egregeg Posted April 22, 2021 Posted April 22, 2021 On 4/18/2021 at 1:52 PM, dverago said: @bobbily i tried to do the fix myself already and it worked so if you want i can sent you the files Would you mind sending me the files? I have the same bug, trait but no religion EDIT: Sorry I mistaken your answer, will still be good to have the poliamorous bug fixed tho
bkettren Posted April 22, 2021 Posted April 22, 2021 Thanks for the great work on this mod! Is the infidelity of the MC's spouses caused by the base CK3 code? I find it theme breaking that all your wives constantly cheat on you when you are suppose to be their "God". I don't know if there is a way to limit or punish their infidelity? Thanks again for this mod!
egregeg Posted April 22, 2021 Posted April 22, 2021 On 4/15/2021 at 7:37 PM, xlvs said: I love this mod, but as soon as I decided to add few other Cheri mods, it feels like it stopped working properly. Here is what I did: I had these mods in the following order: Carnalitas Carnalitas - Historical Slavery Doctrines Carnalitas Dominatio Carnalitas Arouosal Framework Carnal Consequences Regula Magistri Then, while playing as muslim ruler, when I chose to trigger Regula Magistri events, I got only traits but the religion did not change. I am guessing that Carnal Consequences is the culprit, since I noticed that it would mess up with religion itself. When I was playing with Carnalitas and Slavery Doctrines, everything was kind of working fine. Update - I did a test with a Byzantine ruler and figured out that mods are not the problem. It seems to me that Regula Magistri does not change the religion for Muslim rulers though, when initial events are triggered. Did you try to use the adquire the regula magestri on a later date instead of just starting your campaign? @bobbily The starting event that changes my character religion does not work. And if I try setting the faith with the set_faith regula_mediterranean it says "Faith doesn't exist" However, if I enable the decision just after starting the campaign, everything works and the console command works as well. Any thoughts of what could be happening? I waited +120 years in my campaign before starting the decision that enables the mod (which as stated doesn't work). I am an EU4 modder so I am comfortable modding myself what is needed to make it work, but I am completly lost seeing that the mod does load at the start but it... gets removed? How is a religion able to remove itself? EDIT: Fixed it, indeed the game loads religion from the save games if it's not a new campaign. Apparently I did not have the mod enabled the first time I saved my game on this campaign, which will explain everything. To fix it, edit the save and add: Spoiler 106={ template="regula_default" tag="regula_default" color=rgb { 153 0 0 } icon="regula_default" texticon="regula_default_icon!" graphical_faith="catholic_gfx" piety_icon_group="" doctrine_background_icon="" fervor=50 religious_head=4294967295 doctrine="doctrine_divorce_allowed" doctrine="doctrine_bastardry_none" doctrine="doctrine_homosexuality_accepted" doctrine="doctrine_deviancy_accepted" doctrine="doctrine_adultery_men_accepted" doctrine="doctrine_adultery_women_accepted" doctrine="doctrine_kinslaying_shunned" doctrine="doctrine_witchcraft_accepted" doctrine="doctrine_consanguinity_unrestricted" doctrine="doctrine_pluralism_fundamentalist" doctrine="doctrine_theocracy_lay_clergy" doctrine="doctrine_temporal_head" doctrine="doctrine_clerical_function_taxation" doctrine="doctrine_clerical_gender_female_only" doctrine="doctrine_clerical_marriage_allowed" doctrine="doctrine_clerical_succession_temporal_appointment" doctrine="pagan_hostility_doctrine" doctrine="carnd_doctrine_lust_accepted" doctrine="tenet_regula_magister" doctrine="tenet_regula_devoted" doctrine="doctrine_concubine_regula" doctrine="doctrine_gender_magister_dominated" religion=32 holy_sites={ 175 179 177 178 176 180 181 182 183 184 } } 107={ template="regula_mediterranean" tag="regula_mediterranean" color=rgb { 153 0 0 } icon="regula_faith" texticon="regula_faith_icon!" graphical_faith="orthodox_gfx" piety_icon_group="" doctrine_background_icon="" fervor=50 religious_head=4294967295 doctrine="tenet_sacred_shadows" doctrine="doctrine_divorce_allowed" doctrine="doctrine_bastardry_none" doctrine="doctrine_homosexuality_accepted" doctrine="doctrine_deviancy_accepted" doctrine="doctrine_adultery_men_accepted" doctrine="doctrine_adultery_women_accepted" doctrine="doctrine_kinslaying_shunned" doctrine="doctrine_witchcraft_accepted" doctrine="doctrine_consanguinity_unrestricted" doctrine="doctrine_pluralism_fundamentalist" doctrine="doctrine_theocracy_lay_clergy" doctrine="doctrine_temporal_head" doctrine="doctrine_clerical_function_taxation" doctrine="doctrine_clerical_gender_female_only" doctrine="doctrine_clerical_marriage_allowed" doctrine="doctrine_clerical_succession_temporal_appointment" doctrine="pagan_hostility_doctrine" doctrine="carnd_doctrine_lust_accepted" doctrine="tenet_regula_magister" doctrine="tenet_regula_devoted" doctrine="doctrine_concubine_regula" doctrine="doctrine_gender_magister_dominated" religion=32 holy_sites={ 175 179 177 178 176 } } 108={ template="regula_european" tag="regula_european" color=rgb { 153 0 0 } icon="regula_faith" texticon="regula_faith_icon!" graphical_faith="catholic_gfx" piety_icon_group="" doctrine_background_icon="" fervor=50 religious_head=4294967295 doctrine="tenet_warmonger" doctrine="doctrine_divorce_allowed" doctrine="doctrine_bastardry_none" doctrine="doctrine_homosexuality_accepted" doctrine="doctrine_deviancy_accepted" doctrine="doctrine_adultery_men_accepted" doctrine="doctrine_adultery_women_accepted" doctrine="doctrine_kinslaying_shunned" doctrine="doctrine_witchcraft_accepted" doctrine="doctrine_consanguinity_unrestricted" doctrine="doctrine_pluralism_fundamentalist" doctrine="doctrine_theocracy_lay_clergy" doctrine="doctrine_temporal_head" doctrine="doctrine_clerical_function_taxation" doctrine="doctrine_clerical_gender_female_only" doctrine="doctrine_clerical_marriage_allowed" doctrine="doctrine_clerical_succession_temporal_appointment" doctrine="pagan_hostility_doctrine" doctrine="carnd_doctrine_lust_accepted" doctrine="tenet_regula_magister" doctrine="tenet_regula_devoted" doctrine="doctrine_concubine_regula" doctrine="doctrine_gender_magister_dominated" religion=32 holy_sites={ 180 181 182 183 184 } } Just at the end of your religions in the save file. And don't forget to do so inside the end of the } bracket. In order to quickly find it I searched for "lilith_ebonrose" since I am using other carnalitas mods, but it's quick to find with "insular_celtic" for example. And on religions I added this: Spoiler 32={ template="regula_religion" tag="regula_religion" graphical_faith="" piety_icon_group="christian" doctrine_background_icon="core_tenet_banner_eastern.dds" family="rf_regula" faiths={ 106 107 108 } } And finally on holy sites: Spoiler 175={ holy_site_template="reg_jerusalem" } 176={ holy_site_template="reg_lesbos" } 177={ holy_site_template="reg_alexandria" } 178={ holy_site_template="reg_carthage" } 179={ holy_site_template="reg_brescia" } 180={ holy_site_template="reg_rome" } 181={ holy_site_template="reg_toulouse" } 182={ holy_site_template="reg_krakow" } 183={ holy_site_template="reg_gotland" } 184={ holy_site_template="reg_zeeland" } In the save, to easier locate the place of holy sites search for: holy_site_template="olvia" Of course will be easier to start a new campaign, but if you have strong will to have the mod working on a started one, making a save of a new campaign, searching "regula_" on notepad really helps. The holy sites weren't working so I had to go to the mod files to see what they looked like in the save and are those I provided. 1
camistrie Posted April 24, 2021 Posted April 24, 2021 On 4/17/2021 at 9:02 AM, bobbily said: @camistrie, the gender switch occurs relatively early in the pregnancy. Once that point is crossed (sometime in the first month or so, before the character is known to be pregnant) the gender ratio is fixed. Whatever the method, it seems to reset for pregnancies that are "in progress" when you load a save.
camistrie Posted April 24, 2021 Posted April 24, 2021 On 4/22/2021 at 8:27 AM, bkettren said: Thanks for the great work on this mod! Is the infidelity of the MC's spouses caused by the base CK3 code? I find it theme breaking that all your wives constantly cheat on you when you are suppose to be their "God". I don't know if there is a way to limit or punish their infidelity? Thanks again for this mod! I think it's actually the lustful trait causing this issue. Wonder what would happen if you minimize the proliferation of the lustful trait.
egregeg Posted April 25, 2021 Posted April 25, 2021 14 hours ago, bobbily said: Sure, @dverago, send the files my way! Hey, I am not dverago but after being able to play the mod editing my save I ended up fixing the polyamorous bug as well. I did it EU4 style, just copied & edited 2 files from the main game and pasted them into the mod, those files are: common\scripted_modifiers\scripted00_marriage_scripted_modifiers.txt common\scripted_effects\00_marriage_interaction_effects.txt One removes the -1000 condition when you try to marry someone that's of regula's religion if you have doctrine_concubine_regula. The other removes the opinion penalty of a bride's familiar for having them in a "blasfem marriage". PolyamorousActive.zip
Mythaltir Posted April 25, 2021 Posted April 25, 2021 this is a sligthly more change friendly way, to do the same thing egregeg just did, and it's basically what dverago linked. edit: it adds, 1 extra file to set what defines polygamy and concubinage edit2:actually fixed it so it works, had misplaced a file and never checked if everything was in order. Thanks to blankusernn for pointing it out. Scripted Polygamy.zip
dverago Posted April 26, 2021 Posted April 26, 2021 @egregeg the fix i sent bobbily change exactly these files you just meantioned and is the same as @Darkimana because it adds an script to define what is polygamy i even sent the link to the steam discussion where it is explained how to do it for another mod (principes are the same)
dogbolter Posted April 27, 2021 Posted April 27, 2021 I'm hoping someone can help me. I am trying to institute the Hereditas Compedita succession law, but the red message coming up is that "You have to be an independent ruler" and "All of these:" I am independent, being a king with no liege, and I have no idea what the second message is suggesting I haven't got or done, there is no text following it other than a description of the law's effects. I have cut back to just the Carnalitas mod and Regula Magistiri and still no joy. I can pick the Hereditas Magistiri law but that's not what I want, nor the female only law. Anyone got any idea what's blocking my reign of carnality?
Mythaltir Posted April 27, 2021 Posted April 27, 2021 54 minutes ago, dogbolter said: I'm hoping someone can help me. I am trying to institute the Hereditas Compedita succession law, but the red message coming up is that "You have to be an independent ruler" and "All of these:" I am independent, being a king with no liege, and I have no idea what the second message is suggesting I haven't got or done, there is no text following it other than a description of the law's effects. I have cut back to just the Carnalitas mod and Regula Magistiri and still no joy. I can pick the Hereditas Magistiri law but that's not what I want, nor the female only law. Anyone got any idea what's blocking my reign of carnality? you can't use the compedita law, that is reserved for female rulers, so any title you personally hold, will have magistri (male only) and any other title will have compedita, so the fastest solution is to just grant the title to whoever you want to get it, they will automatically get the compedita law. It doesn't always happen instantaneously, but if you wait for a while you will see them with the correct law. a small issue is, that if you grant baronies to minor nobles, they are always male, but after succession everything works correctly.
dogbolter Posted April 27, 2021 Posted April 27, 2021 45 minutes ago, Darkimana said: you can't use the compedita law, that is reserved for female rulers, so any title you personally hold, will have magistri (male only) and any other title will have compedita, so the fastest solution is to just grant the title to whoever you want to get it, they will automatically get the compedita law. It doesn't always happen instantaneously, but if you wait for a while you will see them with the correct law. a small issue is, that if you grant baronies to minor nobles, they are always male, but after succession everything works correctly. Worked a treat, thank you for explaining it to me.
den_of_evil Posted May 14, 2021 Posted May 14, 2021 On 4/14/2021 at 5:10 PM, Darkmind_mc said: Not sure if it's something possible, but what I'd rather have is to limit the pop-ups to direct children - let their own parents name/etc grandchildren. Children are a useful resource in this game: They can be used to create alliances and spread your faith. However I don't really want to micromanage my entire family tree. (Especially when running an immortality mod as well.) Btw, my Harem King mod suppresses all pop-ups from direct and dynastic children and makes them lower right notifications. If you want to rename your children, you can use Name Children mod from steam. Everything that is needed to do it happens in /events/hk_birth_events.txt . Later on I will try to do the same for coming of age popups too. I think it can be added quite easily to this mod, if needed. Of course you are welcome to use any part of my mod anywhere. 1
hewhocumsbynight Posted May 19, 2021 Posted May 19, 2021 This is a great mod, and I've highly enjoyed it. Recently, as in since the most recent patch or so, I've noticed that the "Safeguarding the Next Generation" event is misfiring. I've got a character with a 100% chance to bind the will of the target, with a 0% chance of fighting back, but the event has stopped succeeding. I think it might be broken, since it doesn't generate the message for a failed attempt, but either way, the Fascinare trait or whatnot isn't being added to the target. The normal method of applying the trait, via scheme, is working fine, as is the method for prisoners. 1
hewhocumsbynight Posted May 19, 2021 Posted May 19, 2021 On 4/25/2021 at 5:08 AM, Darkimana said: this is a sligthly more change friendly way, to do the same thing egregeg just did, and it's basically what dverago linked. edit: it adds, 1 extra file to set what defines polygamy and concubinage scripted polygamy.zip 11.73 kB · 23 downloads I might be an idiot, but this is supposed to be extracted and added into the appropriate folders in the mod, right, not the game folder? Perhaps I'm just an idiot, but I did that and the "Does Not Allow Polygamous" mood debuff is around. I tried starting up a new game after inserting the new edited files, but no dice.
blankusernn Posted May 19, 2021 Posted May 19, 2021 2 hours ago, hewhocumsbynight said: I might be an idiot, but this is supposed to be extracted and added into the appropriate folders in the mod, right, not the game folder? Perhaps I'm just an idiot, but I did that and the "Does Not Allow Polygamous" mood debuff is around. I tried starting up a new game after inserting the new edited files, but no dice. I had a similar problem but I think its caused by the polygamy_concubinage file being in the wrong folder. When I moved it to scripted triggers it worked fine.
Mythaltir Posted May 19, 2021 Posted May 19, 2021 4 hours ago, blankusernn said: I had a similar problem but I think its caused by the polygamy_concubinage file being in the wrong folder. When I moved it to scripted triggers it worked fine. yeah, i did that in 5 seconds, and i put that file on the wrong place. And never bothered to look if it was right or not, my bad. 1
hewhocumsbynight Posted May 19, 2021 Posted May 19, 2021 6 hours ago, blankusernn said: I had a similar problem but I think its caused by the polygamy_concubinage file being in the wrong folder. When I moved it to scripted triggers it worked fine. Worked like a charm, thank you!
hewhocumsbynight Posted May 19, 2021 Posted May 19, 2021 1 hour ago, Darkimana said: yeah, i did that in 5 seconds, and i put that file on the wrong place. And never bothered to look if it was right or not, my bad. No worries, thanks for creating the files.
bobbily Posted May 20, 2021 Author Posted May 20, 2021 @hewhocumsbynight, thanks for the bug report! I'll look into it. 1
byehi Posted May 22, 2021 Posted May 22, 2021 Hey I dont know if anyone can help Im only running the Cheri mod set with this but whenever I try to create a new faith my gender laws are forced as complex and my pologmy options are only magisteri
bobbily Posted May 23, 2021 Author Posted May 23, 2021 Yes, that's a known issue. Replace "regula_doctrines.txt" in the mod's common\religion\doctrines\ folder with this file to fix it. regula_doctrines.txt 1
byehi Posted May 23, 2021 Posted May 23, 2021 9 minutes ago, bobbily said: Yes, that's a known issue. Replace "regula_doctrines.txt" in the mod's common\religion\doctrines\ folder with this file to fix it. regula_doctrines.txt 3.99 kB · 0 downloads Thank you so much, this was such a quick response as well your awesome
DarksideRevan Posted May 24, 2021 Posted May 24, 2021 On 5/23/2021 at 10:39 AM, bobbily said: Yes, that's a known issue. Replace "regula_doctrines.txt" in the mod's common\religion\doctrines\ folder with this file to fix it. regula_doctrines.txt 3.99 kB · 7 downloads Wow I didn't know there was a fix, thanks!
Slickjack Posted May 25, 2021 Posted May 25, 2021 I use an old mod called "Infinite Wards" (I think) which allows for all characters to have unlimited wards. Despite its age, the mod works a treat. So, I made my 'Prima Wife' the guardian to all the kids I could muster. The kids were therefore present in my court and it was fairly easy to keep track of them. The problem was that my 'Prima Wife' is not a Paelex, as she never owned any fief. This meant, when it came time for all my darling daughters to reach age 16, she could not transform them into Mulsae, despite the event window saying that she had. The Mulsa trait was never added to the daughters. SUGGESTION: Please add a subroutine that will make the 'Prima Wife' eligible to be made a Paelex. This would not tied to her ownership of a fiefdom, but instead would be tied to the player character having multiple wives. The 'Prima Wife' becomes Paelex BECAUSE she is the lead wife and not dependent upon the Domitans Tribunal power. This is really a ease of use sort of change. Having the guardian be in my own court meant that the whole give ward busniess could be resolved quite quickly. Every year or so, I simply right click on the 'Prima Wife' and go through the assign ward selection. Notification a the event was instantaneous. By contrast, a guardian outside my court resulted in a delay and a pop-up window that needed to be closed, etc. etc. It allows for avoiding the absentee wife situation on the council, while still making the stay at home wife at least the equal of the PC's other wives. Additionally, I found that when sending my slave children to a landed (Paelex) wife guardian, I received a notice the my slave child was running away! Thanks for providing on-going support for this Mod. It is such a disappointment when less than fully baked mods enter the scene, based upon an interesting premise, and are promptly abandoned by the author. You deserve a pat on the back for keeping, keeping on in getting this mod more fully baked. - sj
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