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SLSF Fame Comments Reloaded


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Posted
On 8/4/2024 at 2:46 PM, eflat01 said:

Anyway, You do know Evelyn who is an npc in the comments mod even makes derogatory comments to the PC for exhibiting the same behaviors she has. 

Yes. But with Evelyn it's a bit of an act, because once you speak with her she befriends you and stops saying critical things. I've checked the "jail" and "arrest" comments. Most had conditions to exclude Thieves Guild members, but I had definitely missed a few. I am fixing. I suppose I should check these for the Dark Brotherhood as well.

 

In my personal game, I use SLEN to solicit NPCs that I want to befriend. That raises their relationship rank by 1, which stops them from making almost all critical comments in this mod (they'll still be critical of beastiality). 

Posted
2 hours ago, 51offthescale said:

I like the idea of high exhibitionist fame leading to NPCs stripping you but it feels kinda underwhelming to just immediately put your clothes back on. It would be cool if you had to beg the NPC for your clothes back, which could lead to you paying gold, giving valuable items, saying degrading things about yourself, having sex with the NPC etc to get your clothes back.

There is an MCM option so that your clothes are actually taken, but this only works for followers. I'm also building in stripping events into the spouse features of the mod. For that, I definitely had in mind some "challenge" or "task" to get your clothes back. But I think this works better for married PCs. (For "swinger/hotwife" types, it's just a game. For "cuckold" types, it's something they put up because they are submissive/to stay married to an attractive spouse.) For regular NPCs, it's harder to explain why the (likely) ultra-powerful PC doesn't just smack the NPC and take back their clothes. But, I suppose if the PC has high "Submissive" fame this could be explained. 

 

 

Posted
4 hours ago, Gristle said:

For "cuckold" types, it's something they put up because they are submissive/to stay married to an attractive spouse.)

Your comment made me remember something I'd wanted to mention. I noticed in the dialogue options that my cuckold PC has the option to tell his wife that he doesn't want to be married anymore. Given the nature of the relationship, that seems a bit strange. I just don't think that's an option he would ever choose (and honestly, even for some of the others, I wouldn't mind seeing it hidden behind an MCM checkbox). If my cuckold character ever decided he'd had enough, I think he would first choose not to be a cuckold anymore.

 

It's just a thought, though, and a very small small matter.

Posted
1 hour ago, WizardLookingDude said:

Your comment made me remember something I'd wanted to mention. I noticed in the dialogue options that my cuckold PC has the option to tell his wife that he doesn't want to be married anymore. Given the nature of the relationship, that seems a bit strange. I just don't think that's an option he would ever choose (and honestly, even for some of the others, I wouldn't mind seeing it hidden behind an MCM checkbox). If my cuckold character ever decided he'd had enough, I think he would first choose not to be a cuckold anymore.

 

It's just a thought, though, and a very small small matter.

That's a good point. Cuckolds could simply not have a choice to leave the marriage. But, as you say, you could go into the MCM and change the relationship type, and then they would be able leave the marriage.  This would at least hide the option from normal dialogue with the spouse.

Posted
10 hours ago, Gristle said:

There is an MCM option so that your clothes are actually taken, but this only works for followers.

 

I didn't realise this, I almost never use followers so never noticed this behaviour.
 

 

10 hours ago, Gristle said:

For regular NPCs, it's harder to explain why the (likely) ultra-powerful PC doesn't just smack the NPC and take back their clothes. But, I suppose if the PC has high "Submissive" fame this could be explained.

 

That's a fair point, but I find that with mods that trigger "forced" events there is a level of suspension of belief to allow such events to occur; there isn't really anything that stops the dragonborn from fus-ro-dah'ing their way out of things but that's somewhat accepted. I guess intimidating/brawling is an option? I do like the idea of high submissive fame making the player more like to "barter" for their clothes back.

Posted

Thanks for awesome mod. I played bimbos of skyrim for several hours now and these comments add spice to it all. Especially powerful with the generated voice packs. However especially the voice which makes it really present what you are doing and your fame. There should be forced sex events option in the mod.

Some suggestions:
-Lets say the NPC says something like "let me see those famous tits of yours". This could force the NPC to take off armor / clothing on the PC.
- Lets say the NPC knows how easy lay you are -- this could have location & time settings simply because of RP or other mods -- they would start SLHH or straigh sex event.

- Lets say the NPCs have heard a rumor they would approach (forced greet) the PC (if PC was naked or wears SLA key items). "Are you the one everyone are talking about?" "Did you really fuck with a horse?" or some other degrating act. This should be on long timer or very low chance unless the PC fucks horses all time time.
- Lets say NPCs knew your sluttiness they could whisper with each other and last line would be "I am sure she wouldnt mind" and group rape the PC.
- NPCs could check if the PC was cum covered and look away until she was cleaned.
- NPCs could check PC reputation and raise prices if she was bad news. This could be countered with bribe or bj or something.

- Stendar servants would just shake their head when they saw you if your reputation with somethings like touching animals the wrong ways.

- Servants of dibella should not either accept the animal things.

I am sure there are plenty of other things but really feel that the comments have any weight and the fame as any weight it also requires concequences.

Posted
14 hours ago, poporaltemporal said:

There should be forced sex events option in the mod.

If your fame in a category is high enough, there are some events already, eg. stripping (among others). You need to turn on events in the mcm. If you enable adventurous comments for your followers, you can also enable events for them.

Posted

So, I went searching for a strapon to match the comment that wife uses a horker tusk on my character, and to my surprise, I found out that Leito86 made a mod for that. It's designed for LE, but I took a stab at converting it for the 3BA body for SSE. I probably made a mess of it, but it seems to work at a cursory glance. If anyone is interested, you can find it here: Leito's Skyrim Strapons

 

Now if only I could find some pegging animations to go with it...

Posted
14 hours ago, poporaltemporal said:

Thanks for awesome mod. I played bimbos of skyrim for several hours now and these comments add spice to it all. Especially powerful with the generated voice packs. However especially the voice which makes it really present what you are doing and your fame. There should be forced sex events option in the mod.

Glad you like it. The idea was to make all sex mods more immersive by making NPCs react accordingly. Also, there are forced sex events in the mod. Several hundred, in fact. They are triggered by fame, however, so you won't see many until your fame rises. Eventually, you will see a lot.  

14 hours ago, poporaltemporal said:

-Lets say the NPC says something like "let me see those famous tits of yours". This could force the NPC to take off armor / clothing on the PC.

There are comments like this in the mod (one pretty much word-for-word) that strip the PC. These are based on Exhibitionism fame. They also have location and time conditions.

14 hours ago, poporaltemporal said:

- Lets say the NPC knows how easy lay you are -- this could have location & time settings simply because of RP or other mods -- they would start SLHH or straigh sex event.

These events are in the mod. They have location and time conditions. They can be based on fame types such as Slut, Anal, Oral, Submissive.

14 hours ago, poporaltemporal said:

- Lets say the NPCs have heard a rumor they would approach (forced greet) the PC (if PC was naked or wears SLA key items). "Are you the one everyone are talking about?" "Did you really fuck with a horse?" or some other degrating act. This should be on long timer or very low chance unless the PC fucks horses all time time.

These types of comments are also in the mod. Some comments are conditioned on whether you have talked to the NPC before. So, they might actually unknowingly pass on a rumor about the PC. 

14 hours ago, poporaltemporal said:

- Lets say NPCs knew your sluttiness they could whisper with each other and last line would be "I am sure she wouldnt mind" and group rape the PC.

NPCs do gossip about you. In the mod, "Hello" comments are directed at the PC, and "Idle" comments are generally gossip about the PC. As for group rape, the mod doesn't have any scripts that scan for available actors or anything like that. All comments and events are driven by the game's "Hello" and "Idle" dialogue systems.  That keeps things problem-free and simple, but it means I can only set up a gang bang at certain times in certain locations so I know what actors will be there. So, there are a few gang bang events (inns, Thieves Guild HQ), but not too many. 

14 hours ago, poporaltemporal said:

- NPCs could check if the PC was cum covered and look away until she was cleaned.

NPC do have many comments based on visible cum. I can give NPCs short "idles" (like wiping forehead or raising hands) and I have used hundreds of these, but making someone actually turn away would require a lot more programming and overhead.

14 hours ago, poporaltemporal said:

- NPCs could check PC reputation and raise prices if she was bad news. This could be countered with bribe or bj or something.

This is interesting and I'm sure doable, but I'd have to learn more about merchants and pricing. But I'm reluctant to do anything that creates long-term disadvantages for the PC. The ability to counter could address that, of course. 

14 hours ago, poporaltemporal said:

- Stendar servants would just shake their head when they saw you if your reputation with somethings like touching animals the wrong ways.

Unfortunately, this animation is not available as a dialogue "idle". There are not too many useful ones. I've tried to use appropriate ones, but there's not one that's perfect for disapproval or disgust. 

14 hours ago, poporaltemporal said:

- Servants of dibella should not either accept the animal things.

Dibellans have a completely different set of comments. They are generally tolerant, but do not approve of beastiality.

14 hours ago, poporaltemporal said:

I am sure there are plenty of other things but really feel that the comments have any weight and the fame as any weight it also requires concequences.

Let me know what you think about the events as your fame increases. There should be plenty of consequences to having high fame levels.

Posted (edited)
33 minutes ago, WizardLookingDude said:

Now if only I could find some pegging animations to go with it...

Thanks for the post. Funny you should mention pegging animations. I've just been struggling with that in the context of creating a "cuckold training" quest for this mod. 

 

As we have probably all seen, when a female NPC is put into the "male" position (aka position 2) in a Sexlab animation with a female PC in the "female" position (aka position 1), so long as the "females use strap-on when in male position" switch is checked in the Sexlab MCM, the female NPC will use a strap on and take on the male role in the animation.

 

But... for some reason, when a female NPC is put into position 2 with a male PC in position 1 (like for "pegging"), Sexlab switches actor positions and the male is put "on top". There is a switch in the Sexlab MCM to sort actors into position based on their genders, which seems like the culprit. But turning that on or off has no effect!  

 

Even getting desperate and telling Sexlab to treat the male PC as female doesn't guarantee results. The male PC often still ends up on top. 

 

The only thing that seems to work (not yet extensively tested) is: putting the male PC in position 1, telling Sexlab to treat the male PC as female (for the one animation), excluding animations with "Vaginal" tags, setting the PC as the "Victim", and telling SexLab (via MCM) to sort actors into position based on "Victim" status.  Quite a lot of work just to get a male PC into position 1 with a female NPC in position 2.

 

Does anyone know an easier way?

 

 

Edited by Gristle
Posted
4 hours ago, Gristle said:

There are comments like this in the mod (one pretty much word-for-word) that strip the PC. These are based on Exhibitionism fame. They also have location and time conditions.

These events are in the mod. They have location and time conditions. They can be based on fame types such as Slut, Anal, Oral, Submissive.

Hmm, I wonder whats happening then because I get those comments but they dont strip. My clothes have BoS keyword I assume its SLA exhibition compatible. So does the strip happen if the cloths have SLA keyword? The comment is pretty vague if the comment itself suggests something happens but nothing happens so if the comment check for SLA or other keywords on the strip it might be best to check for keywords already in start of the comment if it should be said at all.

 

4 hours ago, Gristle said:

These events are in the mod. They have location and time conditions. They can be based on fame types such as Slut, Anal, Oral, Submissive.


I am running tons of mods and most have now been voiced and didnt realize some of these events might have been from SLSF comments. Sorry that I assumed that some of these were caused by other mods. It would be neat if the SLSF comments rape things could have some sort of own fast animation scene or way it happens so its easy to distiguish. I think message box could help that somehow suggested that you notice the NPC looking at your ass as he is commented on it etc and coming at you. How tard SL scene setup is NPCs warp and stand around locked etc that sometimes you are like "what the hell is happening".

 

4 hours ago, Gristle said:

These types of comments are also in the mod. Some comments are conditioned on whether you have talked to the NPC before. So, they might actually unknowingly pass on a rumor about the PC.

 

Ah, the example was about animals but I assume this includes other type of fames too. Have to keep my eyes open.

 

4 hours ago, Gristle said:

NPCs do gossip about you. In the mod, "Hello" comments are directed at the PC, and "Idle" comments are generally gossip about the PC. As for group rape, the mod doesn't have any scripts that scan for available actors or anything like that. All comments and events are driven by the game's "Hello" and "Idle" dialogue systems.  That keeps things problem-free and simple, but it means I can only set up a gang bang at certain times in certain locations so I know what actors will be there. So, there are a few gang bang events (inns, Thieves Guild HQ), but not too many.


If you want to add more scripted gangbangs I wonder if it would work to make gangbang quest and that it would seek 1-5 proper NPCs (check that they are not busy or tied to other scripts) and then if the conditions are met fire the whisper events etc. I would fire this quest after some comment so that its tied consequence. Not sure if that works though.
 

4 hours ago, Gristle said:

NPC do have many comments based on visible cum. I can give NPCs short "idles" (like wiping forehead or raising hands) and I have used hundreds of these, but making someone actually turn away would require a lot more programming and overhead.


If you can visually translate this thats the best and I understand it takes time.  Raising hands is good but if there are existing animation for females to put hand on their lips could also fit the occassion.
 

4 hours ago, Gristle said:

This is interesting and I'm sure doable, but I'd have to learn more about merchants and pricing. But I'm reluctant to do anything that creates long-term disadvantages for the PC. The ability to counter could address that, of course.


Countering should be enough yes but guess some people tend to want to turn such things off. If you implement things well then its not so crucial to able turn it off.

And talking of countering things. Its not feature I would use but guess it would be nice that you were able to somehow work some fame off. If you were raped and tried to play clean way you might want get the stain out of your records. I am not sure if some kind of "fame broker" would do it.. Lore wise I guess he would have to make up some other more greater fame to overcome the bad. Say you paid to such NPC he would then make up fame for you slaying dragon or helping grandma that the fame of you fucking horse got less.
 

4 hours ago, Gristle said:

Let me know what you think about the events as your fame increases. There should be plenty of consequences to having high fame levels.

 

I am playing without creature sex and avoid all types of mods that suggest it. I have some mods like dealing with the daedra installed and sl confabulation that add some sex with dremora but those are not in public sadly. I mean I do not get all fames but I have SL hormones and BoS installed which cause you to force fuck in public including the events of your mod. SLAP and SLHH too. I because of BoS and SL hormones I think I am pretty much maxed out on some fames. Problem for me is that I have tons of mods installed and its difficult to know or understand which mod adds what. Because of that it would be nice to have some kind of message box that had RP text which would hint which mod it was say if you implemented something like this your messagebox could in some case say "Your reputation has catched you" or something similar.

 

 

Posted
23 hours ago, poporaltemporal said:

- NPCs could check PC reputation and raise prices if she was bad news. This could be countered with bribe or bj or something.

I'm pretty sure that another mod already has this feature (can't recall the name). I passed on it for precisely that reason. It would just be a permanent malus against my PC who will inevitably have a "bad" reputation if I'm using such a mod.

 

Besides, my sluttiest PC is usually very persuasive, and she sleeps with everybody. I use SLEN, so this means that her personal reputation with those shopkeepers is usually quite high, especially after she kills the dragons who have been terrorizing the hold (gangbangs galore). It doesn't make sense to me that her lovers would take offense to that (although, I could see them playfully offering a discount in exchange for "services," but that sounds like a quest.)

Posted (edited)
9 hours ago, Gristle said:

Thanks for the post. Funny you should mention pegging animations. I've just been struggling with that in the context of creating a "cuckold training" quest for this mod. 

 

As we have probably all seen, when a female NPC is put into the "male" position (aka position 2) in a Sexlab animation with a female PC in the "female" position (aka position 1), so long as the "females use strap-on when in male position" switch is checked in the Sexlab MCM, the female NPC will use a strap on and take on the male role in the animation.

 

But... for some reason, when a female NPC is put into position 2 with a male PC in position 1 (like for "pegging"), Sexlab switches actor positions and the male is put "on top". There is a switch in the Sexlab MCM to sort actors into position based on their genders, which seems like the culprit. But turning that on or off has no effect!  

 

Even getting desperate and telling Sexlab to treat the male PC as female doesn't guarantee results. The male PC often still ends up on top. 

 

The only thing that seems to work (not yet extensively tested) is: putting the male PC in position 1, telling Sexlab to treat the male PC as female (for the one animation), excluding animations with "Vaginal" tags, setting the PC as the "Victim", and telling SexLab (via MCM) to sort actors into position based on "Victim" status.  Quite a lot of work just to get a male PC into position 1 with a female NPC in position 2.

 

Does anyone know an easier way?

 

 

I wish I did. I've been forced to just use the hotkey (I think it's += by default) to manually correct the position. Be careful if you do this because it often causes the animation to get stuck in the first stage, so you have to manually push if forward (space by default) to get it going again. I don't know if there is a way to trigger that effect in code, but I'm not sure it would work anyway.

 

I've found that SL is inconsistent on this point. Sometimes the animations work as expected, and sometimes they don't. Oddly enough, I've had more luck with the box to filter victim/aggressor position turned on (that was a surprise). I can't figure out why it's doing this.

 

Unfortunately, even when it does work, I don't have any animations that look good for female on male. The males often end up looking silly as they stand in coy poses and try to rub non-existent clits, and the actors don't line up correctly either. I found a partial solution to the latter by switching to a secondary profile in SL and adjusting the positions manually to be remembered for later, but it's a pain, especially for a cuckold who might have more traditional sex, too, and whose wife will need the other profile. [Sigh].

Edited by WizardLookingDude
Remove foolish comment
Posted (edited)
11 hours ago, Gristle said:

Thanks for the post. Funny you should mention pegging animations. I've just been struggling with that in the context of creating a "cuckold training" quest for this mod. 

 

As we have probably all seen, when a female NPC is put into the "male" position (aka position 2) in a Sexlab animation with a female PC in the "female" position (aka position 1), so long as the "females use strap-on when in male position" switch is checked in the Sexlab MCM, the female NPC will use a strap on and take on the male role in the animation.

 

But... for some reason, when a female NPC is put into position 2 with a male PC in position 1 (like for "pegging"), Sexlab switches actor positions and the male is put "on top". There is a switch in the Sexlab MCM to sort actors into position based on their genders, which seems like the culprit. But turning that on or off has no effect!  

 

Even getting desperate and telling Sexlab to treat the male PC as female doesn't guarantee results. The male PC often still ends up on top. 

 

The only thing that seems to work (not yet extensively tested) is: putting the male PC in position 1, telling Sexlab to treat the male PC as female (for the one animation), excluding animations with "Vaginal" tags, setting the PC as the "Victim", and telling SexLab (via MCM) to sort actors into position based on "Victim" status.  Quite a lot of work just to get a male PC into position 1 with a female NPC in position 2.

 

Does anyone know an easier way?

 

 

 

It's been a long time but yes years ago SL used to let you force arrange the position in a mod...  (often edited mods to force things), typically made a female pc, always married a female and put the pc in the bottom position in the lesbian relationship, to make her spouse more the dominant one. I had a post asking back then to the SL devs why SL did not have tags for Top and Bottom?

 

Edited by eflat01
Posted
3 hours ago, WizardLookingDude said:

I'm pretty sure that another mod already has this feature (can't recall the name). I passed on it for precisely that reason. It would just be a permanent malus against my PC who will inevitably have a "bad" reputation if I'm using such a mod.

 

Besides, my sluttiest PC is usually very persuasive, and she sleeps with everybody. I use SLEN, so this means that her personal reputation with those shopkeepers is usually quite high, especially after she kills the dragons who have been terrorizing the hold (gangbangs galore). It doesn't make sense to me that her lovers would take offense to that (although, I could see them playfully offering a discount in exchange for "services," but that sounds like a quest.)

Interesting, do not know if I want to toss SLEN in the mix, I've Comments and SLHH in the mix on top of Radiant Prostitution Redux, SOD, Spank that ass, Jail Rape (Which I may drop and use Prison Alternative ... looks more flexible due events) plus immersive wenches and Flowergirls.

 

I kind of like when mods integrate some if not more, as may be confusing as to what's happening from what, plus they may interfere with one another. Would be nice is many integrated with framework type mods like SLSF softly but more directly. 

 

Posted
13 hours ago, Gristle said:

Glad you like it. The idea was to make all sex mods more immersive by making NPCs react accordingly. Also, there are forced sex events in the mod. Several hundred, in fact. They are triggered by fame, however, so you won't see many until your fame rises. Eventually, you will see a lot.  

There are comments like this in the mod (one pretty much word-for-word) that strip the PC. These are based on Exhibitionism fame. They also have location and time conditions.

These events are in the mod. They have location and time conditions. They can be based on fame types such as Slut, Anal, Oral, Submissive.

These types of comments are also in the mod. Some comments are conditioned on whether you have talked to the NPC before. So, they might actually unknowingly pass on a rumor about the PC. 

NPCs do gossip about you. In the mod, "Hello" comments are directed at the PC, and "Idle" comments are generally gossip about the PC. As for group rape, the mod doesn't have any scripts that scan for available actors or anything like that. All comments and events are driven by the game's "Hello" and "Idle" dialogue systems.  That keeps things problem-free and simple, but it means I can only set up a gang bang at certain times in certain locations so I know what actors will be there. So, there are a few gang bang events (inns, Thieves Guild HQ), but not too many. 

NPC do have many comments based on visible cum. I can give NPCs short "idles" (like wiping forehead or raising hands) and I have used hundreds of these, but making someone actually turn away would require a lot more programming and overhead.

This is interesting and I'm sure doable, but I'd have to learn more about merchants and pricing. But I'm reluctant to do anything that creates long-term disadvantages for the PC. The ability to counter could address that, of course. 

Unfortunately, this animation is not available as a dialogue "idle". There are not too many useful ones. I've tried to use appropriate ones, but there's not one that's perfect for disapproval or disgust. 

Dibellans have a completely different set of comments. They are generally tolerant, but do not approve of beastiality.

Let me know what you think about the events as your fame increases. There should be plenty of consequences to having high fame levels.

 

I know I told you this before, imho, this is one of the best mods up here. It flows and integrates into the game world due action. My PC has a little bit of rep in a few communities she's not been to yet or spent little to no time... That separation of reputation in location and contagious gossip is really nice.

 

Posted (edited)
8 hours ago, poporaltemporal said:


Countering should be enough yes but guess some people tend to want to turn such things off. If you implement things well then its not so crucial to able turn it off.

And talking of countering things. Its not feature I would use but guess it would be nice that you were able to somehow work some fame off. If you were raped and tried to play clean way you might want get the stain out of your records. I am not sure if some kind of "fame broker" would do it.. Lore wise I guess he would have to make up some other more greater fame to overcome the bad. Say you paid to such NPC he would then make up fame for you slaying dragon or helping grandma that the fame of you fucking horse got less.
 

 

 

 

Fame does reduce (degrades) with time (which is adjustable in SLSF that this mod also utilizes - so two global variables drive each fame category in comments) ... There's a threshold the comments and events triggered stop so it's much like gossip, it dies down after a while. 

 

So takes two variables and the one in Fame varies up and down over time which may change dialog, topic and even action with an NPC

 

I will not give a spoiler but this is a pair i.e.

 

SLSF_CurrentFamePCLocation_LikeWoman > (some number)

SLSFC_FE_Lesbian = 1

 

Edited by eflat01
Posted

I was wrong about the benefits of turning on the adjust aggressor/victim positions toggle in SL. It seems to help when I use SLEN to trigger anal animations with the wife, but it messes up the regular animations triggered by events. I think I'll just turn that back off and rely on the SL hotkey to swap positions for now. It seems to be the best solution for the moment.

Posted

I really enjoy your mod and have been using it since you first uploaded it. I enjoy the variety of comments and appreciate all the toggles to better customize my experience. Selfishly, I'm happy to see you working on making it better. But, and I hate to say it, I think it's suffering from 'mission creep'. By this I mean that all the marriage stuff should be a separate add-on that people can download when they dl the base mod. It's great that other people are enjoying it, and that you're working to make it even better. However, it's a lot. A lot of dialog, then the quests, etc. It's a lot on top of a mod that was already very large before the jarl bounty quests (which should also probably be in a separate mod).

 

I know you don't make the voice packs, but I do think they enhance your mod. They might be another (minor) reason to modularize features a bit. The voice pack archive for v3.60 is over 5 gb while the SLSF-FC archive is 10.5 mb, lol.

 

That's my nit-picky observation/opinion/suggestion for what it's worth.

Posted
6 hours ago, Seeker999 said:

I really enjoy your mod and have been using it since you first uploaded it. I enjoy the variety of comments and appreciate all the toggles to better customize my experience. Selfishly, I'm happy to see you working on making it better. But, and I hate to say it, I think it's suffering from 'mission creep'. By this I mean that all the marriage stuff should be a separate add-on that people can download when they dl the base mod. It's great that other people are enjoying it, and that you're working to make it even better. However, it's a lot. A lot of dialog, then the quests, etc. It's a lot on top of a mod that was already very large before the jarl bounty quests (which should also probably be in a separate mod).

 

I know you don't make the voice packs, but I do think they enhance your mod. They might be another (minor) reason to modularize features a bit. The voice pack archive for v3.60 is over 5 gb while the SLSF-FC archive is 10.5 mb, lol.

 

That's my nit-picky observation/opinion/suggestion for what it's worth.

I agree in general with your comments. When I started this mod, xVASynth didn't exist, so I never considered voiced dialogue. The mod itself used to be very small. It got larger (10Mb) when I added the Markarth quest, probably because of the new location added, but it's still pretty small, compared to many other mods. But then voice packs came along, and those are huge. The main problem is that most of the random dialogue can be spoken by anyone, which means potentially 40 voice lines for each dialogue line in the mod (and that's assuming voice packs don't create voices for all the unique voices). In practice, many of the lines can only be spoken by males, females, the elderly, guards, etc. But thousands can probably be spoken by 20-40 non-unique voices.

 

On the Jarl quests, I agree that those should be split off, but not for voice file size reasons. The Markarth quest doesn't actually add a ton of voiced lines, because most of the quest dialogue is voiced (only) by specific unique NPCs. Instead, I think because these kinds of quests change the world (even if minimally) and could cause world space conflicts, they should be separate. The problem is, I don't think there's any way to "split" a mod, and I don't have the desire to recreate a quest that took months to create.  But I would make future quests separate.

 

As for the spouse-related features and related dialogue, yes this does increase voice file sizes. But splitting it also causes issues. First, I don't know how to do that, or even if it's possible. And, if splitting the mod is not possible, I don't have the desire or mental willpower to rewrite all the scenes and scripts and conditions and dialogue. Also, combining it has some benefits. One benefit is reuse of existing scripts, like the one that detects PC sex events. Another benefit is the ability to adjust the regular mod comments on the fly to be consistent with the spouse relationship, e.g., blocking a lot of inappropriate mod comments to "cuckold" PCs.

 

Personally, I had never used a voice pack (even for this mod) until very recently. Killer905 made one for the "Animal Research" mod we've been working on, and it's built into the mod. So, playtesting that mod is the first time I've used a synthesized voice pack. I like it, but my feelings are mixed. It's really nice to finally hear mod dialogue on the one hand, and NPCs generally sound pretty good. On the other hand, the main NPC/follower in the mod sounds fine, but comes off a bit flat. I guess I'll have to learn how to edit audio to add some volume and pitch changes to add needed emphasis to the dialogue. One thing I've learned using this voice pack is that voiced random comments should probably be shorter rather than longer. For example, an NPC walking past you is probably not going to deliver a long speech, but rather a short remark. This is not as evident with unvoiced dialogue, and it suggests that I should shorten some of the mod's random dialogue.

 

So, what are possible solutions?

  • Split off the marriage features, but I don't think it's possible without rewriting them. Also, this would require some redundant scripts and lead to some inappropriate dialogue.
  • Have folks use version 3.5 if they don't want to have the larger voice files from the marriage versions. 3.5 has a few bugs, but nothing that would cause play issues.
  • Create a version of the latest mod version (3.7 will be posted soon) without marriage features (i.e., not split, delete). This would be a bit of a pain to create with every update.
  • Address some root causes of the voice file bloat, e.g., narrow the voice types that can speak lines in the mod, and shorten the length of random comments generally

Thoughts?

Posted
15 hours ago, WizardLookingDude said:

I was wrong about the benefits of turning on the adjust aggressor/victim positions toggle in SL. It seems to help when I use SLEN to trigger anal animations with the wife, but it messes up the regular animations triggered by events. I think I'll just turn that back off and rely on the SL hotkey to swap positions for now. It seems to be the best solution for the moment.

The SL adjust aggressor/victim positions toggle seems to be the only way that I can put a male PC in the "female" position in animations.  I guess I'll have to recommend that only for people playing in a "cuckold PC" relationship.

Posted
On 8/9/2024 at 9:26 AM, eflat01 said:

 

It's been a long time but yes years ago SL used to let you force arrange the position in a mod...  (often edited mods to force things), typically made a female pc, always married a female and put the pc in the bottom position in the lesbian relationship, to make her spouse more the dominant one. I had a post asking back then to the SL devs why SL did not have tags for Top and Bottom?

 

It seems that the "MF" and "FM" tagged animations put the male in the "top" position and the female in the "bottom" position. What's odd is that this seems to override a SexLab function call that expressly puts the male in position 1, which is normally the "bottom" position. Not an issue if the actors are MM or FF. Then SexLab does what you ask. But if the actors are MF, Sexlab sorts them into position by gender. Unfortunately, it does this even when the SexLab switch to sort actors by gender is toggled off.  I believe that animations with the "FemDom" tag put the male in the "bottom" position, but these seem to be rare.

Posted
On 8/9/2024 at 3:34 AM, poporaltemporal said:

Hmm, I wonder whats happening then because I get those comments but they dont strip. My clothes have BoS keyword I assume its SLA exhibition compatible. So does the strip happen if the cloths have SLA keyword? The comment is pretty vague if the comment itself suggests something happens but nothing happens so if the comment check for SLA or other keywords on the strip it might be best to check for keywords already in start of the comment if it should be said at all.

I'm just using Sexlab's strip function, so if Sexlab can strip your PC, the strip dialogue in this mod should work too.

On 8/9/2024 at 3:34 AM, poporaltemporal said:

I am running tons of mods and most have now been voiced and didnt realize some of these events might have been from SLSF comments. Sorry that I assumed that some of these were caused by other mods. It would be neat if the SLSF comments rape things could have some sort of own fast animation scene or way it happens so its easy to distiguish. I think message box could help that somehow suggested that you notice the NPC looking at your ass as he is commented on it etc and coming at you. How tard SL scene setup is NPCs warp and stand around locked etc that sometimes you are like "what the hell is happening".

The friendly sex offers pop up a "Y/N" message box. Let me think about a message box for the forced events as well.

On 8/9/2024 at 3:34 AM, poporaltemporal said:

If you want to add more scripted gangbangs I wonder if it would work to make gangbang quest and that it would seek 1-5 proper NPCs (check that they are not busy or tied to other scripts) and then if the conditions are met fire the whisper events etc. I would fire this quest after some comment so that its tied consequence. Not sure if that works though.

The difficulty is, unless all the NPCs all in the same place, I would have to teleport them in, which would be immersion-breaking. Other than inns in the evening, there's not many places where you can find a lot of suitable NPCs.

On 8/9/2024 at 3:34 AM, poporaltemporal said:

I have tons of mods installed 

The random Hello and Idle comments all come from the same random pool of comments, so the more mods you have that produce random comments, the fewer you will see from this particular mod. For example, running Sexist Guards will substantially reduce the number of comments you see from this mod, although the will run just fine together.

Posted
59 minutes ago, Gristle said:

I'm just using Sexlab's strip function, so if Sexlab can strip your PC, the strip dialogue in this mod should work too.


Ah, sexlab strip command checks for clothes no strip keywords and I have it on for some clothes. Guess thats the reason for it did not work before.

 

59 minutes ago, Gristle said:

The friendly sex offers pop up a "Y/N" message box. Let me think about a message box for the forced events as well.


Thats good and got it few times. Did not know the source of the popup nice that its from your mod.

 

59 minutes ago, Gristle said:

The difficulty is, unless all the NPCs all in the same place, I would have to teleport them in, which would be immersion-breaking. Other than inns in the evening, there's not many places where you can find a lot of suitable NPCs.

 

Its true that the NPCs move and its not quarantined that they are in the cell where they were located. I am not good with the packages and all but I think it would be possible to do so that you start "scan quest" which tries to fill actor aliases then the script checks if enough actors were found. In the quest you could override the actor alias packages with such that the NPCs would start to move to the PC. The package trick should quarantine that the NPCs stay in the cell during the SL hassle.

 

59 minutes ago, Gristle said:

The random Hello and Idle comments all come from the same random pool of comments, so the more mods you have that produce random comments, the fewer you will see from this particular mod. For example, running Sexist Guards will substantially reduce the number of comments you see from this mod, although the will run just fine together.


I tried to cut down mods this play through and dont have the sexists guards installed now.  Not sure what the other mods do though. But about the comments. I think I got plenty of them now. Its bit much / immersion breaking that many degrading comments come in row so if there is not global cooldown on it maybe there should be. That when you are surrounded by many NPCs that not all of them speak at the same time about same things.

 

Posted
5 hours ago, poporaltemporal said:

I tried to cut down mods this play through and dont have the sexists guards installed now.  Not sure what the other mods do though. But about the comments. I think I got plenty of them now. Its bit much / immersion breaking that many degrading comments come in row so if there is not global cooldown on it maybe there should be. That when you are surrounded by many NPCs that not all of them speak at the same time about same things.

You can adjust the frequency of comments in this mod with the comment frequency control in the SLSF MCM.

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