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SLSF Fame Comments Reloaded


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Posted
On 4/27/2025 at 1:54 PM, Seeker999 said:

I think I'm starting to get it. A simple keyword check - what about a soft integration/dependency with KID? Create 2 keywords, such as SLSFCisSkimpy and SLSFCisTopless. The user can create the Kid files for the armor, just like I did for Advanced Nudity Detection, and your mod can look for those keywords and if it doesn't find them, it then looks to see if the toggles are turned on. Or there's an option in the MCM for the user to select KID or toggle, so the mod only looks for one thing when firing off comments/events. Definitely a matter of what's easier. Would that fit in with no scripts?

That's a good idea, but it also makes me think I need to look at KID to perhaps get a clue as to what I am doing wrong in trying to assign keywords. 

Posted
On 4/27/2025 at 4:20 PM, WizardLookingDude said:

I tried the 'sqv SLSF_Comments_Party" command. The information it gives back is too big to be posted here in its entirety, but I did copy down a few things that looked unusual.

Results:

Script State = ""

...

Ref 'Jarl Door' -> None

Ref 'Guard 2' -> None

Enabled? Yes

State: Running

Current stage: 55

 

I'm not sure if any of that tells you anything useful. One odd thing that I noticed is that there was a JarlDoor_Var and a Guard2_Var higher up that did have ID's.

At the *beginning* of the dialogue line "Don't worry about me. You stay here and enjoy the party", the stage is advanced to 55. If I recall correctly, you are getting that dialogue line, and then the dialogue ends. That line is connected to the next dialogue line with an "invisible continue". This is just a way of connecting one dialogue line to another where one line has different conditions than the next. In this case, the following line will refer to a 'cage' or a 'belt' depending upon PC gender. The following line advances the stage to 60.

 

So, somehow you are getting stuck between one line of dialogue and the next. I don't know what would cause this. Vanilla Skyrim uses lots of these "invisible continue" dialogue links, so I would think you would know if that was the problem.

 

 

On 4/27/2025 at 4:20 PM, WizardLookingDude said:

As for advancing the stage. I tried that, and it worked. So, in my case, the only problem is that dialogue from my character's spouse (Aela) did not fire off. I do have a mod that alters some of her dialogue (Follower Dialogue Expansion: Aela the Huntress), which I happened to be testing out at the same time. I don't think that would make a difference, but I thought I'd mention it just in case. I do not have any mods (that I'm aware of) that alter dragon's reach. My main character is a Nord (so vanilla race) and is male (both in vanilla skyrim and Sexlab). I'm using TNG instead of SoS, but I don't think that would make a difference here as it doesn't seem to cause any problems for the cages.

For normal dialogue -- the kind that shows up in dialogue trees -- all dialogue from all mods should be there. Each mod can set a dialogue priority, but that only affects whether the dialogue line shows up higher or lower in the list.  But... for "blocking" dialogue -- the kind that the NPC says immediately when you try to speak with them, the dialogue line with the higher priority wins, and that is the only dialogue you will get. However, this type of dialogue is normally "say once" dialogue, so once it is said, the NPC can say other dialogue. What spouse dialogue is being blocked? Is it normal dialogue, or a "force greet" after sex? 

Posted
On 4/27/2025 at 4:48 PM, CPL254 said:

In Riverwood, you see two kids with a dog.  When this mod is installed, the kids simply don't show up or disappear randomly.  No problem once I remove this mod.  Any ideas?  Running Skyrim 1.5.97

 

On 4/27/2025 at 4:56 PM, Lady Victoria said:

There is an option in mcm that removes child npc's.  I'm also on 1.5.97

Yes, and just to be clear, the MCM option is in the SLSF MCM, and not in the SLSF Fame Comments MCM.

Posted
On 4/28/2025 at 1:00 PM, eflat01 said:

On that note I always assumed SLSF comments knew already, my PC gets diff comments when she's working the bar or corner wearing her Invicta Lingerie (which bra and thong are completely lace - see-through ) compared to being armored though that's basically a bra and a c-string - but it covers the spots. Then again I can't tell what mods doing the talking half the time anymore.

Currently, unless you're wearing clothes or armor and taking the time to set the skimpy or topless switches in the MCM, the mod just uses the vanilla Skyrim method of nudity detection, i.e., seeing if you are wearing anything with ArmorCuirass or ClothingBody keywords. If not, the mod considers you naked.

Posted
On 4/28/2025 at 7:51 PM, FallenSully said:

I like living in Solitude or Riften and as such spend most of my time there usually returning there in between adventures. So needing to collect my wife and main follower all the way in whiterun can be pretty annoying

The mod does use Whiterun for the "bull", "party" and "civic duty" quests, but the main cuckold events should work in any city tavern or city player house. Also, even a "public whore" spouse should act like a normal follower when asked. Are you seeing anything different?

Posted
On 4/29/2025 at 12:00 PM, Alturistix said:

While I'm still looking at your Player detection stuff, I want to check if your spouse detection code works with the new version of P+. Is there a specific stage at which I can setstage to test that? In 3.65, I was able to kind of get the quest rolling as soon as the spouse had sex with someone else, but not with player sex.

Thanks. It will take me a while to look at all this, but this is all very helpful.

 

The first stage where the spouse sex is detected is stage 65 of the cuckold quest (SLSF_Comments_CuckoldPC). That is the stage where the spouse first looks for sex with another in a city tavern (so you have to go to a city tavern at this stage).

Posted
On 5/1/2025 at 11:06 AM, eflat01 said:

BTW: Also, I may only assume @Gristle is using the bed in the mod and is why it's there.

That's correct. The beds in the five city player homes are used for (most) sex in player homes -- in the cuckold quest. The bed's location being moved won't break the quest, but it will mess up some of the NPC "watch sex" locations. The bed's ID being changed will break the quest, except for Breezehome, where a backup spot on the floor is used if the bed isn't found. I'll add the same backup to the other homes.

Posted
6 hours ago, WizardLookingDude said:

It activated the bump mechanic, and she slapped him. After that the scene failed to progress any further.

Hopefully a rare occurrence, but I can see this is a problem. I will fix.

6 hours ago, WizardLookingDude said:

I can tell you that the two references that are listed as None in my quote above don't matter. They were listed as none on the attempt that worked, too. They filled themselves as soon as the spouse said her stripping dialogue.

Sorry, I meant to address this in my response above. Yes, these two are filled, just a bit later.

 

I can rewrite the dialogue that goes from 55 to 60 to avoid the "invisible continue". It adds a tiny bit of efficiency but it's not needed. I can't think of anything else.

Posted
6 hours ago, WizardLookingDude said:

Are there supposed to be other barracks besides Whiterun's that can be used for the guard barracks scene? I couldn't seem to find any that had the dialogue available, and I found that the one in Whiterun only works if there are at least three guards inside (which pretty much means two guards plus Commander Gaius). Otherwise, they all just stand around talking smack and not doing anything.

Good question. It needs to be a location with the "barracks" keyword with at least three guards. If you use the other Whiterun guard barracks (behind the Bannered Mare), it should always work.

6 hours ago, WizardLookingDude said:

Also, if the cuckold's spouse is Aela, the mod seems to think that she is a guard, and she will spout some of their lines. I'm assuming that's a bug. [Just for clarity, I am using a mod that changes some of her dialogue, so that might be responsible for her odd behavior.]

I forgot the Companions are all treated as 'guards" by the vanilla game for some odd reason. I'll block the guard dialogue from the spouse.

Posted
4 hours ago, blahity said:

So does this mod add Public Whore functionality or does it require the Public Whore mod to see those events?

It introduces the possibility of your spouse becoming the 'public whore' and sets up NPC public whore dialogue and events with the spouse. It does not require Public Whore to see those events. It does require Public Whore and SlaveTats if you want your spouse to have a Public Whore tattoo. In other words, the only asset used from Public Whore is a tattoo. 

 

Credit to Visio Diaboli for the idea of a public whore, of course.

Posted (edited)
5 hours ago, Gristle said:

At the *beginning* of the dialogue line "Don't worry about me. You stay here and enjoy the party", the stage is advanced to 55. If I recall correctly, you are getting that dialogue line, and then the dialogue ends. That line is connected to the next dialogue line with an "invisible continue". This is just a way of connecting one dialogue line to another where one line has different conditions than the next. In this case, the following line will refer to a 'cage' or a 'belt' depending upon PC gender. The following line advances the stage to 60.

That is correct. For some reason, I'm not getting the connected dialogue (except that I did get it twice for some reason, so it can work, it just doesn't always).

Quote

So, somehow you are getting stuck between one line of dialogue and the next. I don't know what would cause this. Vanilla Skyrim uses lots of these "invisible continue" dialogue links, so I would think you would know if that was the problem.

As far as I can tell, I haven't had any problems with vanilla quests. It's weird.

Quote

For normal dialogue -- the kind that shows up in dialogue trees -- all dialogue from all mods should be there. Each mod can set a dialogue priority, but that only affects whether the dialogue line shows up higher or lower in the list.  But... for "blocking" dialogue -- the kind that the NPC says immediately when you try to speak with them, the dialogue line with the higher priority wins, and that is the only dialogue you will get. However, this type of dialogue is normally "say once" dialogue, so once it is said, the NPC can say other dialogue. What spouse dialogue is being blocked? Is it normal dialogue, or a "force greet" after sex? 

I don't think the other mod uses any force greets. In any case, I've now tried it with a different save that didn't have that mod, so it must be something else that is causing the problem. I just can't figure out what. The only thing I could think of was over stressing the papyrus engine, but I'm not really running all that many mods. In fact, SexLab itself is the only mod that seems to have stuttering problems (and I can usually solve that by opening the console window for a few seconds to let the scripts catch up).

Edited by WizardLookingDude
Fixed typo (now instead of not)
Posted (edited)
On 5/2/2025 at 4:34 PM, Gristle said:

Good question. It needs to be a location with the "barracks" keyword with at least three guards. If you use the other Whiterun guard barracks (behind the Bannered Mare), it should always work.

Apparently, Solitude doesn't have an official barracks. It does have a room full of guards and bunks in Castle Dour but no actual barracks. The Riften Barracks doesn't seem to count either. I didn't check anywhere else.

Quote

I forgot the Companions are all treated as 'guards" by the vanilla game for some odd reason. I'll block the guard dialogue from the spouse.

Thanks. I would say that it's not a big deal, but from what I've read a lot of people like to take Aela as a spouse (or other Companions because of their high level limit).

 

By the way, I think you might have missed a golden opportunity to have the spouse force the PC to "clean" him/her up after both...

Spoiler

the party and the guard barracks scene. Maybe that kind of thing escalates later, but I've only just reached the PW portion of the quest line.

 

Edited by WizardLookingDude
add spoiler tags
Posted
7 hours ago, Gristle said:

It introduces the possibility of your spouse becoming the 'public whore' and sets up NPC public whore dialogue and events with the spouse. It does not require Public Whore to see those events. It does require Public Whore and SlaveTats if you want your spouse to have a Public Whore tattoo. In other words, the only asset used from Public Whore is a tattoo. 

 

Credit to Visio Diaboli for the idea of a public whore, of course.

Does the PC get to participate in the events? Its important in a healthy marriage to engage with your spouse's hobbies and I'm sure the Jarl won't mind if they have two PW.

Posted (edited)
18 hours ago, Gristle said:

That's correct. The beds in the five city player homes are used for (most) sex in player homes -- in the cuckold quest. The bed's location being moved won't break the quest, but it will mess up some of the NPC "watch sex" locations. The bed's ID being changed will break the quest, except for Breezehome, where a backup spot on the floor is used if the bed isn't found. I'll add the same backup to the other homes.

 

Just a thought, I do not know where it's used exactly but wives and lovers in base skyrim may use : F17E7 SpouseBedKeyword to sleep (or are suppose to). In any case all those beds are F2073 PlayerBedOwnership in faction.

 

I did not look but I think is in their standard sleep packages. I never did check Spouses Enhanced which I meant to do long ago - is an old mod - but I think that may use it at tent bedrolls,  inns, etc..  for sex in the vacation code, I also assumed mods like "Sleep For Me Now" are just assigning that keyword to beds at inns etc... though I could be wrong. 

 

Well finally looked to see what SE was doing

 

Spoiler

; Looks like they set the ref property for AmorousBed either by location seeking out the bed in the home when you move in a home or by spell on a target with an McM click.

 

; Now the way I would had went about it is I would had tried to keep an array of ref id's enumerated them off player home locations but that's me thinking as a DBA.

 

; This is the spell script... they pull the closest SL bed to be sure in test, the home move spouse.family script just looks for the player owned bed in the location you move into. 

 

Scriptname _SE_SetMasterBedSpellScript extends ObjectReference  

formlist property SexLabBeds auto
message property _SE_ChooseBedAction auto
message property _SE_ChooseBedActionNoBed auto
EffectShader property AlchArmorFireFXS auto
ReferenceAlias property AmorousBed auto
ObjectReference property _SE_BedMarker auto
_SE_PlayerScript property Plr auto

Event OnInit()
    ObjectReference myBed = Game.FindClosestReferenceOfAnyTypeInListFromRef(SexLabBeds, self, 75.0)

    if myBed
        int iChoice = _SE_ChooseBedAction.Show()
        if iChoice == 0
            ;Set new bed
            AmorousBed.ForceRefTo(myBed)
            Plr.bManuallySetMasterBed = true
            debug.notification("Your master bed is now in " + myBed.GetCurrentLocation().GetName() + ".")
            _SE_BedMarker.MoveTo(AmorousBed.GetRef())
            AlchArmorFireFXS.Play(myBed, 2.0)
        elseif iChoice == 1
            ;cancel bed
            Plr.bManuallySetMasterBed = false
            AmorousBed.Clear()
        else
            ;nothing
        endif
    else
        int iChoice = _SE_ChooseBedActionNoBed.Show()
        if iChoice == 0
            ;cancel bed
            Plr.bManuallySetMasterBed = false
            AmorousBed.Clear()
        else
            ;nothing
        endif
    endif
    self.Disable()
    self.Delete()
endEvent

 

 

 

When I think of adding audience markers while it might be prone to some error if you hit a wall or another object, but I'd instantiate a marker and use BedRef.Placeatme AudMarker01_ID 1 <distance> <direction>, then the next marker offset from the previous marker encircling or what not, etc... (mods generally leave space for side access to double-beds) 

 

Something like this given the Beds's rotation orientation 

O B O

O O O

 

I remember on FNV with SexOut I used to place sex markers on beds, etc...  targeting them and adjusting for  Z (height). Yes, I'm that old...

Edited by eflat01
Posted
On 5/2/2025 at 4:05 PM, WizardLookingDude said:

Apparently, Solitude doesn't have an official barracks. It does have a room full of guards and bunks in Castle Dour but no actual barracks. The Riften Barracks doesn't seem to count either. I didn't check anywhere else.

I think I'll have to add locations with "jail" keywords as well. That should pick up many additional locations with sufficient guards.

On 5/2/2025 at 4:05 PM, WizardLookingDude said:

By the way, I think you might have missed a golden opportunity to have the spouse force the PC to "clean" him/her up after both the party and the guard barracks scene. Maybe that kind of thing escalates later, but I've only just reached the PW portion of the quest line.

I'm afraid the PW is the end of the quest line for now. There are plenty of repeatable events though. I'll add a "clean up" scene after the barracks event. The party scene is a little different. If the spouse only likes females, the clean up is not quite the same. 

Posted
On 5/2/2025 at 10:14 PM, blahity said:

Does the PC get to participate in the events? Its important in a healthy marriage to engage with your spouse's hobbies and I'm sure the Jarl won't mind if they have two PW.

You can do it now by running Public Whore, but to me it doesn't make sense if the PC is a cuckold. It's more embarrassing to have to watch your spouse be the PW.

 

But, in the next update I'll cover one or both of the 'likes to share' relationships. Then it makes sense to me. In fact, with "spouse likes to share PC", the spouse could sign the PC up to be the public whore using the event supplied by the Public Whore mod.  

Posted
On 5/3/2025 at 5:47 AM, eflat01 said:

 

Just a thought, I do not know where it's used exactly but wives and lovers in base skyrim may use : F17E7 SpouseBedKeyword to sleep (or are suppose to). In any case all those beds are F2073 PlayerBedOwnership in faction.

 

I did not look but I think is in their standard sleep packages. I never did check Spouses Enhanced which I meant to do long ago - is an old mod - but I think that may use it at tent bedrolls,  inns, etc..  for sex in the vacation code, I also assumed mods like "Sleep For Me Now" are just assigning that keyword to beds at inns etc... though I could be wrong. 

 

Well finally looked to see what SE was doing

 

  Reveal hidden contents

; Looks like they set the ref property for AmorousBed either by location seeking out the bed in the home when you move in a home or by spell on a target with an McM click.

 

; Now the way I would had went about it is I would had tried to keep an array of ref id's enumerated them off player home locations but that's me thinking as a DBA.

 

; This is the spell script... they pull the closest SL bed to be sure in test, the home move spouse.family script just looks for the player owned bed in the location you move into. 

 

Scriptname _SE_SetMasterBedSpellScript extends ObjectReference  

formlist property SexLabBeds auto
message property _SE_ChooseBedAction auto
message property _SE_ChooseBedActionNoBed auto
EffectShader property AlchArmorFireFXS auto
ReferenceAlias property AmorousBed auto
ObjectReference property _SE_BedMarker auto
_SE_PlayerScript property Plr auto

Event OnInit()
    ObjectReference myBed = Game.FindClosestReferenceOfAnyTypeInListFromRef(SexLabBeds, self, 75.0)

    if myBed
        int iChoice = _SE_ChooseBedAction.Show()
        if iChoice == 0
            ;Set new bed
            AmorousBed.ForceRefTo(myBed)
            Plr.bManuallySetMasterBed = true
            debug.notification("Your master bed is now in " + myBed.GetCurrentLocation().GetName() + ".")
            _SE_BedMarker.MoveTo(AmorousBed.GetRef())
            AlchArmorFireFXS.Play(myBed, 2.0)
        elseif iChoice == 1
            ;cancel bed
            Plr.bManuallySetMasterBed = false
            AmorousBed.Clear()
        else
            ;nothing
        endif
    else
        int iChoice = _SE_ChooseBedActionNoBed.Show()
        if iChoice == 0
            ;cancel bed
            Plr.bManuallySetMasterBed = false
            AmorousBed.Clear()
        else
            ;nothing
        endif
    endif
    self.Disable()
    self.Delete()
endEvent

 

 

 

When I think of adding audience markers while it might be prone to some error if you hit a wall or another object, but I'd instantiate a marker and use BedRef.Placeatme AudMarker01_ID 1 <distance> <direction>, then the next marker offset from the previous marker encircling or what not, etc... (mods generally leave space for side access to double-beds) 

 

Something like this given the Beds's rotation orientation 

O B O

O O O

 

I remember on FNV with SexOut I used to place sex markers on beds, etc...  targeting them and adjusting for  Z (height). Yes, I'm that old...

Thanks for the keyword and faction ideas. I could search for a bed. (Hopefully, there wouldn't be more than one, or I would probably pick the closest.)  As for watchers, I could simplify by just giving them a package that makes them travel to within 300 units of the spouse (or other relevant sex actor). That should put them in the room but not too close.

Posted (edited)
1 hour ago, Gristle said:

Thanks for the keyword and faction ideas. I could search for a bed. (Hopefully, there wouldn't be more than one, or I would probably pick the closest.)  As for watchers, I could simplify by just giving them a package that makes them travel to within 300 units of the spouse (or other relevant sex actor). That should put them in the room but not too close.

 

Sure, I was just thinking about how other mods used player home beds, I think there generally are only one PlayerBedOwnership in player homes, which keeps other npcs from sleeping in them unless they're lovers? I'm not sure but it think that where that spouse keyword may come in, would have to look at the base game and other mods to verify that.

 

In any case that would give any quests which requires a home bed the flexibility to use any home a PlayerBedOwnership may be. It would not care if it's Beezehome, Honeyside or any mod added home... 

Edited by eflat01
Posted (edited)
On 5/2/2025 at 7:05 PM, WizardLookingDude said:

Apparently, Solitude doesn't have an official barracks. It does have a room full of guards and bunks in Castle Dour but no actual barracks. The Riften Barracks doesn't seem to count either. I didn't check anywhere else.

Thanks. I would say that it's not a big deal, but from what I've read a lot of people like to take Aela as a spouse (or other Companions because of their high level limit).

 

 

Barracks are just a difficult thing to identify, Winterhold has none, Markart's and the three minor holds are easy, Windhelm it's part of the prison which is inside the Palace of Kings. Riften's barracks are attached to Mistveil Keep, Castle Dior contains Solitude's guard Barracks, while Whiterun actually has three barracks (The gate, the lower and the prison barracks under Dragonreach). 

Edited by eflat01
Posted (edited)
On 5/4/2025 at 12:41 PM, Gristle said:

I think I'll have to add locations with "jail" keywords as well. That should pick up many additional locations with sufficient guards.

That makes sense to me. (Despite all of the years I'd been playing this game, I honestly did not know that there were other barracks in Whiterun, so I could have missed others, too).

Quote

I'm afraid the PW is the end of the quest line for now. There are plenty of repeatable events though. I'll add a "clean up" scene after the barracks event. The party scene is a little different. If the spouse only likes females, the clean up is not quite the same. 

I thought that might be the case, and I worried after I typed it that it might sound like I was suggesting that it was too short. You put a lot into this, and it had been an interesting (and somewhat eye-opening) experience to play through it. I keep forgetting just how many possible relationship scenarios you have to juggle in your head even within the limited category of PC is cuckold. My hat is off to you, sir. You are amazing for pulling that off.

 

By the way, you could try giving the PC a dialogue option to "remind" his/her spouse that it is his/her job to clean the spouse after sex (and fire off such a scene). The only reason I mention that is because...

Spoiler

(especially once the cage is in place) there aren't many ways for the PC to interact sexually with the spouse at this point. That would be a way to provide continued contact (maintaining the relationship), while also providing the continued humiliation that the cuckold apparently craves. You might also consider expanding the PW element by having the spouse decide that if he/she has to be naked inside the city, then the cuckold does, too (show off that cage/belt). That would give more opportunity for comments from NPC's. 

(Just some thoughts. I have no idea how hard it would be to do either of those things.)

 

P.S. I'm really looking forward to the next part (likes to share), though I know it will be a while since you have other mods to work on, too. The cuckold experience was interesting, but...

Spoiler

it mostly just made me want to kill Nazeem (arrow in the dark) and then join Ulfric's side so I could attack Jarl Balrguuf. (Nothing I can do about it, eh?).

 

Of course, he would then be disappointed when Balrguuf's successor continues the same policy (at least, I assume he will).

Edited by WizardLookingDude
Add spoiler tags
Posted (edited)
3 hours ago, Gristle said:

But, in the next update I'll cover one or both of the 'likes to share' relationships. Then it makes sense to me. In fact, with "spouse likes to share PC", the spouse could sign the PC up to be the public whore using the event supplied by the Public Whore mod.  

 

Yes!  🙂 I use the "Spouse Likes to Share" setting so just looking forward to the spouse making good on some of her comments, maybe the spouse will set the pc in some action like she'd been touting all this time... Serana's always saying things like "I love watching you with another woman." and talks about finding her little slut another c... or p.... , she's always stripping the PC and daring her to go into an inn, things like that, and will be nice to have her more proactive.

 

So, it would be fitting to hear and see: 

 

"Those men at the bar, I told them they all could f... you."

 

"I just rented a room, while you're eating me out that man/woman over there is going to f... you from behind."

 

or even things like pimp the PC out based on the PC' fame values...

 

if SLSFC_FE_Prostitute = 1

 

"That man over there offered me 20 septims if you'd blow him, told him I'd only charge 10 if I could watch."

 

if SLSFC_FE_Beastiality = 1

 

"You're going to get on your hands and knees and be that dog's bitch for me, right?"

 

 

btw... I'm running out of SLSF locations, I have only one open now due I adding in so many I guess. 😉 

Edited by eflat01
Posted

Would it be possible to use baka or oslaroused or BoS armor keywords? I noticed that in the MCM there is option to tag clothing something. There are several mods doing this like sexy adventures and bimbos of skyrim and its really silly that you need to go in every mod MCM to tag something something.

Posted (edited)

Does the chastity device also work with The New Gentleman or it only works with SOS? I'm using TNG and my penis became much bigger wearing the device.

 

For PC is cuck, does it affect any events triggering if you make your spouse wear the tavern cloth, or is it just a way to change her outfit?

Edited by gxylove02
Posted (edited)
On 5/6/2025 at 2:12 PM, poporaltemporal said:

Would it be possible to use baka or oslaroused or BoS armor keywords? I noticed that in the MCM there is option to tag clothing something. There are several mods doing this like sexy adventures and bimbos of skyrim and its really silly that you need to go in every mod MCM to tag something something.

 

I know sexy adventures will use OSL/Baka keywords if you have them, seems to be a defacto standard obviously is no need to reinvent the wheel.

 

ATM, There is not a piece of clothing in my game which do not have BOOBIES and Baka keywords assigned. (of course building all the ini files for everything was a bit tedious.)

 

My DB always dresses for tasks:

  1. A triss dress in town when trying not to get noticed much.
  2. Invicta lingerie when working the streets (Radiant Prostitution, she best advertise to drum up business) 
  3. Light Armor (typically a set of exceptionally tweaked - smith/enchanted - dragonscale bikini) when adventuring. Enemies are tough in this game, I calculated an elder dragon we fought once as having over 20k in health. 

 

 

Edited by eflat01
Posted

I'm having another issue, nobody is appearing when my spouse mentions there is someone at the door? She tells me to answer it but there is nothing, I imagine this is what starts the party scenes but I'm unsure how to progress ths

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