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Random Overlay Framework

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The Random Overlay Framework allows you to populate the Commonwealth with a variety of different personalities.

 

This Mod Randomly provides NPC's with a vast assorted of tattoo's and other visual effects (Body and Pubic Hair, Moles, Scars, and others)

 

This mod uses Spell Perk Item Distributor or Robco Patcher

New Requirement -> Lighthouse Papyrus Extender and/or Garden of Eden

 

NextGen Warning

so I think the Mod supports Next-Gen Fallout 4 but the Distributors do not support it

1. So you need to turn ON the internal "Group Distributor" in the first page of the MCM.

2. Change the "Method of Group Distributor." from Lighthouse to Garden of Eden (YOU WILL NEED THIS MOD)

3. Hopefully that will work.

 

The Choice is up to you with the Options in the MCM

Choose which faction's have Tattoo's (or any other form of overlay)

Choose which Tattoo Type to better selected.

Choose if a faction will have it own unique Tattoo (none of the current Tattoo Sets have this yet)

 

Allows you to set a MCM Command & Hotkey to give a NPC Overlays.

Allows you to set a MCM Command to give yourself Overlays.

Allows you to set a MCM Command to give everyone around you to receive Overlays

 

The Overlays are divided into several sections and different Overlays are use with each other
(These can be tweaked using the MCM Option to give chances of appearing and not appearing)

 

Hair - Pubic Hair

Hair - Body Hair

 

Tattoo's - Back
Tattoo's - Chest

Tattoo's - Torso (NEW)
Tattoo's - Left Arm
Tattoo's - Left Leg
Tattoo's - Right Arm
Tattoo's - Right Leg

Tattoo's - Arms (NEW)
Tattoo's - Legs (NEW)

Tattoo's - Full Bodied

Tattoo's - Lower Back
Tattoo's - Pelvis

Tattoo's - Hands and Feet (MOVE TO ARMS OR LEGS)

Tattoo's - Unique


Damage - Acne (REPEATABLE)
Damage - Moles
Damage - Skin Conditions (includes different nipples types)
Damage - Scars
Damage - Spanked Marks (REPEATABLE)
Damage - Whipped Marks (REPEATABLE)


Makeup - Finger Nails (REPEATABLE)
Makeup - Toe Nails (REPEATABLE)

Makeup - Neon Effects (Spray paint or Neon Tubes) (REPEATABLE)


Misc - Skin Override
 

(REPEATABLE) - there is a New system that allows certain overlays to either fade away after a while or allows them to return.

 

Overlay Type

Spoiler


(For each Faction, you can select a style of overlay given)

Random = All or Lower Back/Pelvis or Full Bodied
All = Back, Chest, Arms and Legs
Lower Back & Pelvis = Oddly enough Lower Back & Pelvis
Full Bodied = Tattoos that cover more than one section

Skin Override = override the NPC's Skin with a new custom skin
Everything = Back, Chest, Arms, Legs, Lower Back and Pelvis
Nothing = No Overlay's

Unique = An Unique Tattoo for one faction only (Don't use with the new quest system) *this might not appear for some factions

 

Additional Options *only works on unique NPCs

Eyes = Changes the eyes of NPC

Hair Cuts = Changes the hair of NPC (This can be buggy)

 

 

 

Certain NPC's will be excluded because they wear another type of outfit but this mod should affect the following...
(These NPC's can be tweaked using the MCM Option to give chances of an Overlay Manager appearing(Gives the NPC Overlays))

 

1. Base Game Factions

Spoiler

Raiders
Gunners
Settlers
Brotherhood of Steel
Railroad
Children of Atom
Minutemen
Institute

Institute Synth's
Vault 81
Captives / DLC04 - Slaves

2. Extended DLC Factions

Spoiler

Raiders
Gunners
Settlers
Brotherhood of Steel
Railroad
Children of Atom
Minutemen
Institute

Institute Synth's
Vault 81
Captives / DLC04 - Slaves

Trapper

The Disciples

The Operators

The Pack

Scavengers

3. London Factions

Spoiler

Settler

5th Column

Angel

Camelot

Gentry

Hooligans

Isles of Dogs

Beefeater, Cultist, and Jack Tars

Millers Men

Captives

Pistol

Thamesfolk

Tommy

Vagabonds

Druids

Roundels & Roundheads

 

Currently Supported Tattoo Mod's

(Due to Performance issues, the Following should in a BA2 archive, Loose Files may cause decrease performance)

 

Pubic Hair

Spoiler

This adds the Body Hair Overlays from good0593's NPC Male Bodies

https://www.nexusmods.com/fallout4/mods/38676

This adds the Pubic Hair Overlays from LunaEversor's LooksMenu - Additional Pubic Hair Overlays
https://www.nexusmods.com/fallout4/mods/47054

This adds the Pubic Hair Overlays from LunaEversor's LooksMenu - Pubes Forever (Fallout 4 Edition)
https://www.nexusmods.com/fallout4/mods/46854

This adds the Pubic Hair Overlays from ygcxsw's CBBE Pubic Hair Overlays for LooksMenu 1.0.0

This adds the Pubic Hair Overlays from Porcupine's PubicHairs v1b (No Armor replacer yet) *but they will work in Quest Mode
https://www.loverslab.com/files/file/28178-porcupines-pubichairs/

Body Hair

Spoiler


This adds the Body Hair Overlays from good0593's NPC Male Bodies (No Armor replacer) *but they will work in Quest Mode
https://www.nexusmods.com/fallout4/mods/38676

Skin Conditions Overlays

Spoiler

This adds the Skin Overlays from Porcupine's Skin Overlays 1a (No Armor replacer yet) *but they will work in Quest Mode
https://www.loverslab.com/files/file/28232-porcupines-skin-overlays/

TitKit - Fo4 Port

https://www.nexusmods.com/fallout4/mods/82510

 

Tattoo's

Spoiler

This adds the Assorted Overlays from krisser143's LooksMenu Body Tattoos
https://www.nexusmods.com/fallout4/mods/25000

This adds the Assorted Overlays from DonJunk's Rutah Tattoo Pack
https://www.nexusmods.com/fallout4/mods/43661

This adds the Assorted Overlays from DarkTI's ASO Astins Skin Overlay Cbbe (BLK Tribal tattoos)
https://www.nexusmods.com/fallout4/mods/33122

This adds the Assorted Overlays from DarkTI's ASO Astins Skin Overlay Cbbe (Tribal Brands)
https://www.nexusmods.com/fallout4/mods/33122

This adds the Assorted Overlays from DarkTI'sASO Astins Skin Overlay Cbbe (Tribal tattoos Color)
https://www.nexusmods.com/fallout4/mods/33122

This adds Assorted Overlays from DVORN1K's Tattoo Mass Overlay Collection

https://www.nexusmods.com/fallout4/mods/90645

This adds Assorted Overlays from JBpy's Tattoos for captives

Pelvis Overlays from JBpy's Lewd Marks

This adds the Chest and Pelvis Overlays fromsvbernard's SVB Tattoos 1.0 for Fusion Girl

Assorted Overlays from JSpy's Render Tattoos

"Tattoos Collection by Dreivor 1221.1"

https://www.nexusmods.com/fallout4/mods/49177

 

RJs Full Body by RJMODS81

https://www.nexusmods.com/fallout4/mods/84920

 

Cheri LooksMenu Overlays

 

Other Thanks (while I don't directly use their work, some of the addon's wouldn't exist without them)
andy11 for Pubic Hair Alternatives for Skyrim
Rutah for Rutah Tattoo Pack for Skyrim
AncientKane for Pubes Forever for Skyrim
and Others

Screenshot Thanks (and a few overlays from above + a couple of my overlays)
GrafPanzer's CCO Cheeky Casuals Edition
GrafPanzer's CCO Saucy Settlers Edition
GrafPanzer's CCO Vulgar Villains Edition
GrafPanzer's CCO Foxy Factions Edition
Crimsomrider's Clothing Of The Commonwealth - Mega Outfit Pack

 

Known Issues

 

Overlapping may/will occur when an increased amount of overlay mod is used

there was a double or triple effect known to happened (please tell me if this happens to you)
 

Please note, This is still in progress, please alert me if there is any issues

20201020152832_1.jpg

More Notices

Spoiler

This mod can be a resource hog if you are using loose overlay files.
(I know that NPC Male Bodies uses loose files so caution about that mod)
How to fix this issue-> Packing BA2's

 

also if you have performance Issues, I would recommend the following

all of the following requires you to open INVB_OverlayFramework_DISTR.ini

Chances
Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|10
or
Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|25
or
Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|50
or
Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|(or whatever you want)

you will need to adjust the MCM settings (because the default settings assume 100% of NPCs will get the spell)

Unique NPCs(only unique NPCs will get overlays) *I am not sure if this works
Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|U

Ghouls Only
Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6

Humans Only
Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0x13746

Old Changelogs

Spoiler

INVB_OverlayFramework v2.477_Beta

----------------------------------------------

Added an internal version of Dead Body Fixer to the mod (for use when playing with the internal group distribution)

 

INVB_OverlayFramework v2.477

----------------------------------------------

I moved the general (and Ghoul) gender and unique overlays options to the Faction MCMs (all of them) *so you can use different presets for male or female.

I added the timer to the script

I added the newest PorcOverlay changes.

I change the code to allow only overlay manager at a time, this should prevent most double ups

update-> I added a bit more to the Debug Commands to hopefully fix some more issues. *hopefully it works

 

INVB_OverlayFramework v2.475
-------------------------------------

Added Gender options for each faction (as well being able to directly disable faction overlays if wanted) *you need to readjust your faction settings

 

INVB_OverlayFramework v2.472
-------------------------------------

Added Changes for the new version of Porc Tattoos (it should work, I hope) *I am kinda out of practice at the moment

 

INVB_OverlayFramework v2.470 (2nd Attempt)

---------------------------------------------

made a mistake with one of the script that I didn't update properly (should work now)

Added the ginger pubic hair from latest Porcupine's Pubichair update

 

INVB_OverlayFramework v2.470
-------------------------------------
Revamped the faction system to decrease the number of options while increasing the number of factions
-instead of separate options for each faction, there will be five+1 presets which factions can be assigned to
Added Support for Fallout London
Re-added support for the DLC Factions
Changed skin and damage back to its individual options
change Birthmarks to Neon paint
Added more Unique Overlays

Assorted Minor and Major Changes

There are issues with the internal Group Distributor. (Lighthouse works but I think Garden of Eden has some issues) *I will work on this issue

 


  • Submitter
  • Submitted
    09/18/2020
  • Category
  • Requirements
    Looksmenu & FourPlay F4SE Plugins(AAF) & Lighthouse Papyrus Extender and thenSpell Perk Item Distributor or Robco Patcher

 

Posted

This has the same DNA as my Impregnation mod is it will have some of the same issues.

 

Leveled List issues

here is a now fixed leveled list for LL_Clothes_Institute (look at Clothes_Assorted.esp) this would do two things, none of the overlays would show up and if they did then the NPC would be Naked. (the solution is to make a new leveled list of the original then link the new leveled List to old one and set Use All)

Screenshot_091820_102423_AM.thumb.jpg.9e39d87383dbb127d8209f762ad05c22.jpg

 

Double and Triple Overlay Issue (I believe I have fixed it but I am not completely sure yet)20200916133330_1.thumb.jpg.04659021738bedc833d02ec580aa4dca.jpg

 

Posted

bloody Hell, I finally decide to submit this mod

and I thought of a way to fix the MCM issues with minimal future proofing problems (I must admit every solution I had before this had future proofing issues which is why I didn't do them)

 

btw the issue is that the numbers are reversed for the leveled lists

0=100% vs 100=0%

Posted
7 hours ago, Manman27 said:

Is it available for captive tattoos

not yet

 

7 hours ago, JBpy said:

Works great. 

 

1.png.c873aedcc20f3125b6fd2a8874680526.png

 

 

If one day you plan to expand it, I would be interested for HOTC prostitutes.

 

2.png.62ba5f4354f54918ae84b0308631336c.png

 

 

one of the things I am going to make is several custom overlay manager ESP's for other mods. in the near future.

(I just have to figure out some of the finer parts before hard)

 

so it may look at this

INVB_OverlayFramework.esm

INVB_OverlayFramework_Tattoo_krisser143.esl

OutcastsAndRemnants.esp

INVB_OverlayFramework_Custom_OAR.esl

 

 

I was testing the mod yesterday to check the MCM Issue (turns out to be from a early prototype overlay mod I Made)

I must admit one of the things that I liked is how hidden some tattoo's are (Settler with a back tattoo covered by a shirt, it gives a bit more character to NPC's when you reveal it)

or you see hints of a tattoo.

 

 

 

 

 

 

Posted

so I have been working on a new update

simply a syringe that adds and equips a custom Overlay manager onto a desired target.

I did try to make a weapon that does this but for some reason it keeps failing.

 

is there any changes you want done to this mod or are all of you fine with it so far

 

Posted

so it been a week or so since I uploaded this mod.

 

is everyone happy with it?

does anyone want any changes?

 

 

btw I am thinking of posting it on Nexus in the near future

Posted

Yes, it is very good and gives more life or personality to the NPC/Raiders/Gunners.  

 

I wonder if it is possible that NPCs could react to certain tattoos. For example, if you have a lewd tattoo on your belly, a man might say something. I find it interesting to learn and add something like that to captive tattoos, although scripts are not my thing.

Posted
4 hours ago, Invictusblade said:

so it been a week or so since I uploaded this mod.

 

is everyone happy with it?

does anyone want any changes?

 

 

btw I am thinking of posting it on Nexus in the near future

It's a really great mod, thanks for making and sharing! I've been getting quite a bit of enjoyment from this, as it helps compensate for the fact that all raiders use the same skin, all settlers use the same skin, et cetera. When they're wearing clothing it's not so annoying, but in a pervy playthrough when people are getting naked all the time, it's great to have some variety.

 

My only suggestion, which I think someone else also mentioned a while back, would be to include support for the Tattoos for Captives mod.

Posted
10 hours ago, JBpy said:

Yes, it is very good and gives more life or personality to the NPC/Raiders/Gunners.  

 

I wonder if it is possible that NPCs could react to certain tattoos. For example, if you have a lewd tattoo on your belly, a man might say something. I find it interesting to learn and add something like that to captive tattoos, although scripts are not my thing.

well the easiest way to add an react function to an overlay is to add a keyword to an object like mine. but that would be the really easy part. everything else is very difficult

6 hours ago, vaultbait said:

It's a really great mod, thanks for making and sharing! I've been getting quite a bit of enjoyment from this, as it helps compensate for the fact that all raiders use the same skin, all settlers use the same skin, et cetera. When they're wearing clothing it's not so annoying, but in a pervy playthrough when people are getting naked all the time, it's great to have some variety.

 

My only suggestion, which I think someone else also mentioned a while back, would be to include support for the Tattoos for Captives mod.

I just tried to make a Tattoos for Captives addon and I was a bit overwhelmed(40+ strings for chest alone) so I think I will be cutting down the overlays used which will be more work.

unless someone helps me.

 

also the nature of mine sections vs JBpy's sections,

it just going to take awhile

Posted

so I did a Tattoos for Captives and I limited it to less than 20 tattoos on each section.

I didn't bother with most of the text based ones

as well as Nate and Nora based overlays as well

Posted
3 minutes ago, Invictusblade said:

so I did a Tattoos for Captives and I limited it to less than 20 tattoos on each section.

I didn't bother with most of the text based ones

as well as Nate and Nora based overlays as well

Fuck. You have looked at almost 700 tattoos and classify them like this. You probably had nightmares about my tattoos; I even feel obliged to apologize to you xD

 

Im still on hiatus with Fallout but I always check the news. The one I am playing is Skyrim. Those colored tattoos make me jealous.

Posted

1.15 was working for me, but 1.25 seems to produce installation errors. I have all the supported tattoo and pubic hair overlay packs installed, but when I select them all in the FOMOD menus I still end up without your ESPs deployed for three of them: Tattoo_Krisser143, Tattoo's_DonJunk-Rutah, and Svbtats. Is there an error in the FOMOD maybe? Or  is Vortex just shitting on me for fun? Has anybody else run into the same problem?

 

Aha! I see the problem (I think). All three are misnamed in the archive. I'll see if correcting them to the filenames the FOMOD uses works.

 

Okay, turns out two of them had slight name mismatches, but the FOMOD was also missing the source directory on all three. Replacing fomod\ModuleConfig.xml in the archive with this edited version, it now works great for me:

ModuleConfig.xml

Posted
9 minutes ago, vaultbait said:

1.15 was working for me, but 1.25 seems to produce installation errors. I have all the supported tattoo and pubic hair overlay packs installed, but when I select them all in the FOMOD menus I still end up without your ESPs deployed for three of them: Tattoo_Krisser143, Tattoo's_DonJunk-Rutah, and Svbtats. Is there an error in the FOMOD maybe? Or  is Vortex just shitting on me for fun? Has anybody else run into the same problem?

 

Aha! I see the problem (I think). All three are misnamed in the archive. I'll see if correcting them to the filenames the FOMOD uses works.

I did change the structure but I must have missed a few of them. uploading a new version in a few minutes

INVB_OverlayFramework v1.25.7z

Posted

So far so good. It does bring more life to fallout 4 character. Thanks. 

We got Atomic Body for the male and a lot of other things it's support. 

And have you for the female! Nice

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