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[mod] Rimnudeworld


ShauaPuta

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Posted
On 11/3/2022 at 11:04 PM, Tory187 said:

One thing you could try doing is adjusting the zdepth of rimnude breasts. you can enable dev mode, one of the menus up top (i want to say the second one from left) lets you adjust addons and such. Bit of a complicated mess and hard to find what you would be looking for, especially now that there are two sets of breast addons with addition to the flank udders. You would want to find whatever the zdepth of the right featureless chest south view and adjust that. Keep in mind this change would only be active for that current game session so you would want to know what that value is and then change it in the actual xml of the patch that adds it. umm so in that case just let me know if thats possible in game via dev mode and ill try the add to xml bit lol

Wait, you can adjust it midgame? If so that would make everything so much easier, could i just copy the coordinates into the xml then?

Posted
5 hours ago, howlerleech said:

Wait, you can adjust it midgame? If so that would make everything so much easier, could i just copy the coordinates into the xml then?

Yep, what you think people making these har addon offsets are just guess and checking, waiting for that sweet rimworld loadtimes? lol Maybe I'll get around to updating them myself, im kinda on a rimnude modding sabbatical however, a hiatus if you will. So, anyone is more than welcome to put a merge request on the git for new additions/changes and whatnot.

Posted
9 hours ago, toxicklol said:

is anyone else getting pretty bad lag spikes when using this mod or size ajusted clotheing in the 1.4 update?


What mods are you using?

Posted
On 11/9/2022 at 1:19 AM, toxicklol said:

is anyone else getting pretty bad lag spikes when using this mod or size ajusted clotheing in the 1.4 update?

 

Yeah, its Humanoid Alien Framework in its normal version, it causes massive lag spikes even without these mods. The dev version for 1.4 looks more stable.
But... i would be very happy, if this mod would abandon it and choose the new "gremlin gene" system from biotech! 

Posted
58 minutes ago, Sharindel said:

 

Yeah, its Humanoid Alien Framework in its normal version, it causes massive lag spikes even without these mods. The dev version for 1.4 looks more stable.
But... i would be very happy, if this mod would abandon it and choose the new "gremlin gene" system from biotech! 

thanks for the heads up i removed har and my game runs smoother than butter

Posted (edited)
59 minutes ago, toxicklol said:

thanks for the heads up i removed har and my game runs smoother than butter

But i think you need har for the rendering of body parts or not? Or not....

Okey i deactivate it to and it works... really strange... why is Human Alien Framework a needed mod for this, when it works without it?!
... Ah now i get it, it is from sized apparel without Human Alien Framework... but that is a solution until HAR works or Rimnudeworld drops the HAR support because it make the game mostly unplayable.

Edited by Sharindel
Posted
17 hours ago, Sharindel said:

 

Yeah, its Humanoid Alien Framework in its normal version, it causes massive lag spikes even without these mods. The dev version for 1.4 looks more stable.
But... i would be very happy, if this mod would abandon it and choose the new "gremlin gene" system from biotech! 

Thanks man, my game has been super laggy at start up recently despite me beefing up my computer specs, disabling HAR helped tons!

Posted

My cutebolds using the right tail and face but the body are human (wrong color). Changing the body with character designer the child body are the right color but chest and genitals are in wrong positions. some ideas?

Posted
On 11/11/2022 at 2:27 AM, DreaM MakeR said:

My cutebolds using the right tail and face but the body are human (wrong color). Changing the body with character designer the child body are the right color but chest and genitals are in wrong positions. some ideas?

 

HAR is currently incompatible with the game right now.

Posted (edited)
1 hour ago, jannat123 said:
Scrinshot Scrinshot2
Quote

Tried loading mod with the same packageId multiple times: rmk.anthrorace. Ignoring the duplicates.
C:\Users\Jannat\Desktop\RimWorld\Mods\2455173560 Anthro Race
C:\Users\Jannat\Desktop\RimWorld\Mods\2455173560
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ModLister:TryAddMod (Verse.ModMetaData)
Verse.ModLister:RebuildModList ()
Verse.ModLister:.cctor ()
Verse.ModsConfig:.cctor ()
Verse.LoadedModManager:InitializeMods ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
 

Exception drawing Флора: System.NullReferenceException: Object reference not set to an instance of an object
  at SizedApparel.MatsBodyBastAtPatch.Postfix (System.Collections.Generic.List`1[UnityEngine.Material]& __result, Verse.PawnGraphicSet __instance, Verse.Rot4 facing, System.Boolean dead, Verse.RotDrawMode bodyCondition, System.Boolean drawClothes) [0x0004b] in <834962ce0280418fa69307826d58e9b4>:0 
  at (wrapper dynamic-method) Verse.PawnGraphicSet.Verse.PawnGraphicSet.MatsBodyBaseAt_Patch1(Verse.PawnGraphicSet,Verse.Rot4,bool,Verse.RotDrawMode,bool)
  at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch2(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
  at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
  at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
  at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <f5f108559d5f4b1a90c7fc770f557911>:0 
  at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <f5f108559d5f4b1a90c7fc770f557911>:0 
  at Verse.Thing.Draw () [0x00015] in <f5f108559d5f4b1a90c7fc770f557911>:0 
  at Verse.ThingWithComps.Draw () [0x0000e] in <f5f108559d5f4b1a90c7fc770f557911>:0 
  at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <f5f108559d5f4b1a90c7fc770f557911>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
 

Hi everyone! I had a problem with mod compatibility, when installing all 18+ add-ons (absolutely any), my character from the Anthro Race mod simply fails, I'm not quite versed in mods, so I would be very grateful for an answer why this happens, I also posted screenshots links, because I'm from Russia (I hope they won't judge me), so links to my photo simply don't work, error code:

 

Edited by jannat123
Posted
On 10/17/2022 at 4:45 PM, Frisky Kitsune said:

Heyo all,

 

having a problem with the Equium race.

Genitals are rendered for females, both vagina and penis, as soon as I add them.

Genitals are not rendered for males though...just an empty crotch. :/

 

I already tried adding defName="Alien_SMaleEquium" and defName="Alien_KEquium" to the Patch .xml, but that did nothing.

Also tried putting the Equium race on a different spot in the load order.

Every other race, no matter if male or female, has the genitals added ... just the Equium males don't.

 

Really would appreciate any help, I'm out of ideas.

 

I had a problem with this one too. If you're using Equiums_II, which is a fork the creator made to make things work with 1.4, then you need to add

 

<li>Equiums_II</li>

 

under <mods> at the top of NudePatch-Equiums.xml

 

Should probably be added to the repo.

Posted

I found a visual bug with a pregnant belly for this body type. When viewed from the front at some stages of pregnancy, the belly sags.

Screenshot_5.png

Screenshot_6.png

Posted

And for this body type, in the last stages, the belly is "separated" from the body of the pawn. It would be better to see the belly whole.

Screenshot_4.png

Screenshot_1.png

Posted
On 11/15/2022 at 5:30 PM, Alpenglow said:

I found a visual bug with a pregnant belly for this body type. When viewed from the front at some stages of pregnancy, the belly sags.

Screenshot_5.png

Screenshot_6.png

Сбоку выглядит вполне неплохо кстати

Posted
2 hours ago, Empty3301 said:

Сбоку выглядит вполне неплохо кстати

Со всех сторон нормально. Только спереди смещён на некоторых стадиях.

Posted
1 minute ago, Alpenglow said:

Со всех сторон нормально. Только спереди смещён на некоторых стадиях.

Я так понял ты играешь без DLC чтобы этот мод работал?

Posted
6 hours ago, Empty3301 said:

Я так понял ты играешь без DLC чтобы этот мод работал?

DLC не добавляет динамично растущий живот при беременности. И никак, соответственно, не влияет на это дело. Тут в моде ошибка. Как мне в Дискорде сообщили, за эту графику отвечает Unofficial OTY-Nude.

Posted
3 minutes ago, Alpenglow said:

DLC не добавляет динамично растущий живот при беременности. И никак, соответственно, не влияет на это дело. Тут в моде ошибка. Как мне в Дискорде сообщили, за эту графику отвечает Unofficial OTY-Nude.

Да я не про это вообще, типо, этот мод требует Humanoid Alien Races, но сейчас этот мод не обновлён и ломает пешки, спавн без голов и проблемы с цветом кожи, поэтому я смотрю вот на твои скрины и пытаюсь понять, нашёл ли ты способ пофиксить этот баг или просто отказался от нового длс. Насчёт твоей проблемы я даже не знаю чё сказать, странная хрень, я бы винил во всём мускулистый тип тела, потому что даже грудь на нём выглядит крайне странно

Posted
On 11/17/2022 at 6:29 PM, Empty3301 said:

Да я не про это вообще, типо, этот мод требует Humanoid Alien Races, но сейчас этот мод не обновлён и ломает пешки, спавн без голов и проблемы с цветом кожи, поэтому я смотрю вот на твои скрины и пытаюсь понять, нашёл ли ты способ пофиксить этот баг или просто отказался от нового длс. Насчёт твоей проблемы я даже не знаю чё сказать, странная хрень, я бы винил во всём мускулистый тип тела, потому что даже грудь на нём выглядит крайне странно

Я на 1.4 полноценно пока не играю с RJW+аддоны. Только пробно посмотрел, что как работает. Безголовых не встречал пешек. А HAR, вроде, даже не обновлял. Получается, с 1.3 остался, если его нет в lazy installer. Думаю, месяцок ещё стоит подождать, пока всё допилят.

Posted

I have narrowed down an issue im having currently with the Beast Man Tribes mod and this mod, where currently trying to generate a pawn via Charactor Editor produces the following errors:

 

Spoiler

Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object

at AlienRace.AlienPartGenerator+AlienComp.GenerateColor (AlienRace.AlienPartGenerator+ColorChannelGenerator channel, AlienRace.AlienPartGenerator+ColorChannelGeneratorCategory category, System.Boolean first) [0x00130] in <16aebf7091a34f60b66c8ba608a224dd>:0

at AlienRace.AlienPartGenerator+AlienComp.RegenerateColorChannelLink (System.String channel) [0x000fb] in <16aebf7091a34f60b66c8ba608a224dd>:0

at AlienRace.AlienPartGenerator+AlienComp.get_ColorChannels () [0x00296] in <16aebf7091a34f60b66c8ba608a224dd>:0

at AlienRace.AlienPartGenerator+AlienComp.GetChannel (System.String channel) [0x00000] in <16aebf7091a34f60b66c8ba608a224dd>:0

at AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix (Verse.Pawn pawn) [0x00014] in <16aebf7091a34f60b66c8ba608a224dd>:0

at (wrapper dynamic-method) RimWorld.PawnBioAndNameGenerator.RimWorld.PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo_Patch1(Verse.Pawn,string,RimWorld.FactionDef,bool,bool,RimWorld.XenotypeDef)

at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch2(Verse.PawnGenerationRequest&,string&,bool,bool)

at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GenerateNewPawnInternal_Patch5(Verse.PawnGenerationRequest&)

at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest request) [0x00188] in <1ea541f48818430abd724fc665f76dc4>:0

at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GeneratePawn_Patch5(Verse.PawnGenerationRequest)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

 

Exception filling window for CharacterEditor.CEditor+EditorUI: System.NullReferenceException: Object reference not set to an instance of an object

at AlienRace.AlienPartGenerator+AlienComp.GenerateColor (AlienRace.AlienPartGenerator+ColorChannelGenerator channel, AlienRace.AlienPartGenerator+ColorChannelGeneratorCategory category, System.Boolean first) [0x00130] in <16aebf7091a34f60b66c8ba608a224dd>:0

at AlienRace.AlienPartGenerator+AlienComp.RegenerateColorChannelLink (System.String channel) [0x000fb] in <16aebf7091a34f60b66c8ba608a224dd>:0

at AlienRace.AlienPartGenerator+AlienComp.get_ColorChannels () [0x00296] in <16aebf7091a34f60b66c8ba608a224dd>:0

at AlienRace.AlienPartGenerator+AlienComp.GetChannel (System.String channel) [0x00000] in <16aebf7091a34f60b66c8ba608a224dd>:0

at AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix (Verse.Pawn pawn) [0x00014] in <16aebf7091a34f60b66c8ba608a224dd>:0

at (wrapper dynamic-method) RimWorld.PawnBioAndNameGenerator.RimWorld.PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo_Patch1(Verse.Pawn,string,RimWorld.FactionDef,bool,bool,RimWorld.XenotypeDef)

at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch2(Verse.PawnGenerationRequest&,string&,bool,bool)

at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GenerateNewPawnInternal_Patch5(Verse.PawnGenerationRequest&)

at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest request) [0x00188] in <1ea541f48818430abd724fc665f76dc4>:0

at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GeneratePawn_Patch5(Verse.PawnGenerationRequest)

at a3.a (Verse.PawnKindDef A_0, RimWorld.Faction A_1, Verse.ThingDef A_2) [0x0013a] in <994fc64935be4386bdbc145d014615e3>:0

at a3.a (Verse.PawnKindDef A_0, RimWorld.Faction A_1, Verse.ThingDef A_2, r A_3, Verse.IntVec3 A_4) [0x00022] in <994fc64935be4386bdbc145d014615e3>:0

at CharacterEditor.CEditor+EditorUI+BlockPerson.cb () [0x00044] in <994fc64935be4386bdbc145d014615e3>:0

at bu.a (UnityEngine.Rect A_0, System.String A_1, System.Action A_2, UnityEngine.Color A_3, System.String A_4) [0x00029] in <994fc64935be4386bdbc145d014615e3>:0

at CharacterEditor.CEditor+EditorUI+BlockPerson.cc () [0x0014b] in <994fc64935be4386bdbc145d014615e3>:0

at CharacterEditor.CEditor+EditorUI+BlockPerson.a (CharacterEditor.CEditor+EditorUI+b A_0) [0x00092] in <994fc64935be4386bdbc145d014615e3>:0

at CharacterEditor.CEditor+EditorUI.DoWindowContents (UnityEngine.Rect inRect) [0x00146] in <994fc64935be4386bdbc145d014615e3>:0

at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <1ea541f48818430abd724fc665f76dc4>:0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

 

Can anyone assist with this? If you need full logs let me know.

Posted
On 11/11/2022 at 4:15 AM, Tory187 said:

I recommend trying Sized Apparel to handle parts. It doesnt need HAR.

 some races the breast and genitals dont color match, like argonians

Posted

Body parts on the new pawns appear with white skin no matter what the xenotype's standard skin is. Other than that, breast sizes are very odd, ranging from "huge" to "giant".
For example, in a mod called "Sized Apparel" the size of the breasts looks normal, it's frustrating that in this mod there is no toggle for displaying breasts.

And finally, this is probably a problem with HAR. Extremely bad optimization, now updated, went into the game and performance problems are immediately visible, although before that everything was fine, as a result, I will have to continue playing without displaying genitals and animations if the HAR mod had an optimization problem.
 

I hope someone someday can fix all this, otherwise I'll have to go back to 1.3 when I've played enough with the new dlc
 

By the way, a question for Tory187, apparently a lot of work has been done, why not create a separate topic? Or the rules of the site do not allow?

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