Cercis01 Posted September 17, 2014 Posted September 17, 2014 I'm rather sad now. I hope someone picks this up soon.
Azmodan 102 Posted September 17, 2014 Posted September 17, 2014 If the riverside part is bugged you can take a shortcut by talking to Lucy (was that her name? the breeder in your riverside home) to skip the recruiting part of the women. And there is a freezer outside your house with deathclaw eggs you can use in several part of the questline (e.g. riverside takeover, defense missions). About the part where your alpha teleports you to riverside sometimes you have to try this a second time (and thanks to new vegas sometimes forgeting or skipping skripts a few other parts too). You must not be pregnant before asking to expand your harem. Don´t know if fertility must be high for this to work. Better wait and use some fertx . Save early and often casm is your friend . Breeder worked for me best if loaded last. Had lust and its hud plugin deactivated and most parts worked on the first try.
villhadig Posted September 19, 2014 Posted September 19, 2014 Yeah it seems to happen whenever I make the teleport with the alpha to Riverside, all scripts shut off. Tried having sex with the alpha again right after the teleport and nothing, same with every NPC and so forth. The workaround doesn't work either as Lucy doesn't seem to have any dialogue after you meet her in the basement, with or without the eggs from the fridge. Edit: Tried to get the older version of SexoutPregnancy in that Breederpack but it seems the file in it is broken and I can't open the .rar with the .esp. If anyone could reupload it, it would be nice.
Degeneracy Posted September 19, 2014 Posted September 19, 2014 If your referring to the large pre-assembled file then use 7zip or any other non-windows program. Windows errored out on me but 7zip opened it no problem.
villhadig Posted September 19, 2014 Posted September 19, 2014 Ah, thanks, that did the trick! Edit: Nope, sexout scripts still bug out when doing the teleport.
Degeneracy Posted September 20, 2014 Posted September 20, 2014 did you upgrade/downgrade using the file(had all the stuff but had to replace files with newer/older?) If so then I had same issue and reinstalled the entire game with deleted data folder and then it worked mostly. Im stuck since npc's disappear all the time to the point where CASM can't help anymore. unsure what happened to user29 so i will have to wait for user fix's or user coming back.
RitualClarity Posted September 21, 2014 Posted September 21, 2014 If anyone is using this I advise getting CASM mod and setting the frequency for saves to very often.. AS often as you can or are confident in running. Even when User was developing this disappearing individuals and other strange events would occur. Not really his fault. He was forcing the game to do things it didn't really want to do and doing a lot of work in the process to make it do it. .. . Also keep in mind that going forward this mod and the current mods that use SCR wont' be compatible. Halstrom has killed much of what was legacy in SCR that Breeder used.
Guest Posted September 21, 2014 Posted September 21, 2014 did you upgrade/downgrade using the file(had all the stuff but had to replace files with newer/older?) If so then I had same issue and reinstalled the entire game with deleted data folder and then it worked mostly. Im stuck since npc's disappear all the time to the point where CASM can't help anymore. unsure what happened to user29 so i will have to wait for user fix's or user coming back. pretty sure this is you doing something wrong. if you wish to get it fixed you better dump a load order, version list and any other detail you can provide. same answer to "villhadig" i have tested every nook and crack in this mod and (yes there's a few issues with vanishing, but its very rare if installed "properly") also before you dump information at me check my guide first or you'r wasting my time.
foofoo3344 Posted September 23, 2014 Posted September 23, 2014 (edited) Anyone know how to get the deathclaw womb to work Cause Mine is not working. Any console command? Edited September 23, 2014 by foofoo3344
Guest Posted September 23, 2014 Posted September 23, 2014 install and do the quests properly. (use my guide)you could try and bypass but i suggest not as its more bothersome.
RitualClarity Posted September 23, 2014 Posted September 23, 2014 As jamilnielsen stated bypass are not advised unless absolutely necessary. Often times it cause many other problems. Sometimes problems that cannot be fixed. If the mod is installed correctly the issue you are having shouldn't be happening. I had played this way back in the beginning. Some times in the middle and once towards the end. Might even have been this very version or one before it. The last time I played it it was stable and very playable without any of the problems mentioned here on the thread with the exception of the occasional disappearing NPC.. Which happens with this mod and there really isn't anything that can be done about that except having pleanty of backups. CASM is an excellent mod to use with this mod as it helps you recover from any game breaking situation.
Bjorn Stronginthearm Posted September 25, 2014 Posted September 25, 2014 If you're still taking ideas for further deathclaw expansion across the Mojave, I have one. Have the player's clan attack Sloan and destroy it (replace Sloan buildings on map with rubble piles) kill all the males but capture Jas Wilkins (she wanted deathclaw eggs, well now she can have as many as she can carry). Yep karma's a bitch !!! This could be done as a convo with Titus/Eve/Disciple telling you it happened or the player actually does the killing of the miners and captures Jas. Then tells her praetorians to tear down the buildings when she's done. (If player attacks Sloan, come back a day later and it's rubble, otherwise the next visit to Sloan after Titus/Eve/Disciple tells you about the attack it's in ruins) From there go on to Quarry Junction, 2 options based on player's previous actions. If the player killed the deathclaws before she joined her clan then she feels remorse and wants to recreate their home with her own broodkin. (Must have Dragon Mutation) If the player did not kill the deathclaws then she wants to take over the clan and use it to increase her clan's hold on the mojave. (Must have Dragon Mutation) in the first option you could have Disciple Sara create a Breeder to become the new Alpha for the quarry and use Samantha (after she has fully mutated) to be it's Queen. They move in after the player has spawned a new brood in the quarry (like she did at the three crossroads). Have the NCR attack the quarry while the spawning is taking place, (they've only just got rid of one Deathclaw clan and now another one is trying to it's place led by this "psycho mutant bitch" who was once lauded as a hero. The NCR cannot allow this to happen and will do their best to stop it. Once the spawning is done Sam and her Alpha with some captures/breeders arrive. Have a convo option with Sam to build shelters/tents and when you come back to the quarry after a few days they have been built. Some Brahmin put in a pen as well. Replace all claws in the quarry with Praetorians/Incolas and the wild claws just outside the quarry with Praetorians. For the second option, the player must kill her rival Queen and it's Alpha and their young, both baby claws and all the eggs. Attacking the Queen this time has her call to all her brood in the area to defend her. All the wild claws in the quarry, those just outside the exit towards Whittaker Farmstead and those on the road from Sloan to Junction 15 Railway Station then come in waves to attack the player. 3 waves with just enough time for a stimpak or 2 between them. The wild claws are desperate to save the queen's young and don't give the player a chance. Killing all the young and the queen makes any wild claws left flee as the player is just too "hard" The Alpha will attack to the death no matter what happens. After it's over the mission continues as option one, minus the brood spawning part, while the player was clearing the way for Sam, the disciples and the captives/breeders in Nipton, Novac, Nelson and Riverside all donated enough eggs to create a brood for Sam. Some captives/breeders have become new disciples. I'm thinking Mary and/or Susan from Novac they bring the eggs and some tents on pack brahmin with a couple of new "converts" and Sam and her Alpha as escorts. after a few days the tents are up and the pack brahmin are now just food brahmin. Replace the wild claws from the area (those mentioned for the waves) with Praetorians outside the quarry and some Praetorians/Incolas inside it. This second mission option should really be tough, as it gives the player's clan a massive strategic position in the middle of the mojave and as they are replacing the deathclaw clan already there, nobody will know that the claws in the quarry are the new threat. The first option should not be as hard as the NCR knows about it and the player loses reputation, probably becoming hated by NCR. Getting help from companions to complete this one should be obvious, (player's choice, except Samantha or Eve) Sam is to be the quarry brood mother and Eve well, she is the future of the Mojave right? In either case the Melissa and the Khans flee from the quarry returning to Red Rock. It's just too dangerous to stay there. If the player started but did not complete the Sloan part of the drug run for Melissa then they can't now Chomps is dead . Melissa should act as if the Tyrone was sloppy and got caught by the NCR, as she believes that is what happened. if the player spoke to Chomps before Sloan is destroyed then Melissa and the Khans wait for the player to return before they leg it. If the quest was never started then Melissa should act as she does after she returns to Red Rock when the quest ends with Tyrone being blamed by the player.
foofoo3344 Posted September 25, 2014 Posted September 25, 2014 still can't get the Deathclaw Womb to work. I used "set AAVartest to 4" command on a Previous Character after nipton quest and it worked. I had to bypass the nipton quest by adding egg in inv with console command. But I can't get it to work on a new character. I had no other problems with the Entire questline for both old and new Character(except for nipton cos the womb didn't work for both).
foofoo3344 Posted September 25, 2014 Posted September 25, 2014 still can't get the Deathclaw Womb to work. I used "set AAVartest to 4" command on a Previous Character after nipton quest and it worked. I had to bypass the nipton quest by adding egg in inv with console command. But I can't get it to work on a new character. I had no other problems with the Entire questline for both old and new Character(except for nipton cos the womb didn't work for both). I think the script for the womb never started even though the womb is added to your inv
foofoo3344 Posted September 25, 2014 Posted September 25, 2014 Sorry for the repeat. Something wrong with the connection at the time.
foofoo3344 Posted September 25, 2014 Posted September 25, 2014 By the Way, anyone know if user29 is still "on" ?
RitualClarity Posted September 25, 2014 Posted September 25, 2014 Last I heard he wasn't and was even seeking someone out to take over the mod. Currently Jamil is helping the thread but isn't advancing or working on it. Neither is anyone else. I am watching and trying to help him out a bit just to keep what was functional well functional and discussing a few things with Jamil. Both of us lack the skills of the level need to even begin to tackle this not to mention the time needed. Most users don't realize the amount of work User did to get this to even function much less actually work the way it does. He moved mountains.. Well actually burrowed into many of them but that is besides the point. So currently no advancement or repairs will be able to be done as far as I can see. If the stars align perhaps User might be able to do a quick tweak on an issue but I highly doubt that.
Guest Posted September 26, 2014 Posted September 26, 2014 as i mentioned in the private chat i have analyzed the mod and because its basically patch on patch on patch its extremely complex. the best and only way to continue with this mod is to recreate it from the bottom but in stages for stability. the order of this foundation would be questing and locations required for the quests. items and other rewards and fine tuning of quests scripts. (AI pathing, and other quest related scripts) sex scripts (exclusively last as they're the most unstable part of modding as they're quite demanding.) my idea is that if we make the "normal" content first and from there fill in the sex scenes the mod will be far easier to use and it'll be more stable don't have time currently tho. would be nice if user29 would dump my installation guide on main post thoooo... (would be a nice beginning) oh and @foofoo3344 i believe i already told you, if you want help you have to post your load order, and other useful information. also take a look at my installation guide before dumping the issue at me tested everything twice on two separate machines, so it should work if you install properly.
RitualClarity Posted September 26, 2014 Posted September 26, 2014 I agree. Perhaps when the part of scripting is done there might be new NX variables that can be used instead of the old token system. NX is more stable and less chance of having stuck tokens. That can be vistied when the time comes.
jesterbrown Posted September 26, 2014 Posted September 26, 2014 is there anything after you take over nipton? I dropped off the bundle of dragons, but I'm not sure what else I can do.
foofoo3344 Posted September 26, 2014 Posted September 26, 2014 FalloutNV.esmCaravanPack.esmClassicPack.esmMercenaryPack.esmTribalPack.esmGunRunnersArsenal.esmDeadMoney.esmHonestHearts.esmLonesomeRoad.esmOldWorldBlues.esmSexout.esmSexoutSlavery.esmSexoutCommonResources.esmSexoutPregnancyV3.esmSexoutOffSpring.esmSexoutStore.esmSexoutDrugging.esmDFB - Random Encounters.esmMore Perks.esmMore Perks for Companions.esmMore Perks for Dead Money.esmMore Perks for Honest Hearts.esmMore Perks for Old World Blues.esmSomeguySeries.esmoHUD.esmFCOMaster.esmCFWNV.esmCaliber.esmCaliberXgunrunners.esmCaliberXhonesthearts.esmStalker Weapons Pack.esmRemovable_Robot_Arms.esmRealSmokes.espSWP40 Patch 01.espSexoutSCRDebug.espSexoutPregDebug.espSexoutSex.espSexoutSexAssault.espSexoutSexkey.espSexoutSpunk.espSexoutStraponSex.espSexout-Wear-And-Tear.espSexoutDiscounts.espSexoutZAZ.espSmallerTalk.espst.espFP gun follows crosshairs.espNouk's Hairs.espSaveCass.espNeckchains.espDFB - Random Encounters - Update - MCM.espMore Perks Update.espMore Perks for Companions Update.espMore Perks for Dead Money Update.espMore Perks for Honest Hearts Update.espMore Perks for Old World Blues Update.espSignatureWeapons.espReadius_NV.espupdatedWearGlassesandMasks.espwearglassesmasksbandanas.espBloodyMessLessBloody.espGore Dismember and Explode Edits.espBlooddeluxe.espdD - Enhanced Blood Main NV.espNewVegasBounties.espIdentity Crisis Part I - Silent Struggle V2.espIdentity Crisis Part 2 - Long Night.espBetter Casinos.espNatural Nails - Alt Loc.espNatural Nails.espMojaveDelight.espOven Cooking.espPickable Cave Fungus.espPickable Cave Fungus with OWB.espVeronica.espJumpNFall.espJump Fall Fixer.espRHINO45-70MX_NV.espAlternative Blood Spout.espWeapon Mods Reworked.espThe Mod Configuration Menu.espThe Weapon Mod Menu.espLFox Missing Ammo Recipes GRA DLC.espLFox Missing Ammo Recipes HH DLC.espLFox Missing Ammo Recipes.espEVE FNV - ALL DLC.espNewVegasBountiesII.espenergy weapons.espenergy weapons GRA.espenergy weapons HH CR.espenergy weapons OWB.espEWO.espthat gun holdout.espbetter that gun 44mag.espbetter that gun 223.espold vaquero includes that gun.espMidnightKiss.espClassic energy weapons.espLFox Cannibal Perk Improvements.espFCO - GlowingOne.espFCO - Playable Races.espThe 5 Books.espHY_WasteWar2.espK900_Jnr.esp10mmJSPv2.espHolyHandGrenadeCraftable.espservicerifle.espGunRunnerArsenalAdjust.espHolster.espTailor Maid - NV.espWeapon Stat Viewer.espDIM CUSTOM PRESETS V1.3WEB.espSR556.espDuplet.espVSS_Vintorez.espAN94.espAKS74u.espOmegared99-M2081.esprca9.espChristieOutfitsforT3.espSWP40Pistols.espRemovable_Robot_Arms.espOCD-Cass outfits.espNo Sleeves No Shirts NV.espNSNSDM.espNSNSHH.espNSNSLR.espNo Sleeves No Shirts NV Special.espBouncing Natural Breasts.espType3MClothing_HH.espType3MClothing_OWB.espType3MClothing.esp.357 Facilitator.espRagingBull.espMP412REX.espSexoutLust.espRIPRounds.espRipRoundsHH.espSexoutBreeder.esp
foofoo3344 Posted September 26, 2014 Posted September 26, 2014 Sorry!! Damn frigging long list. I Just realized...... after looking at it, maybe my problems cos I got way too many mods. I'll try again with just the bare minimum mods.
Ellewah Posted September 26, 2014 Posted September 26, 2014 foofoo, I advice you to check this mod page for the merged "More Perks Mod" file. Instead of having 10 .esm and .esp you'll be down to only 2.
Azmodan 102 Posted September 26, 2014 Posted September 26, 2014 Sexout Lust can conflict with breeder ( not sure about spunk never had a conflict with that). Better deactivate Lust ( Spunk too?) for breeders quest parts that don´t work. Better load all sexout esp files as low as possible (even after a merged /batched patch and don´t include sexout files in that patches) If the load order is too long (> 139 plugins; different for each pc and size of mods) you will get performance and stability issues with new vegas. Try some mod compilations (e. g. the more perks more traits plugins can be merged by a file in the nvec topic with and without nvec edit: ah too late :-)) or you can use the new vegas plugin utility to merge some mods yourself (not all work with that. Trial and error time ) .(easy to use try esp files that only add items etc., no script or quest heavy things, no files that are masters for others you´ll need geck for that).
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