Bigglsby Posted August 4 Posted August 4 4 hours ago, kaleandcucumbersalad said: Am having problems receiving cum ingredients during deflation events - I am not entirely sure what's causing this I think that the rate of ingredients/fill has changed. I don't think anything "drops" until deflating 1.0 worth of inflation.
NightmareMoose Posted August 4 Posted August 4 (edited) Having an issue with 2.11 where it seems that cum data is never sent to the PC for inflation. Like when I go to the MCM I can see which NPCs sperm is inside the PC, but the inflation values remain at 0. On 2.10 everything works as expected. Edited August 5 by NightmareMoose 3
shnarf Posted August 6 Posted August 6 would anyone here have FHU ver 1.96? the new stuff doesn't work for me. 1
agent_perry Posted August 6 Posted August 6 Potential feature suggestion: Is there anyway to force NPCs to deflate immediately after sex if they become idle, I've been tempted to find some post sex animations or events to prevent npcs from just teleporting to standing position and walking off
safado Posted August 6 Posted August 6 (edited) 24 minutes ago, agent_perry said: Potential feature suggestion: Is there anyway to force NPCs to deflate immediately after sex if they become idle, I've been tempted to find some post sex animations or events to prevent npcs from just teleporting to standing position and walking off The new Fillherup has Crajj additions embedded. One is Tull's AnimatedCreampie, which should make the NPC stay a little longer after sexlab with an orgasm on a random idle animation based on the timer you set. <--Wrong mod, but valid for extra "immersion" to Fillherup. The right mod for the extra idle after sexlab with orgasm, is SLTooTiredToMove. Spoiler After climax in an Sexlab scene, the character collapses from exhaustion and can't move for a short time once the scene ends. Because even pleasure can leave you too tired to stand. The MCM configurations include: Enable: Enable / Disabled SLTooTiredToMove. Allow Females: Allows activation on female actors. Allow Males: Allows activation on male actors. Allow Player: Allows activation on the player character. Stay at Scene Location: After Sexlab scenes, the character's exhaustion position will match the scene's final position instead of returning to their pre-scene location. Minimum Orgasms: Sets the minimum number of orgasms required before triggering exhaustion. Tired Duration: Duration (in seconds) the actor stays tired after the scene. Animation {x} : Enable / Disable this animation type. Ahegao support is optional and only works if HALOS Tongue is installed: Enable Ahegao When Tired: Plays ahegao face when the actor is tired. <Race>: Select tongue type for actors of this race. Default: Select tongue type for actors not belonging to the default races. Requirement Sexlab Sexlab Separate Orgasm (SLSO) or Sexlab P+ OR only use Sexlab (You will need the patch from the Optional file section). Mfg Fix JContainers SE Expressive Facegen Morphs SE Waifu Expression Redux or Expressive Facial Animation HALOS Human HDT Tongues ( OPTIONAL – Only if you want to use the ahegao feature ) Installing Safe to install mid game. Make sure to rerun FNIS (or Nemesis/Pandora, depending on your setup). Edited August 6 by safado correction, wrong mod originally sugested 1
GatorScale Posted August 7 Posted August 7 REALLY wish it would work for Ostim AND sexlab. i know whats alot to ask but dang its really just one or the other right now
gegging Posted August 7 Posted August 7 6 hours ago, GatorScale said: REALLY wish it would work for Ostim AND sexlab. i know whats alot to ask but dang its really just one or the other right now Use ostim bridge or whatever it is called. 1
HornyOak Posted August 7 Posted August 7 I'm having some trouble with deflating. Whenever I use my hotkey, it just defaults to the fail animation whether its orally or vaginally. Whenever I turn the animations off though, it works. I tried rerunning pandora, making fill her up load last, and rebuilding my slal registry but nothing is working.
MrNok Posted August 7 Posted August 7 (edited) I see there's now a check that allows oral to share the same morph with vag/anal: ; to cover same morph for oral and vag/anal If (inflater.InflateMorph == inflater.InflateMorph4) inflater.SetBellyMorphValue(p, currentInf + inflater.GetOralCum(p), inflater.InflateMorph) However it's still not possible to use one morph more than once in MCM. I removed that check, set oral morph to PregnancyBelly and everything seemed to work fine. So is there a reason the dupe check is still there? Edited August 7 by MrNok
safado Posted August 7 Posted August 7 (edited) 7 hours ago, MrNok said: I see there's now a check that allows oral to share the same morph with vag/anal: ; to cover same morph for oral and vag/anal If (inflater.InflateMorph == inflater.InflateMorph4) inflater.SetBellyMorphValue(p, currentInf + inflater.GetOralCum(p), inflater.InflateMorph) However it's still not possible to use one morph more than once in MCM. I removed that check, set oral morph to PregnancyBelly and everything seemed to work fine. So is there a reason the dupe check is still there? You can set Morph1 to ChubbyWaist and Morph4 to PregnancyBelly. Morph4 will be applied only for Oral, other morphs get combined for Vag\Anal. Code may be legacy for when morph4 was first added, as later fixes do not allow for duplicate morphs. By the way, Himbo also has the PregnancyBelly morph, and it will morph if males are enabled. Note that morphs range depends on the allowed scale max; the default 6 is a legacy scaling limit; raise it as needed. vag\anal Morph1 = ChubbyWaist ; 3BAv2, BHUNP, ignore by HIMBO (Belly or BigBelly has low morph range.) vag\anal Morph2 = TorsoBellyChub or BellyPot or BellyRounder or TorsoBelly ; HIMBO, ignore by 3BAv2. BHUNP vag\anal Morph3 = blank or BigBelly, any other morph. 3BAv2 body from Devourment Refactor has numerous custom morphs with huge ranges. Oral Morph4 = PregnancyBelly ; 3BAv2, BHUNP, HIMBO Edited August 7 by safado
MrNok Posted August 8 Posted August 8 (edited) 9 hours ago, safado said: Code may be legacy for when morph4 was first added, as later fixes do not allow for duplicate morphs The dupe protection was there since the earliest versions, while the code snippet I included was absent in 2.03 and was added very recently. I also remember trying to simply remove the dupe check and change nothing else on earlier versions and the mod didn't work properly when InflateMorph4 was set to the same morph as InflateMorph, while doing the same thing on the most recent version seemed to work just fine. As for morphs other then PregnancyBelly, BigBelly has very low morph range and most of the time I don't even notice the difference, while ChubbyWaist is not even a belly option, it just increases the waist width Edited August 8 by MrNok
alikhan130 Posted August 8 Posted August 8 hello. Please help with FHU. I updated from the previous version to 2.11, and now the character inflation isn’t working, but the fhu itself says it’s inflated, yet the belly morphs aren’t changing. Everything worked fine in the previous version. The body morphs are set in bodyslide. Pregnancy belly is set in mcm. FHU thinks the inflation worked, but the belly doesn’t change.
alikhan130 Posted August 8 Posted August 8 [08/09/2026 - 02:43:13AM] Error: Static function morph not found on object slif_morph. Aborting call and returning None stack: [sr_inflateQuest (75000D63)].sr_inflatequest.SetBellyMorphValue() - "-------------------" Line 3758 [alias InflateThread01 on quest sr_inflateQuest (75000D63)].sr_inflatethread.doInflation() - "--------------------" Line 154 [alias InflateThread01 on quest sr_inflateQuest (75000D63)].sr_inflatethread.Inflate() - "--------------------" Line 337 [alias InflateThread01 on quest sr_inflateQuest (75000D63)].sr_inflatethread.StartInflation() - "--------------------" Line 75
safado Posted August 8 Posted August 8 19 hours ago, MrNok said: As for morphs other then PregnancyBelly, BigBelly has very low morph range and most of the time I don't even notice the difference, while ChubbyWaist is not even a belly option, it just increases the waist width True, I max out the scale to 20 and its range is less of an issue.
safado Posted August 9 Posted August 9 (edited) 2 hours ago, alikhan130 said: hello. Please help with FHU. I updated from the previous version to 2.11, and now the character inflation isn’t working, but the fhu itself says it’s inflated, yet the belly morphs aren’t changing. Everything worked fine in the previous version. The body morphs are set in bodyslide. Pregnancy belly is set in mcm. FHU thinks the inflation worked, but the belly doesn’t change. Try "reset all actors" and the "reset quest" to force a re-init. It is part of the upgrade process steps after mod replacement with a new version. Set the morphs again; make sure there is not a typo; it is not case sensitive. Make sure you remove\disabled any patch for FHU from Crajj and others; 2.11 has most patches integrated. Raise the scale to 20 and 5(oral) and the cum amount multiplier to 3 during the test so the morphs are visible the first orgasm detection, as long female is in position 1 and the male is in position 2 during sexlab animation. Edited August 9 by safado
_testset_ Posted August 9 Posted August 9 i have no idea how to search through comments here, so if these were already asked, my apologies. one: will there be a version made that is compatible with CBPC VRsex? two: does it work on NPCs?
Unkwn37 Posted August 10 Posted August 10 (edited) I cant seem to get the deflate animations to work. the timer sets it off for successful, or if I turn it down to 0% fail it seems to start, but nothing happens then when I open the pause menu and close it it will CTD with Bily's animation pack installed, and when removed, a brief keel over animation plays but then nothing happens Edit: it seems to cause facial animations to get stuck as well. I have mfgfix, but doesnt seem to help, character face will get stuck after a couple of auto resets by the game Edited August 10 by Unkwn37
ShrödingersCat Posted August 10 Posted August 10 (edited) i have an issue where the entire mcm becomes empty when i open fill her up, halp Edit: Was an issue with settings loader v_v Edited August 10 by ShrödingersCat
safado Posted August 10 Posted August 10 (edited) 6 hours ago, ShrödingersCat said: i have an issue where the entire mcm becomes empty when i open fill her up, halp Edit: Was an issue with settings loader v_v That's old now. All settings loaders mod's modifications are version specific. Only good for completed/abandoned mods; in development mods will glitch during the update. Review any mod modified by a "Settings Loader mod" in your LO that also got an update after it; it may be glitching or incomplete. Depends on what got changed during the version update. Compare the "Settings Loader Mod" publication date against the modified mod publication date when the idiot "Settings Loader Mod" author did not include the targeted version. A mod with a publishing date more recent than the "Settings Loader Mod-ification" has a very high chance of incompatibility. If you did not notice, FHU 2.11 has a new config export/import, and also has Crajj patches included. MCM code got refactored. Edited August 10 by safado
ssskn Posted August 10 Posted August 10 anyone else getting game freezes after some time with this mod? any ideas for fixes? chance of freezing increases as more and more cells are loaded. im thinking: -wrong .tri files set in some NPCs body mesh -too many actors get tracked and script engine gets overloaded
safado Posted August 10 Posted August 10 (edited) 41 minutes ago, ssskn said: anyone else getting game freezes after some time with this mod? any ideas for fixes? chance of freezing increases as more and more cells are loaded. im thinking: -wrong .tri files set in some NPCs body mesh -too many actors get tracked and script engine gets overloaded That's a normal Skyrim engine issue, especially with SKSE co-save bloating from any mod that uses it. It is not mod-specific. The original Skyrim engine was tuned for consoles. PC can be mod-extended and break the engine limits. There is a plethora of community mods trying to hack/patch the engine to be less unreliable on long games and big save games. Start with Engine Fixes, but there's a lot more to assist. This collection has a lot of the helpful patches, and ignore the other stuff the author likes. This one helps with loading performance. Still WIP. Edited August 10 by safado
ShrödingersCat Posted August 11 Posted August 11 real issue time tho, after getting spladoinked by a spider, i have a permanent spider cum debuff, which reduces health regen, even after being empty it still is applied, wtf. Got hentai pregnancy hentairim+ fhu, estrus chaurus, body search, dripping when aroused, beastess, defeat, cumshot and parasites
Unkwn37 Posted August 11 Posted August 11 Is there something special aboiut the expel cum animations? Am I supposed to get them from somewhere? I can't seem to get past CTD, even tried to use SLIF but it still crashed even though it left behind the puddles. Or is it a compatibility issue with Cum Alchemy?
safado Posted August 11 Posted August 11 (edited) 2 hours ago, ShrödingersCat said: real issue time tho, after getting spladoinked by a spider, i have a permanent spider cum debuff, which reduces health regen, even after being empty it still is applied, wtf. Got hentai pregnancy hentairim+ fhu, estrus chaurus, body search, dripping when aroused, beastess, defeat, cumshot and parasites You need the mod "Taco Bell salad" for taking that debuff-out-cure by explosive d1@r3a. Spoiler The way you describe it is an FHU effect, but maybe another mod could have something similar. Supposed to remove the effect after the cuminflation level is under 1. Spell does have 50 magnitude, 0 duration, constant cast to self. Conditioned to global sr_totalEffects < global sr_maxEffects. If the inflation level is under 1, a game hour has passed, and the effect is still on, then try the mod reset quest. If it happens again, it could be a game engine bug or that another mod is messing with the spell and events cast. Maybe a special SKSE64 mod that works outside PapyrusVM and directly in the game engine and affects scripts execution. Do you use Papyrus Tweaks 4.x)? Did you enabled bSpeedUpNativeCalls? It will "turbo" papyrusVM performance (even gain FPS) but could cause unexpected race conditions. Spoiler [Experimental] ;(Formerly bRunScriptsOnMainThreadOnly) ;Speeds up native calls by desyncing them from framerate and instead syncing script calls to a spinlock, greatly improving script performance while still preventing concurrent execution of native calls bSpeedUpNativeCalls = true Try adding Spell to the ScriptClassExclusions. The mod will make it run multithreaded or out of queue, and unexpected effect behavior could occur. You may need to reset mod anyway and try again. I do not know if this helps your case. (this only apply with bSpeedUpNativeCalls=true) Spoiler sScriptClassExclusions = UI, ConsoleUtil, PO3_SKSEFunctions, MfgConsole, MFGConsoleFunc, Input, Debug, Utility, PapyrusTweaks, Quest, Spell Edited August 11 by safado
safado Posted August 11 Posted August 11 (edited) 1 hour ago, Unkwn37 said: Is there something special aboiut the expel cum animations? Am I supposed to get them from somewhere? I can't seem to get past CTD, even tried to use SLIF but it still crashed even though it left behind the puddles. Or is it a compatibility issue with Cum Alchemy? 2.11 has MFGFix NG as a hard dependency. Animations are included with the mod. You need to run FNIS\Pandora to update/merge the animation behavior files. Maybe also the latest OAR is needed too. Optional Crajj AudioUtil. Used during deflation audio. As a troubleshooting step, try installing it. Tell us if that helps; perhaps it is a bug when that got added to the mod. SLIF is only for morphs tracking. Should work without it. Spoiler If cum is from chaurus, it could add eggs to expel; the egg\worm mesh seems to also have an SMP file attached. I do not know if that will CTD but make sure you have latest FSMP - Faster HDT-SMP in case it does. Only chaurus cum has that. Spoiler XPMSE is a requirement; it replaces the character skeleton with one that has "nodes" some effect hook into. Custom race characters may have old versions lacking the nodes. UBE and COTR are actually custom race mods. I do not know if the skeleton in those mods is updated or using the original that is replaced by XPMSE. Custom races mods also may render equipable armor and effect invisible, because game engine use a race whitelist for each armor and custom race may not be listed. Author does not update requirement changes after updates. Read them in the change log. Edited August 11 by safado
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