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**The Official Fusion Girl 1.75+ Armor and Clothing Conversion Thread**


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Two outfits/armor sets by DizzasterJuice

 

Ares Appleseed

https://www.nexusmods.com/fallout4/mods/18209?tab=description

Note: The archive named "AresAppleseed Recipe Patch" contains a replacer esp with a crafting recipe for the outfit added to the chemlab

Spoiler

18209-0-1473339501.jpg

 

Ares Tsunami

https://www.nexusmods.com/fallout4/mods/17929?tab=description

Note: The archive named "AresTsunami Recipe Patch" contains a replacer esp with crafting recipes for the armor and its parts added to the chemlab

Spoiler

17929-0-1472735533.jpg

 

Ares AppleSeed FG.rar ARESAppleseed Recipe Patch.rar Ares Tsunami FG.rar ARESTsunami Recipe Patch.rar

Edited by Aiko001
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On 2/21/2022 at 7:45 AM, Cloud_1 said:

Can we get this one converted to the newer FG body? Trying to use the CC Clothing Injector

https://www.nexusmods.com/fallout4/mods/47810

 

Are you making a joke? It's already converted to version 1.75 which has no significant outfit differences with 1.80.

 

HN66s TRS Outfits - Fusion Girl BodySlide Conversion at Fallout 4 Nexus - Mods and community (nexusmods.com)

 

Edit: Never mind, SpicyDoritos already pointed that out.

 

Edited by Karna5
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21 hours ago, Aiko001 said:

Alright here you go:

 

Prisoner Bindings by bug64

https://www.nexusmods.com/fallout4/mods/58393?tab=description

  Reveal hidden contents

58393-1645720255-1751144508.jpeg

 

Prisoner Bindings FG.rar 23.26 MB · 7 downloads

 

 

Thanks for doing this!  I started wondering earlier how I wanted to go about implementing this mod in the world so they would show up.  I have Commonwealth Captives, so already have settlers spawning in precarious positions.  Then I found this post by JB describing how to add outfits to the captives and I wanted to share the idea if others want to try it.  :)

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Today two mods made by LedLeech

 

Elegant Jeans

Credits/CoAuthors: 7thNighthawk, zzjay, jokerine, Jordan1q2, Dimon99, izumiko, MAK07

https://www.nexusmods.com/fallout4/mods/41010

Spoiler

41010-1567713778-1309404268.png

 

 

Forest Hunter Outfit

Author of Original version for Oblivion: AniceOakTree

https://www.nexusmods.com/fallout4/mods/45334?tab=description

Note: This one comes with a replacer esp included. It is needed to implement the first person adjustments i made.

You will still need to download the main mod, just make sure the conversion files are after it in the deploy order.

Spoiler

45334-1590715046-1599016376.jpeg

 

Elegant Jeans FG.rar Forest Hunter Outfit FG.rar

Edited by Aiko001
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10 hours ago, Marg597 said:

 

 

Thanks for doing this!  I started wondering earlier how I wanted to go about implementing this mod in the world so they would show up.  I have Commonwealth Captives, so already have settlers spawning in precarious positions.  Then I found this post by JB describing how to add outfits to the captives and I wanted to share the idea if others want to try it.  :)

Thanks, nice tip, but it doesn't seems to work with esp flagged esl, can you confirm ?

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12 minutes ago, Khinzull said:

Thanks, nice tip, but it doesn't seems to work with esp flagged esl, can you confirm ?

 

It worked for me, not sure what problem you are running into.  (To clarify, dsh.esp is technically an esl flagged esp, also referred to as esp-FE.  My copy of Commonwealth Captives.esp is a standard esp file.  You can definitely add esp-FE's as masters to esp files and vice versa.)

 

Make sure captives is loading after dsh in your load order, open both mods in xedit, add dsh.esp as a master to Commonwealth Captives, and add the outfits you want to the "Outfits" section in captives mod.  There's 4 entries there, 2 for female and 2 for male.  Devices entry means something they wear while in the X cross ect.  You may want to check the armor mod out in game first after running bodyslide to see which parts you want to use.  The one labeled Outfit in dsh has the full look to it with 1 item, but I went with using all the pieces separately because that way they have extra protection since they all have damage reduction on them.

 

Feel free to PM me if you can't get it working or ping me on the Loverslab discord if you are on there.  I don't want to clutter up the conversion thread too much with my little project ideas :)

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16 hours ago, Marg597 said:

 

It worked for me, not sure what problem you are running into.  (To clarify, dsh.esp is technically an esl flagged esp, also referred to as esp-FE.  My copy of Commonwealth Captives.esp is a standard esp file.  You can definitely add esp-FE's as masters to esp files and vice versa.)

 

Make sure captives is loading after dsh in your load order, open both mods in xedit, add dsh.esp as a master to Commonwealth Captives, and add the outfits you want to the "Outfits" section in captives mod.  There's 4 entries there, 2 for female and 2 for male.  Devices entry means something they wear while in the X cross ect.  You may want to check the armor mod out in game first after running bodyslide to see which parts you want to use.  The one labeled Outfit in dsh has the full look to it with 1 item, but I went with using all the pieces separately because that way they have extra protection since they all have damage reduction on them.

 

Feel free to PM me if you can't get it working or ping me on the Loverslab discord if you are on there.  I don't want to clutter up the conversion thread too much with my little project ideas :)

You're right about dsh.esp, it's "native" esl flagged, didn't remembered that as i "eslified" all esp outfits i install...

But Captive is loading before dsh and i didn't added dsh.esp as a master (missed that in BJ. post, my bad)...

What a noob ! Got all wrong here...

Thanks a lot for your answer, i'll check all this tomorrow, time to sleep i think...

Will keep you in touch, kiss ?

 

Edit : ok, it works ! Thanks !

Edited by Khinzull
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I cheekily asked Lionelrossi over on the Nexus forums if it was ok if someone did the Ghoul Menace- Outfits https://www.nexusmods.com/fallout4/mods/51554?tab=posts

 

He said yes, it was fine if someone linked him afterwards (was the last FG outfit missing from captive outfits for commonwealth captives). This is beyond me - so I am hoping someone can do the work.....

 

Spoiler

154569617_Screenshot(36).png.6e63803374163eabd6743bd980cdbb6e.png

 

Edited by Nuka Cherry
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On 2/28/2022 at 12:07 PM, Nuka Cherry said:

I cheekily asked Lionelrossi over on the Nexus forums if it was ok if someone did the Ghoul Menace- Outfits https://www.nexusmods.com/fallout4/mods/51554?tab=posts

 

He said yes, it was fine if someone linked him afterwards (was the last FG outfit missing from captive outfits for commonwealth captives). This is beyond me - so I am hoping someone can do the work.....

 

  Reveal hidden contents

154569617_Screenshot(36).png.6e63803374163eabd6743bd980cdbb6e.png

 

 

Ghoul Menage Outfits by lionelrossi

https://www.nexusmods.com/fallout4/mods/51554?tab=description

Spoiler

51554-1618843790-2027461791.jpeg

 

450060536_GhoulMenaceOutfitsFG.rar

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On 12/17/2021 at 11:01 AM, Aiko001 said:

This outfit isn't showing up for me in Bodyslide as an option. Tried the DX Bikini conversions and they do show up. Anyone have any idea why that might happen? There's no xml data for the slider groups, that was the first thing I checked in case it just needed manually added like I've seen a few times. Thanks

 

EDIT: Just answered my own question, the folder structure is off. Needs the Slider folders until Tools\BodySlide, right now they're just under Tools. Works now, if you could update the original file.

Edited by HalcyonAndOn
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