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SexoutBreeder [V8.4] ZOMG an update edition. Titus Riverside Bugfix.


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Posted

Hummm. A super human deathclaw mutated woman able to rip several NCR captors in a tent to pieces, out run almost anything on two feet and jump over buildings....... or a human- ant mutated queen spawning an army of giant ants that do your bidding all while slinging deadly acid from your hands causing those unfortunate individuals to melt into puddles of human goo....

 

Of course I give up on the game now...

 

Yea right. What you fricking kidding me.. !!!!

 

:P :P :P :P :P :P :P :P :P :P :P :P :P :P :P

 

 

Posted

Ok So I finally took over Riverside and that was a lot of fun btw, but now I'm running into a random issue. After I successfully take over the town, the deathclaw mutation I had gets replaced by a gigantic red exclamation mark. I know this means missing meshes/textures or something but the tail and ears were showing fine until after I took the town. Any way to fix that, gettin kind of annoying cause the mutation can't be unequipped.

Posted

After you eat the nector in the Ant mound, you have sex with the drone.  How many ant eggs do you have from him?  I was up to 30 and still not stopping.  Or is that how many I am suppose to have?  Thanks for the response.

Posted

If memory serves me correctly there is a doctor in Novac that can remove the mutations if you want.

when deathclaw campain is done

Posted

 

If memory serves me correctly there is a doctor in Novac that can remove the mutations if you want.

when deathclaw campain is done

 

 

This. It's Doctor Ada Strauss you're looking for.  Of course that's if she's not "busy". ;)

 

Wouldn't mind taking over Goodsprings with a couple of those beauties.  At least then Trudy wouldn't have to worry about anymore escaped convicts.

Posted

 

Ok So I finally took over Riverside and that was a lot of fun btw, but now I'm running into a random issue. After I successfully take over the town, the deathclaw mutation I had gets replaced by a gigantic red exclamation mark. I know this means missing meshes/textures or something but the tail and ears were showing fine until after I took the town. Any way to fix that, gettin kind of annoying cause the mutation can't be unequipped.

 

You have an outdated breeder data pack. Get the more up to date one. You can only remove the mutation once you complete the episode. It's pretty tied into the story. Sorry.

 

Thanks User that's exactly the problem, I had been running with V8 instead of 15 for some reason this whole time.

Posted

 

Ok So I finally took over Riverside and that was a lot of fun btw, but now I'm running into a random issue. After I successfully take over the town, the deathclaw mutation I had gets replaced by a gigantic red exclamation mark. I know this means missing meshes/textures or something but the tail and ears were showing fine until after I took the town. Any way to fix that, gettin kind of annoying cause the mutation can't be unequipped.

 

You have an outdated breeder data pack. Get the more up to date one. You can only remove the mutation once you complete the episode. It's pretty tied into the story. Sorry.

 

Thanks User for some reason I thought that there was an override in the doctor. I'll have to remember that in the future. ... :blush:

 

Posted

 

Will there be anything Coyote-den related in the next update, or is that episode finished?

 
Buf/dialogue fixes and I think I'll get the heat system to play off the pregnancy fertile system, but nothing else.

 

 

Oh, so the events during the heat system won't come until later? That's how I thought it was going to be implemented, and Fenris would get wound up because of it. I guess that doesn't matter. From the sounds of things you've already done a ton of interesting stuff with the ants. But, it is starting to make those ideas for the coyotes look a bit bland in comparison. Not quite as epic when all the mutation lets you do is howl to summon two more when the ants will receive a breedable army with acid projectile marking and deathclaws can leap over buildings with night vision. If there was some other mechanic they could get that fit and was close in the cool factor...

 

The best thought that comes to mind is an expansion along similar lines of the ants, where instead of straightforwardly having sex and spawning minions you could rear coyotes on an individual basis. You could go to them or they could come to you, their den mother. Maybe you'd have to hunt stuff with them to provide experience until they can join you permanently, or you could play with them somehow. I'm reminded of that random event where a pup will come to you asking for food... Perhaps it could be grown from there and become a repeatable thing? The stage four mutation might also let you feed them without running out of your milk.

 

I'm just thinking it would be nice if you could interact with the coyotes more because after a while, the den becomes quite full of them and they just wander around aimlessly without really doing anything. If adding things like that would encroach on the uniqueness of an army for the ants too much, you could give them special restrictions. For example, you're only able to create a small pack of two or three, but they could level up in some way after their kills, becoming better hunters. That gives them a flavor that is different from the ants; you want to keep them alive instead of thinking of them as cannon fodder. Maybe your mutation could be involved in this somehow by healing or buffing them if they feed from you? That way it's a complimentary system...

 

I'm done with the sudden burst of inspiration, so I'll stop there. :P

Posted

Finally a weekend off- NO WORK!!!. Now what to do with my time... besides stalking this thread.

hrm I'll go beat some games :D

 

Also Skyrim + User29 would = epic.

Posted

i'm having trouble finding Samantha, i've gone down the bath by the hq and found hal strom but no Samantha.  i've done the coyote quest and just wonder if that locks out this quest?

 

reloaded an earlier save, when i got there i found her.  she was running off in the direction of some gunshots, i'm guessing she disappeared/died in my later save.

 

edit; new problem now, right after the rape and you are brought to the cave the deathclaws proceed to kill all the women.

 

edit2: oh, i guess thats what the faction fixer is for.

Posted

Trying it now :D but these notes

 

Next things I'm wokring on:

Production mode for a fully mutated ant queen.

The random event system and a cazador random event

A "squirming" body set for use when you're hatching ant eggs. Right now you'll just equip a large squirmy body once you've implanted yourself. That's temporary.

 

Hype for sure. 

 

 

Edit just to make sure the requirements on the front topic page are required for this update as well right?

Posted

I tested it with Preg V3 - 20130615.1 and SCR 20130615.1 ran into a issue where after taking the royal nectar the next event never cued up and I was trapped with queen in the room lol. 

 

Going back a release and see if that will fix it will post about it soon. 

 

tired it on older....oh wait its busted ;*(

 

I'am go back to newer version and test out the other stuff. 

Posted

Checked bloatflys and Fenris very quickly went through story and mutations from point a to b. Both seem to work. Trying Farm now.

 

I did these test on 

 

SCR 20130615.1

DATA 20130602.1

 

Preg 20130615.1

Data 20130422.1

 

NG 2.6.77

 

 

Edit when I went through it with 

 

Preg 20130523.2

SRC 20130525.1 

NG 2.6.77

 

I took and ate the nectar but was stuck in the room with the queen the next event did not trigger. 

 

These were the only 05 ones I could find.

Posted

Previously When i tried it with 

 

NG 2.6.78 the queen had two things to pick up from her inventory. Ant queen pheromones and the nectar 

and the same issue with the nectar occurred. 

 

so that's when I rolled back  to what you have listed in your first post/title page. 

 

Edit If it worked for you let me try to re-install all of my mods one by one and see if it works for me. 

Posted

Well now I got past the ant start lol.... using new breeder and the recommend files you suggested user29. Now I gotta wait till later tonight to complete it family came over Q.Q 

 

Thanks for the help user29. 

 

 

Posted

Those are actually really good ideas!

 

Did you also have the miranda payback mini quest idea or am i thinking of someone else?

 

Awesome, I'm glad you like them. And no, that wasn't me. The only other major idea that I contributed was some outlining of how the heat system could work since the coyote episode is my favorite. Besides that, that's the second most I've wrote concerning my thoughts on what else you could do.

 

Speaking of which... If the howl ability would become redundant if you could raise your own pack from Fenris' den, you could create a setup where you can link the coyotes you've chosen to raise in dialogue to have the howl quickly summon them instead. With their progress or levels preserved, and all that stuff. That way it reworks the howl to fit in with the idea of building up your own. Though that's more work, so it might be better to leave it as is for your cannon fodder. ;) Or, the howl could have a different effect, like a rallying cry to give you and your coyotes another buff or a debuffing wave for enemies. If it worked that way, it'd be another path to making it synergize with raising your own pack better. Up to you if this sounds good enough to work with.

Posted

I'm going to work on the wolves a bit tonight. I'll use your thoughts. I like the difference in play styles. Ants are about numbers, with the wolves, there'll just be the 4 of you.

 

Yeah, that seemed to be the best angle to justify it. Make their focus different. Individual strength and adaptation (learning) over sheer numbers. The idea that you'd get to hand pick the ones you'd like to raise out of the bunch you've turned in to Fenris and nurture them to companion status is also very different.

 

I know I'm probably overloading you with ideas already but, here's another one just for the fun of it. To introduce yet another dynamic, you could have it so that there are certain "classes" of wolves to choose from in the den, maybe more than the two you're allowed to keep so this forces a choice onto the player to pick wisely. Things like strength based, agility based, etc. That's just to give you a very rough example. It would be ideal if they weren't permanent, though. The two that you pick to raise up can die and you'd lose all of the progress you made with them. To keep this from being too frustrating, they probably shouldn't have too many levels of growth. Maybe five maximum, with a fairly brief experience curve if they aren't scripted stages where they grow the instant it's triggered. I'm assuming it would be the latter because that would be easier than adding an experience system for them on kills? Just some thoughts of how to balance it, but that stuff is probably better suited to a future project if you want to do it.

 

Okay, really, I'm done for now. :lol:

Posted

Sorry for this post, I am sure that it was answered in one of the 80+ previous pages. I have looked in the last couple of pages and the Op and cannot find guidance or understand what to do so I am posting this. Feel free to just give me the post number(s) where there is answers for me to read if necessary.

 

 

The Ant episode. I  easily found the location and entered. Looked around and found the queen and took the royal jelly and egg(s). Waited, ate the royal jelly etc. Nothing. I am locked in the chamber and don't know what to do. I see the two other entrances to other chambers but they are locked. I can't progress and can't leave. I looked throughout the rest of the cave and can't find anything but the queen.

I realize that this might be something that User29 wants to keep hush hush so I put it in the Spoilers. Feel free to put any guidance in spoilers as well.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Sexout.esm
SexoutCommonResources.esm
SexoutSharedResources.esm
SexoutSlavery.esm
SexoutLegion.esm
SexoutStore.esm
SexoutPregnancyV3.esm
msexTopsOffice.esm
msexBase.esm
oHUD.esm
CASM.esp
The Mod Configuration Menu.esp
populatedcasino-medium.esp
SexoutZAZ.esp
msexCourtesan.esp
msexVeronica.esp
SexoutAffairs.esp
SexoutASB.esp
msexFort.esp
SexoutBrutalRapers.esp
SexoutCheckMeOut - SCR.esp
SexoutCheckMeOut.esp
SexoutClothingEval.esp
SexoutFadeToBlack.esp
SexoutConsequences.esp
SexoutCompanions.esp
SexoutCrowdsB.esp
SexoutHookupsAlt.esp
SexoutRapist.esp
SexoutRocket.esp
SexoutStraponSex.esp
SOSReplacer.esp
SexoutBreeder.esp
SexoutFiends.esp
SexoutKhans.esp
SexoutKings.esp
SexoutNCR.esp
SexoutPowderGangers.esp
SexoutSS_C.esp
SexoutWorkingGirl.esp
SunnyDoesCheyenne.esp
SexoutSexkey.esp
Lingerie.esp
RobAr-Alpha.esp
SexoutWearAndTear-v1-6RobARWIP.esp
Alternative Start.esp
SmallerTalk.esp

Total active plugins: 57
Total plugins: 57



Thanks for any help and guidance.

 

Posted

how do you go about corrupting sam?  when i got to riverside lucy gave me the option to give her laced nukecola twice, the second dose she started walking away when i told her to sleep with a non-existent guard.  after that i cant get nukecola from lucy, is there something else i need to finish corrupting her?

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