himanshushah Posted July 11 Posted July 11 MCM Menu for this mode is Not showing in my case, what i am doing wrong?
tooner Posted July 12 Posted July 12 (edited) Hey there! Does anyone have the same issue as me? I use Futa characters, and sometimes go with 3p animations. So when there's one that ends up "recieving" they get to be inflated (which is fine) but then one of the two "givers" also tends to get inflated. Not sure why this is the case, but wanted to comment on it to see if there could be a fix for this. Thx. Edit: Also not sure if there's already a solution to this. Edited July 12 by tooner
Turracil Posted July 12 Posted July 12 is ther patch for this and cum alchemy to use ingredients from cum alchemy?
safado Posted July 12 Posted July 12 (edited) 2 hours ago, tooner said: Hey there! Does anyone have the same issue as me? I use Futa characters, and sometimes go with 3p animations. So when there's one that ends up "recieving" they get to be inflated (which is fine) but then one of the two "givers" also tends to get inflated. Not sure why this is the case, but wanted to comment on it to see if there could be a fix for this. Thx. Edit: Also not sure if there's already a solution to this. Ā Ā Try Crajj patches for Fillherup, maybe it was taken care off.Ā Could be an animation stage tag issue, not sure. Test Crajj patch 2.0.3.13 (install over FactoryClose version of FillherUp-Baka 2.0.3) and inform Crajj about your issue and test results.Ā Ā Page ->Ā subscribestar.adult: FactoryClose : file link ->Ā Fill Her Up Baka Edition 2.03 with Hotfix (2.0.3.1)Ā (subscribestar.adult PUBLIC post, may require Adult validation that depend on visitor location laws, use VPN to bypass) Ā Spoiler Ā Spoiler 2.0.3.13 Latest Ā Ā crajjjj released this yesterday 2.0.3.13 c80b2e3 Bug fixes Leak overlays no longer get permanently stuck. Root cause: the burst release equipped its drip overlay and then immediately orphaned it out of the cleanup tracking list ā every burst release left the overlay stuck forever with no way to remove it in-game. Several interrupt paths (failed expels, combat, tongue effects) could orphan overlays the same way. All cleanup now unequips before clearing its tracking, and leak start/stop self-heal leftovers from interrupted cycles. Stuck overlays from older saves are recoverable. A new tracking-independent sweep removes every known leak/egg/tongue overlay and restores any gear it displaced. It runs on every deflation start (deflate key included, even failed attempts), when an actor fully drains (followers/NPCs included), and via MCM Reset actors. Burst release vents a pool that actually has cum. Previously it could pick an empty vagina (e.g. anal-plugged with an anal-only fill), draining nothing and equipping the wrong drip overlay. The burst is an emergency valve: it now vents the full pool even past a plug when the other hole is empty. Silent leak drip is actually visible. It was stripped the instant the drain ended; it now lingers for the clean-delay after silent leaks and is removed safely afterwards (or by the next cycle/drain/reset). Tull creampie clean-delay now honors the slider. The delay was stored in game-seconds; at default timescale the overlay vanished after ~1 real second instead of the configured 20. Tull anal overlay now equips. The item existed but was never wired in; scene-end overlay priority is now vaginal ā anal ā oral. Tip: set the threshold slider to 1% or higher so the overlay matches the pool that actually has cum. Changes Silent burst release when "No Auto Deflation" is on. Opting out of auto-deflation now also opts out of the burst release theater: no forced third person, no weapon drop, no idle ā you keep control and just visibly leak (drip overlay + puddle) while the belly drains. The burst penalty phase and the animated release with auto-deflation enabled are unchanged. Tull overlay on burst release end. When a burst release finishes (animated or silent), the Tull creampie overlay shows on the released hole for the clean-delay. Silent leaks show the drip. Unanimated drains (FTU cum pumps, quest drains) now equip the basic drip overlay and place a puddle instead of draining invisibly. No off-screen processing. Burst ticks and auto-deflation now skip actors whose 3D is not loaded ā no invisible drains or off-screen penalty damage; they resolve when you are around. Ā Ā Spoiler Ā 2.0.3.12 Ā Bug fixes Bursting now actually triggers. The burst check was unreachable (it compared vaginal+anal against a cap the pools were already clamped to), so bursting never fired. It now fires when the combined belly (vaginal + anal + oral) is pushed past your Max Amount ā single-hole, double-hole, or oral-driven. Status notifications no longer reversed. Multi-line status messages were emitted last-line-first and read backwards; they now display in the correct order. 12-script correctness sweep: fixed a RestoreActors crash on load with a deleted inflated actor; a permanent player-control lockout on the cum pump; None-derefs for unlisted/modded creatures, solo animations, and the absorption thread; the OPU anal-only transfer draining the wrong pool; the MCM Load-Config status writing to the wrong button; race/actor option arrays overflowing; two Hentairim tag mix-ups; the SHB fail quest double-firing; a leftover quest belt; inflation events not registering on new games; an event-stack off-by-one; a NaN health-damage divide-by-zero; and a favor-retry over-fill. Features & changes Digestion sim. Swallowed (oral) cum is digested and gradually transits into the anal pool over time, gated by the existing Digest Sperm toggle, with a Digestion Transfer Ratio slider. Backs up when the anal pool is full. Oral overflow handled. Oral cum beyond the oral pool cap is no longer discarded ā it's pushed down into the anal pool (up to capacity) at scene end, and shown via the Tull oral overlay if TullAnimatedCreampie is installed. Allow Female/Futa Cum toggle. New MCM option (Events page, off by default) so female-on-female and futa scenes can inflate the receiver even when SexLab p+ hides its own Allow FF Cum toggle. Cleaner orgasm handling / less log spam. FHU now follows SexLab's SeparateOrgasms setting so it processes exactly one orgasm system (fixes double-inflation on p+ SCENE/LEGACY climax modes; stays correct on classic SexLab and SLSO), and the per-orgasm penetration detection no longer spams the console. Auto-deflation respects dhlp-Suspend/dhlp-Resume ā pauses during other mods' scenes; FHU never emits those events from the deflation loop. Removed the SLTooTiredToMove integration. Renamed to FHU baka 2.0.3 remaster patch. Missing/new MCM menu strings filled across all 10 locales. Spoiler V1.96.2 & 2.0.3.2 - Hard Dependency: MfgFix NG V1.96.1 & V2.0.3.1 (vs 2.03) - Soft dependency: Hentairim - Various typo fixes Note on morphs: Generally there are 4 variants: 1. Bodymorph ENABLED + SLIF DISABLED - Racemenu bodymorph 2. Bodymorph ENABLED + SLIF ENABLED - SLIF morph 3. Bodymorph DISABLED + SLIF NOT Installed - Racemenu NodeTransform 4. Bodymorph DISABLED + SLIF Installed - SLIF mod event for scale Node ------------------------- (Some features dropped whem moving to 2.0.3.1) V1.1 1. Changed the inflate value is sent to SLIF for the amount of two pools "oral" and "anal+vag". V1 1. Added code to clear list of injectors "Sperm inside Player" when PC womb is empty, it must suppressed annoying message "Some NPC came inside PC"; 2. Changed menu, set max value of "Maximum oral inflation amount" from 5 to 20; 3. Changed menu, set "Inflate Morth Oral" to BigBelly (a new game needs); 4. Changed oralcum multiplier from 0.75 to 1.0; 5. Changed slot 54 (stockings) to 60 for vagleaks, conflict with stockings from mod "Immersive Hair Growth and Styling", just delete esp file from the patch if not needed; 6. Changed "no auto deflation" behavior when it off, actor can autodeflate (more probably at high fullness value) or absorb (more probably at low fullness value) cum; 7. Plugs do not prevent absorbation; 8. Fixed vagcum in male body, vagcum value move to analcum value; 9. Sanitized list of inflated actors from empty actors. V0 1. changed messagebox "Fill Her Up Update" to notification; 2. in menu "Total amount" show: vag + anal + oral; 3. fix with SLSO oral sex inflate too; 4. for FertilityMode and BeeingFemale message "AddSperm" send only for first man, he will be a daddy; 5. set always animate deflation; 6. fix bug toggle SLIF in menu; 7. add femboy support: - vaginal sex treat as anal sex; - can have vag cum, bc her female body has a womb, if she had OralBursting or random from anal and oral sex; - could not deflate vag cum only absorb, bc she has not a hole. So PC can be femboy (has female body and male gender in sexlab). Checked on this body (separate morphs + BOSSE) https://www.loverslab.com/files/file/18587-dws-vaginaless-cbbe-3ba/ Ā Spoiler Ā FHU baka 1.96 patch (+Ā FHU baka 2.0.3 patch) Changelog: here Wolf patch integrated Different fixes - track here (Optional) Hentairim tags are supported to better detect when to inflate. (with fallback to regular tags).Ā Don't forget to run SLATE or use SLP+ MfgFixNG is now required. Updated the mfg calls Includes contributions by @andbgame Deflation and deflation fails aligned better and optimised 2.0.3.10+ -> animatedĀ creampie integration + SL too tiredĀ - check MCM to enable and configure 2.0.3.13+ -> TNTR friendly !!! If you want to avoid idle animations being stuck for this and other mods installĀ Ā Ā FactoryClose changelog Spoiler Ā Change Logs(1.96V) - Bug fix: expression didn't get recovered after the event is finished. Change Logs(2.00V) - Bug fix: Cum actors didn't appear even after deflation. - Bug fix: NPC's injector index was not stored - Overall script optimization revised. - You can set body morph tick period in order to reduce script heavy load. - New animation set added: expel fail animation for each spermtype, expel anus animation for each spermtype, etc. - OAR support - Expel spell added. Please obtain it via AIM - Impregnation(pseudo) now available. Chaurus eggs hatch inside you. When the eggs hatch, larvae come out instead of eggs when you deflate. Also larvae could grow inside you which is expressed as cum amount increasing as time goes. Larvae would remove any other kind of cum. Change Logs(2.01V) - Bug Fix: Player T pose when the event fires Change Logs(2.02V) - Bug Fix: The script got stuck when you fail to expel cum and cancel the motion either deliberately or unintentionally. - Added an option for Event Animation in MCM - Game Pad menu was described as Inflation Framework in MCM. Change Logs(2.03V Hotfix) - Bug Fix: Oral Expel didn't work properly - Bug Fix: No cum message didn't appear - Bug Fix: Redundant Nioverride codes Ā Ā Ā Ā Edited July 12 by safado
tooner Posted July 13 Posted July 13 21 hours ago, safado said: Ā Ā Try Crajj patches for Fillherup, maybe it was taken care off.Ā Could be an animation stage tag issue, not sure. Test Crajj patch 2.0.3.13 (install over FactoryClose version of FillherUp-Baka 2.0.3) and inform Crajj about your issue and test results.Ā Ā Page ->Ā subscribestar.adult: FactoryClose : file link ->Ā Fill Her Up Baka Edition 2.03 with Hotfix (2.0.3.1)Ā (subscribestar.adult PUBLIC post, may require Adult validation that depend on visitor location laws, use VPN to bypass) Ā Ā Reveal hidden contents Ā Ā Reveal hidden contents 2.0.3.13 Latest Ā Ā crajjjj released this yesterday 2.0.3.13 c80b2e3 Bug fixes Leak overlays no longer get permanently stuck. Root cause: the burst release equipped its drip overlay and then immediately orphaned it out of the cleanup tracking list ā every burst release left the overlay stuck forever with no way to remove it in-game. Several interrupt paths (failed expels, combat, tongue effects) could orphan overlays the same way. All cleanup now unequips before clearing its tracking, and leak start/stop self-heal leftovers from interrupted cycles. Stuck overlays from older saves are recoverable. A new tracking-independent sweep removes every known leak/egg/tongue overlay and restores any gear it displaced. It runs on every deflation start (deflate key included, even failed attempts), when an actor fully drains (followers/NPCs included), and via MCM Reset actors. Burst release vents a pool that actually has cum. Previously it could pick an empty vagina (e.g. anal-plugged with an anal-only fill), draining nothing and equipping the wrong drip overlay. The burst is an emergency valve: it now vents the full pool even past a plug when the other hole is empty. Silent leak drip is actually visible. It was stripped the instant the drain ended; it now lingers for the clean-delay after silent leaks and is removed safely afterwards (or by the next cycle/drain/reset). Tull creampie clean-delay now honors the slider. The delay was stored in game-seconds; at default timescale the overlay vanished after ~1 real second instead of the configured 20. Tull anal overlay now equips. The item existed but was never wired in; scene-end overlay priority is now vaginal ā anal ā oral. Tip: set the threshold slider to 1% or higher so the overlay matches the pool that actually has cum. Changes Silent burst release when "No Auto Deflation" is on. Opting out of auto-deflation now also opts out of the burst release theater: no forced third person, no weapon drop, no idle ā you keep control and just visibly leak (drip overlay + puddle) while the belly drains. The burst penalty phase and the animated release with auto-deflation enabled are unchanged. Tull overlay on burst release end. When a burst release finishes (animated or silent), the Tull creampie overlay shows on the released hole for the clean-delay. Silent leaks show the drip. Unanimated drains (FTU cum pumps, quest drains) now equip the basic drip overlay and place a puddle instead of draining invisibly. No off-screen processing. Burst ticks and auto-deflation now skip actors whose 3D is not loaded ā no invisible drains or off-screen penalty damage; they resolve when you are around. Ā Ā Ā Reveal hidden contents Ā 2.0.3.12 Ā Bug fixes Bursting now actually triggers. The burst check was unreachable (it compared vaginal+anal against a cap the pools were already clamped to), so bursting never fired. It now fires when the combined belly (vaginal + anal + oral) is pushed past your Max Amount ā single-hole, double-hole, or oral-driven. Status notifications no longer reversed. Multi-line status messages were emitted last-line-first and read backwards; they now display in the correct order. 12-script correctness sweep: fixed a RestoreActors crash on load with a deleted inflated actor; a permanent player-control lockout on the cum pump; None-derefs for unlisted/modded creatures, solo animations, and the absorption thread; the OPU anal-only transfer draining the wrong pool; the MCM Load-Config status writing to the wrong button; race/actor option arrays overflowing; two Hentairim tag mix-ups; the SHB fail quest double-firing; a leftover quest belt; inflation events not registering on new games; an event-stack off-by-one; a NaN health-damage divide-by-zero; and a favor-retry over-fill. Features & changes Digestion sim. Swallowed (oral) cum is digested and gradually transits into the anal pool over time, gated by the existing Digest Sperm toggle, with a Digestion Transfer Ratio slider. Backs up when the anal pool is full. Oral overflow handled. Oral cum beyond the oral pool cap is no longer discarded ā it's pushed down into the anal pool (up to capacity) at scene end, and shown via the Tull oral overlay if TullAnimatedCreampie is installed. Allow Female/Futa Cum toggle. New MCM option (Events page, off by default) so female-on-female and futa scenes can inflate the receiver even when SexLab p+ hides its own Allow FF Cum toggle. Cleaner orgasm handling / less log spam. FHU now follows SexLab's SeparateOrgasms setting so it processes exactly one orgasm system (fixes double-inflation on p+ SCENE/LEGACY climax modes; stays correct on classic SexLab and SLSO), and the per-orgasm penetration detection no longer spams the console. Auto-deflation respects dhlp-Suspend/dhlp-Resume ā pauses during other mods' scenes; FHU never emits those events from the deflation loop. Removed the SLTooTiredToMove integration. Renamed to FHU baka 2.0.3 remaster patch. Missing/new MCM menu strings filled across all 10 locales. Ā Reveal hidden contents V1.96.2 & 2.0.3.2 - Hard Dependency: MfgFix NG V1.96.1 & V2.0.3.1 (vs 2.03) - Soft dependency: Hentairim - Various typo fixes Note on morphs: Generally there are 4 variants: 1. Bodymorph ENABLED + SLIF DISABLED - Racemenu bodymorph 2. Bodymorph ENABLED + SLIF ENABLED - SLIF morph 3. Bodymorph DISABLED + SLIF NOT Installed - Racemenu NodeTransform 4. Bodymorph DISABLED + SLIF Installed - SLIF mod event for scale Node ------------------------- (Some features dropped whem moving to 2.0.3.1) V1.1 1. Changed the inflate value is sent to SLIF for the amount of two pools "oral" and "anal+vag". V1 1. Added code to clear list of injectors "Sperm inside Player" when PC womb is empty, it must suppressed annoying message "Some NPC came inside PC"; 2. Changed menu, set max value of "Maximum oral inflation amount" from 5 to 20; 3. Changed menu, set "Inflate Morth Oral" to BigBelly (a new game needs); 4. Changed oralcum multiplier from 0.75 to 1.0; 5. Changed slot 54 (stockings) to 60 for vagleaks, conflict with stockings from mod "Immersive Hair Growth and Styling", just delete esp file from the patch if not needed; 6. Changed "no auto deflation" behavior when it off, actor can autodeflate (more probably at high fullness value) or absorb (more probably at low fullness value) cum; 7. Plugs do not prevent absorbation; 8. Fixed vagcum in male body, vagcum value move to analcum value; 9. Sanitized list of inflated actors from empty actors. V0 1. changed messagebox "Fill Her Up Update" to notification; 2. in menu "Total amount" show: vag + anal + oral; 3. fix with SLSO oral sex inflate too; 4. for FertilityMode and BeeingFemale message "AddSperm" send only for first man, he will be a daddy; 5. set always animate deflation; 6. fix bug toggle SLIF in menu; 7. add femboy support: - vaginal sex treat as anal sex; - can have vag cum, bc her female body has a womb, if she had OralBursting or random from anal and oral sex; - could not deflate vag cum only absorb, bc she has not a hole. So PC can be femboy (has female body and male gender in sexlab). Checked on this body (separate morphs + BOSSE) https://www.loverslab.com/files/file/18587-dws-vaginaless-cbbe-3ba/ Ā Ā Reveal hidden contents Ā FHU baka 1.96 patch (+Ā FHU baka 2.0.3 patch) Changelog: here Wolf patch integrated Different fixes - track here (Optional) Hentairim tags are supported to better detect when to inflate. (with fallback to regular tags).Ā Don't forget to run SLATE or use SLP+ MfgFixNG is now required. Updated the mfg calls Includes contributions by @andbgame Deflation and deflation fails aligned better and optimised 2.0.3.10+ -> animatedĀ creampie integration + SL too tiredĀ - check MCM to enable and configure 2.0.3.13+ -> TNTR friendly !!! If you want to avoid idle animations being stuck for this and other mods installĀ Ā Ā FactoryClose changelog Ā Reveal hidden contents Ā Change Logs(1.96V) - Bug fix: expression didn't get recovered after the event is finished. Change Logs(2.00V) - Bug fix: Cum actors didn't appear even after deflation. - Bug fix: NPC's injector index was not stored - Overall script optimization revised. - You can set body morph tick period in order to reduce script heavy load. - New animation set added: expel fail animation for each spermtype, expel anus animation for each spermtype, etc. - OAR support - Expel spell added. Please obtain it via AIM - Impregnation(pseudo) now available. Chaurus eggs hatch inside you. When the eggs hatch, larvae come out instead of eggs when you deflate. Also larvae could grow inside you which is expressed as cum amount increasing as time goes. Larvae would remove any other kind of cum. Change Logs(2.01V) - Bug Fix: Player T pose when the event fires Change Logs(2.02V) - Bug Fix: The script got stuck when you fail to expel cum and cancel the motion either deliberately or unintentionally. - Added an option for Event Animation in MCM - Game Pad menu was described as Inflation Framework in MCM. Change Logs(2.03V Hotfix) - Bug Fix: Oral Expel didn't work properly - Bug Fix: No cum message didn't appear - Bug Fix: Redundant Nioverride codes Ā Ā Ā Ā Thanks! WIll give it a try on a new save file, just to be sure. Update: So yeah, pretty much the same issue, though gotta say this version of FHU looks better. Might consider doing a new save just to have it running properly. I tried enabling the Futa option and then disabling but got the same result. Something to note though is that whilst the giver did get inflated on MCM, it didn't inflate the belly but you could see by the schlong that it was still inflating. So I guess it "does" kinda work but... not really? IDK, I'll just roleplaying saying "oh well, it's a gang bang, so accidents happen lmao". Still, thank you so, so much for the prompt response. Hope you have a great day!
safado Posted July 14 Posted July 14 (edited) 4 hours ago, tooner said: Thanks! WIll give it a try on a new save file, just to be sure. Update: So yeah, pretty much the same issue, though gotta say this version of FHU looks better. Might consider doing a new save just to have it running properly. I tried enabling the Futa option and then disabling but got the same result. Something to note though is that whilst the giver did get inflated on MCM, it didn't inflate the belly but you could see by the schlong that it was still inflating. So I guess it "does" kinda work but... not really? IDK, I'll just roleplaying saying "oh well, it's a gang bang, so accidents happen lmao". Still, thank you so, so much for the prompt response. Hope you have a great day! Ā Default values for inflation are from original mod that used Node-scales, normally around 6, (belly-node-scale over 6 used distort and look like donut belly, morph do not have that issue). Recommend changing it to a higher value so it is more noticeable, also make oral morph4 something like ChubbyBelly or similar. (you can choose any morph that is available in the body) You can inform Crajj about the issue with multiple characters animations and receiver detection, and maybe he\she can take a look for the next patch.Ā Ā Edited July 14 by safado
tooner Posted July 16 Posted July 16 On 7/13/2026 at 8:38 PM, safado said: Ā Default values for inflation are from original mod that used Node-scales, normally around 6, (belly-node-scale over 6 used distort and look like donut belly, morph do not have that issue). Recommend changing it to a higher value so it is more noticeable, also make oral morph4 something like ChubbyBelly or similar. (you can choose any morph that is available in the body) You can inform Crajj about the issue with multiple characters animations and receiver detection, and maybe he\she can take a look for the next patch.Ā Ā Got it! Will keep in mind. Thanks again!
DHaranEmpire1 Posted July 19 Posted July 19 On 12/30/2023 at 8:42 AM, NixInOmnia said: So I started out with the original FHU (Ver 2.2.0 I think). Used this for a until I noticed the belly morphs were all scuffed. For sure a user end issue, as I'm using the UBE body so some mismatched nodes were the culprit. Switch over to the Baka Edition last night and morphs are as they should be, anims play as they're supposed to, everything seems just fine from my limited testing. Ā The one issue I'm having is the "cum expelling" effects not showing up. The animations play as they should and from what I can hear the sounds effects are playing, but there is no visual to go with it, where there was a visual effect on the 2.2.0 version. Should I chalk this up to a user end issue as well? I haven't tried to troubleshoot too much just yet as I was just happy to have finally resolved the weird body morphs. But if anyone has a recommendation where to start looking for an issue I'd be glad for the help.Ā Ā Only have a handful of LL stuff at the moment to help narrow it down. Obviously the framework and its requirements UBE Body, but that has CBBE 3BA as a requirement and female NPCs use 3BA SL Aroused SSE SL Solutions Defeat FHU Baka Edition SL Cum Overlays Extended (though this doesnt work on my PC as shes UBE body) SLCO Extended Texture set - SLACS 2K Retex and the standard animations like Billyy, Anubs, Nibbles, Lieto. Might be worth noting that I never got ZAZ anims as they werent listed as a prerequisite for anything I'm running. Ā Will do some digging throught the comments here and see if i find a fix but if anyones had to deal with the same issue and got a solution, please share. Ā Edit: Sounds effects stop playing sometimes. Toggling the moans OFF and then exiting and then toggling back ON seems to fix the moan sound issue, but the cum expelling sounds no longer play even if the moans do. And still no visual for expelling cum. Puddles show up, but no spray or anything else. Did you ever find a solution/answer to this?Ā I assumed it was because those effects are made with the UBE body.Ā I get the same type of effect when I read the black books on Solstheim where the book doesn't show up even though all the animations play correctly.Ā Is there a fix for this?
safado Posted July 19 Posted July 19 (edited) 6 hours ago, DHaranEmpire1 said: Did you ever find a solution/answer to this?Ā I assumed it was because those effects are made with the UBE body.Ā I get the same type of effect when I read the black books on Solstheim where the book doesn't show up even though all the animations play correctly.Ā Is there a fix for this? Ā Well you need to understand Creation Engine modding first. The armor section. Ā Ā Ā Ā From UBE Nexus page. Did you read it? Spoiler REQUIREMENTS Race Compability UBE races are built using RaceCompability so of course you need it. Ā CBBE 3BA All you need from 3BA is itās SMP/CBCP configs. If you donāt have it already installed you can grab āCBBE 3BA Physics Config Reinstallerā from optional files. Ā SOS If you want EXTRA FUNCTIONALITY Ā ENB since Unrelenting 0.2Ā For Dynamic Cubemaps Ā Ā ISN'T COMPATIBLE WITH UNIQUE PLAYER MODS (UBE 2.0 is already an unique player mod basically) ISN'T COMPATIBLE WITHĀ HEADPART WHITELIST MOD ISN'T COMPATIBLE WITH RACIAL SKIN VARIANCE - SPID by default. You need to install PLAYER VANILLA option so the player character would not be affected by the mod. Ā fillherup copied ZAZ animations assets for the "fluids" effects. Those assets are actually "equipable" armor, the armor only has the "animation" that renders\illustrate a fluid moving in a not-slot32(torso-body) configuration. I think is slot 58\60 or something like that. In Creation Engine, armors 3d assets (arma) needs to be validated against a race before the engine is allowed to render it (sort of graphics clipping protection).Ā Because UBE or CORT(mostly for HD faces) are actually custom races mods, they need a patch that adds the ZAZ equipment items to the validated races tables.Ā It will not be rendered when equipped if the race is not in the table.Ā The "racecompatibity" mod helps with dialogues and race detection, but I do not think it helps evade the Creation Engine requirements for race armor compatibility entry validation tables.Ā There also the armor slots usage issue, but I think it is not the case here.Ā Ā Solution, create a patch that adds UBE to the Fillherup assets race validation tables. Alternate solution, stop using experimental custom races mods. Should not be an issue with game default races.Ā UBE already patched default armors but not special mods items.Ā You should ask for any UBE incompatibility in that mod forum\discord. Ā Ā Edited July 19 by safado
DHaranEmpire1 Posted July 19 Posted July 19 32 minutes ago, safado said: Ā Well you need to understand Creation Engine modding first. The armor section. Ā Ā Ā Ā From UBE Nexus page. Did you read it? Ā Reveal hidden contents REQUIREMENTS Race Compability UBE races are built using RaceCompability so of course you need it. Ā CBBE 3BA All you need from 3BA is itās SMP/CBCP configs. If you donāt have it already installed you can grab āCBBE 3BA Physics Config Reinstallerā from optional files. Ā SOS If you want EXTRA FUNCTIONALITY Ā ENB since Unrelenting 0.2Ā For Dynamic Cubemaps Ā Ā ISN'T COMPATIBLE WITH UNIQUE PLAYER MODS (UBE 2.0 is already an unique player mod basically) ISN'T COMPATIBLE WITHĀ HEADPART WHITELIST MOD ISN'T COMPATIBLE WITH RACIAL SKIN VARIANCE - SPID by default. You need to install PLAYER VANILLA option so the player character would not be affected by the mod. Ā fillherup copied ZAZ animations assets for the "fluids" effects. Those assets are actually "equipable" armor, the armor only has the "animation" that renders\illustrate a fluid moving in a not-slot32(torso-body) configuration. I think is slot 58\60 or something like that. In Creation Engine, armors 3d assets (arma) needs to be validated against a race before the engine is allowed to render it (sort of graphics clipping protection).Ā Because UBE or CORT(mostly for HD faces) are actually custom races mods, they need a patch that adds the ZAZ equipment items to the validated races tables.Ā It will not be rendered when equipped if the race is not in the table.Ā The "racecompatibity" mod helps with dialogues and race detection, but I do not think it helps evade the Creation Engine requirements for race armor compatibility entry validation tables.Ā There also the armor slots usage issue, but I think it is not the case here.Ā Ā Solution, create a patch that adds UBE to the Fillherup assets race validation tables. Alternate solution, stop using experimental custom races mods. Should not be an issue with game default races.Ā UBE already patched default armors but not special mods items.Ā You should ask for any UBE incompatibility in that mod forum\discord. Ā Ā Hey, thank you.Ā I'm not quite that deep into modding.Ā I appreciate the effort you put into this reply.Ā I shall wait for a day when there is a patch, because I like using UBE and I'm willing to sacrifice some effects to do so.
safado Posted July 19 Posted July 19 (edited) 21 minutes ago, DHaranEmpire1 said: Hey, thank you.Ā I'm not quite that deep into modding.Ā I appreciate the effort you put into this reply.Ā I shall wait for a day when there is a patch, because I like using UBE and I'm willing to sacrifice some effects to do so. Ā Maybe the UBE forum\discord has a patch for ZAZ and Fillherup (fillherup renamed ZAz copies in the metadata). It is not difficult to do, they already did it for the vanilla armors. It is that they may not be aware or have time for Loverslab mods.Ā Ā Bethesda broke those tables for some assets with their DLC releases, too. Vampire, werewolf, dremora stuff mostly.Ā Ā What I mean is that the "expert" are also confuse about it, and they created it, I guess their content creators did not really understand and the QA skipped it.Ā Ā Ā Unofficial patch and others try to fix those for vanilla game. Ā Edited July 19 by safado
Commandick38 Posted July 24 Posted July 24 On 7/11/2026 at 10:57 AM, himanshushah said: MCM Menu for this mode is Not showing in my case, what i am doing wrong? I'm having the same issue so far and i'm using the latest version from subscribestar hoping someone's found a fix for this
omgersk Posted Wednesday at 03:18 PM Posted Wednesday at 03:18 PM On 7/23/2026 at 8:08 PM, Commandick38 said: I'm having the same issue so far and i'm using the latest version from subscribestar hoping someone's found a fix for this same for me as well
Nethertale Posted yesterday at 10:01 AM Posted yesterday at 10:01 AM Fkn finally, Export/Import is a thing now, Good job
Ameridaw Posted yesterday at 02:02 PM Posted yesterday at 02:02 PM On 7/19/2026 at 10:41 PM, DHaranEmpire1 said: Hey, thank you.Ā I'm not quite that deep into modding.Ā I appreciate the effort you put into this reply.Ā I shall wait for a day when there is a patch, because I like using UBE and I'm willing to sacrifice some effects to do so. Ā Go to UBE's Discord and search the #ube-content board for "lewd patches". It's all in there.Ā
David81 Posted yesterday at 02:47 PM Posted yesterday at 02:47 PM I'm terrible with mods, and I love this one. I installed the new version, but the bodies aren't inflating. I reinstalled the version I had (I don't remember which version, but it's at least two years old, lol), and everything works again. Can anyone tell me what I did wrong? Thanks.
factoryclose Posted yesterday at 03:12 PM Author Posted yesterday at 03:12 PM 23 minutes ago, David81 said: I'm terrible with mods, and I love this one. I installed the new version, but the bodies aren't inflating. I reinstalled the version I had (I don't remember which version, but it's at least two years old, lol), and everything works again. Can anyone tell me what I did wrong? Thanks. You are supposed to write at least one bodymorph name such as "PregnancyBelly" with a bodymod bodymorph-supported.
crajjjj Posted yesterday at 03:21 PM Posted yesterday at 03:21 PM (edited) Hey @factorycloseĀ - as it takes a lot of time for me to update patches and i don't want to create standalone as you are doing great job there. Do you want to collaborate maybe? List of patch changes (2.0.3) Ā Deflation & leakage reliability (the biggest theme) RewroteĀ StartLeakageĀ and the deflation loop for consistency and to kill the deflate lag; deflate timer and idle-retry handling;Ā DeflateFailMotionĀ argument/sheath/strip fixes; a dedicatedĀ ResetThread. FixedĀ leak overlays getting permanently stuckĀ on actors ā the burst release orphaned its drip overlay out of cleanup tracking, and several interrupt paths (failed expels, combat, tongue) did the same; added a tracking-independent orphan sweep that also restores displaced gear, runs on deflation start / full drain / MCM reset, and recovers old saves. Burst releaseĀ now vents a pool that actually has cum (no more draining an empty hole past a plug), with a silent variant when auto-deflation is off (you keep control and just visibly leak). Silent/unanimated leaks now show the drip overlay + puddle instead of draining invisibly, and the drip lingers for the clean-delay. Tull creampie overlay fixes: clean-delay honored the slider (was game-seconds), anal overlay actually equips, overlay shown on burst-release end. New features & integrations DigestionĀ feature and a DHLP gate. "Allow Female/Futa Cum"Ā toggle (off by default). Oral inflation routed to SLIF. Orgasm/SLSO event handling, including a legacy path for when only base SexLab is present. Audio (most recent work) AudioUtil integration: with the plugin installed, moans play through each actor's voice pack (gag-muffled when gagged); FHU's deflation/denial lines live in a bundledĀ FHU1Ā voice slot with a dedicatedĀ fhuĀ volume group. Fully falls back to SexLab voices / legacy Sound markers when AudioUtil isn't present. MCM, maintenance & housekeeping Large config/MCM overhaul: Actor Info page, morphing restrictions, localization/translation keys, persisted user settings, extra debug readouts; removed the gamepad toggle (detection asks the game directly). Refactored maintenance and actor-reset functions; MfgFix NG made a hard dependency; committedĀ .pexĀ alongside source for change tracking. Edited yesterday at 03:24 PM by crajjjj 7
LYKIRI Posted yesterday at 03:42 PM Posted yesterday at 03:42 PM Hallo Ā A Integration for Ostim Standalone and SexLab P+ would be great!! Ā GREETINGS
crajjjj Posted yesterday at 05:03 PM Posted yesterday at 05:03 PM On 7/14/2026 at 2:38 AM, safado said: Ā Default values for inflation are from original mod that used Node-scales, normally around 6, (belly-node-scale over 6 used distort and look like donut belly, morph do not have that issue). Recommend changing it to a higher value so it is more noticeable, also make oral morph4 something like ChubbyBelly or similar. (you can choose any morph that is available in the body) You can inform Crajj about the issue with multiple characters animations and receiver detection, and maybe he\she can take a look for the next patch.Ā Ā That was addressed alreadyĀ 1
alranteesi Posted yesterday at 07:10 PM Posted yesterday at 07:10 PM 2 hours ago, crajjjj said: That was addressed alreadyĀ Bakafactory everytime in his discord, u can connect with him there.
Sidereal Posted 23 hours ago Posted 23 hours ago Quick shout that Sticky Magic and (sometimes???) SGO IF seem to prevent the MCM from showing.
factoryclose Posted 17 hours ago Author Posted 17 hours ago 12 hours ago, crajjjj said: Hey @factorycloseĀ - as it takes a lot of time for me to update patches and i don't want to create standalone as you are doing great job there. Do you want to collaborate maybe? List of patch changes (2.0.3) Ā Deflation & leakage reliability (the biggest theme) RewroteĀ StartLeakageĀ and the deflation loop for consistency and to kill the deflate lag; deflate timer and idle-retry handling;Ā DeflateFailMotionĀ argument/sheath/strip fixes; a dedicatedĀ ResetThread. FixedĀ leak overlays getting permanently stuckĀ on actors ā the burst release orphaned its drip overlay out of cleanup tracking, and several interrupt paths (failed expels, combat, tongue) did the same; added a tracking-independent orphan sweep that also restores displaced gear, runs on deflation start / full drain / MCM reset, and recovers old saves. Burst releaseĀ now vents a pool that actually has cum (no more draining an empty hole past a plug), with a silent variant when auto-deflation is off (you keep control and just visibly leak). Silent/unanimated leaks now show the drip overlay + puddle instead of draining invisibly, and the drip lingers for the clean-delay. Tull creampie overlay fixes: clean-delay honored the slider (was game-seconds), anal overlay actually equips, overlay shown on burst-release end. New features & integrations DigestionĀ feature and a DHLP gate. "Allow Female/Futa Cum"Ā toggle (off by default). Oral inflation routed to SLIF. Orgasm/SLSO event handling, including a legacy path for when only base SexLab is present. Audio (most recent work) AudioUtil integration: with the plugin installed, moans play through each actor's voice pack (gag-muffled when gagged); FHU's deflation/denial lines live in a bundledĀ FHU1Ā voice slot with a dedicatedĀ fhuĀ volume group. Fully falls back to SexLab voices / legacy Sound markers when AudioUtil isn't present. MCM, maintenance & housekeeping Large config/MCM overhaul: Actor Info page, morphing restrictions, localization/translation keys, persisted user settings, extra debug readouts; removed the gamepad toggle (detection asks the game directly). Refactored maintenance and actor-reset functions; MfgFix NG made a hard dependency; committedĀ .pexĀ alongside source for change tracking. I really like the patch you made actually. I'll integrate it into the mod while keeping your changes intact as much as possible. 4
tlrd Posted 16 hours ago Posted 16 hours ago Any chance forĀ Ostim Standalone support? Also thanks for the P+ support!
factoryclose Posted 12 hours ago Author Posted 12 hours ago 3 hours ago, tlrd said: Any chance forĀ Ostim Standalone support? Also thanks for the P+ support! I don't know. Someday? Since Ostim is vastly different from Sexlab, it wouldn't be an easy task. I'm not even sure if it's worth it.
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