Jump to content

SLSF Fame Comments Reloaded


Recommended Posts

Posted
On 5/4/2025 at 1:01 PM, WizardLookingDude said:

By the way, you could try giving the PC a dialogue option to "remind" his/her spouse that it is his/her job to clean the spouse after sex (and fire off such a scene). The only reason I mention that is because (especially once the cage is in place) there aren't many ways for the PC to interact sexually with the spouse at this point. That would be a way to provide continued contact (maintaining he relationship), while also providing the continued humiliation that the cuckold apparently craves. You might also consider expanding the PW element by having the spouse decide that if he/she has to be naked inside the city, then the cuckold does, too (show off that cage/belt). That would give more opportunity for comments from NPC's. (Just some thoughts. I have no idea how hard it would be to do either of those things.)

I can detect when the spouse has cum on them, so this clean up request could come from the spouse. As for the PC being naked, I agree there should be more of that. But that will probably have to wait until the next phase.

Posted
On 5/6/2025 at 11:12 AM, poporaltemporal said:

Would it be possible to use baka or oslaroused or BoS armor keywords? I noticed that in the MCM there is option to tag clothing something. There are several mods doing this like sexy adventures and bimbos of skyrim and its really silly that you need to go in every mod MCM to tag something something.

The current MCM switch is really crude. It's not tagging anything. It's just setting a dumb switch that has to be reset with any clothing change to a different type.

 

The issue is I can't detect keywords from another mod as simple dialogue conditions -- without making that mod a dependency -- and 99% of this mod's comments just rely on simple dialogue conditions. I can do it with a script, but then I have to make a script that detects every time the PC changes outfits, checks for the foreign keywords, and translates them into this mod's keywords. I'm not sure I know how to do that, but in any case, it would be easier if I could just add my own keyword to worn items. I should be able to do that. Other mods do. But something is wrong with my implementation. 

Posted
21 hours ago, gxylove02 said:

Does the chastity device also work with The New Gentleman or it only works with SOS? I'm using TNG and my penis became much bigger wearing the device.

I don't know. The cock cages are courtesy of Vivi and Vivi's Cock Cages: https://www.loverslab.com/files/file/4177-vivis-cockcages/

 

 

There may be information in the support thread there.

 

When playtesting, I had the same issue with SoS. I had to go into RaceMenu and set the SoS scale a bit smaller. 

 

21 hours ago, gxylove02 said:

For PC is cuck, does it affect any events triggering if you make your spouse wear the tavern cloth, or is it just a way to change her outfit?

No event changes. It's just so your spouse doesn't try to solicit folks in daedric armor or whatever.

Posted
1 hour ago, Enterprisew0w said:

I'm having another issue, nobody is appearing when my spouse mentions there is someone at the door? She tells me to answer it but there is nothing, I imagine this is what starts the party scenes but I'm unsure how to progress ths

The first time this happens, yes, it should lead to the party scene. And it should only happen in Breezehome. When the party quest starts (SLSF_Comments_Party) it is at stage 10 and the objective is "See who is at the door". At stage 10, a courier is enable standing right outside the Breezehome door.  It's a mod-added courier whose only AI package at stage 10 is to forcegreet the PC. 

 

I don't know where the courier is but you can skip the courier scene with setstage SLSF_Comments_Party 20.  The objective there is to show the invitation to your spouse, but you don't actually need the invitation to proceed.

 

 

Posted (edited)
3 hours ago, Gristle said:

I don't know. The cock cages are courtesy of Vivi and Vivi's Cock Cages: https://www.loverslab.com/files/file/4177-vivis-cockcages/

 

There may be information in the support thread there.

 

When playtesting, I had the same issue with SoS. I had to go into RaceMenu and set the SoS scale a bit smaller. 

 

If I understand correctly, Vivi's Cock Cages are based off of the SoS default size, and they were never designed to be resized. I don't think they're even supposed to respond to resizing commands within SoS.

 

I've been using the mod with TNG, and it simply replaces the TNG mesh, so I don't think it responds to size choices made in TNG. However, there are no problems with things like having two overlapping meshes. There is one small problem, though. The mesh for the smaller cage appears have only one size. I believe this is MinicageM_1.nif. However, MinicageM_0.nif is missing. This means that the game cannot interpolate the different body weights, and any character who isn't set at weight 100 will have a unseemly gap. (I feel like I used to know how to fix this by generating the missing mesh in outfit studio, but I can't quite recall the steps.)

 

[Edit: It turns out I was wrong. If I change the size in TNG, the cage scales to match.]

[Edit: I figured out how to do the conversion in Outfit Studio, but it doesn't seem to be working. I wonder if I somehow used the wrong reference body.]

Edited by WizardLookingDude
Correction
Posted
2 hours ago, Gristle said:

I can detect when the spouse has cum on them, so this clean up request could come from the spouse. As for the PC being naked, I agree there should be more of that. But that will probably have to wait until the next phase.

Out of curiosity, does this mean that you could also tell sexlab to remove the vaginal cum layer on the spouse after the cleanup sexlab scene is completed? I was assuming that wasn't possible, and it might not be worth it, but it would be a nice boost for immersion.

Posted
7 hours ago, WizardLookingDude said:

If I understand correctly, Vivi's Cock Cages are based off of the SoS default size, and they were never designed to be resized. I don't think they're even supposed to respond to resizing commands within SoS.

 

Well they can be scaled up and down using the genitalbase slider, if that's what you are asking :P Like this.

Posted
4 hours ago, Vivi said:

 

Well they can be scaled up and down using the genitalbase slider, if that's what you are asking :P Like this.

Ah! That makes sense, now. That's what I'm seeing with the TNG scaling change. Thanks for clarifying, Vivi.

Posted
17 hours ago, Gristle said:

The current MCM switch is really crude. It's not tagging anything. It's just setting a dumb switch that has to be reset with any clothing change to a different type.

 

The issue is I can't detect keywords from another mod as simple dialogue conditions -- without making that mod a dependency -- and 99% of this mod's comments just rely on simple dialogue conditions. I can do it with a script, but then I have to make a script that detects every time the PC changes outfits, checks for the foreign keywords, and translates them into this mod's keywords. I'm not sure I know how to do that, but in any case, it would be easier if I could just add my own keyword to worn items. I should be able to do that. Other mods do. But something is wrong with my implementation. 

I understand the dependency issue. I wouldnt be really fund of it either. However thanks to that those keywords have become somewhat standard to aroused mods it should be rather ok to make that depedency. I think like 3 different slaroused implementations now include baka keywords.

if you dont want to do esp depedency there are perhaps few ways to hack around it with SPID etc tools. You could in theory make your own keyword. Use it to do the dialogue stuff. Then write simple SPID or skypatcher etc ini file that seek slaroused or BoS keyword and adds your keyword if it find any of those keywords.

I wrote sometime ago mod SPIDable bodies mod which distributes large breasts etc using SPID. I tried to add some keywords for large breasts etc. I am not sure if its working as no one did implement those.  You might have some curiousity in this though. However it requires cbbe based body as it useds cbbe sliders. I did not implement it for UBE or any other body standard.

https://www.nexusmods.com/skyrimspecialedition/mods/96572

Posted

I've noticed an unfortunate tendency for my spouse's enchanted weapons to disappear from her inventory. I'm not sure exactly what's causing this, but I think it might be the script that causes her to strip or the script that returns her to her normal armored outfit after I tell her that we're going adventuring again. It wasn't happening before she became the PW. It's happened twice afterward. Once, it was within a few minutes of my replacing those very weapons, sword and bow. I can't quite recall whether she was already naked when I gave them to her.

Posted (edited)
8 hours ago, poporaltemporal said:

I understand the dependency issue. I wouldnt be really fund of it either. However thanks to that those keywords have become somewhat standard to aroused mods it should be rather ok to make that depedency. I think like 3 different slaroused implementations now include baka keywords.

if you dont want to do esp depedency there are perhaps few ways to hack around it with SPID etc tools. You could in theory make your own keyword. Use it to do the dialogue stuff. Then write simple SPID or skypatcher etc ini file that seek slaroused or BoS keyword and adds your keyword if it find any of those keywords.

I wrote sometime ago mod SPIDable bodies mod which distributes large breasts etc using SPID. I tried to add some keywords for large breasts etc. I am not sure if its working as no one did implement those.  You might have some curiousity in this though. However it requires cbbe based body as it useds cbbe sliders. I did not implement it for UBE or any other body standard.

https://www.nexusmods.com/skyrimspecialedition/mods/96572

 

The keyword generally has to exist somewhere. Is a string check in the keyword column on a form id.

Edited by eflat01
Posted

Great mod, one of "must-have" Can't wait for next update with "sharing" Content, it will fit better my roleplay, where my female dragonborn powerfull but lusty

Posted
12 hours ago, eflat01 said:

 

The keyword generally has to exist somewhere. Is a string check in the keyword column on a form id.

Why are commenting message that is pointed to Gristle? And its obvious that you dont read even the message you type the answer. Please explain.

Posted
On 5/7/2025 at 6:42 PM, WizardLookingDude said:

Out of curiosity, does this mean that you could also tell sexlab to remove the vaginal cum layer on the spouse after the cleanup sexlab scene is completed? I was assuming that wasn't possible, and it might not be worth it, but it would be a nice boost for immersion.

Yes. Sexlab has a function to clean any of the three cum areas. So, yes, I can add a spouse dialogue request (for cuckold PCs) to clean them if they have cum applied, and the cum can be removed afterward.  I guess the question is whether it should be location specific (vaginal, ass, breasts) or not. This might interfere with gameplay a bit if your PC is trying to get somewhere. Maybe it should have a frequency timer? Or you could just refuse the request, I suppose.

Posted
On 5/8/2025 at 9:49 AM, poporaltemporal said:

I understand the dependency issue. I wouldnt be really fund of it either. However thanks to that those keywords have become somewhat standard to aroused mods it should be rather ok to make that depedency. I think like 3 different slaroused implementations now include baka keywords.

Let me switch over to one of those SLAs and check them out. Using baka keywords is probably the best idea.

 

EDIT: I just looked and couldn't find the baka SLA anywhere but sketchy-looking russian and chinese sites. Is it on loversab?

 

In any case, I'm not really a fan of that keyword set. I'm sure it's useful for some applications, but it doesn't seem designed to drive dialogue. I don't have the list in front of me, but I recall it had some odd choices, like "half naked". Okay, which half? Important to know for comments. Or four different types of panties. Really? I hope no one is expecting different comments on different panty types. If I used it, I can't see using more than a few of its keywords. For comment purposes, the keywords that seem most useful are "topless" (showing breasts), and "skimpy" (showing a lot of skin but not showing nipples or genitals). Naked I can detect other ways. What other baka keywords do you think would be useful for comment purposes? (avoiding the anachronistic/modern stuff, which doesn't really fit into this mod)

Posted
5 hours ago, poporaltemporal said:

Why are commenting message that is pointed to Gristle? And its obvious that you dont read even the message you type the answer. Please explain.

 

Sorry, just elaborating on your post. What I'm explaining is if you use a Keyword check in a script via HasKeywordString  (which is a bit harder wo SKSE - won't go there) but it should exist in a form id unless you're not using script and offloading the work to a DLL (which looks like what OSL does). So, if you're reusing existing keywords from another mod you have to create the dependency, if you use your own you have to build the forms for them. 

 

 

Posted
On 5/8/2025 at 5:08 AM, Gristle said:

The issue is I can't detect keywords from another mod as simple dialogue conditions -- without making that mod a dependency -- and 99% of this mod's comments just rely on simple dialogue conditions.

 

The keywords exist in Sexlab Aroused which is already a requirement of this mod.

Posted
18 hours ago, WizardLookingDude said:

I've noticed an unfortunate tendency for my spouse's enchanted weapons to disappear from her inventory. I'm not sure exactly what's causing this, but I think it might be the script that causes her to strip or the script that returns her to her normal armored outfit after I tell her that we're going adventuring again. It wasn't happening before she became the PW. It's happened twice afterward. Once, it was within a few minutes of my replacing those very weapons, sword and bow. I can't quite recall whether she was already naked when I gave them to her.

The same function is used when she is first stripped to be PW, when she undresses herself as PW, and when guards undress her as PW.  The function is as follows:

 

Function StripSpouseToInv()
    SpouseRef = SpouseAlias.GetReference() as Actor 
    int iSlotMask = 0x00000001
    While (iSlotMask <= 0x40000000)
        Armor Thing = SpouseRef.GetWornForm(iSlotMask) as Armor
           If !(Thing.HasKeywordString("SexlabNoStrip"))
                SpouseRef.UnequipItem(Thing)
           Endif        
        iSlotMask *= 2
    EndWhile
    Weapon HeldWeapon = SpouseRef.GetEquippedWeapon() as Weapon
    Weapon HeldWeapon2 = SpouseRef.GetEquippedWeapon(true) as Weapon
    SpouseRef.UnequipItem(HeldWeapon)
    SpouseRef.UnequipItem(HeldWeapon2)
EndFunction

 

Note that the items are not removed from the spouse. They are just unequipped. So, I don't know how this could cause anything to go missing.

 

For the "Let's go adventuring now." dialogue, the spouse is actually left naked (or as they are).  I expected the spouse to change back into their normal outfit when they change cells -- using the vanilla Skyrim NPC dress functions.

Posted
10 minutes ago, wareware said:

 

The keywords exist in Sexlab Aroused which is already a requirement of this mod.

The baka keywords? If they were in my version of SLA I would see them in the CK as keyword options in pull-down menus, and I'm not seeing them.

Posted (edited)
23 hours ago, Gristle said:

Let me switch over to one of those SLAs and check them out. Using baka keywords is probably the best idea.

 

EDIT: I just looked and couldn't find the baka SLA anywhere but sketchy-looking russian and chinese sites. Is it on loversab?

 

In any case, I'm not really a fan of that keyword set. I'm sure it's useful for some applications, but it doesn't seem designed to drive dialogue. I don't have the list in front of me, but I recall it had some odd choices, like "half naked". Okay, which half? Important to know for comments. Or four different types of panties. Really? I hope no one is expecting different comments on different panty types. If I used it, I can't see using more than a few of its keywords. For comment purposes, the keywords that seem most useful are "topless" (showing breasts), and "skimpy" (showing a lot of skin but not showing nipples or genitals). Naked I can detect other ways. What other baka keywords do you think would be useful for comment purposes? (avoiding the anachronistic/modern stuff, which doesn't really fit into this mod)

 

Hey @Gristle 

 

OSL contains no Keyword forms it does it's actual arousal calculations in C++. the keywords I think are handled and passed in initially from the psc as a parm which that's how it seems to be using them. (It uses an ,ini initially pulling them into it's McM) It also scans on load for new SLA keywords and they build up in that McM (a dynamic McM tab). That is why we do not see Keyword form ID's in OSL's esp - it's in script code and  for all I know they could be just filling an array of vars internally, but they get passed to the DLL and used that way. When your character changes clothing and you open up the McM a total different set of SLA keywords show as checked on. So then makes me think they're using a global array of on/off with a tag.

 

i.e. this is the standard base .ini which comes with OSL. Uers can add in more keywords in the McM to clothing, though seems to scan them on a "game load in" just parsing the armor - looking for SLA_. It recalcs periodically and every time you change clothes too it will change the set of keywords passed next periodic arousal recalculation. 

 

Spoiler

[RegisteredKeywords]
KeywordEditorId = EroticArmor
KeywordEditorId = _SLS_BikiniArmor
KeywordEditorId = SLA_ArmorPretty
KeywordEditorId = SLA_ArmorHalfNaked
KeywordEditorId = SLA_ArmorSpendex
KeywordEditorId = SLA_HasStockings

[System]
LogLevel=0

 

Anyway this is the sheet I use for baka keywords for armor/clothing adding them via KID for OSL but probably you only need a few keywords.

 

Spoiler


;SLA_ArmorPretty             - only slot 32
;EroticArmor                 - only slot 32 ... do not use with SLA_ArmorPretty
;sla_ArmorSpendex             - only slot 32 ... I think they meant spandex?
;SLA_ArmorLewdLeotard         - only slot 32 ... shows more skin than plain, like breast or crotch exposed.
;SLA_ArmorTransparent         - only slot 32
;SLA_ArmorCurtain             - only slot 32 
;SLA_ArmorHalfNakedBikini     - only slot 32
;SLA_ArmorHalfNaked         - only slot 32 
;SLA_ArmorRubber             - only slot 32 - do not know of any rubber armor
;SLA_ArmorHarness            - maybe used?
;SLA_ArmorBondage            - I do not think it's used

;SLA_ArmorPartTop           - to specify if top or bottom part only essentially splitting body armor
;SLA_ArmorPartBottom        - to specify if top or bottom part only

;SLA_PastiesNipple  -  It's pasties not a bra and scores higher.
;SLA_Brabikini

;SLA_PantsNormal  -  Not sexy at all
;SLA_PantiesNormal  -  Normal underwear
;SLA_ThongT
;SLA_ThongCString
;SLA_ThongGstring
;SLA_ThongLowleg
;SLA_PastiesCrotch
;SLA_MicroHotpants

;SLA_FullSkirt
;SLA_ShowgirlSkirt  - don't use with SLA_PelvicCurtain get's weird results
;SLA_MiniSkirt
;SLA_MicroSkirt
;SLA_PelvicCurtain

;SLA_ArmorCapeFull
;SLA_ArmorCapeMini

;SLA_HasStockings
;SLA_HasSleeves
;SLA_HasLeggings    - cuisse 

;SLA_BootsHeels - normal heels
;SLA_KillerHeels - high heels maybe platform heels

;SLA_Earrings
;SLA_PiercingNipple
;SLA_PiercingClit
;SLA_PiercingVulva
;SLA_PiercingLips
;SLA_PiercingNose
;SLA_PiercingBelly

;SLA_AnalPlugBeads
;SLA_AnalPlugTail
;SLA_AnalPlug
;SLA_VaginalBeads
;SLA_VaginalDildo

;SLA_ArmorFemaleOnly 

 

Edited by eflat01
Posted
18 minutes ago, Gristle said:

The baka keywords? If they were in my version of SLA I would see them in the CK as keyword options in pull-down menus, and I'm not seeing them.

 

What version of SLA are you using? Pretty sure they've been part of SLA since LE. Most of them ar prefixed "SLA_"

Posted
3 hours ago, Gristle said:

Yes. Sexlab has a function to clean any of the three cum areas. So, yes, I can add a spouse dialogue request (for cuckold PCs) to clean them if they have cum applied, and the cum can be removed afterward.  I guess the question is whether it should be location specific (vaginal, ass, breasts) or not. This might interfere with gameplay a bit if your PC is trying to get somewhere. Maybe it should have a frequency timer? Or you could just refuse the request, I suppose.

Awesome. I thought it would be hard to do, but maybe the issue is that nobody ever thinks to do it.

 

It wouldn't bother me if all the cum layers were reduced or eliminated together. I just don't have a lot of animations that involve oral stimulation of breasts or anus [Retching Noises!].

 

I think you are right to be concerned about interfering with gameplay. I really like using SLEN, but having to repeatedly tell my followers to shut up and wait when they want to stop and "have fun" gets annoying sometimes, especially if all I wanted to do was hand them a potion or have them carry my extra dragon bones. My initial thought was to have the cuckold initiate the dialogue as a way of seeking intimacy, but it might fit the tone of the mod better if the spouse is doing it. So far the cuckold doesn't seem to like being a cuckold, so it might not feel right to have him initiate the scene. On the other hand, if it was something that the spouse demanded as a price for further intimacy when the PC asks for sex, I think that could work. I don't know if it would conflict with the way the mod already works since asking for sex is largely how you move the mod forward.

 

Maybe you could have the spouse make the demand but just limit where it can happen. Inside cities, or perhaps inside inns or houses (though that might cause problems for thief characters), seems like a decent idea. I was thinking that you already use limits like this for some of the random story events (like stripping the PC). It seems like it gets a bit complicated if you do it like this, though. I was hoping it would be simple to implement.

Posted
3 hours ago, Gristle said:

The same function is used when she is first stripped to be PW, when she undresses herself as PW, and when guards undress her as PW.  The function is as follows:

 

Function StripSpouseToInv()
    SpouseRef = SpouseAlias.GetReference() as Actor 
    int iSlotMask = 0x00000001
    While (iSlotMask <= 0x40000000)
        Armor Thing = SpouseRef.GetWornForm(iSlotMask) as Armor
           If !(Thing.HasKeywordString("SexlabNoStrip"))
                SpouseRef.UnequipItem(Thing)
           Endif        
        iSlotMask *= 2
    EndWhile
    Weapon HeldWeapon = SpouseRef.GetEquippedWeapon() as Weapon
    Weapon HeldWeapon2 = SpouseRef.GetEquippedWeapon(true) as Weapon
    SpouseRef.UnequipItem(HeldWeapon)
    SpouseRef.UnequipItem(HeldWeapon2)
EndFunction

 

Note that the items are not removed from the spouse. They are just unequipped. So, I don't know how this could cause anything to go missing.

 

For the "Let's go adventuring now." dialogue, the spouse is actually left naked (or as they are).  I expected the spouse to change back into their normal outfit when they change cells -- using the vanilla Skyrim NPC dress functions.

Well, I'm stumped. I guess for now, I'll just have to try to remember to take away the spouse's weapons before letting her go back to whoring. As far as I can tell, it only affects the weapons.

 

P.S. Actually, I just remembered that it happened to my PC as well at one point. A random guard came by and stripped him outside Breezehome, and his sword, bow, and (maybe) shield vanished. I thought maybe he'd dropped them on the ground, but I didn't see them anywhere. His armor simply remained unequipped in his inventory. Since you are using the same command for both armor and weapons, I can't fathom why the behavior is different (or why it doesn't seem to happen every time).

Posted
19 hours ago, WizardLookingDude said:

Maybe you could have the spouse make the demand but just limit where it can happen. Inside cities, or perhaps inside inns or houses (though that might cause problems for thief characters), seems like a decent idea. I was thinking that you already use limits like this for some of the random story events (like stripping the PC). It seems like it gets a bit complicated if you do it like this, though. I was hoping it would be simple to implement.

The spouse could demand in certain places, like inns or player homes. Otherwise, this could be mechanism by which the cuckold PC gets sex -- after the set quest elements. In other words, the spouse only accepts 'cleaning' requests from the cuckold PC, and of course only then when there is something to clean. Which means that the cuckold PC has to allow others to have sex with the spouse first.

Posted
On 5/10/2025 at 1:33 PM, Gristle said:

The spouse could demand in certain places, like inns or player homes. Otherwise, this could be mechanism by which the cuckold PC gets sex -- after the set quest elements. In other words, the spouse only accepts 'cleaning' requests from the cuckold PC, and of course only then when there is something to clean. Which means that the cuckold PC has to allow others to have sex with the spouse first.

Both of those options sound reasonable to me. Thanks for entertaining my lunacy.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...