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SexoutBrutalRapers


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Posted

Just spent a little time back in the Coyote Den with the version you just uploaded, same test, Player Only, 100% Chance, Creature to Female set to 1,2, & 3

 

Nothing happened this time, period. Debug menu showed nothing happening for BR after intiliazing. Only Preg Alpha spam for drugs.

 

Tried with and without a weapon equipped. (Laser Pistol and Varmint Rifle), Tried naked and with robco jumpsuit (set to reveals cleavage and sexy with clothing eval mod)

Can you post a picture of the PregSpam messages in the Preg/SCR beta thread or get me the Prefix bit of the messages, they should only come up if debugging in Pregnany is turned on. They could be SCR messages too, same deal though.

Posted

@Zippy57

Just ran around goodsprings with Player Only, 100% Chance, male to female, and female to female set to 1,5, & 10, they never approach me and no debug information in console.

 

@Halstrom

I tried to take screenshots, but for some odd reason it tells me there corrupted or to large. Preg info popped up after turning on Debugging in SexoutNG in MCM (SCREff Ericka Lustx 0.00 TranqEz 0.00 Fertez 0.00 BunX 0.00 BunAway 0.00 DrFert 0.00 TS 0.00) Pops up every 30 seconds or so with debugging on. It doesnt appear with only SCR Debugging on.

Posted

Fastforwarded to 9:34pm, waited a couple minutes with Sunny, Easy Pete, Trudy, and random citizen. Still nothing as far as stalker.

 

Brightside Easy Pete did the sleep/wait rape, which made me reload and turn it off and try again. But sleep/wait is working.

Posted

@Halstrom

I tried to take screenshots, but for some odd reason it tells me there corrupted or to large. Preg info popped up after turning on Debugging in SexoutNG in MCM (SCREff Ericka Lustx 0.00 TranqEz 0.00 Fertez 0.00 BunX 0.00 BunAway 0.00 DrFert 0.00 TS 0.00) Pops up every 30 seconds or so with debugging on. It doesnt appear with only SCR Debugging on.

Hmm that's a SCR debug message not Pregnancy, the BunX & FertEz are in SCR drugs system but only called by Pregnancy. Unchecking the SCR debug box should hide that.

Posted

Don't know what was different in that last one. Something that got uncommented made it all work.

 

Courier Glaive is Looking

SEU Victim Ericka

 

soon as I stepped out the door from Doc Mitchells in my clean save.

Posted

The only changes were the addition of DebugPrints and the code necessary to enable them. All the basic stalker scripting is identical to the previous version.

Posted

The only changes were the addition of DebugPrints and the code necessary to enable them. All the basic stalker scripting is identical to the previous version.

 

Strange, that was the same clean save I used to test the others. By clean I mean, that save has no sexout mods loaded in it all. I just use Mod Organizer to enable them on the fly for testing.

 

I did however update my MergedPatch for the debug version, something I had forgotton to do for the version before it.

 

Further testing of the debug version.

 

After Initial Stalker succeeded and animations finished I proceeded into the saloon.

 

SEU victim Ericka

SEU victim Ericka

Goodsprings Settler is Looking

SEU victim Ericka

Goodsprings Settler is Looking at Ericka

SEU victim Ericka... reprints this for the next 10 minutes or so while I'm running around the bar and then town. Nothing happens as far a stalker making a move.

 

*Update 11:30pm 5-10-2013*

Have not been able to reproduce the results of the first initial attempt at the version with Debug Print enabled. I get 1 - 4 NPC's Looking, then Looking at Player (a few times stalkers looking at stalkers) but none ever attempt to approach. After a couple minutes the console just prints SEU Victim Ericka for eternity over and over with no new stalkers looking (or looking at).

 

Tried multiple times using various settings and naked/clothed, could not get the DebugMessage "Ericka will have to do" or something like that, to initiate the assault.

 

Saving and reloading after it gets stuck in the SEU victim loop just results in loading right back into the SEU Victim loop. Strangely, going to a save before the loop initiated, I found the loop existed. This loop of finding the victim wouldn't end till game was closed out and restarted.

 

Screenshot of Load Order for Sexout Stuff just in case below. (Left side is order of files, Right is load order of ESM/ESP)

 

 

post-77577-0-83874800-1368243210_thumb.jpg

Posted

I don't know if it is possible, but it would be awesome if female enemies could auto-equip a strap-on in Combat Rape or Stalker Rape. Is it possible? I mean, if I want them to strap-on rape someone, I have to add the strap-no to them in advance.

Posted (edited)

SEU victim Ericka

The SEU message (don't ask me what SEU means, it was in the plugin before I took over) is from the combat rape script, and is unrelated to stalkers. I have attached a version with another DebugPrint, see if you get different results. Please post once you have downloaded it as I will be removing it afterwards. If you are not Jallil you shouldn't be downloading the plugin.

I don't know if it is possible, but it would be awesome if female enemies could auto-equip a strap-on in Combat Rape or Stalker Rape.

Preface: Pals, this is not aimed at you, nor at any one person in specific...

 

This is what upsets me.

 

Weeks ago someone requested that feature. I put up a beta and said, "here, try this, see if it works". I didn't get a single report saying it didn't. A couple hundred downloads later I upgrade it to a release, assuming the person who requested it would tell me it didn't work.

 

NOW someone is telling me it doesn't work. WTF people? I shouldn't just be finding out about this now!

 

So, starting right now, I am only providing support for the version on the download page. I will not be upgrading any beta version to a new released unless at least ten people report it is working as intended. I'm sick of this. I shouldn't be learning features don't work weeks after I release the version with them in it.

 

Pals: Once I figure out why stalking isn't working I'll look into adding that feature.

 

EDIT: Download removed.

Edited by zippy57
Posted

Just downloaded lastest version you put up, will test in a moment.

 

Can understand your frustration, I have a degree in software development and engineering. I worked QA for a couple years and getting code passed on to me and seeing 3 or 4 peoples different coding practice inside the same file makes it a pain to figure out whats wrong.

 

On a side note, I've been looking at the current scripts from the last version you made yesterday. I noticed in the SexoutBRScript that there is a chance for the same NPC to end up on both the possible victim and stalker list, then later at the very bottom when stalkers are chosen they are not taken off the possible victim list. Might be a cause of the 'stalker looking at other stalkers' I seen in the debug console.

Posted

Maybe you should be working on this then. :P My only experience in coding is from looking at what other people have done. I have no formal experience whatsoever. Sometimes I feel that's an advantage though, considering I've heard from others who do have programming experience that the GECK barely qualifies as a programming language.

 

Stalkers can and should be able to "look at" other stalkers, since stalkers and victims are both technically pulled from the some pool of NPCs in the area. However, there should be a check to make sure the stalker and the victim are not the same NPC, and both the stalker and their victim should be being removed from the list. Will rectify that ASAP.

Posted

Maybe you should be working on this then. :P My only experience in coding is from looking at what other people have done. I have no formal experience whatsoever. Sometimes I feel that's an advantage though, considering I've heard from others who do have programming experience that the GECK barely qualifies as a programming language.

Scripting languages rarely do qualify as a programming however they are a great gateway. When I started 14 years ago, it was a little language called Escript for POL UO Emulator. When I started I never even knew what a IF statement was, but I did exactly what your doing, someone needed to fill a void and no one stepped up so I did. Ended up liking the brain scrambling puzzle that is programming.

 

As for latest release

Nothing new on the console. Goodsprings settler was looking, only 1 too. He looked at me, found no one of interest and then from that point on it was nothing but  a repeat of the victim name.

 

Somewhere it's getting hung up and not clearing the stalker list and then readding new ones

post-77577-0-56021900-1368323040_thumb.jpg

post-77577-0-81213200-1368323046_thumb.jpg

post-77577-0-26925700-1368323053_thumb.jpg

post-77577-0-99842800-1368323059_thumb.jpg

Posted

The one message

SexoutBrutalRapers: Goodspring Settler found no one worth stalking
means that the entire check script ran but none of the NPCs scanned were stalkable. I spent a good fifteen minutes adding new DebugPrints to help track it down, but when I clicked save the GECK crashed. So I'm gonna try it again tomorrow and see if the GECK is feeling better then.

 

Thanks for being a patient tester. :)

Posted

Thanks for being a patient tester. :)

 

 

Not a problem, I literally can't do anything else right now besides dink with mods for skyrim and NV. Busted up my body a little last week, and can't do anything but sit and cringe in pain. So the modding and testing is keeping my mind off of the pain.

Posted

Found the culprit for why Stalkers aren't working. Text file with the fixed script below.

 

Problem was there was a handful of 'Index out of bounds' errors caused by the lines checking to see if the armor the victim was wearing was in any of the Sexout Clothing list.

 

Original Code - compares a negative value with an array index, array indices can never be below 0 and can't be compared to a number outside of its bounds, such as a negative.

if (-1 < ListGetFormIndex SexoutSLClothAppearExposedCrotch tempItem)

 

so I went through and changed them all to, have to use 'Less than or equal to' since an an array index starts at 0.

if (0 <= ListGetFormIndex SexoutSLClothAppearExposedCrotch tempItem)

 

Now that I'm thinking about it, you could probably lose the comparison all together and just do, its a Get command and therefore should most likely return a value if the item is in the list and if it's not in the list, it would return nothing and skip down to the next nested if statement.

if (ListGetFormIndex SexoutSLClothAppearExposedCrotch tempItem)

 

There is however another small bug I found after fixing this one, in that randomly the stalker will perform the push and then just stand there till duration is up. This seems to lock up the script as well. Settler performed animations, a second stalker performed animations, easy pete ran up, pushed, and stood there for 20 seconds. He did however steal my caps so that tells me the script was still running, but the animations didn't start this time. Once Easy Pete walked away from the duration ending the stalkers just up and quit stalking (aware there is a 5 minute cooldown on npc's who already stalked.) No new stalkers could be found however from that point on.

 

Let me know when you got the file. I'd just upload the esp, but i've been making a ton of script changes for myself (Damn coding OCD)

 

-File Removed-

Posted (edited)

If that is indeed the case, then a whole bunch of stuff is broken, since SexoutNG itself uses that sort of check (I believe) in multiple places, as do some other mods. Also, that coding has been in there for quite some time now, so stalkers would have to have been broken for at least six months if not more. Attached is the plugin with the correction, if someone else wants to test to double-check that it makes things work as intended.

 

EDIT: Download removed.

Edited by zippy57
Posted

It had me confused as well, because the Geck lets it compile like that, but after placing a crap tone of DebugPrint at every If statement, the broken statements were those ones. When I blocked them all out, the script ran fine, add them in, it stopped. So then I changed it to the 0<= and it ran fine.

 

Just tested that version myself, same results I had before. Stalkers work, but again Easy Pete just pushed me, stole from me, but didn't animate and the script stopped from there and locked out till I restarted the game. I don't know anything about the SexoutNG calls for animations or actors, so that's beyond me.

 

*Side note, I disabled sensible timing in that script by commenting it out, and forgot to uncomment it before uploading it. So umm... consider that broke too, but that's my bad. Just need to uncomment that portion and it will work fine.

Posted

Found the culprit for why Stalkers aren't working. Text file with the fixed script below.

 

Problem was there was a handful of 'Index out of bounds' errors caused by the lines checking to see if the armor the victim was wearing was in any of the Sexout Clothing list.

 

Original Code - compares a negative value with an array index, array indices can never be below 0 and can't be compared to a number outside of its bounds, such as a negative.

 

Nice find, have to remember that one, I don't think it's the sort of thing I do naturally though.

Posted

First of all thank you zippy for all the hard work you put on this mod.
Funny thing is that It works no matter what at least some aspect's of it. Now it also works fine again but it is more brutal now - i am not joking - started a new game and when i got out of docs house -female pc- the goodsprings farmers go ballistic .
English is my third language and maybe i don't get it the previous version was ok to  just a bit occasional :)

So what seems to be the trouble now ?
Do i miss something ? anyway if there is something broken i didn't see it .

Posted

@Zippy57

The text file I gave you with the fix had a small error in it, I commented out sensible timing for testing on my end and forgot to undo it.

 

 

First of all thank you zippy for all the hard work you put on this mod.
Funny thing is that It works no matter what at least some aspect's of it. Now it also works fine again but it is more brutal now - i am not joking - started a new game and when i got out of docs house -female pc- the goodsprings farmers go ballistic .
English is my third language and maybe i don't get it the previous version was ok to  just a bit occasional :)

So what seems to be the trouble now ?
Do i miss something ? anyway if there is something broken i didn't see it .

That's probably what's wrong is the sensible timing option is turned off permanently (that's my fault and not Zippy's) till he takes out the comment block i put in the script you can just lower the frequency for now.

 

Again sorry for that.

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