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Posted (edited)

quick question about the page before.

 

this is assuming that you have both mods installed (fuzz and Male Bodies)

I will be using an if statement to swap between the two

 

at the moment, it is using a simple 50% chance of getting either one

(but because Male Bodies contains so much more than the Fuzz, it will be unbalanced with 50%)

so maybe 90% of getting Male Bodies

 

so I would like to know what percentage do you want it to be defaulted to?

 

(btw I am keeping it extra simple by not having a MCM option because it is already has too many options)

 

 

 

Shit, I thought of another way of doing it but it will require more MCM Options. This mod is already expanded outside of my original scope.

 

update->and now, I find out that ROF has issues with my pregnant corpses from WDF (I haven't play around with WDF in a long time)

Edited by Invictusblade
Posted
On 9/25/2023 at 6:17 PM, Invictusblade said:

update->and now, I find out that ROF has issues with my pregnant corpses from WDF (I haven't play around with WDF in a long time)

so I have finally fixed this issue, I am still not sure what is going on with it,

I had to write a script to give the NPCs a name and then I decided to add the pregnancy aspects to that.

so this took a little bit of time to sort out

Posted
On 9/25/2023 at 10:17 AM, Invictusblade said:

quick question about the page before.

 

this is assuming that you have both mods installed (fuzz and Male Bodies)

I will be using an if statement to swap between the two

 

at the moment, it is using a simple 50% chance of getting either one

(but because Male Bodies contains so much more than the Fuzz, it will be unbalanced with 50%)

so maybe 90% of getting Male Bodies

 

so I would like to know what percentage do you want it to be defaulted to?

 

(btw I am keeping it extra simple by not having a MCM option because it is already has too many options)

 

 

 

Shit, I thought of another way of doing it but it will require more MCM Options. This mod is already expanded outside of my original scope.

 

update->and now, I find out that ROF has issues with my pregnant corpses from WDF (I haven't play around with WDF in a long time)


I would say 90% is just fine.

Atm, I have a question though: What exactly is the condition when a hairstyle of an NPC can be changed? Because sometimes ROF is changing it, sometimes not. What's the difference? 

Posted
17 minutes ago, sexybastardo said:


I would say 90% is just fine.

Atm, I have a question though: What exactly is the condition when a hairstyle of an NPC can be changed? Because sometimes ROF is changing it, sometimes not. What's the difference? 

so the haircuts depends on non-traited NPCs (so random Settlers and Raiders are not affected) while unique NPCs should get a haircut.

*This is my understanding of it but I could be wrong.

it is the same thing when looksmenu doesn't work on some NPCs. (their looks are located in another NPC)

Posted (edited)
15 hours ago, vaultbait said:

 

Awesome! Saw that pop up, was going to mention it to you, looked in its forum thread and saw you'd already asked for permission. Not as lazy as you would have us believe!

I saw it pop up in Nexus,

 

but regardless, I will try to do final changes to ROF then Post the update (hopefully today sometime)

 

and I better get a changelog ready

 

edit-> I decided to rework the MCM to divide the options (Basic and Faction) *Testing Now

so you need to set up everything again

or

you can rename INVB_OverlayFramework.ini(make a copy) to INVB_OverlayFramework_Factions.ini and INVB_OverlayFramework_Basic.ini (these are located inside Settings of MCM)

 

new update->

I decided to divide the body hair into Clean and Dirty (I was going to do Hairy vs Shaved) *This should only affect Males

 

new new update->

I am seeing bugs so maybe tomorrow

 

new new new update->

I completely mess something up (So it going to take a while)

Edited by Invictusblade
Posted (edited)

so I will need to do a bit more testing because I decided to cut the number of options

 

Pubic Hair will cover the following *only affects Females

Pubic Hair

Pubic Hair Styles (All, Bushy, and Styled)

 

Body Hair will cover the following *only affects Males

Body Hair

Body Hair Styles (All, Clean, and Dirty)

 

Skin Conditions will cover the following

Acne

Birthmark

Moles

Scar

Skin Conditions

 

Damages will cover the following

Bruises

Spanked

Whipped

 

Hands and Feet will cover the following *this is a bit different than above because there is a lack of overlays in this area

Hands

Feet

Toe Nails

Finger Nails

 

Hair and Eyes will cover the following *Not in screenshot

Hair Cuts

Eye Contacts

 

 

20231007181342_1.jpg

Edited by Invictusblade
Posted
3 hours ago, Invictusblade said:

so I will need to do a bit more testing because I decided to cut the number of options

 

Pubic Hair will cover the following *only affects Females

Pubic Hair

Pubic Hair Styles (All, Bushy, and Styled)

 

Body Hair will cover the following *only affects Males

Body Hair

Body Hair Styles (All, Clean, and Dirty)

 

Skin Conditions will cover the following

Acne

Birthmark

Moles

Scar

Skin Conditions

 

Damages will cover the following

Bruises

Spanked

Whipped

 

Hands and Feet will cover the following *this is a bit different than above because there is a lack of overlays in this area

Hands

Feet

Toe Nails

Finger Nails

 

Hair and Eyes will cover the following *Not in screenshot

Hair Cuts

Eye Contacts

 

 

20231007181342_1.jpg

One little remark. I'm going restruture my skin overlays. I appreciate for several branches for my skin condition overlays. However, I decided, that Birthmarks are less important than veins (mb varicouse) or stretch marks. So I think I'll shift/shrink birthmarks to moles, and use birthmark field for veins, stretches or so on. I hope finish those to your next update.. not now :) Moreover, I'll be able edit needed files and send you for saving your time

Posted
1 hour ago, Jeffey67 said:

One little remark. I'm going restruture my skin overlays. I appreciate for several branches for my skin condition overlays. However, I decided, that Birthmarks are less important than veins (mb varicouse) or stretch marks. So I think I'll shift/shrink birthmarks to moles, and use birthmark field for veins, stretches or so on. I hope finish those to your next update.. not now :) Moreover, I'll be able edit needed files and send you for saving your time

thanks for telling me,

 

I need to do some more testing because one of the things I did was to divide the MCM (this time it is two separate quests) so I need to test the game without the faction MCM.

 

also I will work on a auto updater using something

Posted
11 hours ago, Jeffey67 said:

One little remark. I'm going restruture my skin overlays. I appreciate for several branches for my skin condition overlays. However, I decided, that Birthmarks are less important than veins (mb varicouse) or stretch marks. So I think I'll shift/shrink birthmarks to moles, and use birthmark field for veins, stretches or so on. I hope finish those to your next update.. not now :) Moreover, I'll be able edit needed files and send you for saving your time

 

Ooh! I'd love a good collection of pregnancy stretch marks and veiny breasts... Looking forward to seeing what you come up with!

Posted

quick question for everyone

 

is there a reason why a mod will not work with BA2ed scripts? (only Loose Scripts)

*scripts that are located inside a BA2

 

 

because this is the major bug, that I have at the moment. (I can easily edit the FOMOD to include the loose scripts)

but rather than that, the mod is nearly finished (so it could be posted any time)

Posted (edited)

v2.40 beta (until I fixed the loose script issue)

 

quite a few changes

 

Installation log

1. install

2. go into Random Overlay Framework (Basic) MCM

3. go into Uninstallation page and click "Stop Old Random Overlay Framework MCM" and exit MCM

4. go into Array Commands page and click "Refresh Random Overlay Framework Overlays and arrays" and exit MCM

5. it should work afterward (it should also work before doing the steps but just in case)

*so there will be papyrus logs issue, I decided to change MCM location (in hindsight, I shouldn't have but nevertheless)

 

Changelog

Added a couple of different overlays (see this page and last page for details) *I will get the links later

edited the MCM's (split them up and clean them up of several options)

removed several options and combined them into a couple of options *see below

general cleanup

maybe there is more (but I cannot remember at the moment)

 

The three MCM's

Basic  = Contains all of the general options

Faction = Contains all of the factionial options (including the Factional Overlays option in its own page)

Faction(Basic) = only contains the Factional Overlays option in its only page (so you can turn it off) *also this MCM is designed to overwrite the Faction MCM if required.

 

Combined Options *copied from MCM

Pubic Hair Style with Modifier = Allows Bushy or Styled or Both in a number of Modifiers (1x, 2x, 3x, and 4x)

Body Hair Style with Modifier = Allows Clean or Dirty or Both in a number of Modifiers (1x, 2x, 3x, and 4x)

Skin Conditions with Modifier = Allows Acne or Birthmarks or Moles or Scars or All in a number of Modifiers (1x, 2x, 3x, and 4x)

Damage Marks with Modifier = Allows Bruises or Spanked or Whipped or All in a number of Modifiers (1x, 2x, 3x, and 4x)

Hands and Feet with Modifier = Allows Hands and Feet in a number of Modifiers (1x, 2x, 3x, and 4x)

 

 

update->

I decided to backtrack on a single choice (so I add an uninstall function to the old MCM) so I am removing the mod for a little bit

Fixed Now

 

 

INVB_OverlayFramework v2.40.7z

Edited by Invictusblade
Posted
8 hours ago, Invictusblade said:

is there a reason why a mod will not work with BA2ed scripts? (only Loose Scripts)

*scripts that are located inside a BA2

 

Scripts have always worked fine for me when packed in BA2 archives. The thing to remember about packed scripts is that conflicts between multiple mods shipping the same script will be determined by load order if the script is BA2 packed in both mods. If one mod has the script packed in a BA2 and the other has it loose, the loose version will always win. If both mods have the script loose, you'll (with modern mod managers) see a file conflict reported and have to decide which version you want overriding the other.

 

Since you have a tendency to copy scripts between your various mods, you probably want to double-check that all the script names in this mod are unique. In particular, there has been a past script conflict between RoF and Autonomy Enhanced which causes RoF not to work unless the script is deleted from AE. Maybe you've got a similar situation with other mods?

 

Also, what is the exact error you're seeing when the script is packed?

Posted (edited)
15 hours ago, Invictusblade said:

maybe there is more (but I cannot remember at the moment)

 

I notice the FOMOD installer menu now lists the armor method as recommended, when previously you'd said the quest method was superior to the armor method. Have you changed your mind recently?

Edited by vaultbait
Posted
1 hour ago, vaultbait said:

 

I notice the FOMOD installer menu now lists the armor method as recommended, when previously you'd said the quest method was superior to the armor method. Have you changed your mind recently?

sorry I should really explain

 

1. the FOMOD Distribution page contains the methods for distributing the factional manager. (Spells, Perks, and the newly added Armors)

*so I added a faction manager armor which allows dead NPCs to receive overlays this uses a new method inside a recent update of Robco Patcher

**Perks and Spells do not work on corpses

 

2. The MCM option of Quest vs Armor is the method of giving NPCs the actual Overlays.

so Quest are newer with more overlays added

and armors were slightly better for debugging (before I added a heap of debugging commands to the quest script)

armors were also used(past-tense) for dead bodies in the older versions of the mod.

 

*to be honest I should remove these armors but they do fulfill a seldom used part of the mod (vendor purchased overlays)

 

**I will add a note to FOMOD and MCM about this issue

 

Posted

in the words of James May "Oh Cock"

 

 

who has check out this new mod Body_ColorOverlays https://www.nexusmods.com/fallout4/mods/75384

 

so it contains the following

  • Body Glitter - 2 patterns of glitter available in red, blue, gold, silver and nude.  (if you apply 2 glitter files, you should avoid using a 1 and a 1, that is why I built a 1 of each color and a 2 of each color, so you could have Red and Silver without exacting overlap (which causes a glow)).
  • Finger nail polish - black, brown, red, blue and green.
  • Nipple tint colors (several) some are way out there, other colors just add a bit of individualism.
  • Pubic hair - 3 overlays with a few options for colors.

 

so I will need to think about how I am going to do it

mainly where to put Body Glitter and Nipple tint

  • 2 weeks later...
Posted

Really cool mod!
Waiting with baited breath in the hopes that someone smarter than me might come along and fix the overlays for the fusion girl body. Seems all of these overlays are built for the CBBE body, and whilst this does technically work with FG, there's some clipping and distortions that occur, specifically with pubic hair overlays, and anything that affects the groin area. Which makes sense, CBBE overlays conform to the CBBE mesh lol. Similarly happens to Assimilation, as it calls on the same overlays that this mod does.
(Also - Invictus, any chance on weight painting the milking pasties for the FG body for WDF? I know it's minor annoyance to ask, but they look kinda goofy with anyone that uses any kind of physics)

Also to throw it out there - Have you explored the idea of a normalmaps replace/update feature? It'd probably integrate quite well with FPE/WDF and this mod too, Looksmenu has the skinOverride feature - and looking back at Skyrim there was a mod called CBBE Muscle Solution that did this. I doubt they're operating on the same functionality, and it's been a while since I've unpacked and looked through the files as to how it accomplished this, but I'm pretty sure it just had a script that would check and call an update based on a 0 to 1 value progression (if that makes sense?) 
Body normals seem to have fallen by the wayside in Fallout 4, but they're a cool way to introduce base details to the body without fighting for an overlay slot, and I suspect that normals from Skyrim could be adapted to conform to the F4 CBBE/FG mesh with some light elbow grease.
Anyhow, cool stuff!

Posted
14 hours ago, Tiptopbunman said:

Really cool mod!
Waiting with baited breath in the hopes that someone smarter than me might come along and fix the overlays for the fusion girl body. Seems all of these overlays are built for the CBBE body, and whilst this does technically work with FG, there's some clipping and distortions that occur, specifically with pubic hair overlays, and anything that affects the groin area. Which makes sense, CBBE overlays conform to the CBBE mesh lol. Similarly happens to Assimilation, as it calls on the same overlays that this mod does.
(Also - Invictus, any chance on weight painting the milking pasties for the FG body for WDF? I know it's minor annoyance to ask, but they look kinda goofy with anyone that uses any kind of physics)

Also to throw it out there - Have you explored the idea of a normalmaps replace/update feature? It'd probably integrate quite well with FPE/WDF and this mod too, Looksmenu has the skinOverride feature - and looking back at Skyrim there was a mod called CBBE Muscle Solution that did this. I doubt they're operating on the same functionality, and it's been a while since I've unpacked and looked through the files as to how it accomplished this, but I'm pretty sure it just had a script that would check and call an update based on a 0 to 1 value progression (if that makes sense?) 
Body normals seem to have fallen by the wayside in Fallout 4, but they're a cool way to introduce base details to the body without fighting for an overlay slot, and I suspect that normals from Skyrim could be adapted to conform to the F4 CBBE/FG mesh with some light elbow grease.
Anyhow, cool stuff!

I might look into making a scripted conversion to fusion girl (if it is possible)

 

 

I have been lazy lately in regards to fallout 4 modding (actually I need to test the current version a bit more.) *also need to fix the loose files issue

also I need to decide where the body glitter and nipple tints are going to be under (currently glitter is under Full tattoos and nipple tints are under body conditions)

 

btw I am thinking about using nipple tints in WDF/FPE to add effects to Lactation (I am thinking of different versions of lactation)

 

I will be looking into a few different things for Fallout 4 (if I ever get back into the game)

 

 

I have been playing cyberpunk 2077 a little bit (but I have been playing more Division 2 on my PS5 more than anything)

and it been a month since I played Starfield and 2 months since Baldur's Gate III (so I need to get back into them considering the size of the games)

Posted

so quick question about fusion Girl (I don't really use it that much)

 

because I quickly checked a fusion girl body, and pubic hair is misaligned (but it should be easily fixable) *I am thinking about how to do it (option or fixed)

but I checked a few of the other overlays and they seem to be fine (but I did it quickly so I probability missed a couple)

*I should mention that the pubic hair is a hit and miss affair because some of them work quite well with fusion girl(better than CBBE) while being misaligned while others don't

 

 

so what other overlays are misaligned?

 

 

 

Posted
2 hours ago, Invictusblade said:

so quick question about fusion Girl (I don't really use it that much)

 

because I quickly checked a fusion girl body, and pubic hair is misaligned (but it should be easily fixable) *I am thinking about how to do it (option or fixed)

but I checked a few of the other overlays and they seem to be fine (but I did it quickly so I probability missed a couple)

*I should mention that the pubic hair is a hit and miss affair because some of them work quite well with fusion girl(better than CBBE) while being misaligned while others don't

 

 

so what other overlays are misaligned?

 

 

 

I would think that pretty much any pubic hair mod will be misaligned due to the additional meshes that FG adds. Looksmenu Pubes Forever is misaligned, I can confirm that one. The womb tattoo mod might also be misaligned too. Only real way to know would be to load them all in and go thru each in looksmenu overlays n check the alignment of em unfortunately.

Posted
5 minutes ago, Tiptopbunman said:

I would think that pretty much any pubic hair mod will be misaligned due to the additional meshes that FG adds. Looksmenu Pubes Forever is misaligned, I can confirm that one. The womb tattoo mod might also be misaligned too. Only real way to know would be to load them all in and go thru each in looksmenu overlays n check the alignment of em unfortunately.

Nvm, lewd marks, SVB, Render Tattoos and JBs mods are fine lol

Posted
2 hours ago, Tiptopbunman said:

I would think that pretty much any pubic hair mod will be misaligned due to the additional meshes that FG adds. Looksmenu Pubes Forever is misaligned, I can confirm that one. The womb tattoo mod might also be misaligned too. Only real way to know would be to load them all in and go thru each in looksmenu overlays n check the alignment of em unfortunately.

 

I think the difference is that some overlays were actually made for FG instead of CBBE, which is why they end up with better alignment for FG than CBBE, while others were made for CBBE and therefore aren't aligned well on FG bodies.

 

But yes, without some included metadata indicating what body each one was intended for, there's no reasonably scriptable solution to filter or shift ones that were made for a different body than the player wants.

Posted (edited)

had a better look at the scripts and I am putting this idea(fusion girl overlay offset MCM option) in the too hard box,

 

regardless I will do some more testing and try to post the update sooner or later

Edited by Invictusblade
Posted

found out the loose file problem, it was my own fault (which needs to fix as soon as possible). *it is a Wasteland Dairy Framework issue (I accidentally added old ROF scripts to that mod)

 

I will try to post the new update today(in the next few hours) sometime.

 

 

then I need to think about the future of the mod (because a serious clean up is required)

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