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Posted

My load order has still been scarily stable...but it doesn't hurt to integrate the NPC into the main mod. TBH I'd like it if all NPC add-ons were integrated

Posted
On 11/14/2020 at 7:55 AM, Bad Dog said:

 

Also too, Blaze has been talking about merging the herbivore races -- horses, deer, and minotaurs -- into a single package. He sent me a file, I think. I could go ahead and do that now.  Upside, fewer ESPs for you, fewer mods to manage for me. Downside, you get extra races you might not need.

 

We'd have to decide whether to go with one NPCs addon, like the birds, or keep the NPC addons separate.

 

Opinions?

 

When you consider each mod is nearly three ESPs (Race, schlongs, tails/wings/digi/etc) your mod list gets very long, very fast.

 

So, yes on a merged version.

 

Personally, I wouldn't mind the NPCs all being merged in. but I can see some might not want it when things like deer usurp important NPCs.

Posted
1 hour ago, MonVert said:

 

When you consider each mod is nearly three ESPs (Race, schlongs, tails/wings/digi/etc) your mod list gets very long, very fast.

 

So, yes on a merged version.

 

Personally, I wouldn't mind the NPCs all being merged in. but I can see some might not want it when things like deer usurp important NPCs.

We really need a FOMOD package.

Downside however of having them all merged, is sometimes mod managers can have issues unpacking depending on the PC (my old one based around a Xeon X5450 would have NMM and MO1 crash, then BSOD with mods over 1.5GB).

Posted

I'm thinking right now to merge the new deer NPCs but keep the vanilla overrides in a separate package. That way someone who is in love with Siddgeir as a human can load the other NPCs without overwriting him.

 

I did a FOMOD for one of my mods and got just as many questions as I did without so I gave it up. But the next time I touch YA I'll probably do a FOMOD for the patches. That has some real utility because it can see what you have and just load the patches you need.

Posted

I swear I'm gonna die. I'm updating the minotaurs with npcs and they are driving me crazy. They aggro against everything for reasons I cannot understand. I thought it was because I made them friends with the orcs across the valley, but that seems not to be it. Finally I tried making them unaggressive and now they aren't killing everybody outright, but they still don't like them much.

 

I gave them a cozy little cottage in the Reach but I can't get them to go inside and their packages are messed up somehow. Going inside should have been fixed with the navmesh but I spent a bunch of time on that and they still won't use the place. My bats go into their cave without problem.

 

There's a head bull with some cows who do nothing but follow him around like, uh, cows. Then there are other bulls who have to sleep outside. But none of that is working right yet. I want the cows to sandbox wherever the bull is but if I give them a sandbox package oriented on the bull it seems like they go where he is but then don't follow him. And it seems like none of the packages which are supposed to override the base "wander around outside browsing" package are doing the override right.

 

And I think I deleted some big mountain by accident--it wasn't showing up right in CK--and I have no idea how to get it back.

 

Worst part is I have a whole new mod list for SE loaded up and ready to go but I don't want to start playing till I have this update complete. 

Posted
16 minutes ago, Bad Dog said:

And I think I deleted some big mountain by accident--it wasn't showing up right in CK--and I have no idea how to get it back.

tes5edit

Posted

Yeah, I went hunting for it and found some other random edits. I loaded up vanilla, found what was missing, and pasted it back in. Maybe I can find the change that way.

Posted
7 hours ago, Bad Dog said:

Yeah, I went hunting for it and found some other random edits. I loaded up vanilla, found what was missing, and pasted it back in. Maybe I can find the change that way.

Just a niggly thing - the racial abilities aren't actually named after the minotaur but the deer.

Found that out this morning after re-doing my mods list after several updates, and deciding to not play as a Cellan. Fantastic job on the heads BTW.

Posted
9 hours ago, Bad Dog said:

I swear I'm gonna die. I'm updating the minotaurs with npcs and they are driving me crazy. They aggro against everything for reasons I cannot understand. I thought it was because I made them friends with the orcs across the valley, but that seems not to be it. Finally I tried making them unaggressive and now they aren't killing everybody outright, but they still don't like them much.

Make sure "Aggro Radius" is disabled (dunno where that setting is on the CK, but it's easy to find in xEdit) and check the factions you gave them (or the faction relations if you gave them their own custom faction) to see if any are hostile to the player or something. Also set their Aggression to Aggressive (1) or Unaggressive (0) or else they will attack everything no matter what.

Quote

I gave them a cozy little cottage in the Reach but I can't get them to go inside and their packages are messed up somehow. Going inside should have been fixed with the navmesh but I spent a bunch of time on that and they still won't use the place. My bats go into their cave without problem.

Have you checked if other NPCs can go there? Grab a follower and see if they can follow you properly all the way to the door/loadscreen and then see if they spawn in the right place inside. If they don't, it may be the navmesh still being borked.

Quote

There's a head bull with some cows who do nothing but follow him around like, uh, cows. [...] But none of that is working right yet. I want the cows to sandbox wherever the bull is but if I give them a sandbox package oriented on the bull it seems like they go where he is but then don't follow him.

Either set up their packages so they all sandbox in the same location at the same time (possibly with a not-very-high sandbox radius from a target marker so they don't wander off too much or something) or just set the cows with a package to follow the bull and that's it (Aerin's vanilla AI packages may work as reference since he basically perma-follows Mjoll whenever she's not in the player's service, but I dunno if that will let them sandbox or they will just stand around next to the bull doing nothing).

Quote

And it seems like none of the packages which are supposed to override the base "wander around outside browsing" package are doing the override right.

See if those packages have any conditions that would prevent them from triggering, and also make sure they are placed above the other packages they are supposed to override in the actor's AI packages list (both in the CK and xEdit, packages at the top of the list will override those at the bottom).

Posted

Cool, thanks about the aggro radius.

 

I've tried having the cows follow the bull a couple of different ways. Latest is that they have a "travel to" package with a condition that it only fires if they lose line-of-sight to the bull. So if they can't see him they travel to him. Below that they have a sandbox-in-place package so that if the "travel to" isn't being triggered they just browse around until the package stack is re-evaluated and then they suddenly go "oh shit! where is he?" and travel to him again.

 

That's the theory anyway. In practice they tend to all clump up about him. 

 

He wanders around their valley with a "sandbox multi" package, with markers around the valley, so he doesn't always do them in the same order. But he's not staying in each place long enough. Dunno if the setting is borked for that package or if it resets every time the package stack is re-evaluated or what.

 

Other issues were mostly I think that no one could get into the house and that was a navmesh issue. Fixed now.

Posted

Howabout making it so NPCs will let you hang out in their house? If I assign the minotaur's house to their faction, I'm trespassing while I'm there and they don't like it. I've made myself friendly to all of them but that doesn't make a difference. Maybe I have to be an ally?

 

And none of them want to be hired or follow, but that's the usual hassle I expect. 

Posted
2 hours ago, Bad Dog said:

Howabout making it so NPCs will let you hang out in their house? If I assign the minotaur's house to their faction, I'm trespassing while I'm there and they don't like it. I've made myself friendly to all of them but that doesn't make a difference. Maybe I have to be an ally?

I just ran a quick test with Faendal's house in vanilla. No relationship with him == being inside his house is trespassing, and you can only steal stuff. Being a Friend of his (relationship rank 1) lets you grab some low-value items from the house without stealing them, but being inside (at least when he's not there?) is still trespassing. Being an Ally of his (rank 3, automatically acquired when you hire someone as your follower) makes you able to grab higher-value items and also removes the "trespassing" flag so you can wait and sleep and you won't get the "You're not supposed to be in here" line.

 

TL;DR: some quick testing would point to the PC having to be an Ally or Lover of at least one of the owners of the cell to be able to sleep/wait/not be trespassing indeed.

Posted

Huh. Think I made the PC an Ally of all the minotaurs, but maybe not. And I'm not sure what happens if he's an ally of some and not others.

Posted

I've got the packages doing the right thing and the minotaurs are acting civilized but I swear I have no idea what the skyrim engine is up to. Their packages have them moving around the Mor Khazgur valley, with occasional trips to Dragonbridge and Solitude, but I've run into them in Riverwood and outside Fort Sungard, just moseying along. Presumably headed back for where they're supposed to be but I didn't follow them to find out.

Posted
5 hours ago, Bad Dog said:

NPCs, yes. Find them in the Mor Khazgur valley. I didn't make any enemies, tho they're easy to piss off. 

Thanks. I think it would be cool if you made them as enemies and added to leveled lists. A few neutral minotaurs in a backwater stronghold doesn't have any real purpose.

 

With all respect, next time you're replying to someone it might be a good idea to quote them. People don't follow every thread they post in.

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