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Fill Her Up Baka Edition


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Posted

So for anyone who has the "I hate you, I feel like a cheap whore" phrase coming up when you inflate a female follower. I made a quick edit where I replaced the line with "Oooooh.... I feel it sloshing around.. hehe"

sr_FillHerUp.esp

 

Here is the edited esp, just replace the one the mod comes with.

Posted

Hi Mates;

 

My first post here sorry if i do anything wrong

Game is crashing if character have more than 3.0br cum in body

when character got less than 3.00br animation and sound working normally,

but when character have more than 3.00br after strip game is crashing 

try to figure it out with make the max amount 12br while body have around 5-6br cum game crash again it is not about some kind of % thing

and last i cant change any cum amount at the creature tab.

 

Thank you for your answers.

  • 2 weeks later...
Posted
1 hour ago, walok said:

Question

Is this mod compatible with the new Beeing Female NG version ? 

 

 

Yes, and I have a patch for FHU FYI in my patches hub. 

Posted (edited)
13 hours ago, Sarionte said:

I don't know if this was asked here before, but i want to know if this is for both sexes, does it work on a male body?

 

The "male" body needs to have morphs, the morph-names need to be manually added to the proper section in FHU MCM and the option for male inflation enabled in FHU MCM. 

Himbo 4 or newer already has PregnancyBelly in it morph list. It is less pronounce than the female version, but it is something. 

FHU default morph is PregnancyBelly. Do not know if it will work with SLIF enabled if the body is not listed in it profiles, but because FHU-bodymorph will route it through SLIF-Morphmodus it should work. Morphmodus track and relay to NIO-morph directly.  NIO-morph is the Racemenu backend doing all the custom body morph in game (AKA NIOverride). 

 

 

Edited by safado
Posted
1 hour ago, safado said:

 

The "male" body needs to have morphs, the morph-names need to be manually added to the proper section in FHU MCM and the option for male inflation enabled in FHU MCM. 

Himbo 4 or newer already has PregnancyBelly in it morph list. It is less pronounce than the female version, but it is something. 

FHU default morph is PregnancyBelly. Do not know if it will work with SLIF enabled if the body is not listed in it profiles, but because FHU-bodymorph will route it through SLIF-Morphmodus it should work. Morphmodus track and relay to NIO-morph directly.  NIO-morph is the Racemenu backend doing all the custom body morph in game (AKA NIOverride). 

 

 

Gonna see if i can make it work thanks

Posted (edited)

Hello.
So I have a weird one.
Everything work in the mod except 1 thing: the deflation
And it's a weird one because, when I press the button to deflate, the action is registered (HUD disapear, stamina is drained ect...). But the animation and striping does not start (and I'm stuck).
I found out that, if I open and close the system menue (Esc), the animation/striping/moaning start and end the second the menue is closed. But my character does not deflate.
I also tryied the auto-deflation. It works just fine.
All of this is made with a nude test character fresh in the "alternate start" spawn.
So I'm a little confused and annoyed by this.
Plese help :X

Edited by Thespirou54
Posted (edited)

Unexpectedly, my mod seems to have stopped working fully. All I've done is updated an animation mod (specifically, making dongs animate better), but for some reason my mod doesn't seem to be properly registering where ejaculation occurs, or at all. Furthermore, in the submenus to customize cum amounts, they're all blank. For humanoids, there's nothing, and for creatures, they're all 0.75 but with no creature names. It's very strange, and this only happened after an update to the new beta version of the animation adjustments, though for the life of me I have no idea how one would be related to the other.

 

edit: now it seems to be working? I have no clue why. Sometimes my game just likes to fuck with me, I guess.

Edited by Polyleritae
Posted (edited)
3 hours ago, Thespirou54 said:

Hello.
So I have a weird one.
Everything work in the mod except 1 thing: the deflation
And it's a weird one because, when I press the button to deflate, the action is registered (HUD disapear, stamina is drained ect...). But the animation and striping does not start (and I'm stuck).
I found out that, if I open and close the system menue (Esc), the animation/striping/moaning start and end the second the menue is closed. But my character does not deflate.
I also tryied the auto-deflation. It works just fine.
All of this is made with a nude test character fresh in the "alternate start" spawn.
So I'm a little confused and annoyed by this.
Plese help :X

 

FYI,

You did not mention changing the fail-chance value from 50 to 0.  Having the free camera enabled make the game-engine to not act on some actions like equipping assets or animating.  

There are some mentions of disabling and re-enabling sound in the mod to reset some issues. Try disabling features, closing menu, return and re-enable.  If you install Crajjj patches, you gain bug fixes and a debug inflation\deflation tool under the morph section to accelerate testing. 

 

 

Edited by safado
Posted

what i have noticed is that if i have some females followers and they are sex as male in sexlab they lose their vagina references except the player is there a work around, so it works with females if they are set as male in sexlab 

Posted
18 hours ago, safado said:

 

FYI,

You did not mention changing the fail-chance value from 50 to 0.  Having the free camera enabled make the game-engine to not act on some actions like equipping assets or animating.  

There are some mentions of disabling and re-enabling sound in the mod to reset some issues. Try disabling features, closing menu, return and re-enable.  If you install Crajjj patches, you gain bug fixes and a debug inflation\deflation tool under the morph section to accelerate testing. 

 

 

Hello
Sorry I did not mention the "fail to deflate" animation was working fine.
And I found the issue. It is indeed the audio. And specificaly the "import moaning sounds from sexlab". Somehow this step messed up the entire animation.
So it worked after I disabled both, then enabled only moaning sounds from FHU.
But it stop working as soon as I enable the sounds from SL.
Thanks for the help
I would nether have gessed this was the root of my issue :D
 

Posted
14 hours ago, Cyberdev said:

wanted to say if you use engine fixes for sse be sure to remove that as it can break inflation

Well, that's bad news for me. Cuz every time i disable engine fixes, and remove the .dll file associated with it. The game ctds before it even gets to the title screen, and all my mods disable

Posted (edited)
2 hours ago, graythief90 said:

Well, that's bad news for me. Cuz every time i disable engine fixes, and remove the .dll file associated with it. The game ctds before it even gets to the title screen, and all my mods disable

 

Engine fixes is not breaking inflation. it broke SKSE plugins in general a while ago with it Achievement enabler, disabling that feature fix it. I think that is fixed in latest engine fix, I always disable achievement enabler anyway. 

 

 "Inflation" are actually morph executed by Racemenu's SKEE (nioverride). If you can use Racemenu's character creation body slider morphs, then "inflation" should work too.  It needs the body\armor to have morph referenced, it can be done using bodyslide with morph enabled.   The morphs need to be called by the mods using the correct name as referenced in the body\armor, if the mod call morphs only found in UUNP bodies it will nor work in CBBE bodies.  Morph names are as important ad the body meshes referencing those morphs. 

 

Spoiler

3BA and BHUNP has a "classic" selection of morph used by most morph-feature mods. They have expanded the morph selection, and in the case of BHUNP added some rich ones like tentaclebellybudge.  Still, 3BA is the more supported.  You still need to build the bodies using bodyslide with morph enabled.  Pre-build bodies or custom races mods may not include morphs. Custom races mods may also include incompatible animation-skeletons.  Stay with the vanilla races for fewer issues. 

 

UBE bodies have named their morph differently and may not work for anything not pregnancybelly. It also uses non-vanilla races that may not be referenced by the mods.  Use 3ba or BHUNP instead. 

 

Edited by safado
Posted
21 hours ago, safado said:

 

Engine fixes is not breaking inflation. it broke SKSE plugins in general a while ago with it Achievement enabler, disabling that feature fix it. I think that is fixed in latest engine fix, I always disable achievement enabler anyway. 

 

 "Inflation" are actually morph executed by Racemenu's SKEE (nioverride). If you can use Racemenu's character creation body slider morphs, then "inflation" should work too.  It needs the body\armor to have morph referenced, it can be done using bodyslide with morph enabled.   The morphs need to be called by the mods using the correct name as referenced in the body\armor, if the mod call morphs only found in UUNP bodies it will nor work in CBBE bodies.  Morph names are as important ad the body meshes referencing those morphs. 

 

  Reveal hidden contents

3BA and BHUNP has a "classic" selection of morph used by most morph-feature mods. They have expanded the morph selection, and in the case of BHUNP added some rich ones like tentaclebellybudge.  Still, 3BA is the more supported.  You still need to build the bodies using bodyslide with morph enabled.  Pre-build bodies or custom races mods may not include morphs. Custom races mods may also include incompatible animation-skeletons.  Stay with the vanilla races for fewer issues. 

 

UBE bodies have named their morph differently and may not work for anything not pregnancybelly. It also uses non-vanilla races that may not be referenced by the mods.  Use 3ba or BHUNP instead. 

 

Which i did, but no matter what

Neither does the inflation occur, nor do the animations play. So i must've done something wrong

Posted
On 12/28/2023 at 7:52 PM, warhead321 said:

Here is my second attempt at fixing the issue where armors get swapped between NPCs when they deflate at the same time.

This definitely does fix that issue.  However, it appears that it also prevents race specific cum potions from CSN from being expelled and stops auto eating from the Sunhelm patch SunHelm Auto Eat and Drink.  Not sure if you're still modding warhead321 but if so, I'd love a version that addresses these issues.

 

Thanks!

  • 2 weeks later...
Posted

Has anyone tried to make the expel inflators work with UBE bodies? Im not so well versed but I think due to it being a custom race, the script doesn't have reference to it and therefore isn't showing up. I dont think it's a complicated thing to do but at the same time I have not a clue how to make it work myself..

Posted (edited)

Hello there.
I want to use this mod and have all dependencies installed.
but the MCM Menu doesnt Pop up ingame no matter how long i wait.

 

I play on steam on Skyrim SE 1.6.1170 with the Annisversary Add-on.
Installed with the Vortex Mod Manager.

 

Any Help or Tips are appreciated.

Edited by Z3R
Posted
29 minutes ago, Z3R said:

Hello there.
I want to use this mod and have all dependencies installed.
but the MCM Menu doesnt Pop up ingame no matter how long i wait.

 

I play on steam on Skyrim SE 1.6.1170 with the Annisversary Add-on.
Installed with the Vortex Mod Manager.

 

Any Help or Tips are appreciated.

 

Now i know why.
For some reason the esp file keeps being disabled.

Does anyone know why this could be caused or how i can fix it?

Posted (edited)
1 hour ago, Z3R said:

 

Now i know why.
For some reason the esp file keeps being disabled.

Does anyone know why this could be caused or how i can fix it?

 

Do you build conflict resolution Bash-Patch using Wrye-Bash?   If you do, then maybe it is caused by Wrye-bash setup or version, because it is also a mod manager and read\write the load list files. 

The total main mod list index can't go higher than 253, because 254 is reserved for the extended 4096 light mod index reference and 255 is for game runtime objects. 

All Skyrim custom modding needs a conflict resolution patch, you should use something if not Wrye-Bash.

 

Edited by safado
Posted

Hello, this mod has worked great for me for a long time, but at some point after updating, certain parts of the MCM and a few notifications became bugged to read as stuff like

 

$FHUU_GAMEPAD

$FHU_BODYMORPHY_APPLY_PERIOD

 

there are more. Why did this happen? how can i fix it? everything else about the mod still works great

Posted

Ive got the same issue as Z3R but the ESP is enabled, MCM refuses to appear no matter how long I wait. The popup saying it initialized shows up but there is no menu when I check.

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