ChianasGeek Posted November 14, 2013 Posted November 14, 2013 @Nixea Yeah, try Miranda b4 Sara. Don't forget Sara is only doing her 'thing' on Monday, Wednesday and Friday.
Nixea Posted November 14, 2013 Posted November 14, 2013 @Nixea Yeah, try Miranda b4 Sara. Don't forget Sara is only doing her 'thing' on Monday, Wednesday and Friday. Yeah, I took her schedule into account. This happened at Monday actually. Okay, gecko thing passed. Now I've got the first two, who's the best candidate to be the third?
Nixea Posted November 15, 2013 Posted November 15, 2013 Yay, managed to finish the whole thing (well, not the whole, I've only got complete horns and spine plus tail)! On a side note, I though those extremely cool and seamless mutations were already on this version, but the ones I've got are the old ones. Was I wrong about the new ones being implemented already or are they like an "advanced" phase of the whole mutation? Excuse my double post though, editing my previous one would make it confusing.
doomcat9 Posted November 15, 2013 Posted November 15, 2013 hi i could use a little help, i recently got a new pc so i reinstalled new vegas and am reinstalling all mods. So far i only have the required ones. I put my load order in a spoiler. I am not sure why but when i have breeder active in the list, New Vegas does not work. It freezes up at the first splash screen and doesnt even go into the main menu. please help me. with your mod unchecked it seems to work ok. FalloutNV.esmGunRunnersArsenal.esmLonesomeRoad.esmCaravanPack.esmClassicPack.esmMercenaryPack.esmTribalPack.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmSexout.esmSexoutCommonResources.esmSexoutSharedResources.esmSexoutPregnancyV3.esmSexoutSlavery.esmMikotoBeauty.esmSexoutLegion.esmMikotoBeauty.espBody by Race.espArmor by Race w Undies.espSexoutZAZ.espSexoutFiends.espSexoutKhans.espSexoutKings.espSexoutNCR.espSexoutPowderGangers.espSexoutWorkingGirl.espSunnyCompanion.espSexoutBreeder.espTotal active plugins: 29Total plugins: 29
ChianasGeek Posted November 15, 2013 Posted November 15, 2013 And resort your standard ESMs, thus: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esm LonesomeRoad.esmGunRunnersArsenal.esm ClassicPack.esmMercenaryPack.esmTribalPack.esm CaravanPack.esm At least, that's the order FOMM's BOSS Auto sort feature puts them in. HTH
Nixea Posted November 15, 2013 Posted November 15, 2013 @user29: Yeah, I haven't noticed any oddities from this point. It's a pity I can't seem to find my alpha male anywhere though, he was fun to have around. Also, any hints on what to do from now on? There are no leads to the mutated deathclaw that I know of and the Mojave is pretty huge.
Basilisken Posted November 15, 2013 Posted November 15, 2013 I have been thinking about deathclaws and women like the whole freaking week o.O
Yokorose Posted November 15, 2013 Posted November 15, 2013 i have a issue with the deathclaw mission . i get to the way out and it just sits there and i see sam give birth then thats it just stuck
Zereal Posted November 15, 2013 Posted November 15, 2013 Really like this mod and tested it halfway, so a few suggestions/questions: Bloatfly pregnancy is extrem fast. Do you have timetables for the different beast pregnancies? I like playing hardcore (drink, eat, sleep). Normally one would assume that enslavers of breeders don't risk the brood to be lost by starvation or blowing up the head of the valuable breeders. The glowing bloatfly does it only optionally. I found no option in the deathclaw cave and only limited food at the bighorners farm. So why not take more care about feeding (even by force) and let those slave collars create knockouts (waking up in slave center) instead kills? Can you create more hybrids? Like the bloatfly queen with human body and wings, but also replacing human eyes with insect eyes and changing the human skin. Hybrids as offspring allways have an erotic advantage of reminding the parents of the sexual origin. Bloatfly+Human: see above? (+wings allow to hover?) Supermutant+Human=Bulky human with green skin, but face geometry of mother? Deathclaw+Human=Ghoul model (but retextured to more deathclaw-like skin and with clawed hands)? Alien+Human=Abomination model from Mothership Zeta? Dog+Human=Skyrim Werewolf model? Bighorner+Human=Oblivion Minotaur model? One thing which disturbs me playing as female slave is to be forced to play tough to survive although I should be able to stay weak for immersion. So why not make me immune to normal creature assaults that allow human-creature sex animation and change all creature reactions for that? The player could get a creature sex check perk that turns him immortal and creatures react to it. If the player is too weak (strength/fatigue/health) he gets immediately knocked down and no dying from zero health. If it's first time or registered as runaway slave he wakes up in the according creature home base, where the new quest for escape starts if first time. If creature status is high, creatures even won't attack or just rape without attack or return the victim to the base. This would allow to run around as a breeder without building a warrior charactor to survive the wasteland. You can also get the creature episodes automatically with the first approach to each creatures and don't have to find the entry points the hard way or to wait until you are far beyond level 1, as long as you just loose the battle. Maybe an MCM option.
doomcat9 Posted November 15, 2013 Posted November 15, 2013 hi did as you guys said checked my load order and got rid of shared resources. it didnt not help it still freezes up if breeder is active
doomcat9 Posted November 15, 2013 Posted November 15, 2013 hi did as you guys said checked my load order and got rid of shared resources. it didnt not help it still freezes up if breeder is active
doomcat9 Posted November 15, 2013 Posted November 15, 2013 ok let me list what version i have installed of everything in a spoiler. if you need more versions of mods please let me know also the sexout tryouts mods stuff is all marked as 15 oct 2013 in my FOMM. FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmSexout.esm core: 2.6.81 data: 2.6.80SexoutCommonResources.esm 20131114.1 (i tried with 20131028.1 also same thing happens)SexoutPregnancyV3.esm 20131114.1 ( i tried with 20131028.1 also and its still the same)SexoutSharedResources.esm <-- i dont know what this is but it didnt seem to matter with it or with out it the game freezesSexoutLegion.esmSexoutSlavery.esmMikotoBeauty.esmThe Mod Configuration Menu.esp v1.5SexoutBreeder.esp latest on this thread downloaded last nightArmor by Race w Undies.espSexoutZAZ.esp 6/8/2012 is all i could find SexoutFiends.espSexoutKhans.espSexoutKings.espSexoutNCR.espSexoutPowderGangers.espSexoutWorkingGirl.espBody by Race.espSunnyCompanion.espMikotoBeauty.espTotal active plugins: 30Total plugins: 30
Fresnor Posted November 15, 2013 Posted November 15, 2013 Seeing no update yet and the first thing that comes to mind. "The updates will be delayed until morale improves" <.<
Molevalence Posted November 15, 2013 Posted November 15, 2013 hi did as you guys said checked my load order and got rid of shared resources. it didnt not help it still freezes up if breeder is active Gotta be missing some requirement or have the wrong version of a requirement installed. Really like this mod and tested it halfway, so a few suggestions/questions: Bloatfly pregnancy is extrem fast. Do you have timetables for the different beast pregnancies? I like playing hardcore (drink, eat, sleep). Normally one would assume that enslavers of breeders don't risk the brood to be lost by starvation or blowing up the head of the valuable breeders. The glowing bloatfly does it only optionally. I found no option in the deathclaw cave and only limited food at the bighorners farm. So why not take more care about feeding (even by force) and let those slave collars create knockouts (waking up in slave center) instead kills? Can you create more hybrids? Like the bloatfly queen with human body and wings, but also replacing human eyes with insect eyes and changing the human skin. Hybrids as offspring allways have an erotic advantage of reminding the parents of the sexual origin. Bloatfly+Human: see above? (+wings allow to hover?) Supermutant+Human=Bulky human with green skin, but face geometry of mother? Deathclaw+Human=Ghoul model (but retextured to more deathclaw-like skin and with clawed hands)? Alien+Human=Abomination model from Mothership Zeta? Dog+Human=Skyrim Werewolf model? Bighorner+Human=Oblivion Minotaur model? One thing which disturbs me playing as female slave is to be forced to play tough to survive although I should be able to stay weak for immersion. So why not make me immune to normal creature assaults that allow human-creature sex animation and change all creature reactions for that? The player could get a creature sex check perk that turns him immortal and creatures react to it. If the player is too weak (strength/fatigue/health) he gets immediately knocked down and no dying from zero health. If it's first time or registered as runaway slave he wakes up in the according creature home base, where the new quest for escape starts if first time. If creature status is high, creatures even won't attack or just rape without attack or return the victim to the base. This would allow to run around as a breeder without building a warrior charactor to survive the wasteland. You can also get the creature episodes automatically with the first approach to each creatures and don't have to find the entry points the hard way or to wait until you are far beyond level 1, as long as you just loose the battle. Maybe an MCM option. The feeding stuff is fun, I would like to do more of it in the future. Maybe the deathclaws can continue to "feed" you even after you're out of the cave. The slave collars are something I'd like to switch as well, as having your head explode isn't exactly sexy. I'm not really interested in hybrids. They've been requested a lot, I just don't find them appealing. Your last thing about getting raped in combat instead of fighting could be interesting. I'm not really sure how to pull something like that off. It's more complicated than it sounds. You could use the slave collar but instead of blowing the target's head off why not trigger a sex stimulant like the vibrators do in the toys pack? If you get too far the stronger the pleasure until you pass out.
ChianasGeek Posted November 15, 2013 Posted November 15, 2013 @doomcat9 SexoutSharedResources.esm can be left unticked at it is not needed by anything, as long as SexoutTryouts is up to date. You need to put SexoutLegion.esm below SexoutSlavery.esm but I don't think that's the answer to your problem. The other thing I see that may or may not be an issue is Body by Race & Armor by Race - I don't know those mods, so don't know if they're likely to cause issues with Sexout. Also, you have switched the order they are loading between your first post and latest post. Best check if Armor by Race.esp needs to be below Body by Race.esp, or the other way round. Also try without them active. I'd also put SexoutBreeder.esp at the very bottom, then make a MergedPatch with FNVEdit. That's all I got for now.
ChianasGeek Posted November 15, 2013 Posted November 15, 2013 You could use the slave collar but instead of blowing the target's head off why not trigger a sex stimulant like the vibrators do in the toys pack? If you get too far the stronger the pleasure until you pass out. Yeah, this works for me
Nixea Posted November 15, 2013 Posted November 15, 2013 Seeing no update yet and the first thing that comes to mind. "The updates will be delayed until morale improves" <.< My current eta for the update is tomorrow night. If not, then sunday for sure. I hope you're not spooked or offended for what I'm going to say, but I think I love you
Nixea Posted November 15, 2013 Posted November 15, 2013 Just ran into something that I'm not sure whether it's a bug or just an intended oddity. After the Novac part, someone named Susan gets my attention but gets screwed by a deathclaw before she can actually say what she wants. Once the sequend ends, both her and the deathclaw dissapear (no matter if I use tcl on them or not) and if I use her refid to enable her, the same sequence happens again even if it's just her without the deathclaw, which looks rather funky. Also, I'm not entirely sure how this "deathclaw mutation outfit register" whatever works. The name seems to imply it's meant to register pieces of clothing as valid to wear with the mutation, but it doesn't seem to do anything at all.
Fresnor Posted November 15, 2013 Posted November 15, 2013 Just ran into something that I'm not sure whether it's a bug or just an intended oddity. After the Novac part, someone named Susan gets my attention but gets screwed by a deathclaw before she can actually say what she wants. Once the sequend ends, both her and the deathclaw dissapear (no matter if I use tcl on them or not) and if I use her refid to enable her, the same sequence happens again even if it's just her without the deathclaw, which looks rather funky. Also, I'm not entirely sure how this "deathclaw mutation outfit register" whatever works. The name seems to imply it's meant to register pieces of clothing as valid to wear with the mutation, but it doesn't seem to do anything at all. Susan is a random event that pops up there and is supposed to vanish to reduce clutter. At least I believe it is as I have seen one other event there as well. Huh, wonder if the next update will have more stuff for the firehouse trio <.<
Nixea Posted November 15, 2013 Posted November 15, 2013 So the fact she dissapears is fine? Yay, I was worried that triggering her with this "bug" would break something later on, so thanks for the answer.
Aureate Posted November 15, 2013 Posted November 15, 2013 My character doesn't have the claws coming out of her fingers.....have I done something wrong : / ?
Nixea Posted November 15, 2013 Posted November 15, 2013 My character doesn't have the claws coming out of her fingers.....have I done something wrong : / ? The claws are actually a weapon akin to boxing gloves and such. If you character isn't wearing them already, check if you've got them in your inventory.
Aureate Posted November 15, 2013 Posted November 15, 2013 Um...apparently I lost them? I just went back to a previous save, thanx.
doomcat9 Posted November 15, 2013 Posted November 15, 2013 im redownloading the game and gonna try reinstalling everything see what happens
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