Gristle Posted June 28, 2025 Author Posted June 28, 2025 On 6/20/2025 at 11:09 AM, WizardLookingDude said: Unfortunately, this fix didn't work for me. I'm not sure why the mod seems to behave so strangely on my system. I don't really have a lot of other mods that could be conflicting. No one else seems to have these issues, though, so the problem must be on my end. I cannot remove the micro cage, even after changing relationship to normal (or anything else) and breaking up. I even tried re-establishing the relationship to see if it would reset the quest and remove the cage. It does reset the quest, but the cage remains, and any attempt to remove it causes a ctd. I wonder if it is because my character got married in game before using the mod's marriage system. It's a stretch, but it's my best guess. Regardless, I'm probably going to drop the character, so it's not a big deal. The chastity devices are put in an alias that marks them as a "quest item", so they can't be dropped, stored or stolen. The "break up" dialogue triggers code that should be able to unequip quest items: PlayerRef.UnequipItem(CockCageAlias.GetReference().GetBaseObject()) This code should unequip quest items (it works for me and others anyway). However, as a backup, I could also clear the item from the alias that marks them as a quest item. I don't know how to clear a single quest alias with the console, but i think you can clear all the 'cuckold quest' aliases with the following console command: ClearQuestAliases SLSF_Comments_CuckoldPC I don't think that will hurt anything, because if you break up and remarry as a cuckold PC, the cuckold quest will start up like new again. Give that a try please. If that works, I'll add a 'clear alias' command as a backup to the removal code. On 6/20/2025 at 11:09 AM, WizardLookingDude said: P.S. I'm also still having issues with weapons being removed during the strip sequences. No one else seems to have this problem, either, so I'm mightily confused. It is more consistent than I had realized, though. If the hand is empty (or equipped with a spell) then I don't lose anything. If I have a weapon equipped (whether I made it in game or found it, enchanted or normal) it gets removed, and I get a notification to that effect right after it gets unequipped. It also happens to any NPC follower when she gets stripped (though without the notification). I've been running through a lot of daggers. LoL. I'm still puzzled by this one. I'm not dropping any items, or moving them to any container. They are just unequipped. I don't know why that wouldn't put them in inventory.
Gristle Posted June 28, 2025 Author Posted June 28, 2025 On 6/20/2025 at 1:47 PM, unwashed biomass said: are changes to breezehome necesarry? it doesnt play nice with houses overhaul im using (2 beds issue). also, is there more houses that are changed in this manner? I'm not sure what you mean. This mod doesn't change Breezehome, but other mods do. The issue is I'm trying to use the (vanilla) master bed so the spouse doesn't always have sex on the floor or in the nearest (child's?) bed. It's not very immersive to always have sex on the floor next to a bed, and random floor sex leads to problems like actors clipping into furniture, etc. So, I'm telling Sexlab to use the vanilla bed, except that I added a backup for Breezehome so that if the vanilla bed doesn't exist, a spot on the floor in the bedroom is used instead. I intend to do this for all the city houses in the next update. I don't know any better way to deal with house mods, but I'm open to suggestions.
Gristle Posted June 28, 2025 Author Posted June 28, 2025 On 6/21/2025 at 2:25 AM, Alenin said: Is there a way to edit the first person messages? I tried to find in xedit but I have no idea where to look. Is it under message? If it's a dialogue topic then it's so buried that I don't know where to start. And if it's neither of those I have no idea. The main one I want to change is the first person aroused comments. The reason is I play as a femboy and while I can ignore most messages I don't see often having first person messages that talk about how wet my pussy is constantly ruins the first person comments. Which is a shame because I am sure there are some good ones not related to arousal. They are generated by the Debug.Notification("PUT NOTIFICATION TEXT HERE") command, and are in script fragments attached to dialogue (random Idle dialogue). I don't think you can view these script fragments (TIF files) in xEdit. I could tell you how to do this in the Creation Kit. In the CK, you will see the first person messages in plain text in a box below the idle dialogue. The related idle dialogue is actually blank (" "), which makes them pretty easy to find.
Gristle Posted June 28, 2025 Author Posted June 28, 2025 On 6/23/2025 at 4:17 AM, 爆爆牛 said: My situation is the same as yours, I don't use SexLab p +, I use SexLab, he gets stuck at the end of the mission, And there is no next task, I share this module with others, their situation is the same as mine, can only use the console skip phase@Gristle Please use 'player.sqs SLSF_Comments_CuckoldPC' in the console and let me know what is the last stage with '1' next to it.
Gristle Posted June 28, 2025 Author Posted June 28, 2025 On 6/23/2025 at 4:23 AM, 爆爆牛 said: How many missions are there? cuckoldpc, bull, party, Citizen, Skuma. serana had a mission, I asked serana to go to the Dawn Guard for treatment, but only when the Dawn Guard had a special comment, Is there anything else I don't know, I love you author The largest quest in the mod is the Markarth exhibitionism quest, which is triggered when a PC's SLSF Exhibitionist fame in Markarth gets very high (90+). The 'cuckold PC' quest line is the only other quest currently. It includes includes a series of events with the spouse, and a somewhat separate series of events with a (Whiterun) bull. The spouse events include tavern and city home events, as well as a barracks event. There is also a Jarl party and 'public whore' event, both in Whiterun.
Gristle Posted June 28, 2025 Author Posted June 28, 2025 On 6/25/2025 at 7:30 PM, misssweetsugar said: https://img.picui.cn/free/2025/06/26/685caff8233e1.png After starting a new game and loading a save, this pop-up appears. What's going on SexLab-Sexual Fame Warning! If you are upgrading from an earlier version, this message is normal. Please save and reload; if it doesn't reappear, everything is fine. Otherwise, there is a problem. Papyrus Location Storage consistency check failed. Something has deleted one or more Papyrus Location Stores. Please revert to a previous save or use the [Debug] option in the MCM to Reset All Papyrus Locations. If this happens again, check the descriptions of your loaded mods – something is interfering with SLSF's operation. I've seen this pop up a couple of times with new games. I just do what it suggests, and use the SLSF MCM debug commands to reset SLSF.
Gristle Posted June 28, 2025 Author Posted June 28, 2025 4 hours ago, Onomatophobia said: Finally managed to go through the kekold quest, and man... This needs to be in a separate mod. It doesnt fit the theme of this mod at all, and when the chastity part came up - instead of an actual device I got an ivisible one! (a.k.a. no model, since I dont have the DD framework) There is nothing bad with the quest, on the contrary the scenes are awesome, but man it doesnt fit the theme of this mod at all. Arguably all the marriage/spouse features of the mod could/should be in a separate mod. The marriage/spouse features include NPC comments and NPC sex requests, which do fit the theme of the mod, which is to provide an immersive background for a PC's sexual adventures. But they also introduce a spouse relationship, which arguably doesn't fit the general theme/purpose of the mod. But you could argue that statement too. Without the spouse features, the PC might have an immersive experience with most of the NPCs in the game but not a very immersive one with their spouse. Also, there are good reasons for putting the spouse features in the same mod. Avoiding contradictory comments and behavior is essential to creating an immersive environment. This is extremely difficult to coordinate between two separate mods. By putting the spouse/marriage features in this mod, I can fine tune all the comments, and block inappropriate or contradictory comments/events, depending on the spouse relationship and quest stage. Even my own (other) mods run into this problem at times. Sometimes I wish I could shut this mod down during certain quest stages of my other mods. Usually, I can avoid inappropriate comments from this mod by setting NPC relationship ranks (which affect most of the comments in this mod) in my other mods. I can also now add "TAPBrothel" keywords (borrowed from The Ancient Profession mod) to locations in my other mods to tailor SLSF comments in locations that should be friendly to open sex. These fixes are nice, because they require no dependencies, but they're not perfect. As for the cuckold PC quest itself, that's just one of what will be quests for each of the PC/spouse relationships. I suspect the "likes to share" relationships will be more popular. I could have started with any of these, but there didn't seem to be any cuckold mods, so I thought I would start with that. At the end of the day, I assume if someone doesn't want a "PC is cuckold" relationship, they won't choose it. Finally, regarding the chastity device (cage or belt), those are not DD items, and DD is not a requirement for this mod. The belt is a ZaZ item (which is a requirement for this mod), and the cages are from Vivi's Cock Cages, and Vivi has given me permission to include them in this mod (so, no dependency). These have been tested on SE and LE, so they should work. If it's the belt that's not showing up, you probably have to upgrade ZaZ. 1
Alenin Posted June 29, 2025 Posted June 29, 2025 (edited) 5 hours ago, Gristle said: They are generated by the Debug.Notification("PUT NOTIFICATION TEXT HERE") command, and are in script fragments attached to dialogue (random Idle dialogue). I don't think you can view these script fragments (TIF files) in xEdit. I could tell you how to do this in the Creation Kit. In the CK, you will see the first person messages in plain text in a box below the idle dialogue. The related idle dialogue is actually blank (" "), which makes them pretty easy to find. I appreciate the response but to someone who has never touched creation kit I have no idea what any of this means. Where will I see first person messages? Where is idle dialogue? Most times I get scared off just seeing all the errors, that's how little I know. I don't even know how to tell what's added by this mod and what is added by it's masters. Setting active file is the best I can do. Edited June 29, 2025 by Alenin
Dendriah Posted June 29, 2025 Posted June 29, 2025 I have a question is there any update to this for the reloaded version of SLSF? or no
Gristle Posted June 29, 2025 Author Posted June 29, 2025 16 hours ago, Alenin said: I appreciate the response but to someone who has never touched creation kit I have no idea what any of this means. Where will I see first person messages? Where is idle dialogue? Most times I get scared off just seeing all the errors, that's how little I know. I don't even know how to tell what's added by this mod and what is added by it's masters. Setting active file is the best I can do. First, you should download the 'Creation Kit Fixes' for your version of the Creation Kit. That will get rid of the errors and will also give you a new checkbox at the top of the Object Window that allows you to "Show only active forms". That will narrow everything to just the things touched by the mod you loaded. You don't need the fixes though (but they're great). Just look under Quests in the Object Window and select 'SLSF_Comments_Self'. Then, click on the "Misc" tab and select (one at a time) the topics 'SLSF_Comments_Self_Idle' and 'SLSF_Comments_Self_Hello'. To the right will be a list of "Infos". They will all just show an asterisk "*" because they have no normal dialogue. But when you click on them, you will see two "Papyrus Fragment" windows at the bottom. In one of these will be the text. It will usually look something like this: debug.Notification("Showing off is making me wet!") But in some cases an NPC name is incorporated, and so it will look something like this: String NPCName=akSpeaker.GetBaseObject().GetName() debug.Notification(NPCName + " is staring at my breasts!") Either way you can change the text inside the quotations. Then save and exit and you're done.
Gristle Posted June 29, 2025 Author Posted June 29, 2025 16 hours ago, Dendriah said: I have a question is there any update to this for the reloaded version of SLSF? or no No. Sorry, I keep getting distracted by other things. But I do plan to do this.
Dendriah Posted June 29, 2025 Posted June 29, 2025 ahh ok i was curious cause i use it myself and was not sure
Alenin Posted June 30, 2025 Posted June 30, 2025 7 hours ago, Gristle said: First, you should download the 'Creation Kit Fixes' for your version of the Creation Kit. That will get rid of the errors and will also give you a new checkbox at the top of the Object Window that allows you to "Show only active forms". That will narrow everything to just the things touched by the mod you loaded. You don't need the fixes though (but they're great). Just look under Quests in the Object Window and select 'SLSF_Comments_Self'. Then, click on the "Misc" tab and select (one at a time) the topics 'SLSF_Comments_Self_Idle' and 'SLSF_Comments_Self_Hello'. To the right will be a list of "Infos". They will all just show an asterisk "*" because they have no normal dialogue. But when you click on them, you will see two "Papyrus Fragment" windows at the bottom. In one of these will be the text. It will usually look something like this: debug.Notification("Showing off is making me wet!") But in some cases an NPC name is incorporated, and so it will look something like this: String NPCName=akSpeaker.GetBaseObject().GetName() debug.Notification(NPCName + " is staring at my breasts!") Either way you can change the text inside the quotations. Then save and exit and you're done. Thanks for the reply. I tried to do what you what you said but then I realized my creation kit version is messed up. When I do what you say all I see in the fragments section is blank or code not loaded. I have 600+ erros including scripts. I don't know if this is because I am running it through Mod Organizer or if there is some weird data floating around that is messing with creation kit. Since creation kit is a program too dumb to properly delete all associated files when uninstalling leaving junk I don't know what to do about. I truly hate the creation kit.
WizardLookingDude Posted July 2, 2025 Posted July 2, 2025 On 6/28/2025 at 3:05 PM, Gristle said: The chastity devices are put in an alias that marks them as a "quest item", so they can't be dropped, stored or stolen. The "break up" dialogue triggers code that should be able to unequip quest items: PlayerRef.UnequipItem(CockCageAlias.GetReference().GetBaseObject()) This code should unequip quest items (it works for me and others anyway). However, as a backup, I could also clear the item from the alias that marks them as a quest item. I don't know how to clear a single quest alias with the console, but i think you can clear all the 'cuckold quest' aliases with the following console command: ClearQuestAliases SLSF_Comments_CuckoldPC I don't think that will hurt anything, because if you break up and remarry as a cuckold PC, the cuckold quest will start up like new again. Give that a try please. If that works, I'll add a 'clear alias' command as a backup to the removal code. I apologize for taking so long to respond. I tried the console command, but it did not work for me. I have no idea what's going on with it. I even tried changing status, breaking up, changing status back and remarrying to see if restarting the quest line would free up the cage. It did not. I'm starting to wonder if this particular save is just buggy.
xxx65 Posted July 5, 2025 Posted July 5, 2025 (edited) On the cuck quest I sneak into the jarls room and watch them. Then the Jarl leaves and my spouse just stands in the Jarls bedroom and nothing happens after that. Any ideas? Edited July 7, 2025 by xxx65
Uffda Posted July 6, 2025 Posted July 6, 2025 (edited) So, does the CuckoldPC quest still have bugs? I hit a wall where it dont progress, Im stuck with Speak with Nazeem about Breezehome and its completed - but no new orders. My wife did had fun with him in breeze home and it started the quest Bull, that also does not have updates...it just kinda completed the objective - and no new orders. Edited July 6, 2025 by Uffda
Ralof of Riverwood Posted July 7, 2025 Posted July 7, 2025 I recently had a thought. A novel experience, to be sure. Perhaps a future feature of the mod could be 'gossip mode', wherein your fame randomly shoots up because some malicious actor is spreading lies about the PC. Granted, this goes against the stated purpose of the mod, which is to have a world that responds to stuff you actually do, but it could be a good way to jump-start events.
Seeker999 Posted July 8, 2025 Posted July 8, 2025 Are there consequences to refusing to be the Jarl's Dibellan Whore? Have you made any changes to the quest or related packages since v. 3.4b, 3.41 or 3.5 (the last play-through where I did the quest)? The reason I ask is that I'm having a problem with Rogen. I recruited him and now I can't turn around w/o him force-greeting me. I can't throw a fishing line w/o him interrupting. It's hard to have a conversation with somebody else unless I manipulate him. I tried disabling and then enabling him. I tried recycleactor. I tried resetai. I tried going back to before I found him. Always, once I get him to follow me and have the conversation about his clothes, if I'm not on my horse, it's force-greet, tab out, take a step, and repeat ad nauseam. Finally, in Kaidan's tent, I had to target him in the console and then 'tai' to freeze and then be able to do anything. It might be something in this load order that's different from 2 years ago. I can't find any conflicts, though. My character is level 48 and I haven't had this issue before. SL Drunk can get a bit sticky, but there are workarounds for the rare occasion. My other followers, a mix of vanilla and modded, sometimes get in my way but they don't force-greet. I'm going to try changing his follow package to a 250-500 distance to see if that helps. TBH, I'm not going to hold my breath. My other concern is that I'll have the same problem with Lilly or other npc's. I thought I got a hint of that around the campfire in Darkwater Crossing when I first asked about bandits. I've gotten as far as agreeing to meet Annekke in her house. One other note, when talking to Rogen the first time, I initially refused to travel naked then went back to him and said I would. He gave the 'let's go' response and then he sat back down in the hot springs. I tried talking to him again, but could only replay the 'change my mind' and 'let's go' before he sits back down again. I had to setstage to get him to move on and then it was force-greet, force-greet, force-greet. I went back to an earlier save and agreed to travel naked from the get-go. I didn't have to use the console but still got force-greet, force-greet, force-greet. I'm thinking of just going back to an even earlier save and telling the Jarl I won't do it, that's why I asked about consequences. Thank you.
Seeker999 Posted July 8, 2025 Posted July 8, 2025 (edited) 10 hours ago, Seeker999 said: I'm having a problem with Rogen. I recruited him and now I can't turn around w/o him force-greeting me. This is weird, no change to his force-greets, but they are all comments and not actual face-to-face dialogs. It doesn't matter whether the comments are vanilla or from SLSF-FC. For example, 'Ysgramir's beard, you're going to freeze to death' is a force-greet for him instead of an observation by anybody else. I don't know if that means anything. I think that for now I'll go back to an earlier save and put off reporting to the jarl of Markarth. If I can't figure something out, I'll just tell the Jarl to stuff it. Didn't realize how far back I agreed to being the Dibellan Whore. I'm not playing all that again. So I'll just go back to before finding Rogen. If nothing else, I can do a 'stopquest'. Or maybe a resetquest so I can just say not. Edited July 9, 2025 by Seeker999
shiagwen Posted July 12, 2025 Posted July 12, 2025 (edited) Hello Gristle as far as i understand, SLF is just a framework. There is no reward or punishment to have high values. Which mod did you use for it ? Is there a way to speed up or slow down the speed of the ratings growing ? Could you please make me a patch to make radiant prostitution wraith slayer version LE working with whore fame ? i am really unable to do that. i enjoy your mods very much, i discovered them a short time ago. They bring some fresh air into my game. Edited July 12, 2025 by shiagwen
Hatoc123 Posted July 12, 2025 Posted July 12, 2025 Hi Im using SLSF Fame comments with SLSF Reloaded with overwrite legacy slsf turned on(but with the original slsf still installed) but even at 150 Slut and 150 Exhibitionist the arrest that slut quest line isn't firing in markarth. Other random events fire such as random npcs raping the player etc but the quest itself just doesn't fire any ideas?
Gristle Posted July 12, 2025 Author Posted July 12, 2025 On 7/5/2025 at 4:01 PM, xxx65 said: On the cuck quest I sneak into the jarls room and watch them. Then the Jarl leaves and my spouse just stands in the Jarls bedroom and nothing happens after that. Any ideas? The Jarl should force greet you after this sex scene ("Good timing! I think I've worn out your wife/husband..."). The end of that dialogue advances the stage to a stage that removes the spouse from the bedroom package, and allows the spouse to continue following you. What's odd is the Jarl leaves on the same stage that frees up the spouse (115). I don't know how your getting to that stage without the force greet dialogue. Can you run "player.sqs SLSF_Comments_Party" and check the stage?
Gristle Posted July 12, 2025 Author Posted July 12, 2025 On 7/6/2025 at 1:58 AM, Uffda said: So, does the CuckoldPC quest still have bugs? I hit a wall where it dont progress, Im stuck with Speak with Nazeem about Breezehome and its completed - but no new orders. My wife did had fun with him in breeze home and it started the quest Bull, that also does not have updates...it just kinda completed the objective - and no new orders. The quest has some parallel tracks. Once you get Breezehome, the bull quest advances separately from the main cuckold quest. Also, there are a couple of additional quest elements that run in parallel if you have Lydia as a housecarl. The bull quest is triggered randomly by random "Idle" dialogue from the bull. But the bull events are less frequent. You should continue to advance the main cuckold quest by requesting sex from your wife.
Gristle Posted July 12, 2025 Author Posted July 12, 2025 On 7/7/2025 at 2:59 PM, Ralof of Riverwood said: I recently had a thought. A novel experience, to be sure. Perhaps a future feature of the mod could be 'gossip mode', wherein your fame randomly shoots up because some malicious actor is spreading lies about the PC. Granted, this goes against the stated purpose of the mod, which is to have a world that responds to stuff you actually do, but it could be a good way to jump-start events. Most fame shoots up pretty quickly already, but this mod does assume you have other sex mods to start fame increasing. If you want to start it faster you can always use the SLSF in-game radial menu to give yourself the SLSF debug spells. And then with one of these spells you can set any fame level to whatever level you want.
Gristle Posted July 12, 2025 Author Posted July 12, 2025 On 7/8/2025 at 6:18 AM, Seeker999 said: Are there consequences to refusing to be the Jarl's Dibellan Whore? Yes. You will get a 1500 gp bounty for public nudity that will most likely get you thrown into Cidna Mine. And, you won't have access to the quest. On 7/8/2025 at 6:18 AM, Seeker999 said: Have you made any changes to the quest or related packages since v. 3.4b, 3.41 or 3.5 (the last play-through where I did the quest)? Nothing related to Rogen. Just some other bug fixes and improvements. On 7/8/2025 at 6:18 AM, Seeker999 said: The reason I ask is that I'm having a problem with Rogen. I recruited him and now I can't turn around w/o him force-greeting me. I can't throw a fishing line w/o him interrupting. It's hard to have a conversation with somebody else unless I manipulate him. I tried disabling and then enabling him. I tried recycleactor. I tried resetai. I tried going back to before I found him. Always, once I get him to follow me and have the conversation about his clothes, if I'm not on my horse, it's force-greet, tab out, take a step, and repeat ad nauseam. Finally, in Kaidan's tent, I had to target him in the console and then 'tai' to freeze and then be able to do anything. It might be something in this load order that's different from 2 years ago. I can't find any conflicts, though. My character is level 48 and I haven't had this issue before. SL Drunk can get a bit sticky, but there are workarounds for the rare occasion. My other followers, a mix of vanilla and modded, sometimes get in my way but they don't force-greet. I'm going to try changing his follow package to a 250-500 distance to see if that helps. TBH, I'm not going to hold my breath. My other concern is that I'll have the same problem with Lilly or other npc's. I thought I got a hint of that around the campfire in Darkwater Crossing when I first asked about bandits. I've gotten as far as agreeing to meet Annekke in her house. Rogen only has one force greet, and that's near the end of the quest in the tavern, and it's conditioned by stage. What dialogue is being generated by these repeated force greets?
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