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Posted (edited)

You can call me petty, but...

Spoiler

I've been having fun annoying Nazeem during sex scenes. It turns out that he hates it when I cast magelight at him, but it's a friendly spell, so he can't do anything about it.

 

Edited by WizardLookingDude
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Posted

@Gristle 

 

I cut the Comment Probability down to 5% and the Interval  up to 5 seconds (maxed). It may likely be I've just a ton of population and since have a spouse and follower along the PC can't catch seem to her breath. Maybe I should shove the % down even lower? 

 

Would not be too bad but happens at the most inconvenient moments sometimes, like being stripped or propositioned when a dragon is flying overhead at Morthal right after the guards and other npcs notice it, etc... 

Posted
Spoiler

I finally figured out why my converted mesh for the minicage was not working. I had to make a patch to turn on weight sliding in the esp. It took me a bit to even get the mesh right because I didn't realize that there is a difference between the SoS body gap and the HIMBO high poly body gap (I'm using HIMBO in this save). I had to adjust a few vertices in Outfit Studio to fit the difference and cover the holes. I had hoped to swap the malegenitals part of the mesh from SoS to TNG, too, but that turned out to be beyond my skill.

 

TLDR:

So, I now have a patch including both an .esp file and replacement meshes to get the minicage to fit the HIMBO high poly physics body and scale with character weight. I'm not sure if I'm allowed to post it here or if anyone else wants it. I guess that would be up to Vivi and Gristle. I don't want to step on any toes. Thoughts?

Posted

I'm not sure where I've gone wrong, could anyone help? I'm playing through the cuckold quest as a female character with a male spouse, have been told to speak to Ysolda about Breezhome because she has a prior claim to the place. She tells me that "perhaps we can come to some sort of arrangment" but the quest doesn't advance further. 

It could be my fault, I bought Breezehome using SL Survival's Easy Breezhome stting, skipping the need to be Thane. Is this the reason I can't advance? She says something about giving me a few days to leave, but after waiting a week nothing seems to have changed. Cheers!

Posted

Enjoying the mod, but I have one severe gripe. While most of the dialogue and events are configurable, one very noticeable one isn't: Bandit comments.

They happen often and therefore get very repetitive very quickly. As someone who is fond of mods that add more variety to the bandit dialogues to help with that issue, it's a real shame that this mod pretty much makes that effort useless due to the constant repeat threats.

Are there any plans on adding either a toggle or frequency setting for the Bandit comments in the future?

Posted

This mod is so fun, I love the author, but I have a few questions,How to trigger the bull task of the note properly obtained, I only through the item search out to see the trigger. There is the bull task inside only two tasks, itself only two tasks, or I stuck. The second problem is that the invitation task is to make sure the mate is safe after mating with the Lord, and then there is no follow-up. Is this the end of the mission, because when I enter the Lord's quarters, I will be warned and attacked, I've only triggered the green hat and the bull and the invitations. Are there any quests that haven't been triggered? Like the author and the author of the mod, the quality is too high, when is the next update, thank you

Posted
On 5/9/2025 at 10:24 PM, eflat01 said:

 

Sorry, just elaborating on your post. What I'm explaining is if you use a Keyword check in a script via HasKeywordString  (which is a bit harder wo SKSE - won't go there) but it should exist in a form id unless you're not using script and offloading the work to a DLL (which looks like what OSL does). So, if you're reusing existing keywords from another mod you have to create the dependency, if you use your own you have to build the forms for them. 

 

 

There are SKSE libraries that implement functions. I think you did not even understand the original message you replied. I spoke of SPID hack which hacks around the issue you mentioned in your reply.

Posted
On 5/9/2025 at 10:22 PM, Gristle said:

Let me switch over to one of those SLAs and check them out. Using baka keywords is probably the best idea.

 

EDIT: I just looked and couldn't find the baka SLA anywhere but sketchy-looking russian and chinese sites. Is it on loversab?

 

In any case, I'm not really a fan of that keyword set. I'm sure it's useful for some applications, but it doesn't seem designed to drive dialogue. I don't have the list in front of me, but I recall it had some odd choices, like "half naked". Okay, which half? Important to know for comments. Or four different types of panties. Really? I hope no one is expecting different comments on different panty types. If I used it, I can't see using more than a few of its keywords. For comment purposes, the keywords that seem most useful are "topless" (showing breasts), and "skimpy" (showing a lot of skin but not showing nipples or genitals). Naked I can detect other ways. What other baka keywords do you think would be useful for comment purposes? (avoiding the anachronistic/modern stuff, which doesn't really fit into this mod)

BAKA stuff moved to alternate crowd funding sites. Those keywords are now part of OSLAroused and the oldrim aroused rework too.

In this baka post/mod it in google drive. I find OSLAroused much superior to any old Arousal mod simply because it has keyword tool inside it. You can apply keywords and view them too. OSLAroused is not fully compatible with all SL mods but its the only way to go these days if you simultaneously tried OSTIM along side SL and so on.

There are far more detailed keyword systems like these 2. Both have own keywords for stuff I believe. Might be baka derived.
1) Dynamic Female Modesty it also has own keyword patcher files might be worth to look into
2) Advanced nudity detection much of this overlaps with Dynamic Female Modesty but doesnt have any animation files.

Especially Dynamic Female Modesty is impressive as it includes modesty animations. It would be cool if some mod could implement stage based exhibitionism so that it would tell Dynamic Female Modesty when the character felt need to cover herself.

 

Posted (edited)
1 hour ago, poporaltemporal said:

There are SKSE libraries that implement functions. I think you did not even understand the original message you replied. I spoke of SPID hack which hacks around the issue you mentioned in your reply.

I think you and I just have a communication issue, because I said SKSE has keyword functions in fact HasKeywordString is an SKSE function. I also said earlier KID, SPID and SkyPatcher all have the ability to add keywords. 

Edited by eflat01
Posted
42 minutes ago, eflat01 said:

I think you and I just have a communication issue, because I said SKSE has keyword functions in fact HasKeywordString is an SKSE function. I also said earlier KID, SPID and SkyPatcher all have the ability to add keywords. 

Main issue seems to have been that you are not the mod author aka you are unable to answer the original question which was intended for Gristle. My question "would if be possible" wasnt technical question but question if the mod author wanted to do it.  Its not first time in these forums that people do this please stop this behaviour.

Posted
2 hours ago, poporaltemporal said:

Main issue seems to have been that you are not the mod author aka you are unable to answer the original question which was intended for Gristle. My question "would if be possible" wasnt technical question but question if the mod author wanted to do it.  Its not first time in these forums that people do this please stop this behaviour.

 

My apologies.

Posted
  1. Dear author, please consider adding types of marital relationships, as currently there are 1 normal and 4 cuckolds (of varying severity) sharing a spouse is group sex, while watching a spouse having sex and not participating in it is cuckolding. If we take into account the opinion of sexologists, and not video products with the corresponding name

    1) "cheating spouse" - for the npc spouse (npc aproach to the spouse, when the spouse does not follow the pc
    2) "Open marriage" npc aproach pc and spouse have sexual relations outside of marriage and sometimes offer to join a threesome
    3) dominant - pc corrupts the spouse by persuasion, intimidation or bribes (striptease in a public place for a sweet roll, jerk off a homeless person for a gold ring ... dogs, horses, a crowd of orcs.) the opposite situation, npc spouse corrupts pc, I think it will be difficult to implement

    and support not only the spouse but also the follower, that is, there are at least 2 Misty Sky with her sister and Yurianna and her wenches, who are simply asking for integration into this mod that is, a separate item in the mcm menu for spouses, but for followers
    essentially the same as with correspondingly changed dialogues

    and make a request to undress for the spouse for all types of relationships, according to simple logic, if I have a cool car, then I can show it to everyone, but I will not let anyone ride, especially since candaulism is a form of exhibitionism, not cuckoldism

    these thoughts were conveyed to you by both of us, I wrote and Google Translate translated, so I will hide the original text under a spoiler if I can

     
    Spoiler

    Уважаемый автор, пожалуйста, рассмотрите возможность добавления типов супружеских отношений, поскольку сейчас это 1 нормальный и 4 куколда (разной степени тяжести) делить супруга - это групповой секс, в то время как наблюдать за половым актом супруга и не участвовать в нем, это уже куколдизм. Если учитывать мнение сексологов, а не видеопродукцию с соответсвующим названием
     

    1) "изменяющий супруг" - для супруга нпс (неписи подкатывают к супругу, когда супруг не следует за гг)

    2)"открытый брак"  нпс подкатывают к гг и к супругу . Супруги имеют сексуальные связи за пределами брака  и иногда предлагают, друг другу, присоединиться к тройничку.

    3) доминант- гг развращает супруга убеждением ,запугиванием или взятками(стриптиз в публичном месте за сладкий рулет, подрочить бомжу за золотое кольцо... собаки, кони, толпа орков.) обратная ситуация, нпс супруг развращает гг, думаю будет сложнореализуема.
     

    И поддержка не только  супруга, но и спутника то есть  минимум 2 Мисти Скай с сестрой и Юрианна и её девицы которые просто напрашиваются на интеграцию в этот мод

    то есть отдельный пункт мсм меню как для супругов, но для для последователей по сути тоже самое но  соответственно изменёнными диалогами
     

    и сделать просьбу раздеться для супруга для всех типов отношений, по простой логике , если у меня крутая тачка то я могу её всем показывать, но никому не дам покататься, тем более что кандаулезизм это форма эксгибиционизма, а не куколдизма

     

Posted
On 5/11/2025 at 4:03 PM, eflat01 said:

@Gristle 

 

I cut the Comment Probability down to 5% and the Interval  up to 5 seconds (maxed). It may likely be I've just a ton of population and since have a spouse and follower along the PC can't catch seem to her breath. Maybe I should shove the % down even lower? 

 

Would not be too bad but happens at the most inconvenient moments sometimes, like being stripped or propositioned when a dragon is flying overhead at Morthal right after the guards and other npcs notice it, etc... 

Good point. I playtest with just one follower and I can see how things would get crazy with multiple followers. I tried to address this in dungeons, where the follower comment probability is substantially reduced, but I think the only solution is a separate comment frequency for followers. I'll add that to the list for the next update.

Posted
1 hour ago, Gristle said:

Good point. I playtest with just one follower and I can see how things would get crazy with multiple followers. I tried to address this in dungeons, where the follower comment probability is substantially reduced, but I think the only solution is a separate comment frequency for followers. I'll add that to the list for the next update.

 

Thanks, I think when you do address this consider how it may affect events, populations, possibly other mods etc... possibly separating the frequency settings for normal npcs, followers or spouse? Obviously base game npcs are pretty sparse compared to mods which add quests, more generic npcs, followers etc... So being able to adjust frequencies from the user's end seems important.

 

Obviously players may have more than one mod in the mix, sometimes they get into odds of firing off (stomping upon each other) or what I'd call chaining i.e. even in SL mods comments, spanking, body search can all be chained up with actions just happening immediately after one another, the key to keeping things like that from happening of course is to widen the frequencies where we may.

Posted
On 5/12/2025 at 6:15 AM, WizardLookingDude said:
  Reveal hidden contents

I finally figured out why my converted mesh for the minicage was not working. I had to make a patch to turn on weight sliding in the esp. It took me a bit to even get the mesh right because I didn't realize that there is a difference between the SoS body gap and the HIMBO high poly body gap (I'm using HIMBO in this save). I had to adjust a few vertices in Outfit Studio to fit the difference and cover the holes. I had hoped to swap the malegenitals part of the mesh from SoS to TNG, too, but that turned out to be beyond my skill.

 

TLDR:

So, I now have a patch including both an .esp file and replacement meshes to get the minicage to fit the HIMBO high poly physics body and scale with character weight. I'm not sure if I'm allowed to post it here or if anyone else wants it. I guess that would be up to Vivi and Gristle. I don't want to step on any toes. Thoughts?

It's OK with me, but you should ask @Vivi. That sounds like a cage-specific patch, and all the cage assets are Vivi's. I'm thinking a post in Vivi's cock cage support thread and then a cross-link here would be most appropriate.

Posted
On 5/14/2025 at 12:46 AM, 爆爆牛 said:

This mod is so fun, I love the author, but I have a few questions,How to trigger the bull task of the note properly obtained, I only through the item search out to see the trigger. There is the bull task inside only two tasks, itself only two tasks, or I stuck. The second problem is that the invitation task is to make sure the mate is safe after mating with the Lord, and then there is no follow-up. Is this the end of the mission, because when I enter the Lord's quarters, I will be warned and attacked, I've only triggered the green hat and the bull and the invitations. Are there any quests that haven't been triggered? Like the author and the author of the mod, the quality is too high, when is the next update, thank you

I don't fully understand your questions, but the last event in the cuckold quest is being summoned to the Jarl and having your spouse become a public whore. There are repeating events after that (NPCs solicit spouse), but that's the end of the unique quest events. The public whore event occurs after the Jarl party and the guard gang bang.

 

Meanwhile, the bull quest runs on a separate quest line. It ends with anal sex - unless you have creature mods enabled, in which case it ends with spouse/canine sex.

 

And if Lydia is present, there is a small Lydia quest as well, but that's mainly repeating events.

 

Regarding your problems, do you have any mods that change Breezehome or Whiterun?

 

I don't have a timeframe for the next update at the moment. 

Posted
On 5/12/2025 at 4:53 PM, DuskWanderer said:

Enjoying the mod, but I have one severe gripe. While most of the dialogue and events are configurable, one very noticeable one isn't: Bandit comments.

They happen often and therefore get very repetitive very quickly. As someone who is fond of mods that add more variety to the bandit dialogues to help with that issue, it's a real shame that this mod pretty much makes that effort useless due to the constant repeat threats.

Are there any plans on adding either a toggle or frequency setting for the Bandit comments in the future?

I can add a toggle, or I can add a random percent condition to them to lower their frequency relative to other comments. If I did the latter, what percentage do you suggest?

Posted
29 minutes ago, Gristle said:

I can add a toggle, or I can add a random percent condition to them to lower their frequency relative to other comments. If I did the latter, what percentage do you suggest?

The best answer, because any specific number will come down to individual user preference, is to have that be a configurable setting. For me personally I'd probably just toggle it off as I've heard every line a bazillion times by now. Obviously that's not the average case for most users

Posted

Is there any reason this mod would conflict with Dynamic Distant Objects LOD? I added this mod to Merethic and it runs but when I save and load it acts like it's my first time playing the save and it breaks everything.

Posted
22 hours ago, blahity said:

Is there any way to disable solicitation dialogue? It's kinda awkward having it on everyone I talk to.

Not presently, other than breaking up with your spouse. You can narrow it, however, using the MCM -- e.g., no old people, no beggars, no guards, and gender preference.

Posted
15 hours ago, Toadstooler said:

Is there any reason this mod would conflict with Dynamic Distant Objects LOD? I added this mod to Merethic and it runs but when I save and load it acts like it's my first time playing the save and it breaks everything.

No, but I read somewhere that the underlying SLSF mod conflicts with some LOD mods. Some people have switched to SLSF Reloaded to avoid this. There's probably more info on this in the SLSF Reloaded thread.

Posted (edited)
On 5/28/2023 at 9:57 PM, Gristle said:

Not currently. The MCM toggle does what it says it does, which is to disable Serana's "events". It does not disable all of her comments. I can look into adding such a switch in an upcoming version. In the meantime, there is a voice pack for this mod, though I know it is huge.

Any chance you're still looking to add it? I'm using Serana Dialogue Add-on together with this mod and CHIM (Skyrim AI mod). This mod's Serana's comments tend to clash with the personality of Serana from SDA. AI picks these comments up and it messes up her replies. I'd be grateful if you could point me towards how I could disable them myself if you don't have the time. Is it possible to do in xEdit? I'm a rather novice tinkerer when it comes to Skyrim modding, but even a nudge in the right direction would help me greatly.

Thank you for all your work!

Edited by Huzderu
Posted
Quote
5 hours ago, Gristle said:

No, but I read somewhere that the underlying SLSF mod conflicts with some LOD mods. Some people have switched to SLSF Reloaded to avoid this. There's probably more info on this in the SLSF Reloaded thread.

 

Thanks for the solution. DynDOLOD is still broken for whatever reason but that solved the crash on load issue so whatever,

Posted

Thrilled to see work done on a cuck part of the mod, but i'm getting a weird hang trying to do the quest? Locks up on stage 63, partner asks my PC to help them get ready but nothing ever happens.

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