dunno If I'm going to keep it/redo it/scrap it. Maybe I'll just keep the dog ears and extra tits. The fur looks dumb. what!??! dont drop the fur!...the fur is what makes it amazing...just ears and extra tits would look totally dumb xD....and just ears is sort of...meh...then just turn the entire episode into a short encounter without mutations at all Another way to do it is make the fur mutation like a skinsuit or whatever just make the mutation grow from the ears down around the head and swirl outwards from the tits and finally grow from the tail. Not thick fur at first but eventually after a while you get the full suit - you can reference the Kajit in the Elder Scrolls : Oblivion to see a well done fur suit.
windpl Posted November 24, 2013 Posted November 24, 2013 Guess I don't know what you're talking about. I can't change the texture of the player's skin. Or turn this mutation to catgirl! What?! It is MUTATION after all s it? Meh just kidding, but it could use "on all 4" walking animation like in loversbitch from oblivion.
sgirl Posted November 24, 2013 Posted November 24, 2013 Nvm I think Fallout is using my memory in a wrong way. NVSE tends to crash lots of times during loading screens, but when I use 4gig launcher the game gets me through the loading screens but crashes at random >.< Why is FNV such a pain for memory I used TES5Edit to clean my mod files and it doesn't crash like it did before. I am using TTW and the cleaning helped in both worlds. Be sure and back up the files like I did before the cleaning in case some mods need to be restored. It has an error checking and deleted removal also included. I was on youtube for the video on how to clean and check mods. When I play I don't have to restart like I used to. I can play for hours now without any crashes. I hope this helps because it did for me. A lot of mods are 'dirty' and could cause you problems. TES5Edit will tell you which ones are bad. Edit Add: Yes it works for fallout NV just rename the TES5Edit.exe file to FNVEdit.exe and run.
YumiChan19 Posted November 24, 2013 Posted November 24, 2013 Fenris is my second favorite episode after deathclaws, so I'll get to them eventually. First on my list is redoing the domination system and using the heat system. I don't really like the wolf mutation though. I dunno If I'm going to keep it/redo it/scrap it. Maybe I'll just keep the dog ears and extra tits. The fur looks dumb. I am loving the sound of "domination and heat system" and as for the fur, i'll love the mod either way. you've done amazing work.
017333 Posted November 24, 2013 Posted November 24, 2013 Fenris is my second favorite episode after deathclaws, so I'll get to them eventually. First on my list is redoing the domination system and using the heat system. I don't really like the wolf mutation though. I dunno If I'm going to keep it/redo it/scrap it. Maybe I'll just keep the dog ears and extra tits. The fur looks dumb. what!??! dont drop the fur!...the fur is what makes it amazing...just ears and extra tits would look totally dumb xD....and just ears is sort of...meh...then just turn the entire episode into a short encounter without mutations at all I agree with this person. I'd rather the fur stay, but it is your mod and you have complete authority as a result of that. If you hate the way the mutation currently looks, couldn't you just split it into two types or something to satisfy both camps? A mutation lite and a more extensive one. This way you could experiment and they'd give the same gameplay changes either way you'd go, so it would just be a cosmetic thing. And by the way, I don't think clipping issues should be taken into account here because if that's part of the reason, it probably isn't a good idea to keep those tits either. They clip through everything you could wear and don't look anywhere even close to reasonable doing it, unlike the tail. But even with those problems, I like the idea of them anyway.
Guest Posted November 24, 2013 Posted November 24, 2013 i'd like to add that clipping happens no matter what mutation the player uses...so bitching about that topic is uselessmost clothes are not designed for some mutated bodies after all..so it looks strange either way if you have spikes out you'r back and shoes within you'r feets or if clothes don't work all toggether because of 90% cover fur.what i'm trying to say is that no matter the mutation it looks best without clothes over itin that case i'd say the fur should stay as it adds alot to the mutation .....if i wanted just ears i'd buy cat ears from ebay or something
Dracilla Posted November 24, 2013 Posted November 24, 2013 Iv noticed that in nipton the little event just outside of the hotel the "oh you just in time mistress" one sometimes gets stuck if I enter a building while they are still fucking, which seems to cause my pipboy to become unusable. Tried killing them and reviving them while stuck but didnt do anything to fix the pipboy. Another very minor but pretty fun bug I accidentally created While doing the event to create and protect the little deathclaw nests I accidentally put one of the eggs I had picked up from the stone quarry inside along with the birthed deathclaw eggs, I put the 8 appropriate eggs in after but neglected to pull the dud back out. The event proceeded normally and after the deathclaws matured it gave me the popup for the start of the event. Nothing seemed to happen other then that and the nest vanished as intended. However I noticed after a bit of wandering around that I was in the increased time state used during the event. Pretty fun progressing through pregnancies while walking from one point to another but I dont recommend doing this on purpose. Once I had it tell me the eggs hatched, ported me back to where the nest was and crashed the game
017333 Posted November 24, 2013 Posted November 24, 2013 Any other Fenris requests while I'm working on him? You know all of mine. If you need reminders you can just flip back a couple of pages or search Fenris and related things as a keyword. Anyway, the suggestion to split the mutation into two versions was a serious one because I have noticed that there were a few other people commenting before that repeated your sentiment about not really liking the fur. Maybe that way would be best. I wouldn't want them to feel left out if they'd prefer something more human and less furry. Everybody has their preferences. And, like I said, it would give you an excuse to try a redo and seeing what you could make if at some point you'd like to.
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