windpl Posted May 16, 2013 Posted May 16, 2013 You can, but only animation for fire breathing is for geckos I think. Btw Did you add that repeatable orgy? j/k
Feralcus Posted May 16, 2013 Posted May 16, 2013 If I can get them to breathe fire, I'm going to call the new "race" of deathclaws dragons. Titus will be unaffected. He's going to remain wingless. I don't know, just calling them dragons seems to take away something, Calling'em magnus DCs sounds cooler. I mean titus should probably say something subtle like "these remind me of something I read about once..." or something like that but just calling them dragons seems rather blatant...
Halstrom Posted May 16, 2013 Posted May 16, 2013 It might be a moot point anyway. I can't get it to breath fire. He just stands there and looks angry at me. Probably had enough of people screwing with his DNA
Bashis Posted May 16, 2013 Posted May 16, 2013 i don't know about actually breathing fire, but theres some pretty interesting deathclaw skins in this resource pack http://newvegas.nexusmods.com/mods/39419/?
Bashis Posted May 17, 2013 Posted May 17, 2013 i assumed they weren't, but i was more or less thinking lower their glow intensity a bit and that might be a neat design for the new deathclaw, so they aren't just plain black like in the screens earlier
Halstrom Posted May 17, 2013 Posted May 17, 2013 i assumed they weren't, but i was more or less thinking lower their glow intensity a bit and that might be a neat design for the new deathclaw, so they aren't just plain black like in the screens earlier Ih great, ReaverClaws
Feralcus Posted May 17, 2013 Posted May 17, 2013 It might be a moot point anyway. I can't get it to breath fire. He just stands there and looks angry at me. If anyone can find any mod that adds fire breathing to a creature that doesn't usually have it, let me know. I don't remember seeing anything along those lines but a workaround I thought of is perhaps using the animation where they like stretch their arms to either side and lower their head? Ussually right before they pounce? And like just use a spawn fire or something....Unless the problems your running into already proclude this possibilty... In which case... Oh well it was worth a try....
Pantheress Posted May 17, 2013 Posted May 17, 2013 Coyote hunters are hostile to coyotes outside the cave. Also, if you use your howl inside Fenris` den - there will be slaughter. I've never seen this issue. Can anyone else confirm it? I could probably add their relation to the faction fixer though. I can confirm I've been getting the same thing.
Guest Posted May 17, 2013 Posted May 17, 2013 cool looking but i don't think they're rigged to breath fire. is it not as simple as using the editor finding the gecko's nr.1 find the script and values for gecko's secendary attack "fire breething (ranged attack)" and put it to a invisible weapon with an offset making it match the head?... i remember something around those lines for the skyrim editor and as far as i recall they are very much alike o.o?
Guest Posted May 17, 2013 Posted May 17, 2013 By all means make me a sample plugin if you think you can do it. i'd love to but i'm pretty sure i would fail o.o.... ANYWAY i'm here to report my latest findings of bugs and stuff ashley likes to tell the player about how big her baby is growing after everyone had orgy (not entirely sure if its a bug or not tho) and (ill keep saying this one forever) npc's somehow vanish after sex (if you want my load order or anything feel free to ask for it) something is causing crashing...and i am pretty sure its a sexout mod considering what mods i got enabled) the "armor/compatibility" for mutations does not seem to work for everything (tried some vanilla and they worked fine but many in the sexout shop still got unequiped Edit: alright seems not "most" but some seems to not work...well dunno xD "lady outfit, some mantis body armors, julia chang outfit and a few others" (to name examples of those i had problems with :/....may just be chance tho) Edit3!: okey seems the problem is timing would be nice if you could make it chill down a little and not checking every what is it? 1500ms? 2500ms? perhaps 5 or 8 would do ? or instead while the compatibility button is "on" dont turn it off but give the player a message to turn it off ?
Destynova99 Posted May 17, 2013 Posted May 17, 2013 Fire ants breathe fire too. It looks like you add two items to them: 1) The flame weapon (Fire ant workers use MS04FireAntWorkerFlame2HL "Flamer" [WEAP:00078C60] and Fire ant soldiers use MS04FireAntSoldierFlame2HL "Flamer" [WEAP:0009E8DF] and Fire Geckos use WeapNVFireGeckoFlame "Fire Gecko Breath" [WEAP:00113248]) so if none of those work you may be able to make copy one of them to a unique weapon and modify it a bit to suit your needs 2) The flamer fuel AmmoFlamerFuelRobot "Flamer Fuel" [AMMO:00078CC1] and under LNAM Melee Weapon List it says: 3) MS04FireAntWeapons [FLST:00080C27] and NVFireGeckoWeapons [FLST:00113249] for Fire Geckos I notice Fire ants and Fire Geckos also have the FireImmunity "Immune to Fire" [sPEL:000B7CC9] Actor Effect So maybe make a unique Fire/Dragon/whatever Deathclaw weapon using one of the above as a base, add the Flamer Robot ammo, make a formlist for it's weapon choices and add the fire immunity spell effect. You probably know all that already, but just in case something there is helpful...
Feralcus Posted May 18, 2013 Posted May 18, 2013 Do we all really think the bloody deathclaws need to breath fire? Lets just make'em look cool, and leave it at that..... (Although on principle we should eventually find out how, but for now? Meh.)
RezTheFatal Posted May 18, 2013 Posted May 18, 2013 Actually a mod I use called monster wars adds deathclaw variants that breath fire. Perhaps you could utilize some of the resources from that mod?
Bashis Posted May 18, 2013 Posted May 18, 2013 http://newvegas.nexusmods.com/mods/49331/? in nvedit your looking for the I5kDeathclawFire editor id, mob name magma deathclaw. but might i recommend the TeslaClaw entry instead, shooting lighting sounds more interesting than fire imo.
017333 Posted May 18, 2013 Posted May 18, 2013 Do we all really think the bloody deathclaws need to breath fire? Lets just make'em look cool, and leave it at that..... (Although on principle we should eventually find out how, but for now? Meh.) I pretty much agree with this. I'd rather see other things before the deathclaws receive another upgrade. Especially an upgrade as mundane as fire breathing on a large scaly creature. That's not to say I'd be opposed to it if you insist on working on the deathclaws. It's just that, I feel dragons and their attributes are a little overused and cheapened these days. Deathwing from WoW, the dragons of Skyrim, and Dragons Dogma where the entire game is about a dragon. There are dragons in video games everywhere already, those are simply the first three that come to mind. Kind of gets tiring.
seyal Posted May 18, 2013 Posted May 18, 2013 what are the mutations that are active so far? i know of bloatfly, deathclaw, coyote*? and ant, once upon a time i saw a spore carrier mutation did that go live?
Bashis Posted May 18, 2013 Posted May 18, 2013 no im not sure, rey said they did so i searched through the esp and those are the only deathclaws in that mod that have any sort of effect besides the standard "ima deathclaw so +dt", so if they don't then you might be back to square one on that. ive personally never seen one in game yet.
Guest Posted May 18, 2013 Posted May 18, 2013 Fire ants breathe fire too. It looks like you add two items to them: 1) The flame weapon (Fire ant workers use MS04FireAntWorkerFlame2HL "Flamer" [WEAP:00078C60] and Fire ant soldiers use MS04FireAntSoldierFlame2HL "Flamer" [WEAP:0009E8DF] and Fire Geckos use WeapNVFireGeckoFlame "Fire Gecko Breath" [WEAP:00113248]) so if none of those work you may be able to make copy one of them to a unique weapon and modify it a bit to suit your needs 2) The flamer fuel AmmoFlamerFuelRobot "Flamer Fuel" [AMMO:00078CC1] and under LNAM Melee Weapon List it says: 3) MS04FireAntWeapons [FLST:00080C27] and NVFireGeckoWeapons [FLST:00113249] for Fire Geckos I notice Fire ants and Fire Geckos also have the FireImmunity "Immune to Fire" [sPEL:000B7CC9] Actor Effect So maybe make a unique Fire/Dragon/whatever Deathclaw weapon using one of the above as a base, add the Flamer Robot ammo, make a formlist for it's weapon choices and add the fire immunity spell effect. You probably know all that already, but just in case something there is helpful... see? those creators tend to keep it simple ... anyway it is a weapon so i guess it would fire from the hand with i suspect is not the wanted effect changing it to be from the mouth? that demands a pretty advanced system now that i think about it you need a dynamic X/Y/Z for Mouth AND X/Y/Z for were the shot would hit or alternatively add a helmet with flame effect that fires fire every time you use a "dummy weapon" well now that i think about it...it may not be so simple xD oh and could you please render the quests "complete" when they are complete? (like normal quests)
Guest Posted May 18, 2013 Posted May 18, 2013 hey just got an idea...the deathclaw quest pretty much killed tons of npc's were some was quest relatedwhy dont we implement an "external minor" creature who got a abillity to silently make people fall asleep with gasand by evolution this creature learned to change the X Cromozones and the Y Cromozones to be able to mate with anybody as they lived in a place were nobody lived?in other words change the male characters to female and perhaps we can instead of killing everybody...have sex with everybody for some time (turning everybody into breeders even quest characters) (but ofc precerving the quest dialogues and stuff even tho it may sound odd that female characters use male voice O.o....)or is this insanely hard?
windpl Posted May 18, 2013 Posted May 18, 2013 Do we all really think the bloody deathclaws need to breath fire? Lets just make'em look cool, and leave it at that..... (Although on principle we should eventually find out how, but for now? Meh.) Do we all really think the bloody deathclaws need to breath fire? Lets just make'em look cool, and leave it at that..... (Although on principle we should eventually find out how, but for now? Meh.) I pretty much agree with this. I'd rather see other things before the deathclaws receive another upgrade. Especially an upgrade as mundane as fire breathing on a large scaly creature. That's not to say I'd be opposed to it if you insist on working on the deathclaws. It's just that, I feel dragons and their attributes are a little overused and cheapened these days. Deathwing from WoW, the dragons of Skyrim, and Dragons Dogma where the entire game is about a dragon. There are dragons in video games everywhere already, those are simply the first three that come to mind. Kind of gets tiring. But yeah if it is to much hassle, fuck it.
dinomagick Posted May 18, 2013 Posted May 18, 2013 hey just got an idea... the deathclaw quest pretty much killed tons of npc's were some was quest related why dont we implement an "external minor" creature who got a abillity to silently make people fall asleep with gas and by evolution this creature learned to change the X Cromozones and the Y Cromozones to be able to mate with anybody as they lived in a place were nobody lived? in other words change the male characters to female and perhaps we can instead of killing everybody...have sex with everybody for some time (turning everybody into breeders even quest characters) (but ofc precerving the quest dialogues and stuff even tho it may sound odd that female characters use male voice O.o....) or is this insanely hard? It's much easier for you guys to just do the quests that require those NPC's before you have the deathclaws rip through them. I just started the Deathclaw Questline again. This time doing it right. Just went through and did the first part, problem I had at first was finding Hal Strom... Having Brutal Rapers installed as well makes it interesting....
Soap desu Posted May 18, 2013 Posted May 18, 2013 Trying a hardcore playthrough of NV, what does the hardcore settings on due to affect Bloatflys, Deathclaws and the farm eps do? I know hardcore adds various needs like food rest sleep. But when I have the hardcore setting on and the MCM hardcore setting on for breeder does that just add those aspects to the mod?
017333 Posted May 18, 2013 Posted May 18, 2013 Right, but you don't get fucked by those dragons do you? I am compromising though, I'm not gonna call them dragons. As much as I want to. True, I can't argue with that. But yeah if it is to much hassle, fuck it. Lol, I'm just speaking my mind. The way I see it, sexable dragons is an inevitability with all of the modders working on Skyrim which has them as a creature native to the game. One way or another it'll happen eventually, especially with their popularity. Bearing that in mind, I thought it made good sense to push for more creative and exotic ideas with this mod. That's all.
BogBrush82 Posted May 19, 2013 Posted May 19, 2013 Please tell me your going to expand the Deathclaw quests - I'd love it if if could be an alternative to the main quest. To hell with House, Yes Man, NCR and Legion. I want to rule the Mojave with an army of deathclaws! Oh, and Betty and Veronica? Do they have any quests? BTW - Small bug in mine - I couldn't speak to Molly at all about breeding bighorners.
Soap desu Posted May 19, 2013 Posted May 19, 2013 Trying a hardcore playthrough of NV, what does the hardcore settings on due to affect Bloatflys, Deathclaws and the farm eps do? I know hardcore adds various needs like food rest sleep. But when I have the hardcore setting on and the MCM hardcore setting on for breeder does that just add those aspects to the mod? Most of them dont do anything. however the bloatfly hard mode has the feeder feeding you whenever you get near it. Making it difficult not to get the mutation. Lets hope for some more integration later then when you have some spare time . How goes the modding? Any new pictures/teases you can show user29?
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