LynErso666 Posted July 7, 2024 Posted July 7, 2024 4 hours ago, Gristle said: Good questions. If you have chosen "Spouse likes to share PC" then the PC should get approaches from NPCs, based on the gender and NPC type preference settings in the MCM, and per the frequency set in the MCM. In fact, any relationship type except "PC is cuckold" should trigger approaches to the PC by NPCs.  These approaches are triggered by a random "Idle" comment. This comment has no normal dialogue (it's a few blank spaces: "  "). But it has a script that pops a notification that says something random like "Sinmir is looking lustfully at you". This Idle comment also puts the 'speaking' NPC into an alias ("PCApproacher") and starts a scene (SLSFC_PCApproacher1). This scene does just one thing: gives the PC Approacher alias a force greet package - to approach and speak to the PC. The idea was to avoid any kind of "scanning" system and make use of the game's vanilla Idle comment system to detect nearby NPCs and provide a base comment frequency. It seems to work fine, except for the "stuck scene" issue described below.  There are many conditions to the triggering Idle dialogue. Most are to filter out the NPCs based on preference settings. One important set of conditions is that none of the PC, NPC approacher or the spouse (alias) can be in a scene. Otherwise, this approach path doesn't care about the spouse at all. The spouse doesn't have to be there (or be in any alias, or be wearing a ring) for approaches to the PC to work.  There is a problem with this system currently. It's easy to miss the initial "Hulda is smiling at you" notification triggered by the Idle comment, and in this example, Hulda might have a hard time walking towards you in a crowded inn, and your PC might walk out the door before she gets there and force greets you. In this case, the scene is still running, and will block all other scenes (including scenes from other mods!). Currently, the only way to get the scene unstuck is to go back to the inn and let Hulda force greet you. But that assumes you even know where to go. I'll upload a new version soon that fixes this (and adds approaches with threesome requests). The fix will be to stop all of this mod's scenes on any PC location change.  I'm not sure if that's causing your problem, but it certainly could be if an approach started and did not complete. Also, all of the marriage aliases and dialogues are in the SLSF_Comments_Marriage quest.  Ohhhhhhhh genius! I have seen the SCEN system at work with many Fallout 4 approach mods. Take Raider Pet for example, other mods will flood the game with scans but Raider Pets random dialogue comments sometimes begin a scene. Its so fun because I startscene any scene to test. Raider Pet stops the scenes, however, if you simply walk too far away from the aliased NPC.  I didnt think of this for Skyrim because Skyrims console doesnt even allow you to query SCEN types with "help SLSF 4 SCEN" and More Informative Console is primitive as fuck compared to Fallout 4s Better Console. You cant even scroll with More Informative Console if (like me) your pageup key is on an FN key.  In fact you can only do a FURN, NPC_, WEAP, or ARMO help search in Skyrim and no one has ever attempted on expanding this (compared to dozens of Fallout 4 mods expanding the consoles abilities by a thousand times). Iz maaaad frustrating the sorry state of console mods for Skyrim.  But yrhe marriage aliases seem to be okay in this save, but no one is ever selected as an approacher. So at least now I know im just not getting the comment line I need. I never tested it in crowded areas yet. Only maybe 10 NPCs att most and mostly followers with NFF who get their random comments fed to them by mods like SexistGuards feeding them new dialogue lines. Perhaps...other mods making comments are suffocating the specific SLSF comment that begins a scene?
Gristle Posted July 7, 2024 Author Posted July 7, 2024 10 minutes ago, LynErso666 said: Perhaps...other mods making comments are suffocating the specific SLSF comment that begins a scene? Yes. The random Idle comments that trigger these approaches go into the same "bucket" of random Idle comments that include comments from Sexist Guards and the rest of the Idle comments from SLSF Fame Comments. So, the more such Idle comments, the lower the frequency. But even so, I've been running with all the many SLSF Fame Comments enabled the entire time I've been testing the mod (but not also Sexist Guards), and I still get plenty of approaches.Â
LynErso666 Posted July 8, 2024 Posted July 8, 2024 1 hour ago, Gristle said: Yes. The random Idle comments that trigger these approaches go into the same "bucket" of random Idle comments that include comments from Sexist Guards and the rest of the Idle comments from SLSF Fame Comments. So, the more such Idle comments, the lower the frequency. But even so, I've been running with all the many SLSF Fame Comments enabled the entire time I've been testing the mod (but not also Sexist Guards), and I still get plenty of approaches.  O yeah no Sexist Guards stops pretty much everything from inserting comments. RDS, FHU, SLSF comments, every mod paired with SG gets %90 cancelled in my testing with it. Im going to rebuild everything, I got like 17000 anims in Nemesis and it takes too long to build, so this next test phase Im gonna have SG's NPC and Follower comments unticked and see whaz the haps.  Thanks very much! I feel like you pulled off a couple blindfolds that were making my testing harder 😂
StrayHALO_MAN Posted July 10, 2024 Posted July 10, 2024 (edited) Hey how do I make a armor considered topless but not fully naked? One of my fur armors and forsworn armor have no bra. "The rest of the armor in my game is fully covering." Edited July 10, 2024 by StrayHALO_MAN
Gristle Posted July 10, 2024 Author Posted July 10, 2024 14 hours ago, StrayHALO_MAN said: Hey how do I make a armor considered topless but not fully naked? One of my fur armors and forsworn armor have no bra. "The rest of the armor in my game is fully covering." There's currently no way to do it with item keywords, but there's a switch in the MCM to designate your outfit as "topless" for mod comment purposes. But you have to manually switch it if you change to a non-topless outfit. So, this should work fine if you don't switch outfits a lot. Also, you don't have to switch the topless MCM switch if you strip naked. The mod will see you as naked regardless of the topless MCM switch setting.  There's also a "skimpy" MCM setting that works the same way (and your outfit can be both skimpy and topless, if you like).  The only related keyword usage in the mod is the "ExoticArmor" keyword used by SLA. If you put that keyword on items, it will tell the mod the items are "skimpy" and then you don't have to use the MCM switch manually. (Note: I haven't tested this yet.)
Agnot Posted July 13, 2024 Posted July 13, 2024 hello there, hope you are well. Question: what´s the dependence on ZAZ? It´s actually needed?  Sorry if it´s a dumb question, please enlight me
Gristle Posted July 13, 2024 Author Posted July 13, 2024 3 hours ago, Agnot said: hello there, hope you are well. Question: what´s the dependence on ZAZ? It´s actually needed?  Sorry if it´s a dumb question, please enlight me Not a dumb question. It has always been a dependency of the underlying SLSF mod. I'm actually not sure exactly how SLSF uses ZAZ in every respect. I know the SLSF mod can add ZAZ collars to "submissive" NPCs, but I always turn that feature off. SLSF probably also uses it for the animation where the PC covers herself/himself when they are naked (a feature I also turn off). SLSF may also use it to identify ZAZ collars and other bondage items as well. I'm not sure. I've heard some people run SLSF without ZAZ. It appears to work if you don't mind lots of errors in your logs.  Since ZAZ was already an SLSF dependency, I use it a bit in SLSF Fame Comments. Blacksmiths can give ZAZ collars to submissive and beast-loving PCs. Adventurous followers can play simple bondage games with submissive PCs (adding a ZAZ rope binding). NPCs can also add assault PCs (especially naked and submissive ones) at night and bind them with ZAZ bindings and put ZAZ hoods on them. The Markarth exhibitionism quest uses ZAZ a bit -- for the animation where Lilly covers herself when naked and afraid, and also for the dildo masturbation idle marker in the Solitude Temple of Dibella. Those are all the ZAZ uses I can think of. If ZAZ is missing, those features just won't work, but it shouldn't cause any other problems. But, I've never tried it. ZAZ has never caused me any problems, so I just leave it.
Agnot Posted July 14, 2024 Posted July 14, 2024 1 hour ago, Gristle said: Not a dumb question. It has always been a dependency of the underlying SLSF mod. I'm actually not sure exactly how SLSF uses ZAZ in every respect. I know the SLSF mod can add ZAZ collars to "submissive" NPCs, but I always turn that feature off. SLSF probably also uses it for the animation where the PC covers herself/himself when they are naked (a feature I also turn off). SLSF may also use it to identify ZAZ collars and other bondage items as well. I'm not sure. I've heard some people run SLSF without ZAZ. It appears to work if you don't mind lots of errors in your logs.  Since ZAZ was already an SLSF dependency, I use it a bit in SLSF Fame Comments. Blacksmiths can give ZAZ collars to submissive and beast-loving PCs. Adventurous followers can play simple bondage games with submissive PCs (adding a ZAZ rope binding). NPCs can also add assault PCs (especially naked and submissive ones) at night and bind them with ZAZ bindings and put ZAZ hoods on them. The Markarth exhibitionism quest uses ZAZ a bit -- for the animation where Lilly covers herself when naked and afraid, and also for the dildo masturbation idle marker in the Solitude Temple of Dibella. Those are all the ZAZ uses I can think of. If ZAZ is missing, those features just won't work, but it shouldn't cause any other problems. But, I've never tried it. ZAZ has never caused me any problems, so I just leave it. Thanks so much it clarify a lot to me. Of course, as I never use bondage devices nor fetiche toys I wasnt aware that ZAZ wasnt actually working because of Pandora...
DatBaraGuy Posted July 17, 2024 Posted July 17, 2024 Hi Gristle, would it be possible to set more conditional options that we can tick on the MCM on when and where NPCs can approach you or your spouse for sex? Like say, NPCs only approach in Cities or Inns, or maybe NPCs can't approach you when sneaking. Or even have the option of no NPCs can approach when in Dungeons. As well as maybe have a checker on whether the PC is in a Quest Scene to avoid most sex mods or even vanilla quest scenes from overlapping? (similar to Aroused Creatures that checks whether the PC is busy before firing the Auto Sex with creature feature)  And also can you make them run when approaching? Or at least again have an option to tick on the MCM whether NPCs would run or walk up to you or your spouse.  Don't get me wrong though, I love your mod's approach system better than some of the other ones I've tried. It isn't complicated but it does get on the way sometimes like when you're on a dungeon or you're trying to sneak around or currently starting another sex scene like Further Lover's Comfort "sex with spouse" wakeup scene.  This last one isn't really anything major because it doesn't really break any of that mod or this one. I would just get approached as I'm undressing for FLC's scene which would sometimes ruin the scene. It's not incompatible though, at least not fully. Because I could just refuse the NPC and then realign my spouse and PC with the SL hotkey to fix it. Sometimes they would fix themselves automatically which is nice. Thankfully if FLC's wakeup event fires first and I'm already in the middle of a scene, the approaching NPCs would wait at least before asking (such gentlemen). But yeah, you know, I guess I'm just asking whether if it's possible to... smooth it out?  Maybe a solution for this is to not count Sleeping hours for the Minimum Time Interval we set in the MCM? Is that possible? Anyway, just wanted to ask all this lol, because personally, your mod especially the Marriage system is must have for me. I like being approached more than asking other npcs in dialogue for sex.Â
WizardLookingDude Posted July 18, 2024 Posted July 18, 2024 I noticed that if you select a cuckold PC there are two possible sources of random NPC approaches. The spouse can approach another NPC, and a random NPC can approach the spouse. This isn't a problem, but the two events tend to fire simultaneously (or nearly so), resulting in back to back scenes. This can be fixed by simply changing the default timers. It's a minor gripe, but it's a little weird. I wonder if it would be possible to set a small lockout timer between events so they can't fire at (or near) the same time. Another option might be to add a small random value to the choice made in the MCM, but the issue would return whenever the player sleeps or travels a long distance (by wagon or fast travel). Â Also, as far as I can tell, the spouse of a cuckold will always reject sex. I thought it might be dependent on arousal levels (the spouse's or the PC's), but it had no effect. Other NPC's also always reject sex requests from a cuckold. Is this working as intended, or did you have plans for more varied responses down the line? It works, thematically, but it seems strange to have dialogue options that never lead anywhere. I half expected to have the spouse demand that his/her cuckold "clean" him/her (or even the lover) after sex, but that never happened, either, which seems like a missed opportunity since you chose a humiliation vibe for cuckoldry.
Gristle Posted July 18, 2024 Author Posted July 18, 2024 20 hours ago, DatBaraGuy said: Hi Gristle, would it be possible to set more conditional options that we can tick on the MCM on when and where NPCs can approach you or your spouse for sex? Like say, NPCs only approach in Cities or Inns, or maybe NPCs can't approach you when sneaking. Or even have the option of no NPCs can approach when in Dungeons. Good point. Right now, all approaches can occur anywhere, with the exception of spouse approaches to the PC (where 'normal' spouses will only approach in a player home). I agree, this should be blocked when sneaking and blocked in dungeons. I think that should cover it, and I'll make these changes, but let me know if you think further control with an MCM is needed. 20 hours ago, DatBaraGuy said: As well as maybe have a checker on whether the PC is in a Quest Scene to avoid most sex mods or even vanilla quest scenes from overlapping? (similar to Aroused Creatures that checks whether the PC is busy before firing the Auto Sex with creature feature) This is actually already there. In fact, the dialogue triggering the approaches is conditioned on the PC, the spouse and the NPC each not being in a 'scene'. Approaches to the PC are also conditioned on the PC not being in the Sexlab animation faction. Approaches to the spouse are conditioned on the spouse and the PC not being in the Sexlab animation faction. But... there's a bit of a delay before Sexlab puts the actor in the Sexlab animation faction that I am checking, so it's not foolproof. Also, I have to wonder if other mods are also checking these things. 20 hours ago, DatBaraGuy said: And also can you make them run when approaching? Or at least again have an option to tick on the MCM whether NPCs would run or walk up to you or your spouse. Yes. But hard to do with MCM, because this can't be changed by an MCM command. So, I can pick walk, fast walk, jog or run. I was afraid run might look a bit silly. Fast walk seems fine. I guess I can try jog and see how it looks. I get that they shouldn't take their time. I just don't want it to look bad. 20 hours ago, DatBaraGuy said: This last one isn't really anything major because it doesn't really break any of that mod or this one. I would just get approached as I'm undressing for FLC's scene which would sometimes ruin the scene. It's not incompatible though, at least not fully. Because I could just refuse the NPC and then realign my spouse and PC with the SL hotkey to fix it. Sometimes they would fix themselves automatically which is nice. Thankfully if FLC's wakeup event fires first and I'm already in the middle of a scene, the approaching NPCs would wait at least before asking (such gentlemen). But yeah, you know, I guess I'm just asking whether if it's possible to... smooth it out?  Maybe a solution for this is to not count Sleeping hours for the Minimum Time Interval we set in the MCM? Is that possible? Anyway, just wanted to ask all this lol, because personally, your mod especially the Marriage system is must have for me. I like being approached more than asking other npcs in dialogue for sex. Glad you like it, and thanks for the feedback. I'm using a global variable built into the game to measure the passage of in-game time. I don't know of any way to measure and add sleeping hours to the interval for approaches, but I can take a look at the available game variables.  My only other thought is I can condition dialogue on distances - so I could block approaches when the PC and spouse are right next to each other. But given that spouse followers can follow pretty closely, I'm not sure how well that would work. 2
Gristle Posted July 18, 2024 Author Posted July 18, 2024 4 hours ago, WizardLookingDude said: I noticed that if you select a cuckold PC there are two possible sources of random NPC approaches. The spouse can approach another NPC, and a random NPC can approach the spouse. This isn't a problem, but the two events tend to fire simultaneously (or nearly so), resulting in back to back scenes. This can be fixed by simply changing the default timers. It's a minor gripe, but it's a little weird. I wonder if it would be possible to set a small lockout timer between events so they can't fire at (or near) the same time. Another option might be to add a small random value to the choice made in the MCM, but the issue would return whenever the player sleeps or travels a long distance (by wagon or fast travel). That makes sense. I think the easiest fix would be for me to introduce a hidden offset so that these events aren't all available at exactly the same time if you happen to have everything set to the same time interval. 4 hours ago, WizardLookingDude said: Also, as far as I can tell, the spouse of a cuckold will always reject sex. I thought it might be dependent on arousal levels (the spouse's or the PC's), but it had no effect. Other NPC's also always reject sex requests from a cuckold. Is this working as intended, or did you have plans for more varied responses down the line? It works, thematically, but it seems strange to have dialogue options that never lead anywhere. Yes. This is just a placeholder. The marriage stuff got complicated very fast with all the relationship types and genders of PC, spouse and NPC. So, I'm planning on adding features in successive versions. Also, I wanted to get the bugs out of the approach system. 4 hours ago, WizardLookingDude said: I half expected to have the spouse demand that his/her cuckold "clean" him/her (or even the lover) after sex, but that never happened, either, which seems like a missed opportunity since you chose a humiliation vibe for cuckoldry. Yes. This is the plan. A cuckold PC will basically have a separate (repeatable) quest line, where to get sex from the spouse, the PC will have to undergo more and more submissive and humilating (and public) acts. Also, the choices of sex type that the cuckold PC will get will become more and more limited. Here's a proposed list I posted up above somewhere. Feel free to offer suggestions:  A progressive list for a cuckold PC with a spouse might go something like this (basically, the list would increment each time the cuckold PC asks their spouse for sex):  1 - PC gets normal sex with spouse (one freebie) 2 - PC can only give oral sex to spouse 3 - PC can only receive anal sex from spouse 4 - PC can only receive fisting/spanking sex from spouse 5 - PC can only give rim job to spouse 6 - PC is denied sex (solo masturbation only) 7 - PC must give spouse permission to cheat to receive any further sex (and then only types 2-6 above) 8 - PC must agree to show off (strip) spouse in inn 9 - PC must find a sex partner for spouse 10 - PC must strip and masturbate while watching spouse with another (in private) 11 - PC must give spouse oral after spouse has sex with another 12 - PC must give spouse rimjob after spouse has anal sex with another 13 - PC must receive oral from spouse's lover 14 - PC must receive anal from spouse's lover 15 - PC must strip and masturbate while watching spouse with another (in public) 16 - PC must arrange gangbang for spouse (private) 17 - PC must offer spouse to Jarl for sex 18 - PC must arrange gangbang for spouse (public) 19 - PC must tell everyone they speak with that spouse is available for sex  And then, ideally, incorporate a cage/chastity device:  20 - PC must agree to wear a cage/device 21 - PC must agree to wear a smaller cage/device 22 - PC must agree to let spouse lock cage/device 23 - PC must agree to let spouse give key to spouse's lover 24 - PC must agree to display the cage/device in public 25 - PC must agree to lock cage/device permanently 26+ - Random from appropriate events in 2-19
unwashed biomass Posted July 18, 2024 Posted July 18, 2024 (edited) Couple of issues and suggestions of current functionality (wanna spouse/follower threesome with my horse and dog xD):  1.tavern/home and serana at night event should be toned down in frequency and/or probability, especially home are sometimes frustrating when lets say you try to enchant some shit and you hear and deal with popup msg from one follower or another every few seconds.  2.there one(?) town event that force very old specific zaz anim instead generic agressive 1 from your pool.  3.after getting bounty from slsf fc guards can't be talked to (they just spew thier i know you) and you may only deal with your bounty by pissing them of.  4.latelly commets from my followers tend to stop entirelly for some time and when mod unfreeze(?) itself my every gall have something to say at the same time (i can have same amount of script lag as always, nothing changed in my lo or anything, but 350 hour + prolly doesn't help)  5.Spouse comment from follower (when u tick that they lewd - adventurous(?) - i wonder how many gb will voice files have in 2 years lol) should be of approving nature.  prolly forgot something i wanted to say but that it for now, you doing gods work, cheers  Edit: Also companions ask or forcing to breed with wolf shouldn't happen in basement (or wolf should be allowed to travel between cell somehow) Edited July 18, 2024 by unwashed biomass
unwashed biomass Posted July 18, 2024 Posted July 18, 2024 1 hour ago, Gristle said: A progressive list for a cuckold PC with a spouse might go something like this (basically, the list would increment each time the cuckold PC asks their spouse for sex):  1 - PC gets normal sex with spouse (one freebie) 2 - PC can only give oral sex to spouse 3 - PC can only receive anal sex from spouse 4 - PC can only receive fisting/spanking sex from spouse 5 - PC can only give rim job to spouse 6 - PC is denied sex (solo masturbation only) 7 - PC must give spouse permission to cheat to receive any further sex (and then only types 2-6 above) 8 - PC must agree to show off (strip) spouse in inn 9 - PC must find a sex partner for spouse 10 - PC must strip and masturbate while watching spouse with another (in private) 11 - PC must give spouse oral after spouse has sex with another 12 - PC must give spouse rimjob after spouse has anal sex with another 13 - PC must receive oral from spouse's lover 14 - PC must receive anal from spouse's lover 15 - PC must strip and masturbate while watching spouse with another (in public) 16 - PC must arrange gangbang for spouse (private) 17 - PC must offer spouse to Jarl for sex 18 - PC must arrange gangbang for spouse (public) 19 - PC must tell everyone they speak with that spouse is available for sex  And then, ideally, incorporate a cage/chastity device:  20 - PC must agree to wear a cage/device 21 - PC must agree to wear a smaller cage/device 22 - PC must agree to let spouse lock cage/device 23 - PC must agree to let spouse give key to spouse's lover 24 - PC must agree to display the cage/device in public 25 - PC must agree to lock cage/device permanently 26+ - Random from appropriate events in 2-19 I hope hotwife relationship will have same amount of love <3 2
DatBaraGuy Posted July 18, 2024 Posted July 18, 2024 2 hours ago, Gristle said: Good point. Right now, all approaches can occur anywhere, with the exception of spouse approaches to the PC (where 'normal' spouses will only approach in a player home). I agree, this should be blocked when sneaking and blocked in dungeons. I think that should cover it, and I'll make these changes, but let me know if you think further control with an MCM is needed. Huh, I didn't know normal spouses can approach PC. Can a "Likes to Share" Spouse also approach? That's usually the one I choose for my Marriage option. Honestly I just wanna get freaky with everyone including the spouse lol. Maybe he'd be like, "So, my wife/husband's been riding everyone, huh? Time to take a taste for myself." or something akin to that.  2 hours ago, Gristle said: This is actually already there. In fact, the dialogue triggering the approaches is conditioned on the PC, the spouse and the NPC each not being in a 'scene'. Approaches to the PC are also conditioned on the PC not being in the Sexlab animation faction. Approaches to the spouse are conditioned on the spouse and the PC not being in the Sexlab animation faction. But... there's a bit of a delay before Sexlab puts the actor in the Sexlab animation faction that I am checking, so it's not foolproof. Also, I have to wonder if other mods are also checking these things. I guess the problem lies in FLC's end then. I was thinking it, since it also messes up another mod that I can't remember, if you ever expand on the approaching spouse when they also like to share, perhaps I might not even used majority of the SL mods I have lol. Perhaps that might even lessen the load a bit.  2 hours ago, Gristle said: Yes. But hard to do with MCM, because this can't be changed by an MCM command. So, I can pick walk, fast walk, jog or run. I was afraid run might look a bit silly. Fast walk seems fine. I guess I can try jog and see how it looks. I get that they shouldn't take their time. I just don't want it to look bad. How about a dynamic walk/jog/run depending on distance? Would that be much easier or even possible? Like say, npc only walks if within X distance to PC, but if X Distance > than normal X distance then npc jogs and then so on and so forth? If it makes the mod too complicated though lol then it's a no biggie, you don't have to implement it.  2 hours ago, Gristle said: Glad you like it, and thanks for the feedback. I'm using a global variable built into the game to measure the passage of in-game time. I don't know of any way to measure and add sleeping hours to the interval for approaches, but I can take a look at the available game variables.  My only other thought is I can condition dialogue on distances - so I could block approaches when the PC and spouse are right next to each other. But given that spouse followers can follow pretty closely, I'm not sure how well that would work. I guess this is fine, it doesn't break anything anyway. Anyway, thanks for the response. Will eagerly wait for your updates.Â
WizardLookingDude Posted July 18, 2024 Posted July 18, 2024 (edited) On 7/18/2024 at 1:21 AM, Gristle said: A progressive list for a cuckold PC with a spouse might go something like this (basically, the list would increment each time the cuckold PC asks their spouse for sex):  1 - PC gets normal sex with spouse (one freebie) 2 - PC can only give oral sex to spouse 3 - PC can only receive anal sex from spouse 4 - PC can only receive fisting/spanking sex from spouse 5 - PC can only give rim job to spouse 6 - PC is denied sex (solo masturbation only) 7 - PC must give spouse permission to cheat to receive any further sex (and then only types 2-6 above) 8 - PC must agree to show off (strip) spouse in inn 9 - PC must find a sex partner for spouse 10 - PC must strip and masturbate while watching spouse with another (in private) 11 - PC must give spouse oral after spouse has sex with another 12 - PC must give spouse rimjob after spouse has anal sex with another 13 - PC must receive oral from spouse's lover 14 - PC must receive anal from spouse's lover 15 - PC must strip and masturbate while watching spouse with another (in public) 16 - PC must arrange gangbang for spouse (private) 17 - PC must offer spouse to Jarl for sex 18 - PC must arrange gangbang for spouse (public) 19 - PC must tell everyone they speak with that spouse is available for sex  And then, ideally, incorporate a cage/chastity device:  20 - PC must agree to wear a cage/device 21 - PC must agree to wear a smaller cage/device 22 - PC must agree to let spouse lock cage/device 23 - PC must agree to let spouse give key to spouse's lover 24 - PC must agree to display the cage/device in public 25 - PC must agree to lock cage/device permanently 26+ - Random from appropriate events in 2-19 [Edit: Corrected Typos] I will assume for now that you don't intend to separate out the multiple fetishes included in the cuckold marriage options. One could, for example, be into Femdom (female domination) or even SPH (small penis humiliation) or humiliation in general without being a cuckold, but that would make your already complex system even more complicated.  Here are a few thoughts with that in mind: 1) [Concern] For #12, would animations be a problem? I think I've seen a few straight and lesbian rimjob animations in the packs I use (Anubs and Billyy), but I don't think I've seen any for males. 2) [Idea] For #11, having a spouse demand an oral cleanup after sex sounds very humiliating, so I wonder if you could lead up to that by having the spouse request/demand kisses after spouse gives oral to either the PC or a lover. That would give a little more buildup. Some guys are more willing to taste their own juices than a stranger's, so you could even make that two separate steps (kisses after PC-Spouse oral, and then kisses after Spouse-NPC oral). I don't know how the animations would work out for that either, but I think there are some kissing-only animations. 3) [Concern] Receiving oral from spouse's lover (#13) doesn't quite seem to fit the theme of humiliation that you're using. You might want to strike that one unless it's part of spouse's sneaky plan to make PC go along with the humiliating arrangement (more blowjobs from more people could be enticing if the spouse's lover matches the PC's preferences, but that could get messy to figure out). I don't think many bulls (male extra-marital lovers in a cuckold relationship) would agree to give oral to the cuckold. It sort of turns the dominance theme on its head. 4) [Concern] Wouldn't enforced chastity require another mod (Devious Devices or Vivi's cock cages) to make it work? Even if you got permission to include those assets, they could be a problem for players using different male body types. I used to use SoS, but after switching to AE, it became unstable for me, so I switched to TNG (The New Gentleman), and I don't know if there are any cages that fit that body model. Also, wouldn't a permanent cage (#25) become a problem for armor wearers (or mages who need the magicka regen)?  P.S. I laughed when I saw #17. I used SLEN (Eager NPC's) in most of my playthrough's, and I always make it a personal goal to have my PC's (be they male or female) seduce every single Jarl and turn them into lovers. How else is a lowly sex crazed dragonborn to move up in the world? Edited July 19, 2024 by WizardLookingDude Correcting Typos 1
WizardLookingDude Posted July 19, 2024 Posted July 19, 2024 I don't know if this is intended or accidental, but I noticed that sometimes the animations in the scenes don't match the comments. For example, spouse will tell her NPC lover, "I want you to use my ass," but the animation is a blowjob or a handjob. If you aren't filtering the animations by tag, then it's probably fine (just a little odd). However, if you were filtering them, do you need us to report specific bits of dialogue that didn't match, so you find them more easily?
WizardLookingDude Posted July 21, 2024 Posted July 21, 2024 (edited) Fun Fact #1: I was researching cuckold stories and learned that the term cuckold is thought to be derived from the cuckoo bird that lays its eggs in other bird's nests. In fact, the female cuckoo will remove one of the existing eggs before laying her own in its place. I can't help wondering if this is the origin of changeling stories. Anyway, I thought you might consider adding a comment or two about spying a cuckoo during the early part of the relationship (you'd probably want to remove it once the relationship passes stage 7 in your list).  Fun Fact #2: Apparently, the word 'cuckold' originally applied only to those males who were unaware of their wives' extramarital activities. It started to be used (always in a derogatory manner) sometime in the 1200's. Then, in around 1560 or so, the word 'wittol' appeared as a means of referring to husbands who know about their wives' infidelity. It's based on the root word 'wit,' which means 'to know' or 'to see.' It seems to explicitly imply that the husband is submitting to the wife. I'm not sure if there are any ways you can add this information to your comments since I don't see any stages between when the wife begins to sleep around and when the husband gives permission. [Edit: I suppose you could add a series of mini-quests in which an informer sends the PC to 'discover' the wife's activities, but that would likely be time consuming and potentially messy. How does the scene end? Does the PC confront the wife or even the lover? Does the PC simply watch and then walk away? Also, if the wife travels with the PC, it would be hard to set up. You could probably set it up like a radiant quest (maybe from innkeepers) for those PC's who choose to leave their wives at home while adventuring.] I didn't find any words for husbands who encourage their wives' to sleep around unless it is 'swinger,' but that implies that he sleeps around, too. Edited July 21, 2024 by WizardLookingDude addendum
Gristle Posted July 22, 2024 Author Posted July 22, 2024 On 7/18/2024 at 8:40 AM, WizardLookingDude said: [Edit: Corrected Typos] I will assume for now that you don't intend to separate out the multiple fetishes included in the cuckold marriage options. One could, for example, be into Femdom (female domination) or even SPH (small penis humiliation) or humiliation in general without being a cuckold, but that would make your already complex system even more complicated. I thought the progressive sequence would provide something for everyone. Humiliation is kind of a given throughout. And female domination will be pretty much assured if you marry a female NPC. A figured small penis humiliation would be reflected in the comments as well. Might not be anatomically correct - but a small cage could fix that. On 7/18/2024 at 8:40 AM, WizardLookingDude said: Here are a few thoughts with that in mind: 1) [Concern] For #12, would animations be a problem? I think I've seen a few straight and lesbian rimjob animations in the packs I use (Anubs and Billyy), but I don't think I've seen any for males. I don't see any reason why the same animations wouldn't work for any combination of genders. On 7/18/2024 at 8:40 AM, WizardLookingDude said: 2) [Idea] For #11, having a spouse demand an oral cleanup after sex sounds very humiliating, so I wonder if you could lead up to that by having the spouse request/demand kisses after spouse gives oral to either the PC or a lover. That would give a little more buildup. Some guys are more willing to taste their own juices than a stranger's, so you could even make that two separate steps (kisses after PC-Spouse oral, and then kisses after Spouse-NPC oral). I don't know how the animations would work out for that either, but I think there are some kissing-only animations. That makes sense. To date, I haven't used any specific animations in the mod -- just used tags -- to maximize use of available animations. But, I think Leito's Kissing is built into the base Sexlab animations. I'll have to check. Even then, someone could have it disabled though. On 7/18/2024 at 8:40 AM, WizardLookingDude said: 3) [Concern] Receiving oral from spouse's lover (#13) doesn't quite seem to fit the theme of humiliation that you're using. You might want to strike that one unless it's part of spouse's sneaky plan to make PC go along with the humiliating arrangement (more blowjobs from more people could be enticing if the spouse's lover matches the PC's preferences, but that could get messy to figure out). I don't think many bulls (male extra-marital lovers in a cuckold relationship) would agree to give oral to the cuckold. It sort of turns the dominance theme on its head. I agree. This was just a bad choice of words. Sexlab's position 1 is thought of as the "receiving" position, so I wasn't clear and consistent here. What I meant was to "give" oral, i.e., to be the one on the receiving end of the action. On 7/18/2024 at 8:40 AM, WizardLookingDude said: 4) [Concern] Wouldn't enforced chastity require another mod (Devious Devices or Vivi's cock cages) to make it work? Even if you got permission to include those assets, they could be a problem for players using different male body types. I used to use SoS, but after switching to AE, it became unstable for me, so I switched to TNG (The New Gentleman), and I don't know if there are any cages that fit that body model. Also, wouldn't a permanent cage (#25) become a problem for armor wearers (or mages who need the magicka regen)? Yes. I reached out to Vivi and I think that will be fine. As for other body types, I can't say. Cages can be worn under clothes and armor, so I don't think #25 would interfere. On 7/18/2024 at 8:40 AM, WizardLookingDude said: P.S. I laughed when I saw #17. I used SLEN (Eager NPC's) in most of my playthrough's, and I always make it a personal goal to have my PC's (be they male or female) seduce every single Jarl and turn them into lovers. How else is a lowly sex crazed dragonborn to move up in the world? The list is just some thoughts at the moment, so feel free to make suggestions. The idea is a repeatable quest, that can be reset with each spouse. The PC would advance the stage just by asking their spouse for sex.
Gristle Posted July 22, 2024 Author Posted July 22, 2024 On 7/18/2024 at 12:19 AM, unwashed biomass said: Couple of issues and suggestions of current functionality (wanna spouse/follower threesome with my horse and dog xD): Threesome requests coming soon, but not for creatures. There just aren't many animations for that. On 7/18/2024 at 12:19 AM, unwashed biomass said:  1.tavern/home and serana at night event should be toned down in frequency and/or probability, especially home are sometimes frustrating when lets say you try to enchant some shit and you hear and deal with popup msg from one follower or another every few seconds. I can reduce the frequency of home requests. Another approach would be to introduce a new comment frequency control in this mod's MCM for followers. Then, they could be set separately from the normal NPC comment control frequency that is set by the SLSF MCM. That might be better. In the meantime, you're only choice is to turn down the SLSF MCM comment frequency for all comments. On 7/18/2024 at 12:19 AM, unwashed biomass said: 2.there one(?) town event that force very old specific zaz anim instead generic agressive 1 from your pool. I'm not sure what this is. I'm never calling any animation by name, only by tags, or a combination of tags. It may be that the animation is the only one you have enabled that fits the tag combination. On 7/18/2024 at 12:19 AM, unwashed biomass said: 3.after getting bounty from slsf fc guards can't be talked to (they just spew thier i know you) and you may only deal with your bounty by pissing them of. I think this is a mod conflict. I'm just adding a bounty to the PC the regular vanilla way. Nothing else. On 7/18/2024 at 12:19 AM, unwashed biomass said: 4.latelly commets from my followers tend to stop entirelly for some time and when mod unfreeze(?) itself my every gall have something to say at the same time (i can have same amount of script lag as always, nothing changed in my lo or anything, but 350 hour + prolly doesn't help) The mod sets a flag during sex requests so they don't get interrupted by non-sex-request comments. Sometimes this might not be cleared (exit game or leave cell or ? in middle of dialogue). In the next version, this flag will get reset with each location change, so if it gets stuck it should get unstuck soon. On 7/18/2024 at 12:19 AM, unwashed biomass said: 5.Spouse comment from follower (when u tick that they lewd - adventurous(?) - i wonder how many gb will voice files have in 2 years lol) should be of approving nature. This is a tough one. The adventurous follower comments are generally approving and supportive of "adventurous" activities, but they are a little different in tone than you would expect from a spouse that likes to share the PC. On the other hand, they don't work at all for normal spouses and certainly not for cuckold spouses. The easy recommendation is to turn them off for spouses, but if you have multiple followers that doesn't work so well. It's a bit cheap, but the easiest solution (for me) would be to add a system that disables them for any follower carrying X item. Then, you just have to give X item (a leek?) to any follower you don't want to have them. Or, I could turn them off for spouses completely. On 7/18/2024 at 12:19 AM, unwashed biomass said: prolly forgot something i wanted to say but that it for now, you doing gods work, cheers Glad you like it, and thanks for the comments. On 7/18/2024 at 12:19 AM, unwashed biomass said: Edit: Also companions ask or forcing to breed with wolf shouldn't happen in basement (or wolf should be allowed to travel between cell somehow) Good point! I must be checking JorrvaskyrLocation, which must include the basement. I can change to just check for the meeting hall cell. That is what I intended.
Gristle Posted July 22, 2024 Author Posted July 22, 2024 On 7/19/2024 at 12:05 PM, WizardLookingDude said: I don't know if this is intended or accidental, but I noticed that sometimes the animations in the scenes don't match the comments. For example, spouse will tell her NPC lover, "I want you to use my ass," but the animation is a blowjob or a handjob. If you aren't filtering the animations by tag, then it's probably fine (just a little odd). However, if you were filtering them, do you need us to report specific bits of dialogue that didn't match, so you find them more easily? This is one of my pet peeves with other mods, so I've been trying hard to get animations to match the dialogue and actor genders. So, I am using tags to select animations, and dialogue conditions to know what genders are involved. So, yes, please report any dialogue that isn't matching the animation. It might be a coding mistake of mine. In some cases, though, the animations just aren't tagged well. But I do need to go back and review my tag use. I've since learned that some of the tags are not very useable, like "oral" - that could mean a blow job, cunnilingus, breast feeding, or a rim job. So, not very useful and I've probably used it in places.
Gristle Posted July 22, 2024 Author Posted July 22, 2024 On 7/18/2024 at 12:24 AM, unwashed biomass said: I hope hotwife relationship will have same amount of love <3 Sort of. Instead of a progressive sequence, I was thinking more along the lines of "games" for the hotwife. Those might include some of the items in the cuckold list, plus SLSF-fame-based stuff like:  Exhibitionism – Send on naked errand; make walk cum-covered; tie up naked in town square; make masturbate in public Slut – Guard gangbangs (barracks or dogging at night); send on racial search (elven pussy, Redguard cock, etc.); entertain at inn; sell body Submissive/Slave – Tie up in town square; bind and send to inn; wear collar Skooma – Trade body for skooma Anal – Get ass used Oral – Drink cum Beastiality – Fun with pets; visit stables; tavern dog dare.  I suppose they could be sequential and progressive as well, but then they probably wouldn't be tied to fame type. Also, SLSF fame type is only relevant to PC, so fame is not going to work well where the spouse is the "hotwife". Should games be selectable, random or sequential? Should it be different for PC vs. spouse as hotwife? I think the PC would probably want to choose the game where the spouse is the hotwife, but if the PC is the hotwife? I haven't thought about this much, so I'm open to suggestions.
Gristle Posted July 22, 2024 Author Posted July 22, 2024 3 hours ago, WizardLookingDude said: I'm not sure if there are any ways you can add this information to your comments since I don't see any stages between when the wife begins to sleep around and when the husband gives permission. We could always assume the spouse is sleeping around before number 7 (PC gives spouse permission to cheat). Also, given the automatic NPC-to-spouse and spouse-to-NPC approach features in the mod, a cuckold PC is very likely to see this happen before number 7. 3 hours ago, WizardLookingDude said: [Edit: I suppose you could add a series of mini-quests in which an informer sends the PC to 'discover' the wife's activities, but that would likely be time consuming and potentially messy. How does the scene end? Does the PC confront the wife or even the lover? Does the PC simply watch and then walk away? Also, if the wife travels with the PC, it would be hard to set up. You could probably set it up like a radiant quest (maybe from innkeepers) for those PC's who choose to leave their wives at home while adventuring.] I didn't find any words for husbands who encourage their wives' to sleep around unless it is 'swinger,' but that implies that he sleeps around, too. A stay-at-home spouse is a bit different, but not completely. They won't have the same opportunities to cheat as if you took them to the inn. But they could still cheat with anyone else in the home, in front of the PC, including with housecarls and servants. I imagined some "home-based" events would be fun, like the spouse getting visited by NPCs in the home. But setting up a confrontation scene is tough, including for the reasons you mentioned. I've just assumed the PC is timid and doesn't confront the third person.  Another approach is the spouse admits he/she doesn't know if he/she can stop seeing other people at time of the marriage proposal, and the PC marries him/her anyway. So, no need for a confrontation, just a realization that the PC has essentially already made him/herself a cuckold.
WizardLookingDude Posted July 22, 2024 Posted July 22, 2024 54 minutes ago, Gristle said: We could always assume the spouse is sleeping around before number 7 (PC gives spouse permission to cheat). Also, given the automatic NPC-to-spouse and spouse-to-NPC approach features in the mod, a cuckold PC is very likely to see this happen before number 7. That's a fair point. I had forgotten about that. I don't see a good way around it unless you disabled those approaches until after #7 passed, but that's likely to be more work than its worth, and, honestly, it's probably more fun to witness those events early and often if you're into the fetish. 56 minutes ago, Gristle said: I've just assumed the PC is timid and doesn't confront the third person. This seems perfectly valid for the scenario you've envisioned. I guess I just figured it's hard to predict how a given person is going to react (and what kind of story they have going in their heads when they selected the PC is cuckold option). 59 minutes ago, Gristle said: Another approach is the spouse admits he/she doesn't know if he/she can stop seeing other people at time of the marriage proposal, and the PC marries him/her anyway. So, no need for a confrontation, just a realization that the PC has essentially already made him/herself a cuckold. I think I like this option best. While not every cuckold/wittol wants to have a choice (or even knowledge) up front, it solves a pet peeve of mine when it comes to this kind of story line: the matter of consent. If the spouse can argue that cuckold knew about her (his?) activities before marrying and still chose to go through with hit, then it feels like the marriage (and situation) is more likely to stick. [By the way, I know that cuckold technically only applies to males, but I'm assuming that your system is more flexible than that. Am I correct? It didn't even occur to me to try the same option with a female PC (even though that's usually how I play the game.)]
Gristle Posted July 22, 2024 Author Posted July 22, 2024 (edited) 36 minutes ago, WizardLookingDude said: I think I like this option best. While not every cuckold/wittol wants to have a choice (or even knowledge) up front, it solves a pet peeve of mine when it comes to this kind of story line: the matter of consent. If the spouse can argue that cuckold knew about her (his?) activities before marrying and still chose to go through with hit, then it feels like the marriage (and situation) is more likely to stick. I agree. It's the best way to explain a long-term relationship. Ideally, the dialogue would give the PC some small (mistaken) hope that the spouse might be faithful, but would also be clear that the spouse is not promising to be faithful. 36 minutes ago, WizardLookingDude said: [By the way, I know that cuckold technically only applies to males, but I'm assuming that your system is more flexible than that. Am I correct? It didn't even occur to me to try the same option with a female PC (even though that's usually how I play the game.)] Yes. So far, everything works with all combinations of genders, whether PC, spouse or NPC. NPC and spouse comments also adjust accordingly. Edited July 22, 2024 by Gristle
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