ghostfalll Posted November 18, 2020 Posted November 18, 2020 On 11/10/2020 at 12:08 PM, AridLegion said: The HAR update today seems to have messed with my tiddies. They go back to normal during sex but only with the Animation Framework. Without it they stay weird. Recent HAR updates in general seem to be causing some issues. I'm having a similar issue, although it doesn't happen during the sex, just when nude. Thought I saw it the other day, then finally put in a shower, verifying the issue. BB nude body is splicing again, at least for me... See for yourself:
TheREALButtFace Posted November 23, 2020 Posted November 23, 2020 Im having a similar issue where most of the females have boobs off to the side. 3
Hutafan Posted November 30, 2020 Posted November 30, 2020 This mod just doesn't work with me, I've tried changing the order to no avail, nothing gets drawn and errors pop up in seconds after starting a new colony (and while preparing the pawns). Spoiler Here my mod list: Spoiler
DaMan1 Posted November 30, 2020 Posted November 30, 2020 7 minutes ago, Hutafan said: This mod just doesn't work with me, I've tried changing the order to no avail, nothing gets drawn and errors pop up in seconds after starting a new colony (and while preparing the pawns). Reveal hidden contents Here my mod list: Reveal hidden contents Rimnudeworld should be right above of rjw... Not below of rjw And please put all rjw related stuff at the bottom of your list.
Hutafan Posted November 30, 2020 Posted November 30, 2020 43 minutes ago, DaMan1 said: Rimnudeworld should be right above of rjw... Not below of rjw And please put all rjw related stuff at the bottom of your list. I already tried it putting RJW last and RNW above it, same problem, both with and without using edb prepare carefully. The error is different: Exception drawing Joli: System.NullReferenceException: Object reference not set to an instance of an object at RimWorldChildren.AlienRaces_DrawAddons_Patch.ModifyScale (Verse.Graphic graphic, Verse.Pawn pawn, Verse.Rot4 rotation, System.Object addon) [0x0002c] in <7145a74f01b84bd298fe061c5c83eb2e>:0 at (wrapper dynamic-method) AlienRace.HarmonyPatches.AlienRace.HarmonyPatches.DrawAddons_Patch0(bool,UnityEngine.Vector3,Verse.Pawn,UnityEngine.Quaternion,Verse.Rot4,bool) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch1(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool,bool) at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3 rootLoc, System.Single angle, System.Boolean renderBody, Verse.RotDrawMode draw, System.Boolean headStump, System.Boolean invisible) [0x0001a] in <eb708abfaea44fb9a78c285136f5872f>:0 at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,Verse.RotDrawMode,bool,bool) at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3 drawLoc) [0x0002b] in <eb708abfaea44fb9a78c285136f5872f>:0 at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <eb708abfaea44fb9a78c285136f5872f>:0 at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <eb708abfaea44fb9a78c285136f5872f>:0 at Verse.Thing.Draw () [0x00007] in <eb708abfaea44fb9a78c285136f5872f>:0 at Verse.ThingWithComps.Draw () [0x00000] in <eb708abfaea44fb9a78c285136f5872f>:0 at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <eb708abfaea44fb9a78c285136f5872f>:0 Verse.Log:Error(String, Boolean) Verse.DynamicDrawManager:DrawDynamicThings() Verse.Map:MapUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update() After copying this here I was able to read the error is related to the Children and Pregnancy mod, no idea why.
Illah Posted November 30, 2020 Posted November 30, 2020 Encountered an issue of RimNudeWorld causing "blank" pawn selection screen after starting a new game and pressing "Random". Did anyone have it before? Used it in the lower part of the load order, right above RimWorldJob stuff.
elktrue Posted November 30, 2020 Posted November 30, 2020 Same issue here. I also narrowed it down to the Children and Pregnancy mod through trial and error by removing mods from the modlist. edit: moving Children and Pregnancy to the very bottom of the list fixed the pawn selection screen. not sure about the greater impact on compatibility having that last will have though.
DaMan1 Posted December 1, 2020 Posted December 1, 2020 Guys i can say that children and pregnancy mod is incompatible with rnw... Just dont use it. It oncr broke my twilek races age, by making all of them babies but that's not the point! Since you people have problems, it should be labeled in the first pace as uncompatible...
DaMan1 Posted December 1, 2020 Posted December 1, 2020 Ah and, children and pregnancy mod isnt working with rjw race support, i remember it broke something too so it made me to use only one of those at the same time. Just letting you know 1
Nashley Posted December 12, 2020 Posted December 12, 2020 Hello, Will there be an update for RJW 4.5.1 changes in bood sizes? increased size penalties for breasts size 1.4+ added titanic breasts size(to reflect hyper lact max max effect)
ghostfalll Posted December 14, 2020 Posted December 14, 2020 On 12/12/2020 at 2:32 PM, Nashley said: Hello, Will there be an update for RJW 4.5.1 changes in bood sizes? increased size penalties for breasts size 1.4+ added titanic breasts size(to reflect hyper lact max max effect) Honestly, perfect time to integrate the Busty Bodies mod: Too bad that mod author I guess is trying to keep his mod/art assets separate... but then again, hasn't seemed to have done much work if any for like 9 months, hopefully someone asks real nice!
gubbish Posted December 14, 2020 Posted December 14, 2020 I'm having errors like this repeat several times: Could not resolve cross-reference: No Verse.HediffDef named ScaleBreasts found to give to AlienRace.AlienPartGenerator+BodyAddonHediffGraphic AlienRace.AlienPartGenerator+BodyAddonHediffGraphic Is that because I'm missing the races associated with the patch files? Or am I missing a part of the mod or a dependent?
SingleForLife Posted December 14, 2020 Posted December 14, 2020 2 hours ago, gubbish said: I'm having errors like this repeat several times: Could not resolve cross-reference: No Verse.HediffDef named ScaleBreasts found to give to AlienRace.AlienPartGenerator+BodyAddonHediffGraphic AlienRace.AlienPartGenerator+BodyAddonHediffGraphic Is that because I'm missing the races associated with the patch files? Or am I missing a part of the mod or a dependent? more likely an issue with the race support mod rather than this one make sure everything is up to date 1
ShauaPuta Posted December 17, 2020 Author Posted December 17, 2020 On 12/14/2020 at 1:52 PM, gubbish said: I'm having errors like this repeat several times: Could not resolve cross-reference: No Verse.HediffDef named ScaleBreasts found to give to AlienRace.AlienPartGenerator+BodyAddonHediffGraphic AlienRace.AlienPartGenerator+BodyAddonHediffGraphic Is that because I'm missing the races associated with the patch files? Or am I missing a part of the mod or a dependent? that error is harmless it just says that you dont have race support, which is not a requirement
NaughtyChangeling Posted December 19, 2020 Posted December 19, 2020 Hello! Can you add patch for HSK modpack Orassans? HSK have custom Orassans in SK_Core mod and RimNude dont see it. UPD: Lol, that be too easy:D I just change Orassan in func FindMod to Core SK
Andarus Posted December 24, 2020 Posted December 24, 2020 There has to be someone who figured out how to get it to work wit C&P or B&C by now?
Monxta Posted December 24, 2020 Posted December 24, 2020 Is there a mechanism somewhere for graphically genital-adjusted clothing? I've tried digging around in the source code but I can't quite wrap my head around it... I'm currently rocking Xeva FB + Xeva FB Pants + Ferian/Lapelli patch, and I've patched the nudity graphics and most of the positioning already; but a lot of the clothing is extremely skimpy, so "hiddenUnderApparelFor" means I need to edit the clothing itself to add the cleavage back in, which is out of place if they're flat chested and would be missing on the [male] clothing graphics if a dude is stacked. I'd like to just disable "hiddenUnderApparelFor" for the chest and make altered apparel to fit over top (just using default human boobs since I don't think I can figure out udders) and bulging the bellies(?)/groins, etc. in ways that depend on what size class the pawn is rocking
NikitaRGX Posted December 24, 2020 Posted December 24, 2020 Is there any word/hope/chance of FemaleBB support being added? It kinda sucks the body with wider apparel support is kinda screwed over for nudity with RJW, making all the parts appear off to corner of a pawn.
ghostfalll Posted December 24, 2020 Posted December 24, 2020 4 hours ago, NikitaRGX said: Is there any word/hope/chance of FemaleBB support being added? It kinda sucks the body with wider apparel support is kinda screwed over for nudity with RJW, making all the parts appear off to corner of a pawn. Bump, quite annoying. Are the graphical offsets listed in the xml file in an <x,y> format? Have attempted to fix this myself, but really annoying to have to quit/reload the game every time to change something. Or can you edit the xml file with the game running and see immediate feedback? I figured editing xml with game running would just crash it, so haven't bothered trying.
what_smellz Posted December 25, 2020 Posted December 25, 2020 10 hours ago, ghostfalll said: Bump, quite annoying. Are the graphical offsets listed in the xml file in an <x,y> format? Have attempted to fix this myself, but really annoying to have to quit/reload the game every time to change something. Or can you edit the xml file with the game running and see immediate feedback? I figured editing xml with game running would just crash it, so haven't bothered trying. On the RJW discord there is a pin in the rimnude channel that downloads an small program to preview the pawn/addons and gives you the x.y co-ords. Once you finish the offsets for your human using FemaleBB you can make a patch for any other races that are using the same body.
Death543 Posted December 25, 2020 Posted December 25, 2020 Some of the genitals and Breast models arn't there and is just put as blank for me when I checked the texture file Idk if its a prepare character thing or not but I don't get it and am wondering if its a bug or something
ghostfalll Posted December 25, 2020 Posted December 25, 2020 16 hours ago, what_smellz said: On the RJW discord there is a pin in the rimnude channel that downloads an small program to preview the pawn/addons and gives you the x.y co-ords. Once you finish the offsets for your human using FemaleBB you can make a patch for any other races that are using the same body. Aggravating that it's on discord, not joining just for one thing. Hopefully someone eventually posts a dl link here for that "small program..."
Death543 Posted December 25, 2020 Posted December 25, 2020 Some of the genitals and Breast models aren't there and is just put as blank for me when I checked the texture file Idk if its a prepare character thing or not but I don't get it and am wondering if its a bug or something. 1
Monxta Posted December 26, 2020 Posted December 26, 2020 @ghostfall turn on debug mode, use the 'tweakValues' at the top; The list gets longer for every race you load so ideally you have just one body type for all of them, then you can turn off the extra race mods while you do the positioning on the human body
ghostfalll Posted December 29, 2020 Posted December 29, 2020 On 12/25/2020 at 7:33 PM, Monxta said: @ghostfall turn on debug mode, use the 'tweakValues' at the top; The list gets longer for every race you load so ideally you have just one body type for all of them, then you can turn off the extra race mods while you do the positioning on the human body Well, this helped, but not for exact same reason. Turns out the issue wasn't with this mod, it was a compatibility issue with the newest version of OTY's mod. The reason body parts were showing up offset way to the lower right was that was just the default location when there is no code to specify offsets. I would load a patch, but this is the sort of thing that will prolly end up getting overwritten in the next version anyway. If anyone else has the same issue, just copy paste the extra offset x,y values into the proper xml file in OTY's nude version.
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