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Fill Her Up Baka Edition


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Posted
On 10/13/2025 at 8:27 AM, KaLiLex14 said:

Has anyone encountered the issue where, when the filling happens through the mouth, the belly doesn’t expand?
It works fine when filling through the other two openings.
Maybe this has already been discussed in the thread, but I couldn’t find it :(

 

I'm having that, too.  Also I seem to have lost the ability to have inflation occur with sex with female NPCs despite using Cumshot.  Weirdness.

Posted

Hello everyone! Is anyone experiencing this issue with version 2.0.3? The mod appears in the MCM, but when I try to open the settings, nothing happens. The mod's MCM is empty, and opening the mod settings doesn't work; all mod settings disappear. Can anyone tell me how to fix this?

Posted (edited)

I don't know if this is necessarily the mod adding/causing it, but I found an item called "Inflator - Tentacle Leeches" and they only appear floating near/outside of my PC hands, unanimated, while equipped. I am using SL parasites, FHU (obv), and DD yet this item doesn't appear in bodyslide (first place I checked) to build, or see an item in DD. My assumption is that this is item is added by this mod, and simply isn't equipping and appearing in the correct form. 

any help would be super appreciated

Edited by TheManTheManTheMan2424
Posted
14 hours ago, no_way said:

Trying to get this to work on a P+/Hentairim P+ build but it crashes as soon as I press drain.  Anyone encounter that before?

had similar problem (when starting animations anyways while draining) and making sure I had the gamepad fix solved it for me. I am on KB+M if that matters 

Posted
On 10/8/2024 at 2:29 PM, tonitrulupus said:

they seem to copy other NPC clothing

Hi tonitrulupus!  Did you ever find a fix for this issue?  My npcs copy a set of clothing that my PC wore at one point but doesn't anymore.  Also, when I have the PC deflate, she also puts on clothing she once wore but doesn't any longer. 

 

Seems like there must be a function to save equipped clothing that's glitching and not updating but I see no files that would be a likely culprit in the mod.

Posted (edited)

I have downloaded the mod and I am using Vortex. It isn't showing up in the FNIS or Bodyslide section. When I open the file it has 6 files in it. I have removed some and moved some around to where it showed up in FNIS and the tongues showed up in Bodyslide but nothing else works. In game it has no MCM and there is no infltion at all. What am I doing wrong because obviously I have done something wrong.

Edited by Boargryllz
Posted

Maybe someone here can help me.

I have both FHU (The latest files from Subscribestar) and SLIF installed and active. 

FHU seems to function perfectly normal in all aspects (Animations, expelling, the tongue, etc) But there is no belly inflation at all.

I looked into the settings for SLIF but I'm not sure what I'm looking at because the the MCM doesn't really explain what all the hundreds of different options and settings do. I have Racemenu and Bodyslide files, which work fine for everything else I use.

I'm kinda stumped on what user error happened on my end.

Posted (edited)
3 hours ago, NightmareMoose said:

Maybe someone here can help me.

I have both FHU (The latest files from Subscribestar) and SLIF installed and active. 

FHU seems to function perfectly normal in all aspects (Animations, expelling, the tongue, etc) But there is no belly inflation at all.

I looked into the settings for SLIF but I'm not sure what I'm looking at because the the MCM doesn't really explain what all the hundreds of different options and settings do. I have Racemenu and Bodyslide files, which work fine for everything else I use.

I'm kinda stumped on what user error happened on my end.

 

Better post the version number instead of "saying" latest.  Also, you do not state what type of morphing body your character is set up to use, there are a couple and the newer ones have different setups. 

Spoiler

If you are having problems with morphing or scaling and the mod has the option to skip SLIF middle-ware, then disable the use of SLIF in the FillHerup MCM. Disabling SLIF help minimeze dificulty or setting morph in FillHerup. SLIF is more convoluted to setup proper.  Many mods use SLIF to easily track morph values or set them, but for Fillherup is an option. 

 

If BodyMorph is enabled, the mod will try to use the NIO-morphs listed in morph 1, 2, 3, and 4.  Only if they have something type in and enabled. Morph4 is only used for Oral, and is default empty.  If Bodymorph and SLIF are disabled, the mod will use NIO-Scales and the inflation will only use the belly-node and look like a distorted balloon, not recommended.  Use only if you want to test the inflation feature is working because it is the "easier" legacy setup of the original mod.  You need to reset the mod, to change it to use a different inflation method, or it could glitch will frozen-inflation. 

 

I recommend for a body type 3BA or CBBE-SE,  morph1 replaced with BigBelly, morph2 = Belly, Morph3 = ChubbyWaist, Morph4=PregnancyBelly. 

Because oral has a low range of change by hard coded default, it needs a morph with a noticeable rate of change or will be hard to notice, that why I use PregnancyBelly in morph4. 

Remember, morph only work with Bodymorph enabled in the MCM and body-mesh with morphs. If Bodymorph and SLIF are enabled it get routed through it and then NIO-Morph, if SLIF is disabled it goes directly to NIO-morph.

 

If you do not know if SLIF is proper, then disabled it in the MCM to skip it.  

If it is gray out or not able to change, then reset the mod using the MCM option, change to a different page and return to the morph page to do the change. 

Set the maximum inflation to the highest value, default may be hard to notice any change. 

 

Morph only work with meshes that have a .TRI file, and it is referenced.  Bodyslide with morph enabled can help re-build meshes with referenced morphs stored in the TRI files.  Custom races are likely to use custom "naked" bodies that do not have morph by default, same with custom followers. That is a completely different issue. 

 

If you use gamepad or maybe have it enabled, it is possible some animations or event will CTD the game.  Install the mod again with the gamepad patch selected in the installer menu.

Fillhetup is not the only mod that could CTD because of some issue with the gamepad code, better disable and unplug while playing Skyrim with special animations mods. 

 

 

This patch help too with overall mod QOL.

Spoiler

 

FHU baka 1.96 patch (+ FHU baka 2.0.3 patch)

  • Wolf patch integrated
  • Different fixes -
    Spoiler
    V1.96.2 & 2.0.3.2
    - Hard Dependency: MfgFix NG
    
    V1.96.1 & V2.0.3.1 (vs 2.03)
    - Soft dependency: Hentairim
    - Various typo fixes
    
    Note on morphs:
    Generally there are 4 variants:
    1. Bodymorph ENABLED    + SLIF DISABLED        - Racemenu bodymorph
    2. Bodymorph ENABLED    + SLIF ENABLED         - SLIF morph  
    3. Bodymorph DISABLED   + SLIF NOT Installed   - Racemenu NodeTransform
    4. Bodymorph DISABLED   + SLIF Installed       - SLIF mod event for scale Node
    
    -------------------------
    (Some features dropped whem moving to 2.0.3.1)
    
    V1.1
    1. Changed the inflate value is sent to SLIF for the amount of two pools "oral" and "anal+vag". 
    
    V1
    1. Added code to clear list of injectors "Sperm inside Player" when PC womb is empty, 
       it must suppressed annoying message "Some NPC came inside PC";
    2. Changed menu, set max value of "Maximum oral inflation amount" from 5 to 20;
    3. Changed menu, set "Inflate Morth Oral" to BigBelly (a new game needs);
    4. Changed oralcum multiplier from 0.75 to 1.0;
    5. Changed slot 54 (stockings) to 60 for vagleaks, conflict with stockings from mod "Immersive Hair Growth and Styling",
       just delete esp file from the patch if not needed;
    6. Changed "no auto deflation" behavior when it off, actor can autodeflate (more probably at high fullness value)
       or absorb (more probably at low fullness value) cum;
    7. Plugs do not prevent absorbation;
    8. Fixed vagcum in male body, vagcum value move to analcum value;
    9. Sanitized list of inflated actors from empty actors.
    
    V0
    1. changed messagebox "Fill Her Up Update" to notification;
    2. in menu "Total amount" show: vag + anal + oral;
    3. fix with SLSO oral sex inflate too;
    4. for FertilityMode and BeeingFemale message "AddSperm" send only for first man, he will be a daddy;
    5. set always animate deflation;
    6. fix bug toggle SLIF in menu;
    7. add femboy support: 
      - vaginal sex treat as anal sex;
      - can have vag cum, bc her female body has a womb, if she had OralBursting or random from anal and oral sex;
      - could not deflate vag cum only absorb, bc she has not a hole.
    
    So PC can be femboy (has female body and male gender in sexlab).

     

  • (Optional) Hentairim tags are supported to better detect when to inflate. (with fallback to regular tags). Don't forget to run SLATE or use SLP+
  • MfgFixNG is now required. Updated the mfg calls
  • Includes contributions by @andbgame
  • Deflation and deflation fails aligned better and optimised
  • !!! If you want to avoid idle animations being stuck for this and other mods install 

 

 

 

 

 

 

 

Edited by safado
Posted
13 hours ago, safado said:

 

Better post the version number instead of "saying" latest.  Also, you do not state what type of morphing body your character is set up to use, there are a couple and the newer ones have different setups. 

  Hide contents

If you are having problems with morphing or scaling and the mod has the option to skip SLIF middle-ware, then disable the use of SLIF in the FillHerup MCM. Disabling SLIF help minimeze dificulty or setting morph in FillHerup. SLIF is more convoluted to setup proper.  Many mods use SLIF to easily track morph values or set them, but for Fillherup is an option. 

 

If BodyMorph is enabled, the mod will try to use the NIO-morphs listed in morph 1, 2, 3, and 4.  Only if they have something type in and enabled. Morph4 is only used for Oral, and is default empty.  If Bodymorph and SLIF are disabled, the mod will use NIO-Scales and the inflation will only use the belly-node and look like a distorted balloon, not recommended.  Use only if you want to test the inflation feature is working because it is the "easier" legacy setup of the original mod.  You need to reset the mod, to change it to use a different inflation method, or it could glitch will frozen-inflation. 

 

I recommend for a body type 3BA or CBBE-SE,  morph1 replaced with BigBelly, morph2 = Belly, Morph3 = ChubbyWaist, Morph4=PregnancyBelly. 

Because oral has a low range of change by hard coded default, it needs a morph with a noticeable rate of change or will be hard to notice, that why I use PregnancyBelly in morph4. 

Remember, morph only work with Bodymorph enabled in the MCM and body-mesh with morphs. If Bodymorph and SLIF are enabled it get routed through it and then NIO-Morph, if SLIF is disabled it goes directly to NIO-morph.

 

If you do not know if SLIF is proper, then disabled it in the MCM to skip it.  

If it is gray out or not able to change, then reset the mod using the MCM option, change to a different page and return to the morph page to do the change. 

Set the maximum inflation to the highest value, default may be hard to notice any change. 

 

Morph only work with meshes that have a .TRI file, and it is referenced.  Bodyslide with morph enabled can help re-build meshes with referenced morphs stored in the TRI files.  Custom races are likely to use custom "naked" bodies that do not have morph by default, same with custom followers. That is a completely different issue. 

 

If you use gamepad or maybe have it enabled, it is possible some animations or event will CTD the game.  Install the mod again with the gamepad patch selected in the installer menu.

Fillhetup is not the only mod that could CTD because of some issue with the gamepad code, better disable and unplug while playing Skyrim with special animations mods. 

 

 

This patch help too with overall mod QOL.

  Reveal hidden contents

 

FHU baka 1.96 patch (+ FHU baka 2.0.3 patch)

  • Wolf patch integrated
  • Different fixes -
      Reveal hidden contents
    V1.96.2 & 2.0.3.2
    - Hard Dependency: MfgFix NG
    
    V1.96.1 & V2.0.3.1 (vs 2.03)
    - Soft dependency: Hentairim
    - Various typo fixes
    
    Note on morphs:
    Generally there are 4 variants:
    1. Bodymorph ENABLED    + SLIF DISABLED        - Racemenu bodymorph
    2. Bodymorph ENABLED    + SLIF ENABLED         - SLIF morph  
    3. Bodymorph DISABLED   + SLIF NOT Installed   - Racemenu NodeTransform
    4. Bodymorph DISABLED   + SLIF Installed       - SLIF mod event for scale Node
    
    -------------------------
    (Some features dropped whem moving to 2.0.3.1)
    
    V1.1
    1. Changed the inflate value is sent to SLIF for the amount of two pools "oral" and "anal+vag". 
    
    V1
    1. Added code to clear list of injectors "Sperm inside Player" when PC womb is empty, 
       it must suppressed annoying message "Some NPC came inside PC";
    2. Changed menu, set max value of "Maximum oral inflation amount" from 5 to 20;
    3. Changed menu, set "Inflate Morth Oral" to BigBelly (a new game needs);
    4. Changed oralcum multiplier from 0.75 to 1.0;
    5. Changed slot 54 (stockings) to 60 for vagleaks, conflict with stockings from mod "Immersive Hair Growth and Styling",
       just delete esp file from the patch if not needed;
    6. Changed "no auto deflation" behavior when it off, actor can autodeflate (more probably at high fullness value)
       or absorb (more probably at low fullness value) cum;
    7. Plugs do not prevent absorbation;
    8. Fixed vagcum in male body, vagcum value move to analcum value;
    9. Sanitized list of inflated actors from empty actors.
    
    V0
    1. changed messagebox "Fill Her Up Update" to notification;
    2. in menu "Total amount" show: vag + anal + oral;
    3. fix with SLSO oral sex inflate too;
    4. for FertilityMode and BeeingFemale message "AddSperm" send only for first man, he will be a daddy;
    5. set always animate deflation;
    6. fix bug toggle SLIF in menu;
    7. add femboy support: 
      - vaginal sex treat as anal sex;
      - can have vag cum, bc her female body has a womb, if she had OralBursting or random from anal and oral sex;
      - could not deflate vag cum only absorb, bc she has not a hole.
    
    So PC can be femboy (has female body and male gender in sexlab).

     

  • (Optional) Hentairim tags are supported to better detect when to inflate. (with fallback to regular tags). Don't forget to run SLATE or use SLP+
  • MfgFixNG is now required. Updated the mfg calls
  • Includes contributions by @andbgame
  • Deflation and deflation fails aligned better and optimised
  • !!! If you want to avoid idle animations being stuck for this and other mods install 

 

 

 

 

 

 

 


After further testing, it seems something is not working with my bodymorphs at all as even in the racemenu the 3BA Bodymorph sliders do nothing.

Which is a whole different can of worms I need to look into

Posted (edited)
1 hour ago, NightmareMoose said:


After further testing, it seems something is not working with my bodymorphs at all as even in the racemenu the 3BA Bodymorph sliders do nothing.

Which is a whole different can of worms I need to look into


When you build a body or armor in Bodyslide, you must check the box to “Build Morphs”.

 

If you built morphs, there will be a .tri file for each .nif mesh.

 

If you didn’t build morphs, then morphs won’t work in your game.

 

 

Edited by Herowynne
Posted
1 hour ago, Herowynne said:


When you build a body or armor in Bodyslide, you must check the box to “Build Morphs”.

 

If you built morphs, there will be a .tri file for each .nif mesh.

 

If you didn’t build morphs, then morphs won’t work in your game.

 

 

Man, I can't believe the solution was that simple...I feel dumb.

Thanks!

Posted
On 7/8/2025 at 1:21 AM, Lusciouslochs said:

getting a bug where i click into FHU mcm, its all blank. then after, if i back out, the entire MCM section for all mods is blank, persists is the game is saved after that even after closing and restarting the game. 

I have been having the same issue, started a new game and seems to have gone away. My best guess is something with updating mid-game? problem is I can't open menu to restart quests...

Posted (edited)
19 hours ago, lamplight12347 said:

I have been having the same issue, started a new game and seems to have gone away. My best guess is something with updating mid-game? problem is I can't open menu to restart quests...

 

That means PapyrusVM is clogged because of a mod's script spamming issues, not necessarily the one you notice not working.  Open the save with ReSAver to see if that the case. 

If the issue is not script bugs, it may be resolved by making PapyrusVM process faster using community hacks like Papyrus Tweaks NG, then download Crajj PapyrusTweak ini and make sure it is installed in the folder gamefolder\data\SKSE\Plugins.  That will modify some defaults and make it faster. Not the solution if mods in your load list are the source of script spamming. 

SkyUI is 100% script based, and it will hang if papyrusVM is underperforming, hanging effects in the form of Menus disappearing or not acting at all. 

Menu Maid 2 sometimes helps if the papyrusVM issue is not critical. 

 

Edited by safado
Posted

Unfortunately doesn't seem to be compatible with "EVG Conditional Idles", deflation events atleast bug out and play no animation, or do not work at all. Disabling the idle animations temporary does the trick though.

Posted

Does anyone know how to make function the sound file for deflation?

 

Except one moan the game never play the sound file in the mod.

 

Any idea ?

Posted
17 hours ago, leking said:

Does anyone know how to make function the sound file for deflation?

 

Except one moan the game never play the sound file in the mod.

 

Any idea ?

 

To make deflate sounds work, you need to turn them off, then turn back on in the MCM.  You only need to do it once for the playthrough, not every game.  It just doesn't initialize correctly at the start and needs to be "power cycled".

Posted (edited)
On 10/15/2025 at 4:34 PM, gosha13 said:

How does it work? Should there be some visual effects and status messages or something? There is Chaurus sperm inside my female character, quite a bit of time has passed, but nothing is happening.

Has anyone gotten the chaurus impregnantion to work? I have tried a couple times in game with (i believe) all the right mcm settings (using 2.03) but have only ever gotten eggs

Edited by lamplight12347
Posted (edited)

I have no idea why but my game keeps crashing again and again when i try to deflate.

 

I tryed with and without nemesis (using pandora instead)

 

everytime my character keeps doing nothing and when i pause the game then come back i hear the moan and the game suddenly crash....

Edited by leking
Posted (edited)
On 11/14/2025 at 7:59 AM, leking said:

I have no idea why but my game keeps crashing again and again when i try to deflate.

 

I tryed with and without nemesis (using pandora instead)

 

everytime my character keeps doing nothing and when i pause the game then come back i hear the moan and the game suddenly crash....

 

Try reinstalling fillherup with the gamepad patch selected in the installer. 

Edited by safado
Posted (edited)
15 hours ago, safado said:

 

Try reinstalling fillherup with the gamepad patch selected in the installer. 

 on the 2.03 there is no such patch only se or le then language and a 3rd option but nothing about a gamepad ...😶

 

i checked the box in the mcm though

 

Edited by leking
Posted
1 hour ago, leking said:

 on the 2.03 there is no such patch only se or le then language and a 3rd option but nothing about a gamepad ...😶

 

Version 2.03 automatically determines whether a controller (GamePad) is being used.

 

Scripts\Source\sr_inflateConfig.psc line 404:

Function CheckGamePad()
    bgamepad = Game.UsingGamepad()
EndFunction

 

Scripts\Source\sr_inflateQuest.psc line 1385:

            if config.bgamepad
                Input.TapKey(Input.GetMappedKey("Forward", 0x02)); Need Test WIP
            else
                Input.TapKey(Input.GetMappedKey("Forward"))
            endif

 

Posted
On 11/16/2025 at 11:46 PM, Herowynne said:

 

Version 2.03 automatically determines whether a controller (GamePad) is being used.

 

Scripts\Source\sr_inflateConfig.psc line 404:

Function CheckGamePad()
    bgamepad = Game.UsingGamepad()
EndFunction

 

Scripts\Source\sr_inflateQuest.psc line 1385:

            if config.bgamepad
                Input.TapKey(Input.GetMappedKey("Forward", 0x02)); Need Test WIP
            else
                Input.TapKey(Input.GetMappedKey("Forward"))
            endif

 

 

Since the crash always happen when triggering the deflating animation do you think the problem come from nemesis engine ?

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