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SLSF Fame Comments Reloaded


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Posted
4 hours ago, Gristle said:

Sort of. Instead of a progressive sequence, I was thinking more along the lines of "games" for the hotwife. Those might include some of the items in the cuckold list, plus SLSF-fame-based stuff like:

 

Exhibitionism – Send on naked errand; make walk cum-covered; tie up naked in town square; make masturbate in public

Slut – Guard gangbangs (barracks or dogging at night); send on racial search (elven pussy, Redguard cock, etc.); entertain at inn; sell body

Submissive/Slave – Tie up in town square; bind and send to inn; wear collar

Skooma – Trade body for skooma

Anal – Get ass used

Oral – Drink cum

Beastiality – Fun with pets; visit stables; tavern dog dare.

Looking forward to it! I’d also include gangbangs inside of Orc strongholds in this list.

Posted (edited)
On 7/21/2024 at 7:23 PM, Gristle said:

 So, yes, please report any dialogue that isn't matching the animation.

The dialogue that reads, "I want you to empty that cock in my ass." + "That always makes my husband cum." resulted in an oral only animation. You might want to check that one.

 

I had another similar result occur from "I want you to bend me over and use me." She gave him a blowjob, but I didn't get into the MCM fast enough to verify that the animation was tagged correctly.

 

My male PC was approached by a female NPC (with the PC likes to share spouse option). The NPC used the line "I hear you have pleased many, now you can use that talented mouth on me," but it resulted in an animation where the roles were reversed and the NPC went down on the PC. Reversing the roles, using the swap positions key in SL, worked but resulted in the NPC with a strapon, and I couldn't seem to get it to cycle to a more appropriate animation. I'm not sure what was going on there.

 

[Edit: Adding another example]

The line "I want you to use my naughty ass." resulted in an animation that had no anal tag. Is this intended? I don't know if there are places where ass can mean the front as well as the back (like "bottom" does in the UK).

Edited by WizardLookingDude
addendom
Posted (edited)

Okay I tried every variation I could, I sunk wayyyyyy too many hours into this but no the comment/approaches from spouse or NPCs never happen ever. The scenes can't be forced, the quest aliases never even fill out like its not even searching for NPCs. It's literally as if the dam thing is off.

 

Is there a requirement for this feature that's not mentioned? Do I need to have SLSF comments enabled? I keep at 0. I never would ever enable any of these mods comments. Theyre not voiced and I hate that and the voice mod is...nah its way too big. Like once it goes over 1GB its like...really? Lol

 

Plz tell me I dont have to have comments turned on for it to work. But anyways, Im bout ready to give up on this. I was just told by someone Follower Needs wouldnt work if NFF was running packages and omg that is wild if thats whats happening here too. I would never even want to touch a forcegreet system that relies on packages anyways. I think thats just really primitive and forcegreets do not need all mods to stop running packages on an actor to function unless the mod is just...wrong imo. So I hope thats not it. Not that I ever got FN to work even with NFFs AI unticked anyways. There's...like a lot of approach mods on here that seem to do nothing at all. PaySexCrime for LE executes guard approaches at lightning speed on an AE game...and allllllll these dam approach mods for SE...like how in the world is that mods approaches STILL the best? It's a trip. It really is.

 

But other than that, Im outta ideas 

Edited by LynErso666
Posted

I can't speak to anyone else's setup. Mine is pretty simple, keeping only the vanilla followers system, but the events are firing for me. I did notice, however, that they don't always fire with the frequency given in the MCM. If I'm running around everywhere without stopping, they rarely fire. It usually only happens when I stop for several seconds (often to talk to a shopkeeper or other NPC). I'll usually get a quick notification in the upper left corner that "[NPC Name] is looking at your wife," and then she goes off to talk to him, muttering (in)appropriate comments along the way. They go back and forth for a few lines, and then the scene triggers.

 

I installed Papyrus Tweaks NG, and it seemed to speed things up and make them trigger more frequently, but now I'm having issues with NPC's and objects disappearing (sometimes during scenes), so I'm not sure what's going on there.

Posted (edited)
19 hours ago, LynErso666 said:

Okay I tried every variation I could, I sunk wayyyyyy too many hours into this but no the comment/approaches from spouse or NPCs never happen ever. The scenes can't be forced, the quest aliases never even fill out like its not even searching for NPCs. It's literally as if the dam thing is off.

 

Is there a requirement for this feature that's not mentioned? Do I need to have SLSF comments enabled? I keep at 0. I never would ever enable any of these mods comments. Theyre not voiced and I hate that and the voice mod is...nah its way too big. Like once it goes over 1GB its like...really? Lol

 

Plz tell me I dont have to have comments turned on for it to work. But anyways, Im bout ready to give up on this. I was just told by someone Follower Needs wouldnt work if NFF was running packages and omg that is wild if thats whats happening here too. I would never even want to touch a forcegreet system that relies on packages anyways. I think thats just really primitive and forcegreets do not need all mods to stop running packages on an actor to function unless the mod is just...wrong imo. So I hope thats not it. Not that I ever got FN to work even with NFFs AI unticked anyways. There's...like a lot of approach mods on here that seem to do nothing at all. PaySexCrime for LE executes guard approaches at lightning speed on an AE game...and allllllll these dam approach mods for SE...like how in the world is that mods approaches STILL the best? It's a trip. It really is.

 

But other than that, Im outta ideas 

I'm afraid it's exactly that. Other than the "bump" comments, all the comments in this mod (including the marriage-related ones) check a global variable that is essentially toggled on and off by the Comment Frequency control in the SLSF MCM to create the desired comment frequency. I suppose that's not strictly required for these approaches, because they have their own minimum time interval in the SLSFC MCM.  

 

I could perhaps create a separate comment frequency control for marriage comments, but then I would want to include all the marriage-related NPC comments, which are unvoiced of course. (There's over 2000 lines of dialogue just in the marriage quest.) And, the approaches themselves have a good amount of dialogue and are unvoiced. So, unless someone creates a voice pack just for the marriage-related dialogue, wouldn't you have the same issues?

 

Also, I don't know if it's any help, but the (huge) voice files for this mod have been packed in BSA files, so at least they load quicker now.

 

Anyway, you should try to turn up the SLSF comment frequency as a test, to verify that this is the issue.

Edited by Gristle
Posted (edited)

Belethor's sister always wants to talk in the back room to get away from Belethor, but Belethor always follows the PC. I don't know how to get her more than 250 radius away from him wo killing the dude. So, she does not stay there to talk and the option to talk to her again goes away.

 

The only thing appears to work involving her npc is Belethor pimping her out.

 

Note: I guess I'll have to load this in CK to see if any dialog quest is really there for her?

Edited by eflat01
Posted (edited)
On 7/23/2024 at 7:03 AM, LynErso666 said:

Okay I tried every variation I could, I sunk wayyyyyy too many hours into this but no the comment/approaches from spouse or NPCs never happen ever. The scenes can't be forced, the quest aliases never even fill out like its not even searching for NPCs. It's literally as if the dam thing is off.

 

Is there a requirement for this feature that's not mentioned? Do I need to have SLSF comments enabled? I keep at 0. I never would ever enable any of these mods comments. Theyre not voiced and I hate that and the voice mod is...nah its way too big. Like once it goes over 1GB its like...really? Lol

 

Plz tell me I dont have to have comments turned on for it to work. But anyways, Im bout ready to give up on this. I was just told by someone Follower Needs wouldnt work if NFF was running packages and omg that is wild if thats whats happening here too. I would never even want to touch a forcegreet system that relies on packages anyways. I think thats just really primitive and forcegreets do not need all mods to stop running packages on an actor to function unless the mod is just...wrong imo. So I hope thats not it. Not that I ever got FN to work even with NFFs AI unticked anyways. There's...like a lot of approach mods on here that seem to do nothing at all. PaySexCrime for LE executes guard approaches at lightning speed on an AE game...and allllllll these dam approach mods for SE...like how in the world is that mods approaches STILL the best? It's a trip. It really is.

 

But other than that, Im outta ideas 

 

I do not know but you can also use the SLSF MCM to adjust this mod’s comment frequency. 

 

Edit:

 

When I looked at this in CK the mod is driven via global variables. (one from the fame framework and one in this mod) and uses them in combination. The dialog trees are mostly in misc for random comments but there are also pc dialog quests within the mod.

 

i.e.

SLSF_CurrentFamePCLocation_LikeWoman

SLSFC_FE_Lesbian

 

So in example to get dialog going further with Belethor's sister those two above are used if the PC is female. SLSF_CurrentFamePCLocation_LikeWoman > = 10 and SLSFC_FE_Lesbian == 1 

 

You can see these in console:

 

Show SLSF_CurrentFamePCLocation_LikeWoman

Show SLSFC_FE_Lesbian

 

Now to test this I set them manually.

 

Set SLSF_CurrentFamePCLocation_LikeWoman to 11

Set SLSFC_FE_Lesbian to 1

 

And thus it worked...

 

This mod actually corrects SLSF_CurrentFamePCLocation_LikeWoman back to what it should be after the change and use of the dialog quest.

 

 

BTW... is built very similar in design to Sexual Harassment on Fo4 in such respects.

 

Edited by eflat01
explanation
Posted
On 7/23/2024 at 12:03 PM, LynErso666 said:

Theyre not voiced and I hate that and the voice mod is...nah its way too big. Like once it goes over 1GB its like...really? Lol

 

This mod has an insane number of lines, and most lines can be said by any race which results in about 260k lines being voiced. A very large filesize for the voicelines was inevitable.

 

On 7/23/2024 at 12:03 PM, LynErso666 said:

 I would never even want to touch a forcegreet system that relies on packages anyways. I think thats just really primitive and forcegreets do not need all mods to stop running packages on an actor to function unless the mod is just...wrong imo. So I hope thats not it. Not that I ever got FN to work even with NFFs AI unticked anyways. There's...like a lot of approach mods on here that seem to do nothing at all. PaySexCrime for LE executes guard approaches at lightning speed on an AE game...and allllllll these dam approach mods for SE...like how in the world is that mods approaches STILL the best? It's a trip. It really is.

 

PaySexCrime uses a package to trigger the guard approach quest. I use a lot of mods that handle forcegreet through a package (this mod, PSC, aroused creatures, SL survival, SL approach redux, babo dialogue, SL adventures and more) so I'm not sure why you find that approach mods don't do anything.

Posted (edited)

I was interested in the ‘marriages’ module, but unfortunately I found 2 problems.

Tested on LE:
1) A missing SEQ file! That is, in my case, I had no dialogues with my spouse. After generation SEQ file they appeared.

2) Grey NPC faces, but this I can ignore :O

Spoiler

39dFgzC.jpeg

 

Edited by killer905
Posted (edited)
16 hours ago, 51offthescale said:

This mod has an insane number of lines, and most lines can be said by any race which results in about 260k lines being voiced. A very large filesize for the voicelines was inevitable.

 

PaySexCrime uses a package to trigger the guard approach quest. I use a lot of mods that handle forcegreet through a package (this mod, PSC, aroused creatures, SL survival, SL approach redux, babo dialogue, SL adventures and more) so I'm not sure why you find that approach mods don't do anything.

 

 

Yes, voice files are large in themselves, the more added the larger the lib of them will be (You generally have to have a file for every voice type at that). I have not looked to see if in addons these are just wav or fuz. Can always pack them in an archive B2A I suppose. I prefer having voice and having them as an addon is much better but is more tedious to search around for them - especially on this site, difficult to find what matches what especially as new versions - updates - come along. 

 

And yes, Adding Packages to trigger approach - for force greets - and even following are really the best way to do it (it's one of the things  packages are for). They're a heck of a lot less taxing on the game than full out writing your own scripting to poll and check location, radius, then movement and force interaction of two objects (such as PC/NPC's). What's more you can add a package to a PC/NPC and remove it on the fly very easily and cleanly - is similar to  adding and removing items really - which allows  for uninstalls and updates to be cleaner.

 

BTW: The only thing I'd like is if Whore fame could be driven by the latest Radiant Prostitution Redux because I always preferred that to TDF since is more integrated quest like than the free form quests in TDF, besides a lady of the evening should have a boss or two or three 😉. - I may look at it's payment dialog and see if I can patch that there to hit the global vars. I just don't feel like unpacking a ton of archives to get a clean compile.  🙂

 

Way back when... I always thought about building a prostitution mod (brothel and faction really) integrated and entwined with Maven Black-Briar and the Theives guild. Tap in at the start of the quest to take out the bee hives, and Maven would slowly capitalize more and more on the DB's soliciting skills to make some, to appease, extort, etc... to , gain power and maintain it.

 

Edited by eflat01
Posted (edited)
1 hour ago, killer905 said:

I was interested in the ‘marriages’ module, but unfortunately I found 2 problems.

Tested on LE:
1) A missing SEQ file! That is, in my case, I had no dialogues with my spouse. After generation SEQ file they appeared.

2) Grey NPC faces, but this I can ignore :O

  Hide contents

39dFgzC.jpeg

 

Thanks! I'll fix the missing SEQ file in the LE package. As for the faces, I tried to export and convert all the facegen NIF files for the mod NPCs to LE. I'm not sure why it's not working. Did Lillian's face look OK? I notice the NIF file for the tapestry in the picture converted to LE, so at least that worked.

 

Edit: Also, what did you think of the Markarth quest? Any other bugs?

Edited by Gristle
Posted
1 hour ago, eflat01 said:

 Can always pack them in an archive B2A I suppose. I prefer having voice and having them as an addon is much better but is more tedious to search around for them - especially on this site, difficult to find what matches what especially as new versions - updates - come along. 

Here's the latest voice files for this mod, and packed in BSA files!

 

 

Posted
10 minutes ago, Gristle said:

Thanks! I'll fix the missing SEQ file in the LE package. As for the faces, I tried to export and convert all the facegen NIF files for the mod NPCs to LE. I'm not sure why it's not working. Did Lillian's face look OK? I notice the NIF file for the tapestry in the picture converted to LE, so at least that worked.

 

Edit: Also, what did you think of the Markarth quest? Any other bugs?

I tried converting from SE to LE, but for some reason it doesn't work <think> There were no problems in Animal Research....

 

I didn't even check the quest. I checked only NPCs had normal faces or gray ones.

 

So i send files from CK and SEQ file here: -> 

https://drive.google.com/file/d/14aJIZ-_6OVlQ2r9BNoDSAjcLERlMvHW4/view?usp=sharing

Posted
2 hours ago, eflat01 said:

 

 

Yes, voice files are large in themselves, the more added the larger the lib of them will be (You generally have to have a file for every voice type at that). I have not looked to see if in addons these are just wav or fuz. Can always pack them in an archive B2A I suppose. I prefer having voice and having them as an addon is much better but is more tedious to search around for them - especially on this site, difficult to find what matches what especially as new versions - updates - come along. 

 

There is this thread for tracking voice packs for mods:

Otherwise if you have a decent pc its pretty easy to generate the files yourself but it can be very time consuming. I have a 12900k + 3090 and it took me ~30 hours to generate the ~260k total lines from this mod using xVASynth but this mod is probably an outlier with how many lines it has. I've been meaning to do Public Whore Comments 1.7 but just haven't got around to it yet.

 

2 hours ago, eflat01 said:

 

 I have not looked to see if in addons these are just wav or fuz.

 


My voicepack only contains the .fuz files.

Posted

Markath quest:

1) The quest marker points to Igmund, but my Jarl is Thongvor Silver-Blood (Stormcloaks side)

2) When bringing the captain, similar to above

3) I can only undress my wife once

4) There is also no dialogue for her to get dressed

 

for now thats all

Posted

I had a similar issue with some of the dialogue options. For context (in case it matters) I've been playing a male PC marked as "PC is Cuckold" in the MCM.

 

Shortly after the wedding, I had a dialogue option to encourage my wife to strip inside Whiterun (I assume it works in other cities, too). However, there was no subsequent option to suggest that she get dressed again. However, she triggered a sex scene and then dressed again automatically (I assume SL did that automatically). After that I've seen no option to do it again. Later, when traveling through Dawnstar, I suddenly had a dialogue option (in the inn) to say that she'd shown enough and it was time to get dressed again (even though she was still wearing her armor). Selecting that dialogue didn't seem to do anything. I was hoping that would reset the original dialogue option, but it did not.

 

Also, for a long time my cuckold had a dialogue option to solicit sex for his spouse from NPC's, but it has vanished. I'm not sure what happened.

Posted
6 hours ago, killer905 said:

I tried converting from SE to LE, but for some reason it doesn't work <think> There were no problems in Animal Research....

 

I didn't even check the quest. I checked only NPCs had normal faces or gray ones.

 

So i send files from CK and SEQ file here: -> 

Thanks! I added the missing/corrected LE files to the LE version of the mod and have posted it.

Posted
3 hours ago, killer905 said:

1) The quest marker points to Igmund, but my Jarl is Thongvor Silver-Blood (Stormcloaks side)

2) When bringing the captain, similar to above

Thanks for the notes. I'll figure out how to determine civil war outcome to set the quest marker right. Also, I've never tested it, but the dialogue should work with whichever Jarl is in the keep (and with whichever housecarl is there) despite the quest marker issue.

3 hours ago, killer905 said:

3) I can only undress my wife once

4) There is also no dialogue for her to get dressed

I'll take a look at this.

Posted
7 hours ago, killer905 said:

3) I can only undress my wife once

4) There is also no dialogue for her to get dressed

4 hours ago, WizardLookingDude said:

Shortly after the wedding, I had a dialogue option to encourage my wife to strip inside Whiterun (I assume it works in other cities, too). However, there was no subsequent option to suggest that she get dressed again. However, she triggered a sex scene and then dressed again automatically (I assume SL did that automatically). After that I've seen no option to do it again. Later, when traveling through Dawnstar, I suddenly had a dialogue option (in the inn) to say that she'd shown enough and it was time to get dressed again (even though she was still wearing her armor). Selecting that dialogue didn't seem to do anything. I was hoping that would reset the original dialogue option, but it did not.

This is working for me. A couple of notes:

  • This only works for "PC likes to share spouse" relationships. So, if you change to a different relationship the spouse dialogue to undress goes away. (But the redress dialogue does not.)
  • The undress dialogue currently only shows up in taverns, outside in cities/towns/settlements, and castles. (But the redress dialogue shows up anywhere.)
  • The undress dialogue only appears when the spouse is not naked (meaning spouse has armor or clothing in body slot).
  • When the spouse is stripped, the global variable SLSFC_SpouseStripped is set to 1. If SLSFC_SpouseStripped is set to 1, then the undress dialogue goes away and the redress dialogue shows up. That unstrips the actor and sets SLSFC_SpouseStripped back to 0. 
  • In my tests, if I undressed the spouse, the spouse did not redress after sex. But this could be because my spouse did not have alternate clothing/armor. In any case, the redress dialogue does not depend on the spouse being naked. It depends only on the global variable, which can be reset only by the redress dialogue.

Perhaps as a test, you could set SLSFC_SpouseStripped to 0 and see if that restores the "undress spouse" dialogue.  Also, of course, check the relationship type and location.

4 hours ago, WizardLookingDude said:

Also, for a long time my cuckold had a dialogue option to solicit sex for his spouse from NPC's, but it has vanished. I'm not sure what happened.

I mistakenly set that dialogue to random. I will fix. In any case, it just led to an immediate rejection and was just a placeholder. I plan to expand this into an entire quest line for cuckold PCs to try to get sex from their spouse.

Posted
5 hours ago, Gristle said:

Thanks for the notes. I'll figure out how to determine civil war outcome to set the quest marker right. Also, I've never tested it, but the dialogue should work with whichever Jarl is in the keep (and with whichever housecarl is there) despite the quest marker issue.

Dialogues work, but only to the wrong person (quest marker)

50 minutes ago, Gristle said:

This is working for me. A couple of notes:

  • This only works for "PC likes to share spouse" relationships. So, if you change to a different relationship the spouse dialogue to undress goes away. (But the redress dialogue does not.)
  • The undress dialogue currently only shows up in taverns, outside in cities/towns/settlements, and castles. (But the redress dialogue shows up anywhere.)
  • The undress dialogue only appears when the spouse is not naked (meaning spouse has armor or clothing in body slot).
  • When the spouse is stripped, the global variable SLSFC_SpouseStripped is set to 1. If SLSFC_SpouseStripped is set to 1, then the undress dialogue goes away and the redress dialogue shows up. That unstrips the actor and sets SLSFC_SpouseStripped back to 0. 
  • In my tests, if I undressed the spouse, the spouse did not redress after sex. But this could be because my spouse did not have alternate clothing/armor. In any case, the redress dialogue does not depend on the spouse being naked. It depends only on the global variable, which can be reset only by the redress dialogue.

Perhaps as a test, you could set SLSFC_SpouseStripped to 0 and see if that restores the "undress spouse" dialogue.  Also, of course, check the relationship type and location.

I have this option set, but my wife likes to dress up when changing locations. (As always, the problem is another mod) 😧

Posted

Can I safely remove added creatures from this mod? I hate all these dogs around taverns. I don't even understand why they been placed there, this isn't explained

Posted
1 hour ago, Sicumbaka said:

Can I safely remove added creatures from this mod? I hate all these dogs around taverns. I don't even understand why they been placed there, this isn't explained

If you turn off Beastiality fame events in the MCM, they will all go away. Best to go outside before you do this.

Posted
2 hours ago, Gristle said:

Perhaps as a test, you could set SLSFC_SpouseStripped to 0 and see if that restores the "undress spouse" dialogue.  Also, of course, check the relationship type and location.

I mistakenly set that dialogue to random. I will fix. In any case, it just led to an immediate rejection and was just a placeholder.

On my side none "redress option" also setting SLSFC_SpouseStripped to 0 (i had 1) not give back option to undress wife.

Posted
1 hour ago, killer905 said:

I have this option set, but my wife likes to dress up when changing locations. (As always, the problem is another mod) 😧

But the undress dialogue should still be there - even if your spouse dressed herself. If she dressed herself by another mod, then the global variable wouldn't set back to 0.

 

Perhaps I could add a dialogue if SLSFC_SpouseStripped is 1 and the spouse is dressed, something like "I thought you were going to show off." That dialogue could then set SLSFC_SpouseStripped back to 0 to reset everything.

Posted
5 minutes ago, Gristle said:

But the undress dialogue should still be there - even if your spouse dressed herself. If she dressed herself by another mod, then the global variable wouldn't set back to 0.

 

Perhaps I could add a dialogue if SLSFC_SpouseStripped is 1 and the spouse is dressed, something like "I thought you were going to show off." That dialogue could then set SLSFC_SpouseStripped back to 0 to reset everything.

Ok my bad i read inside not outside <laught>

 

The undress dialogue currently only shows up in taverns, outside in cities/towns/settlements, and castles. 

 

 

BUT! I had dialogue to undress wife in city Riften. This is probably what led me to confusion. Later i can show video.

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