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SexoutBreeder [V8.4] ZOMG an update edition. Titus Riverside Bugfix.


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Posted

After I get taken to riverside by the alpha, the sex animations refuse to trigger. I've confirmed an updated version of one of the required mods is causing this (no other mods except a texture pack and the type 3 body)

 

 

EDIT: Never mind, I figured it out. It was NG.

How you fixed it? I have same problem.

Posted

@Beelzeboss

 

you have sex with your dominating black wof wof

 

Posted

i don't seem to recall but i think it was split up in 3 stages.
i would check but my gaming computer broke down a week ago.

getting new and better components is going to have to wait a month or two, at less of course i'm lucky.

Posted

Not sure about whether you would want to do it, but there's some pretty good places in Fallout 3 for Breeder to take over. If you were to start working with the Tale of Two Wastelands mod, you could start a second Deathclaw Breeder storyline in the Deathclaw Sanctuary and maybe do something with the Mole Rats.

Posted

Ok, i finally managed to complete the Deathclaw episode and just wanted to post the major bugs/glitches that occured to me and how i worked around them.

 

1. After choosing the "Expand Harem" option on the deathclaw alpha, i got teleported to riverside and sexout seemed to freeze. Sex animations were not working anymore, i couldn't get   pregnant and the fertility cycle was also frozen.

Solution: SexoutNG Core 2.6.85 seemed to be the problem here. Switching to SexoutNG Core 2.6.84 temporarily for the teleport and switching back to SexoutNG Core 2.6.85 after it worked for me.

 

2. The deathclaw womb was not working for me. This was a big problem in Nipton Town Hall with the raiders.

Soution: After birth i just added a deathclaw egg in my inventory, this allowed the quest to progress.

 

3. In Nipton Town Hall, when Titus is supposed to rescue you, he was not attacking the raiders. Both sides were just standing there.

Solution: Just moved Titus with "moveto player" to me and he started attacking. (Perhaps out of aggro range at the door?)

 

4. After completing the Deathclaw episode i wanted to get rid of the dragon mutation, but Dr. Ada Straus in Novac didn't have the dialog topic.

Solution: You can manually remove the dragon mutation. The script to remove the mutation is the following one:

set A4DeathClawPromontoryFrameQuest.bInfected to 6
player.removeperk A4PiercingStrike
player.removeitem A4WeapDeathclawGauntlet 1 1
player.removeperk A4DeathclawSpeed

To get this working in the console you need to search the FormIDs of the Quest, the perks and the item. You can do this by using FNVEdit and using a filter to search for the names.

The console commands should look like this: (The FormIDs are only examples and won't work for you!)

set "3A00FA17".bInfected to 6
player.removeperk 3A045668
player.removeitem 3A068124 1 1
player.removeperk 3A04566A

You can re-add the mutation if you set bInfected to 7 and re-add the perks and the item.

Posted

@Belvin

you'r making the mistake of not posting load order and versions.

1:solved some were in the last 5-8 pages.

100% sure something is wrong with you'r load order and/or missing mods.

 

by the way nice job with the mutation stuff.

 

PS.

i've updated my installation guide making it much more view friendly 

i plan on adding "Questions and answers" section as well but that's for an other time.

Posted

i finished updating my guide, the next step is to give some inside on what to do with the new vegas configuator and then i'll be nearly done i believe.

Posted

@user29
unfortunately i have no experience with Geck itself, i simply have alot of know how when it comes to programming and debugging.

on top of that i lack patience to a mayor degree.

its something i'm working on among many other things, but it have taken years and will continue to take years. (people don't easily change after all :/ )

 

i may consider one day to take up the challenge of playing with fallout new vegas modding

but baby steps :)...after all with your complex mod in order to not ruin it or break it one would need to know alot.

 

about the Guide.

 

i hope you don't mind that i made a detailed guide on how to install the mod.

i did it sort of a tribute for this mod, your mod.

by the way nipton town hall the girls use a certain type of clothes, were do i find this resource?...its the only thing my guide is actually missing xD.

 

oh and could a link of my guide get dumped on front page with that other guide? it would be an honor :D

i myself think my guide is better then that other one ^_^

 

Posted

I haven't played Breeder in a while, so maybe I am outside the loop and if so forgive my ignorance, but has development of this mod stopped? It's been quite a while since I noticed a change in the title (which is what I take as the indicator of an update) so I was curious about whether any new content has been made recently? 

Posted

user29 is sort of getting tired of this project after many years of working on it. (that is what i think)

user29 have been seeking modders who can continue hes mod and make more content for it, for quite a while now.

 

EDIT:

i'll be away from the modern world for a little weeks time or so.

(just in case someone tries to speak to me)

Posted

@Belvin

you'r making the mistake of not posting load order and versions.

1:solved some were in the last 5-8 pages.

100% sure something is wrong with you'r load order and/or missing mods.

 

by the way nice job with the mutation stuff.

 

PS.

i've updated my installation guide making it much more view friendly 

i plan on adding "Questions and answers" section as well but that's for an other time.

I checked the tutorial..Nice. The floating heads are likely the results of you not having the resources properly installed for SCR. If you install all the resources for the SCR Resources tutorial ( sig) and all Halstroms files ( including those specifically for Breeder) then you should have everything installed and no floating heads. When you refine that tutorial a bit more.. perhaps create a nice new thread post for it?

 

Maybe Halstrom can take it over.. LOL. At least make sure it is updated with SCR;) Nothing major done to grow it.. Sad.. I won't have any alien encounters or other ideas that you locked in the OP. :(

Posted

I have way too much on my plate to get involved, User29 did an awesome job making this, but I am having major complications trying to retain Pregnancy compatibility for this in the beta and go forward with Spunk integration to replace the patchwork SCR semen system I made near 2 years ago, it's looking like SCR & Preg 20140707.x may be the last Breeder compatible version, if that turns out to be the case I will get User29 to add it here for those that want to try it.

 

There is always the option for someone to take the Breeder esp and cut it back to just one creature type at a time to make working on it simpler as I suspect most of the different episodes would interfere if someone tied to all the episodes at once anyway.

 

There's no reason why anyone with enough interest can't learn GECK and write their own either.

Posted

I just ran across this mod, and while I'd like to try it out, I can find no links to all the 1000000000 shit I'd need to install it. Is there a torrent or a zip with all of the files in one?

It's just hell to try and find every single file that the mod needs

Posted

I went to the Drive in and saw the preggers girl, cant get anything outside of a hello from her and the guy behind her. currently not preggers, and just finished the bot fly one without a hitch. any advise?

 

 

Posted

@Halstrom or User29 - Might be a silly questions but, off the top of your head do you know of any good guides one should read up on to learn Geck? Maybe one's you used in the past?

I want to learn some new things and a point in the right direction from two pro's would be nice. 

 

 

(edit just a answered my own question) 

http://geck.bethsoft.com/index.php?title=Main_Page


;) Any other guides or tips you can still throw them my way lol. 

Posted

I am not halstrom but here is some ideas.

 

  1. Jump in
  2. Do some stuff.
  3. Find question or problem
  4. Google for answer
  5. If no answer. Post on LL.
  6. Get answer.
  7. Finish task.
  8. Return to #2

That should cover the learning process of GECK.. The best here seem to do that very thing. Get into the game. Find some issues or script need. post questions or ask for assistance. Learn, Apply. Find other things to screw around with.. Search and ask questions.. get answers.. continue. Continue. Then eventually you will be providing answers while giving answers. etc. Soon you will be User29 or Halstrom.. :D. Still posting questions, getting answers.. LOL :D

Posted

I just ran across this mod, and while I'd like to try it out, I can find no links to all the 1000000000 shit I'd need to install it. Is there a torrent or a zip with all of the files in one?

It's just hell to try and find every single file that the mod needs

 

Seriously? :dodgy:

 

Use the tutorial to install sexout by Bruce Wayne. Links provided to the mods needed.

Use the turoal to create SCR resources by yours truly.

Install SCR. The assets on SCR's main page. Not sure if the SCR version need for Breeder is Beta or not. Should be posted on OP

Install Breeder.

Look and find load order for Sexout including Breeder. I forget the exact order.

Start game.

Play.

Enjoy.

Posted

@Halstrom or User29 - Might be a silly questions but, off the top of your head do you know of any good guides one should read up on to learn Geck? Maybe one's you used in the past?

 

I want to learn some new things and a point in the right direction from two pro's would be nice. 

  

(edit just a answered my own question) 

 

http://geck.bethsoft.com/index.php?title=Main_Page

 

;) Any other guides or tips you can still throw them my way lol.

Yep, that's the place most of us learned GECKing, though I'd add the NVSE & NVSE Extender NX_Variable stuff too even if you only use the NX_SetEVFl & NX_GetEVFl functions

 

http://fose.silverlock.org/fose_command_doc.html

https://a18aa54fea2c9bcf481c5831debe88d1d12f6b72.googledrive.com/host/0B-rpBcVy8AL7Zm13WnFQZGQ5eXM/NVSECommandDocs.html

http://www.loverslab.com/topic/24656-nvse-extender-aka-nx/

Posted

Perhaps if this mod is being semi unsupported the assets needed as well as any code can be merged into the main ESM? .. You and User Knows those codes and assets needed. One quick addition and change of name into a complete set of mods no longer dependent on SCR only on Sexout might make anyone using this in the future have an easier time. Even if someone comes along and adopts it or tweaked it .. it would only be this mod with little need for you to make adjustments as well. In fact it wouldn't even need Spunk or anything else. Only Sexout.

 

 

?.

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