Tory187 Posted October 17, 2020 Share Posted October 17, 2020 2 hours ago, Captain Action said: Is there some trick to getting this mod to work? I've never been successful. OTY.61UnofficialUpdate.7z  Latest build of OTY, updated by @Ed86 and me  This version merges all of @Ashen (OTY - Edits)'s fixes into the mod and updates more of the severity changes, alters belly graphics Zoffsets, and adds 1.2 tag in about.xml.  belly support for bestiality and other rjw pregnancies 2 Link to comment
Captain Action Posted October 19, 2020 Share Posted October 19, 2020 On 10/17/2020 at 3:49 PM, Tory187 said: OTY.61UnofficialUpdate.7z 2.79 MB · 40 downloads  Latest build of OTY, updated by @Ed86 and me  This version merges all of @Ashen (OTY - Edits)'s fixes into the mod and updates more of the severity changes, alters belly graphics Zoffsets, and adds 1.2 tag in about.xml.  belly support for bestiality and other rjw pregnancies So, after much re-downloading and mod updating, I've narrowed my issue down to the Humanoid Alien Mod.  What is the url of the Humanoid Alien Mod I should be using? Link to comment
WeebSlayer Posted October 19, 2020 Share Posted October 19, 2020 HAR was updated today and I'm pretty sure it wrecked compatibility with several mods Link to comment
Captain Action Posted October 19, 2020 Share Posted October 19, 2020 3 minutes ago, WeebSlayer said: HAR was updated today and I'm pretty sure it wrecked compatibility with several mods That might explain this: Â "Could not resolve cross-reference: No Verse.HediffDef named BearPenis found to give to AlienRace.AlienPartGenerator+BodyAddonHediffGraphic AlienRace.AlienPartGenerator+BodyAddonHediffGraphic Verse.Log:Error(String, Boolean) Verse.WantedRefForObject:TryResolve(FailMode) Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef) Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()" Â and this: Â "Failed to find Verse.HediffDef named Cumflation. There are 283 defs of this type loaded. Verse.Log:Error(String, Boolean) Verse.DefDatabase`1:GetNamed(String, Boolean) Verse.HediffDef:Named(String) RimNudeWorldHARAddon.RimNudeWorldHARAddonMain:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update()" Â Link to comment
brigga Posted October 19, 2020 Share Posted October 19, 2020 On 10/17/2020 at 1:41 PM, yaranaikahollow said: try going in the assemblies folder and deletting the .dll file Done that. Haven't seen any more error pregnancies but I've got a pretty small sample size with my current colony. I'll update if the error pops up again. Link to comment
ShauaPuta Posted October 19, 2020 Author Share Posted October 19, 2020 17 hours ago, Captain Action said: That might explain this: Â "Could not resolve cross-reference: No Verse.HediffDef named BearPenis found to give to AlienRace.AlienPartGenerator+BodyAddonHediffGraphic AlienRace.AlienPartGenerator+BodyAddonHediffGraphic Verse.Log:Error(String, Boolean) Verse.WantedRefForObject:TryResolve(FailMode) Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef) Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()" Â and this: Â "Failed to find Verse.HediffDef named Cumflation. There are 283 defs of this type loaded. Verse.Log:Error(String, Boolean) Verse.DefDatabase`1:GetNamed(String, Boolean) Verse.HediffDef:Named(String) RimNudeWorldHARAddon.RimNudeWorldHARAddonMain:.cctor() System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll() Verse.<>c:<DoPlayLoad>b__4_2() Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update()" Â Â 17 hours ago, WeebSlayer said: HAR was updated today and I'm pretty sure it wrecked compatibility with several mods That thing is actually a vanilla thing HAR was hiding it until now, but now it's not hiding anymore Basically, in current vanilla version, if you want to reference anything that's not inside your own mod, you need to use a special tag to it What HAR was doing is hiding that to avoid flooding the log with errors it should still work regardless Link to comment
ghostfalll Posted October 19, 2020 Share Posted October 19, 2020 On 10/17/2020 at 3:49 PM, Tory187 said:  Latest build of OTY, updated by @Ed86 and me  This version merges all of @Ashen (OTY - Edits)'s fixes into the mod and updates more of the severity changes, alters belly graphics Zoffsets, and adds 1.2 tag in about.xml.  belly support for bestiality and other rjw pregnancies  Does this latest build also update for the recent HAR update? Getting mad errors from that with older version, haven't check this new one yet... Link to comment
gilgysaurus Posted October 23, 2020 Share Posted October 23, 2020 so, is HAR breaking this mod or not? this one's a must have for me :[ it shows up fine in the mod list but it ain't changing anything in ChE. Link to comment
Captain Action Posted October 23, 2020 Share Posted October 23, 2020 Did some more testing.  Turns out Oty's is working! It's just that the pubes aren't showing up and the male pawn testicles are being rendered in front of their penises.  Pregnancy bumps are not showing either. I'm chalking it all up to 1.2 weirdness. Link to comment
Tory187 Posted October 23, 2020 Share Posted October 23, 2020 6 hours ago, Captain Action said: Pregnancy bumps are not showing either. I'm chalking it all up to 1.2 weirdness. Did you try using the version of Rimnude I posted on the previous page? Link to comment
Andarus Posted October 24, 2020 Share Posted October 24, 2020 Before RimNudeWorld, FacialStuff was the bane of my existence. Since I stopped using it and replaced it with RimNudeWorld this Mod has taken its place together with the Child-Mods. Â If I had the money I would pay someone to create a All-In-One FacialStuff, RimNudeWorld, Children and Alien-RacesMod that just works. Link to comment
gaiussabinus Posted October 25, 2020 Share Posted October 25, 2020 im having some issues,  i am uncertain if its HAR or rimnudeworld but parts are no longer appearing on alien races like LOTR Elves and starwars races. Rjw parts are present on these pawns. It isn't coughing up a relevant error for me to quote, just aren't rendering even when all mods are off except HAR, RJW rimnudeworld and the race in question. Parts do render on baseline human. im going to try some O21 races and see if its a general issue. All mods are updated (is how this issue started in the first place).  Is there a patch i'm missing? Link to comment
ShauaPuta Posted October 29, 2020 Author Share Posted October 29, 2020 On 10/23/2020 at 4:37 AM, gilgysaurus said: so, is HAR breaking this mod or not? this one's a must have for me :[ it shows up fine in the mod list but it ain't changing anything in ChE. dont trust ChEd Ui it doesnt even show the parts the correct size on small/big races >3>  On 10/24/2020 at 7:03 PM, Andarus said: Before RimNudeWorld, FacialStuff was the bane of my existence. Since I stopped using it and replaced it with RimNudeWorld this Mod has taken its place together with the Child-Mods.  If I had the money I would pay someone to create a All-In-One FacialStuff, RimNudeWorld, Children and Alien-RacesMod that just works. I agree I miss facial stuff  On 10/25/2020 at 12:11 PM, gaiussabinus said: im having some issues,  i am uncertain if its HAR or rimnudeworld but parts are no longer appearing on alien races like LOTR Elves and starwars races. Rjw parts are present on these pawns. It isn't coughing up a relevant error for me to quote, just aren't rendering even when all mods are off except HAR, RJW rimnudeworld and the race in question. Parts do render on baseline human. im going to try some O21 races and see if its a general issue. All mods are updated (is how this issue started in the first place).  Is there a patch i'm missing? I never had any patches for star wars races tho, I do have for the LOTR elves, but it might be outdated probably the modname changed in the about.xml Link to comment
Andarus Posted October 29, 2020 Share Posted October 29, 2020 I tried everything and I can't get any Children Mods working with Rimnudeworld. The problem is that children spawn with huge tits and that really does not fit at all. Isn't there any way to force Pawns below a certain age to only have Nipples or Tiny Tits? Link to comment
gaiussabinus Posted October 30, 2020 Share Posted October 30, 2020 On 10/28/2020 at 7:37 PM, Andarus said: I tried everything and I can't get any Children Mods working with Rimnudeworld. The problem is that children spawn with huge tits and that really does not fit at all. Isn't there any way to force Pawns below a certain age to only have Nipples or Tiny Tits? I took a look at the code a while back and they are supposed to be transparent until age but for whatever reason they aren't . You might just have to suffer with titty babies.  On 10/28/2020 at 6:25 PM, yaranaikahollow said: dont trust ChEd Ui it doesnt even show the parts the correct size on small/big races >3>  I agree I miss facial stuff  I never had any patches for star wars races tho, I do have for the LOTR elves, but it might be outdated probably the modname changed in the about.xml reading over the logs it appears that the issue might be with how HAR and hugslib interact that is causing lots of problems. Link to comment
iller100 Posted October 31, 2020 Share Posted October 31, 2020 Would it be possible to add compatibility for the Lizardmen mod? Link to comment
Beaujet Posted November 2, 2020 Share Posted November 2, 2020 Curious issue; Abeit small itself. When using "tight" severity for the vag on female colonists, and this can be applied to any race and seen. It appears to clip through the layer it's supposed to be on. In character editor it shows up as intended, in game, it doesn't do so. I don't know if it's a texture load problem or not. RimNude goes before OTY in my load order.Player.log  Other than that minor issue, it's a great mod, combined and, referring to OTY.  Also, is it possible you'll add support for Nekos? I wish I knew what mod Isis came from...can't recall at the moment...I think it's related to Orasaons could be off. She's completely blank...I'm such a sucker for this mod. Link to comment
Beaujet Posted November 2, 2020 Share Posted November 2, 2020 On 10/19/2020 at 11:32 PM, ghostfalll said:  Does this latest build also update for the recent HAR update? Getting mad errors from that with older version, haven't check this new one yet... I'm not so sure. I'd not seen serious errors when playing, starting, and editing colonists. Sure a few patch errors for races I don't have, but other than that, not any I'm aware of.  As of now, HAR on steam seems to be working as it should with this. Though, everyone's load order and such is different. I had no issues yet. Link to comment
Beaujet Posted November 3, 2020 Share Posted November 3, 2020 On 11/2/2020 at 6:09 AM, Beaujet said: Curious issue; Abeit small itself. When using "tight" severity for the vag on female colonists, and this can be applied to any race and seen. It appears to clip through the layer it's supposed to be on. In character editor it shows up as intended, in game, it doesn't do so. I don't know if it's a texture load problem or not. RimNude goes before OTY in my load order.Player.log  Other than that minor issue, it's a great mod, combined and, referring to OTY.  Also, is it possible you'll add support for Nekos? I wish I knew what mod Isis came from...can't recall at the moment...I think it's related to Orasaons could be off. She's completely blank...I'm such a sucker for this mod. Welp! I figured out why it looked so weird for Sarh. Her age, like any pawn that's younger, naturally has a body smaller than the layers were set to---Thus why it looks so off. As for Isis, an Neko patch is needed for OTY; Her race is part of, and connected to the Orsasaons mod. Link to comment
Fumeknight79 Posted November 5, 2020 Share Posted November 5, 2020 Is android tiers and the tx addon for the mod broken? Can't get parts to show on them and the mod name looks correct in the patch files. Link to comment
SleepyJoesPizza Posted November 5, 2020 Share Posted November 5, 2020 I had the same problem as @Beaujet with the lower part not appearing while on the colony map, even on a minimal install without OTY. (Gameversion 1.2) Spoiler On 11/2/2020 at 7:09 AM, Beaujet said: Curious issue; Abeit small itself. When using "tight" severity for the vag on female colonists, and this can be applied to any race and seen. It appears to clip through the layer it's supposed to be on. In character editor it shows up as intended, in game, it doesn't do so. I don't know if it's a texture load problem or not. RimNude goes before OTY in my load order.Player.log        But editing the file "RimNudeWorld 2.0/1.2/Patches/NudePatch - Humans.xml" solved my problem. I just changed the line in 455: from <layerOffset>-0.29</layerOffset> to <layerOffset>-0.288</layerOffset> <!-- vaginas --> <li> <layerInvert>false</layerInvert> <path>Genitals/FeaturelessCrotch</path> <bodyPart>Genitals</bodyPart> <shaderType>Transparent</shaderType> <inFrontOfBody>true</inFrontOfBody> <layerOffset>-0.288</layerOffset> <drawnInBed>false</drawnInBed> <hiddenUnderApparelFor> <li>Legs</li> </hiddenUnderApparelFor> <hediffGraphics>  Link to comment
Nashley Posted November 7, 2020 Share Posted November 7, 2020 Hi, Â Is Silkiera Race in the running for a compability patch? Link to comment
Nashley Posted November 7, 2020 Share Posted November 7, 2020 Hi, Â Is Silkiera Race in the running for a compability patch? Link to comment
Barcat12 Posted November 9, 2020 Share Posted November 9, 2020 is this on Gitlab everytime i download something on here it says i cant install bc it is in internet browser and it dosent give me a file Link to comment
Nighzmarquls Posted November 16, 2020 Share Posted November 16, 2020 I added a nudepatch for mantodeans because I was annoyed by a lack of it. Enjoy busty bugs with ovipositors. NudePatch-Mantodean.xml 2 Link to comment
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