prkr_jmsn Posted September 22, 2011 Posted September 22, 2011 File Name: SexoutBrutalRapers File Submitter: zippy57 File Submitted: 04 Feb 2013 File Category: Combat Sex This mod is no longer being developed. Support is not guaranteed. It is being replaced by this mod. This mod allows you to customize SexoutRapers to allow for a much more realistic and unforgiving experience. You can be raped in your sleep, stalked, or forced into submission durring combat. When raped, the enemy may decide to help himself to your food, water, ammo, weapons, or caps. They will also tear equipment off your body, damaging it, and throwing it to the floor.Requirements SexoutNG SexoutCommonResources Known Issue Having Stalkers on can break scripted sequences, use at your own risk Due to a bug in the FNV engine, stalking will occasionally stop completely. Performing a clean save without BR should fix this issue. CreditsThe full list of people who have worked on this is long gone, so I'm choosing to list no one instead of leaving people out. Click here to download this file 1
Terolok Posted January 9, 2013 Posted January 9, 2013 Oh I get it now, sorry.. I thought the link was linking to something extra, because at the bottom of that post the old version was posted also, with a different link. But the esp-file is the only thing I need, right.
coldreborn Posted January 10, 2013 Posted January 10, 2013 Oh I get it now' date=' sorry.. I thought the link was linking to something extra, because at the bottom of that post the old version was posted also, with a different link. But the esp-file is the only thing I need, right. [/quote'] Aside from SCR and SexoutNG yup.
ChancellorKremlin Posted January 14, 2013 Posted January 14, 2013 Updated OP to reflect latest update dated the 1st of September 2012. Thanks Jaam for updating it HawkleyFox for bringing it to my attention.
DasVonAlbatross Posted January 26, 2013 Posted January 26, 2013 I love this mod. It actually adds some more danger, as I always try to make sure Willow is mine only.
soldier321 Posted January 27, 2013 Posted January 27, 2013 can anybody confirm if this works with tale of two wastelands(mod that ports fo3 into fnv)? the latest BR isn't working for me
ChancellorKremlin Posted January 27, 2013 Posted January 27, 2013 If yours is working, then this is a good indication that it does.
JJJ999 Posted January 27, 2013 Posted January 27, 2013 Does this mod require the Tryout plugin pack and data pack?
theskid Posted January 27, 2013 Posted January 27, 2013 Nope it is an independent mod, in fact at times you may need to turn it off so it doesn't break scripted events in tryouts or even vanilla quests...rapers is fun, but it doesn't care about your game or your quests or what have you
soldier321 Posted January 27, 2013 Posted January 27, 2013 If yours is working' date=' then this is a good indication that it does. [/quote'] My bad i meant to say it isnt working, trying it on an non-tales of the wasteland save and it worked, I can work on a compatibility patch if someone gives me a hint on how to apply it. Brutal Rapers didn't even work on new vegas (pumped every variable to the highest it could be)
soldier321 Posted January 27, 2013 Posted January 27, 2013 I think i found the problem, in the script there is a condition check to see if they finished quest with Doc, in Tales of two Wastelands you start out in Fallout 3, will check back. yeah it works, to the mass capacitor to rid the universe of darkas raspus. Crackin Fackle. I suggest you get the save in this thread because I dont do vanilla start up. http://www.taleoftwowastelands.com/content/pre-goat-birthday-crash SexoutBrutalRapers.esp 1
Raestloz Posted February 6, 2013 Posted February 6, 2013 Sorry if this is off topic, but can someone tell me how this mod implements Armor Damage? I've downloaded the file from 1st post, but can't find the script that applies the armor damage (I looked with FNVEdit)Any help will be greatly appreciated EDIT:Found it. FOSE's GetEquippedCurrentHealth and SetEquippedCurrentHealth respectively. Now I can begin working.
metus Posted February 8, 2013 Posted February 8, 2013 combat rape isnt working for me no matter what i try
zippy57 Posted February 8, 2013 Posted February 8, 2013 Go to the Tech Support forum. Include your Load Order.
zippy57 Posted April 25, 2013 Posted April 25, 2013 (edited) Well, the download page doesn't want to resize that picture, but there's an update. WARNING: As maintaining ban lists for other plugins is not the responsibility of BR but rather said other plugins, they have been removed. An update to Tryout to manage the lists is forthcoming. EDIT: Tryout has been updated to manage the appropriate lists. Edited April 26, 2013 by zippy57
Bashis Posted April 26, 2013 Posted April 26, 2013 ill do a clean br save and try that string of code for fallout 3, since I'm running ttw, ill let you know if its all good.
Robert T Posted April 26, 2013 Posted April 26, 2013 It seems as though there is an issue here. If we were to be raped by say, a ghoul, all ghouls in the future seem to remain friendly Is there a script fix to revert factions back to their original hostile state?
Halstrom Posted April 26, 2013 Posted April 26, 2013 It seems as though there is an issue here. If we were to be raped by say, a ghoul, all ghouls in the future seem to remain friendly Is there a script fix to revert factions back to their original hostile state? Ghoul or Feral Ghoul? Non-Feral Ghouls should always be friendly unless you attack them. Feral Ghouls factions friendship is set by sliders in SCR's MCM menu and should time out when the cum dries
Bashis Posted April 26, 2013 Posted April 26, 2013 it all works well with TTW, sorry it took a while to respond, turns out using momod, marts mutant mod, and very voracious vermin all in one game needs ALOT of personal tweaking to work right, went out to test rapes and the entire building of raiders was going full retard on me (running in circles not attacking, basically flee-mode) but i think i fixed it.
Nymphonomicon Posted April 26, 2013 Posted April 26, 2013 I'm a little curious about how enemies looting your inventory works. If I'm raped and robbed, would I be able to find my stolen belongings in my rapist's inventory if I or my companions kill them afterwards? Also, how do rapists target items in your inventory- by value or randomly?
zippy57 Posted April 27, 2013 Posted April 27, 2013 Items are selected randomly. They can steal water, your equipped weapon (and ammo for it if appropriate), your equipped armor, and your equipped hat. The items are placed in their inventory so you can get them back.
Nymphonomicon Posted April 27, 2013 Posted April 27, 2013 That's good. I'd hate to lose a beloved one-of-a-kind weapon... even if that would increase my immersion.
theskid Posted April 27, 2013 Posted April 27, 2013 One issue with item theft is that npc's can and will steal non-playable items from companions. Sunny lost her varmint rifle in one of my games that way. Not sure if that has been fixed in these later builds, I'm currently rolling with oblivion and haven't played since early marchish.
zippy57 Posted April 27, 2013 Posted April 27, 2013 (edited) Try the attached plugin. If the function works as advertised, it should prevent any non-Playable weapons from being stolen. That's the best I can do, if a function exists to check that flag for other item types I can't find it. EDIT: Upgraded to release, removed from this post. Edited April 28, 2013 by zippy57
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