brunkfest Posted October 7, 2022 Share Posted October 7, 2022 actually, they seem to be on correctly on the dead bodies in the gravepile... huh, odd, ill tweak around and see if i cant figure it out. Link to comment
brunkfest Posted October 7, 2022 Share Posted October 7, 2022 6 hours ago, darknoss said: Your RNW needs to use this link it all worked out great, just took awhile for the genetalia to ''turn'' around and face the right direction, many thanks and blessings. Link to comment
Gentleman Jaggi Posted October 7, 2022 Share Posted October 7, 2022 5 hours ago, Tory187 said: nah thats fine. The mod uses loadfolders. its loading the "Base" folder and that has Defs folder in the right spot. If the race support defs are not working then the races likely changed their race defnames/pawnkinds and need to be updated. I messed around with the files a bit but I'm not getting anywhere. Could you point out which names exactly would need to be changed? The Race Support patches themselves are pretty simple files but I'm failing to figure out which names I need to match up with which ones from the race mod files. Also, unrelated but the link to the Animal Addon mod gives me an access denied error 1020 Link to comment
Tory187 Posted October 7, 2022 Share Posted October 7, 2022 7 hours ago, Gentleman Jaggi said: Could you point out which names exactly would need to be changed? The Race Support patches themselves are pretty simple files but I'm failing to figure out which names I need to match up with which ones from the race mod files. defName up top just needs to be a unique name that represents that racesupport def. raceNames needs to list all of the defNames of the races you are applying the race support def to. If you would like to be more specific and target their pawnkinds you can do that as well. Just list the pawnkind defs in that node as well. Then you list the defnames of the rjw hediff parts for each type. They are chosen randomly so you can add more of the same to increase their odds of being chosen. 7 hours ago, Gentleman Jaggi said: Also, unrelated but the link to the Animal Addon mod gives me an access denied error 1020 yeaaaaaaa, looks like Discord doesnt let you download Discord hosted files outside of Discord now... File is uploaded to LL now. Link to comment
MillerMiljic Posted October 8, 2022 Share Posted October 8, 2022 hello im having an issue with the harmony patch causing large amounts of lag with more than 1 pawn on the screen at a time. I just updated all the requirements and recommended you gave, it might have been a change on harmonys end since they updated recently. Error rendering pawn portrait: System.NullReferenceException: Object reference not set to an instance of an object at RimNudeWorld.HarmonyPatch_AddBodyGraphicForRJW.Postfix (Verse.PawnRenderer __instance, Verse.Pawn ___pawn, UnityEngine.Vector3 rootLoc, System.Single angle, System.Boolean renderBody, Verse.Rot4 bodyFacing, Verse.RotDrawMode bodyDrawType, Verse.PawnRenderFlags flags) Link to comment
Skömer Posted October 8, 2022 Share Posted October 8, 2022 7 hours ago, Tory187 said: yeaaaaaaa, looks like Discord doesnt let you download Discord hosted files outside of Discord now... File is uploaded to LL now. great Link to comment
mzzar Posted October 9, 2022 Share Posted October 9, 2022 installed the latest (i think?) versions of rimnude, OTYnude, and sized apparel, and HAR, for 1.3 the default rimnude textures are still rendering underneath the OTY retextures, resulting in double-nipples for the nipples-tiny breast sizes for the thin bodyshape, and double penises i don't have any alien races, only humans Link to comment
Tory187 Posted October 9, 2022 Share Posted October 9, 2022 Guess you should read sized apparels description then eh? Link to comment
mzzar Posted October 9, 2022 Share Posted October 9, 2022 removing sized apparels doesn't fix it, it persists without it Link to comment
Tory187 Posted October 9, 2022 Share Posted October 9, 2022 Just look at sized apparels settings... Link to comment
nikuzo Posted October 10, 2022 Share Posted October 10, 2022 On 9/14/2022 at 1:34 AM, Pvt nevets said: RimNude Animal Nothing is showing up I have the same problem. No animal genitals at all Link to comment
ViktorNick Posted October 12, 2022 Share Posted October 12, 2022 does anyone know how to fix this? Link to comment
Tory187 Posted October 12, 2022 Share Posted October 12, 2022 Dont use a body replacing mod with rimnude? Link to comment
ViktorNick Posted October 12, 2022 Share Posted October 12, 2022 I dont, I just changed body textures and edited .xml file. Same problem with original mod Link to comment
Tory187 Posted October 12, 2022 Share Posted October 12, 2022 Character editor has different rendering method than in game. See if hair renders above once your in the game. Link to comment
Tory187 Posted October 12, 2022 Share Posted October 12, 2022 You also need to be using a mod that disables 1.3's pawn render cache. VEF has an option, Facial Anim has an option. Graphics settings + has an option. Take your pick 2 Link to comment
SwordFox Posted October 13, 2022 Share Posted October 13, 2022 Any chance of adding a patch for TrenchCats or its Renewal version? https://steamcommunity.com/sharedfiles/filedetails/?id=1788733617 https://steamcommunity.com/sharedfiles/filedetails/?id=2532218470 Link to comment
DaytonaPony Posted October 15, 2022 Share Posted October 15, 2022 Having installed one of my favorite mods for the Avali race, I tried to start a new game, and at the character selection stage I get errors that do not allow me to start a new game. Something related to the render, all the Avali from the RimVali: Far From Avalon mod remain invisible. I can't choose from two mods one, please help solve the problem. Error rendering pawn portrait: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at RimNudeWorld.HarmonyPatch_SwapBodyGraphicForRJW.Postfix (Verse.PawnGraphicSet __instance) [0x00001] in <fd609aac06214303a8ed6046e68770e1>:0 at (wrapper dynamic-method) Verse.PawnGraphicSet.Verse.PawnGraphicSet.ResolveAllGraphics_Patch8(Verse.PawnGraphicSet) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch9(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags) at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Beds2DPatch.RenderPatch.PawnRenderer_RenderCache_Prefix (Verse.PawnRenderer __instance, Verse.Pawn ___pawn, System.Collections.Generic.Dictionary`2[TKey,TValue] ___tmpOriginalColors, Verse.Rot4 rotation, System.Single& angle, UnityEngine.Vector3 positionOffset, System.Boolean renderHead, System.Boolean renderBody, System.Boolean portrait, System.Boolean renderHeadgear, System.Boolean renderClothes, System.Collections.Generic.Dictionary`2[TKey,TValue] overrideApparelColor, System.Nullable`1[T] overrideHairColor, System.Boolean stylingStation) [0x001b9] in <860333d2759945fb991dd437e9117832>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string) Beds2DPatch.RenderPatch:PawnRenderer_RenderCache_Prefix (Verse.PawnRenderer,Verse.Pawn,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, System.ValueTuple`2<UnityEngine.Color, bool>>,Verse.Rot4,single&,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch2 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) RimWorld.PawnCacheRenderer:OnPostRender () (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch2 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) RimWorld.PortraitsCache:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,Verse.Rot4,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) (wrapper dynamic-method) RimWorld.PortraitsCache:RimWorld.PortraitsCache.Get_Patch1 (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns:RimWorld.Page_ConfigureStartingPawns.DrawPortraitArea_Patch2 (RimWorld.Page_ConfigureStartingPawns,UnityEngine.Rect) (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns:RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (RimWorld.Page_ConfigureStartingPawns,UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) Link to comment
Frisky Kitsune Posted October 17, 2022 Share Posted October 17, 2022 Heyo all, having a problem with the Equium race. Genitals are rendered for females, both vagina and penis, as soon as I add them. Genitals are not rendered for males though...just an empty crotch. I already tried adding defName="Alien_SMaleEquium" and defName="Alien_KEquium" to the Patch .xml, but that did nothing. Also tried putting the Equium race on a different spot in the load order. Every other race, no matter if male or female, has the genitals added ... just the Equium males don't. Really would appreciate any help, I'm out of ideas. Link to comment
Ero.praz Posted October 23, 2022 Share Posted October 23, 2022 Does it seem to work with 1.4 and the new DLC? Link to comment
Tory187 Posted October 23, 2022 Share Posted October 23, 2022 Oh yeah I should probably mention here too, I did update rimnude unofficial for basic 1.4 support. Its just that well. I disabled all C# for 1.4. This means none of the fancy revealing apparel stuff, everyone will have erections all the time, can't choose to have pubes off or choose which ones ya want, ya da ya da ya da. Should be functional, babies and children have whack offsets at the moment. Looking to fix that for humans pretty soon though. If you have knowledge of c# and want to contribute feel free to make a merge request on the git. 1 Link to comment
Tory187 Posted October 23, 2022 Share Posted October 23, 2022 Added some offsets for the dlc kiddos. 1 Link to comment
Thort17 Posted October 24, 2022 Share Posted October 24, 2022 Nice work! Where’s the file located for download? Link to comment
Tory187 Posted October 24, 2022 Share Posted October 24, 2022 Link to latest Rimnude Unofficial version https://www.loverslab.com/topic/153268-mod-rimnudeworld/?do=findComment&comment=3451052 Link to comment
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