ChianasGeek Posted November 28, 2013 Posted November 28, 2013 @psychodude The Supermutants episode is not finished.Sleeping with the Supermutants drops your resolve. Digging your way out increases resolve. If you don't escape you are going to just be there forever.
Nonameforjoo Posted November 29, 2013 Posted November 29, 2013 @psychodude The Supermutants episode is not finished. Sleeping with the Supermutants drops your resolve. Digging your way out increases resolve. If you don't escape you are going to just be there forever. Unless of coarse, you just jump the fence and run like hell. Might not really be able to get your gear back, unless you're lucky, but you can get out.
pyschodude Posted November 29, 2013 Posted November 29, 2013 Dang... Well, time to set up a fire and a tent and wait for an update.
Guest Posted November 29, 2013 Posted November 29, 2013 i think there were an actual way of completing it...pretty sure i completed itofc...i may be wrong
count_marcus Posted November 29, 2013 Posted November 29, 2013 Any other Fenris requests while I'm working on him? More hunts would be nice. Having to defend the Den at some point from poachers, than going and teaching them a lesson. Earning some cash in one of the casino's by doing a dog show on stage? Ways to decorate the den? ie buying beds or couches from Primm? Making a deal with Primm or possible the Powdergangers to supply guard dogs? Definately keep up with the Fenris being dominant in how future adventures in this storyline goes. Must admit I'm not overly fond on the mutating part of the Fenris storyline, as we already had that with the deathclaws. Would have prefered being able to change into a wolf for short periods of time instead.
Marsproject Posted November 29, 2013 Posted November 29, 2013 *EDIT* Ok nevermind I found the path. Reloaded a save from me just arriving in the camp and she was in the correct area and I was able to follow the path to Hal Strom. *EDIT* One other thing, i've gotten to the point where I have one of the women to distract the guard, once they start boning I rush out past them up the cave to a point just past the deathclaw thats overlooking the cave and I just stop moving, I can turn around and everything but can't move at all. Also Samantha never followed me like she was supposed to, so that is where I am right now, stuck and unable to move apparently waiting for something to happen. *Yet another EDIT* Well it seems sexout lust was the problem, once I disabled it everything progressed smoothly. Though i'm curious about something at the end of deathclaw promontory and Samantha becomes a companion of sorts, she mentions something about fucking geckos. Is there a scenario involving geckos that I can find? If so where is it?
017333 Posted November 30, 2013 Posted November 30, 2013 Any other Fenris requests while I'm working on him? Oh, Fenris, my favorite companion. A postapocalyptic girl and her faithful dog (that always demands a fuck while exploring the most dangerous places....). Well, I am with you on the fur, not my stuff really. though I'd rather toggle the whole visible mutation off anyway, as the only stuff I could "tolerate" are the ears, maybe the tail..no extra titties, thank you very much See, this is why I suggested that the wolf mutation be divided. Here we have another person, who would prefer it to be less in your face. I personally like it as it is, but that doesn't change the fact that others don't. So, it should let you customize it visually somehow if that's a reasonable request. Must admit I'm not overly fond on the mutating part of the Fenris storyline, as we already had that with the deathclaws. Would have prefered being able to change into a wolf for short periods of time instead. Pretty much every episode works like this now, though. The ants, and even the upcoming spore plant based episode will have a mutation. The bighorners might cause one later. I think the reason for this is because the transformation is a kink, but if you could change form in the game in a way that would let you play as another creature temporarily it wouldn't blend so well with the overarching theme of the mod. It might also be difficult to implement. Kinda calls into question animations for creature forms, if NPC prompts would bug out if you were in one of those forms, all sorts of things.
Marsproject Posted November 30, 2013 Posted November 30, 2013 Well I progressed all the way to the Riverside quest where i've encountered some more bugs and such, though the plot of it I have experienced thus far has been pretty interesting. Well anyways let me get on to the major problems i've been having with the quest. Sometimes, seemingly at random really, at random points in the quest line some of the npc's in riverside just stop moving entirely while others move about as they should. Thing is the stuck npc's always seem to end up just crowding around each other stock still at the main entrance to the town. Which in turn brings in the problem coming next, when the time comes to start bringing Ashley into the breeder club the aforementioned bug seems to take effect, and when I ask her out on a date and she says to meet her at the saloon at 9PM she continues to just stand outside the gate to the town not moving a muscle. Is this type of bug common with the current release? Whats causing it and is it close to being resolved for a future release?
JoeCalifornia Posted December 2, 2013 Posted December 2, 2013 I'd just like to say, this mod is the greatest thing since sliced bread (which, for the curious, came out in 1928). I stumbled upon it for the first time maybe a month ago, so obviously there was a lot of catching up to do. First I had to reinstall FNV; then I had to add SexOutNG, SexOut Common Resources (and I have to say, having both "Sexout Common Resources" and something else called "Sexout Shared Resources" is confusing), Fallout Mod Manager to manage things, the New Vegas Script Extender, Astymma's compatibility skeleton, the Mod Configuration Menu, a nude body pack (I got Beware of Girl), SexOut Pregnancy, and of course ultimately SexOut Breeder, the goal of the whole exercise. I was also confused by the fact that Breeder calls its datapack BreederData whereas other packs just call it Data, and somehow I didn't get the pregnancy datapack in the right place so there were lots of invisible or blinking textures for a while until I got that sorted out. And at some point I had go to pick up those extra tribal armor packs. And, having just installed, I had to create a character and play her until she could actually *survive* most places in the wasteland. So, in sum, it's not a trivial thing to get going from ground zero. But Boy Howdy, was it worth it. First I tried out the bloatflies, and in many ways they encapsulated the experience. Nicely thought out, some good bells and whistles (e.g. the fly that feeds you, the other 'victims' in the cave system), a fairly high amount of time you have to spend just passing time for stuff to happen. Could have used some additional things to see/do - just minor things like an occasional way to 'speak' with another victim or another victim appearing or leaving, minor 'flavor' stuff that would have added to the experience. But for those of us who like this sort of thing and you know who you are, it was also just cataclysmically hot. Oh My God. So, so hot. Some others in this thread are not fans of the physical transformations but I love love love them. The wings, the antenna - same with Fenris, same with deathclaws, same with ants. So fantastic. And the pregnancy itself, and the ability to impose it on female NPCs... ah! Wonderful! So I did bloatflies and then I wanted to check out Bighorners, which took a while to get my character levelled up enough to reach them. Bighorners showed lots of promise but it was annoying to have to do the supply run every week while passing time, and I got stuck at one point because the mantises killed one of the NPCs, so I reloaded - but the auto-save turned out to be during the mission, so I spawned on the road with an explosive collar on that immediately detonated. After about fifteen minutes of spawning and exploding and spawning and exploding, I shut the game down and started from an earlier save. I'd enjoy an update of the bighorner ranch - particularly the parts about the girls choosing to resist or to accept their fate, that was really powerful and I hoped it would have gone further. After bighorners I tried the Deathclaw quest, and I have to say it is definitely the piece de resistance. That part in the cave, where you get Sara to 'see things our way'... I played that fifteen or twenty times, just to enjoy it. So awesome. And the taking of Riverside is fantastic, good characters and a nice set of quest progressions. I did encounter a few situations where some NPC disappeared, generally by being sexed through the floor, but reloads always fixed it. I loved Eve and getting to lead her around, the Novac takeover was excellent... placing the nests was alright and the Nipton update did not stand out, but that's only because I'm here for the monster sex and being held captive by raiders is not my personal cuppa. Overall though, that Deathclaw sequence is some of the best fun I've had this year. Marvelous, marvelous work. I subsequently tried out the coyotes, which was also really enjoyable. I enjoyed Fenris although following him around the wasteland as he ran in apparently random directions was odd. As I mentioned, I enjoyed the physical transformations a bunch. Tried out the ants - also really good. And even the super mutants showed lots of fun potential. In sum, I absolutely enjoyed the hell out of this mod and I'd like to thank User29 for spending so much time on it. As for constructive criticism, I really only have two observations. First, it would be useful to have an updated reference page as a guide to what's available. I didn't know about the ants at all until reading well into this (long) thread, and I suspect there are other things I'd enjoy that even now I don't know about. Note that this doesn't even have to fall on User29's shoulders - a forum regular could easily create such a reference post. Secondly, one thing that I think would add significantly to the game are additional color dialogues. I was sad, after Riverside, that I couldn't come back and get occasional new 'updates' on the status of Ashley, for instance. I think that adding occasional dialogue options which serve no purpose but to be fetish fuel would really enhance the fun of running around, waiting for a bun to slide out of the oven; this is true for every quest series. I even went so far as to crack open the GECK, hoping I might be able to add some, but the sheer complexity of the tool both stymied me and enhanced my appreciation of the work User29 has done. Is there a relatively trivial way to provide additional dialogue options? So that one could later catch up with Sara, or with Ashley, or... well, any of the quest NPCs. In many cases they felt kind of 'left by the wayside' - although this is actually also true of stock New Vegas, so it may be inherent to the system. But in general I mostly just enjoyed the hell out of this. Watching my Courier's body change into that of a deathclaw mate, slipping Sam her little mood alteration cocktail, listening to Miranda rhapsodize about her life as a BigHorner female... these are the things that some of our dreams are made of, bud, and I'd like to give you a great big "thanks" for bringing this to life.
undeadvr Posted December 2, 2013 Posted December 2, 2013 Having trouble with the Riverside Quest The Deathclaws are mature in my basement and Lucy told me to recruit the girls, but all of the girls have no speech options aside from "I'll be going now" Ashley had a few lines, but it told me to talk to lucy again, but she has no speech options either. I'm stuck for now.
Guest Posted December 3, 2013 Posted December 3, 2013 @ajma420 here you go in order to do the 4 girls you have to nr.1 interact with the four girlsnr.2 interact with the bar keeper (forgot her name) and ask about the girls (and herself) (note the doctor is sort of different and only requires you to talk to her from time to time and "perhaps" must be one of the last ones)nr.3 do the stuff if this does not work then i'd say something went wrongin that case load a save from right before the last mayor event that functioned correctly and take it from thereif that does not work check you'r files :3
undeadvr Posted December 3, 2013 Posted December 3, 2013 @ajma420 here you go in order to do the 4 girls you have to nr.1 interact with the four girls nr.2 interact with the bar keeper (forgot her name) and ask about the girls (and herself) (note the doctor is sort of different and only requires you to talk to her from time to time and "perhaps" must be one of the last ones) nr.3 do the stuff [] if this does not work then i'd say something went wrong in that case load a save from right before the last mayor event that functioned correctly and take it from there if that does not work check you'r files :3 Yea, I tried pretty much all of that and still nothing (even Miranda didn't talk when I cleaned), but I reloaded a previous save and everything works fine. Thanks for the help.
IGFTR Posted December 3, 2013 Posted December 3, 2013 So im using an old save (new update in old update out of course) it was just after the cave portion i hadnt even gone back yet,is it possible to use this save or am i gonna have to do it over again
Wolf470 Posted December 3, 2013 Posted December 3, 2013 OK - after searching the map and finding my first egg - under Dinky I chose to find all of the eggs. As I found each egg my girl would briefly with eggs 2-8 show the proper size and then shrink back to first trimester (belly bump) and I never got a notice through pipboy that I wasn't fertile. After meeting user29 the pregnancy didn't disappear. I don't have the eggs in inventory but my status indicator in my pipboy says I am 'Hidiously Pregnant'. Since I use CASM and save extra before I do a quest, this wasn't more than a fun romp through the wastes, (Yeah I had a blast) but my character was just a bit ticked that she got preggers without the fun (boys, bighorners, coyote, you name it), yeah she's the town bike but she has fun and the Powder Gangers just wouldn't take no fer an answer so she collected a bunch of nukes from the Gun runners and blew the NCRCF into the next era. Edit: In case you missed it I love this mod and I personally think this isn't more than a small glitch. I use Tryout as well as PG Kennel but as shown above I like to make the background rads in the vicinity of any Powder Gangers go drastically up - after all when your walking through an area just minding your own business and a convict comes up and makes you service them, once is forgivable but seven times in the same area? So yeah she nuked 'em after getting to vegas and buying a few (10+) mini-nukes, Tiny Tots, and a fat man launcher.
rick112 Posted December 3, 2013 Posted December 3, 2013 User29, I am noticing that many people keep having the same problem with not having all the correct mods installed to run this properly. To resolve this once and for all I recommend adding to the list of requirements all mods needed because many are not mentioned in either your current list or the lists of the mods you have mentioned. To simplify this I have taken the liberty of making that list and putting them in the proper order (including breeder) for this mod to work. 1) Fallout NV 2) Latest version of NVSE 3) Latest version of NVSE Extender (different from plain NVSE) 4) Sexout.esm 5) SexoutCommonResources stable version or SexoutCommonResources Beta (read bottom) 6) SexoutNG 7) Astymma's Compatibility Skeleton (from Fallout Nexus) 8) SexoutPregnancyV3.esm or Sexout PregnancyV3 Beta (read bottom) 9) Breeder 10) MaternityClothes 11) MCM (Mod Configuration Menu) 12) Smaller Talk 13) Sexout Clothing System - Combat Armour damage + P7 body fix (was missing this myself putting them anywhere after SexoutCommonResources should work) 14) Sexout Tryout (for slave corset mesh) You will also need the meshes from the following mods but do not need to nor is it recommended to activate them. Free tribal outfits NWIaxiaarmor NV Lady outfit This should cover most if not all cases of floating heads and flashing bodies, if no open the in game console [(`/~) button on left side of keyboard above the tab and left of the number 1] click on the NPC, type INV, identify the clothing they have and install the meshes for it. Some meshes are extra files that either come with the game or other downloads but need to be installed manually. They should be in the data folder of the games folder itself, just open the game folder via NMM, open the data folder, find the file you want (eg. jailhouse rocket, lady outfit, etc.) open it, open its data folder, copy the meshes, texture, esp. and paste them in the games main data folder clicking yes to make the changes when prompted. Use the latest version of SCR and Pregnancy but keep in mind that the beta version may be used to work out problems in new content before it is released in the stable version.
Wolf470 Posted December 3, 2013 Posted December 3, 2013 User29, I am noticing that many people keep having the same problem with not having all the correct mods installed to run this properly. To resolve this once and for all I recommend adding to the list of requirements all mods needed because many are not mentioned in either your current list or the lists of the mods you have mentioned. To simplify this I have taken the liberty of making that list and putting them in the proper order (including breeder) for this mod to work. 1) Fallout NV 2) NVSE 3) NVSE ScriptExtender (different from plain NVSE) 2, 3) [i believe that these are the latest right now ( NVSE v3beta2, NVSE Extender 11)] 4) Sexout.esm 5) SexoutCommonResources 6) SexoutNG 7) Astymma's Compatibility Skeleton (from Fallout Nexus) 8) SexoutPregnancyV3.esm 9) Breeder 10) MaternityClothes 11) MCM (Mod Configuration Menu) 12) Smaller Talk You will also need the meshes from the following mods but do not need to nor is it recommended to activate them. Free tribal outfits NWIaxiaarmor NV Lady outfit This should cover most if not all cases of floating heads and flashing bodies, if no open the in game console [(`/~) button on left side of keyboard above the tab and left of the number 1] click on the NPC, type INV, identify the clothing they have and install the meshes for it. OK, I looked in your list and I have everything in there. I have also recently updated and started with clean saves (and a new character) since I wanted to try something new. I have had my character get pregnant and the system worked properly for that. I think it was just the easter egg system that caused a problem. If I continue having problems I will post here but I don't foresee any.
Marv242 Posted December 3, 2013 Posted December 3, 2013 User29, I am noticing that many people keep having the same problem with not having all the correct mods installed to run this properly. To resolve this once and for all I recommend adding to the list of requirements all mods needed because many are not mentioned in either your current list or the lists of the mods you have mentioned. To simplify this I have taken the liberty of making that list and putting them in the proper order (including breeder) for this mod to work. 1) Fallout NV 2) NVSE 3) NVSE ScriptExtender (different from plain NVSE) 2, 3) [i believe that these are the latest right now ( NVSE v3beta2, NVSE Extender 11)] 4) Sexout.esm 5) SexoutCommonResources 6) SexoutNG 7) Astymma's Compatibility Skeleton (from Fallout Nexus) 8) SexoutPregnancyV3.esm 9) Breeder 10) MaternityClothes 11) MCM (Mod Configuration Menu) 12) Smaller Talk You will also need the meshes from the following mods but do not need to nor is it recommended to activate them. Free tribal outfits NWIaxiaarmor NV Lady outfit This should cover most if not all cases of floating heads and flashing bodies, if no open the in game console [(`/~) button on left side of keyboard above the tab and left of the number 1] click on the NPC, type INV, identify the clothing they have and install the meshes for it. I got everything but can'tfind the smaller talk
eviljanitor Posted December 3, 2013 Posted December 3, 2013 http://www.loverslab.com/files/file/20-smallertalk/ Here you go.
rick112 Posted December 3, 2013 Posted December 3, 2013 Update on my list, have edited it to include something that I myself was missing there are a few files to download for it, might help with the egg hunt, yet to do that myself so can't say for sure.
YumiChan19 Posted December 4, 2013 Posted December 4, 2013 Fenris Dominant at Home, I would like to see fenris's personality to be more forceful, since it is his territory and you belong to him as his bitch. Could include a new wolf finding her way into the cave and trying to insert herself as fenris bitch. This could lead to a whole host of events involving you accepting second place or fighting for your spot as top breeding bitch. Fenris Dominant exploring, Maybe fenris could motion you over to a npc that he wants you to service Fenris could lead you to certain places that would give you part of the mutation. Or maybe he brings you along as he is searching for special herbs that will make him stronger or more assertive (helping him find them could lead to a longer period of submission) or he's searching for an herb to make your heat cycle longer or more frequent.
Guest Posted December 4, 2013 Posted December 4, 2013 Was thinking more along the lines of those events that can keep occurring randomly. Multiple times. fenrisD at home: cooking cleaning feed the pups, keep the cave clean bitch.^^ never runned behind him so for the rest i dont have any idea. playerD fenris following: search fenris, bring me some ammo weapon ect... good boy
Guest Posted December 4, 2013 Posted December 4, 2013 I'm also going to redo Fenris's story bit. Just turning in pups is boring. And I guess I'm open to how Fenris's territory should grow. (Nothing more than his den, and the immediate surrounding area. So ignore everything that's there now. Fenris takes you back to his den, and makes you his bitch. (you then have 12 hours to convince him otherwise, or not). That's all Fenris has right now. Should Fenris already have an Alpha Female there and a few pups? I dunno. I want your ideas. How should his progression play out. i was allwas curios about how fenris simple pops out from nowere. maybe you can add a scaled down version (fake pup) from him in the coyotes den and some smal interaktion with player, like oh your looking diffrend than the others, sweet blue eyes. or playing with him give him meet stuff like that would explain why fenris chooses you as his girlfriend. how do you imagin fenris. is he just a wolf dog or somthing like that, is he more like a adult version of lessy or maybe a inteligent canine more human than animal? edit: about the territory. adding fights for the packs leadership. maybe some other alpha/pack is looking for a new den if your alpha/pack (fenris you and the rest of the grown pups) is loosing the fight the player is forced to service the new alpha/pack, untile you or fenris is getting a cance to regain control over the den. it could be started with an exploring event, fenris smells some other wolfs marking inside his territory. maybe some resource mangemant like in the ant episode, more meet: the pups growing faster and geting stronger so you have better warriors for the fights. that would be a reason to go exploring with fenris, oerly detection of enemys and food resources and also a condition on how strong the enemys are, the less frequent your going out and hunt or explore the stronger the oponents become.
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