eflat01 Posted July 31, 2024 Posted July 31, 2024 (edited) On 7/29/2024 at 3:15 AM, Gristle said: Regarding the undress dialogue, perhaps the mod thinks your wife is already naked? Even if SLSFC_SpouseStripped = 0, and you're in an inn, etc. you won't get the undress dialogue unless the spouse is wearing something with an "ArmorCuirass" or "ClothingBody" keyword. This is the vanilla way to detect if an actor is naked. Should be easy enough to test... and look in console with Show  SLSFC_SpouseStripped.  I use aft so my followers are always changing and undressing... top that off I also have clothing change mods for sleeping - putting ladies in lingerie. I'm still wondering how the ladies in the companions end up dressed in dresses (the game's default sleep clothes) in the day instead of their armor? Edited July 31, 2024 by eflat01
Gristle Posted July 31, 2024 Author Posted July 31, 2024 (edited) On 7/29/2024 at 10:13 PM, eflat01 said: JK's Skyrim tosses a ton of extra vines and such over it. I should probably note this conflict in the mod description, but technically you don't even have to see the door to find it. A message box (or quest objective? I forget) pops up that tells you that you the door is there when you walk into (that area). That should be enough of a clue, right? Edited July 31, 2024 by Gristle 1
Gristle Posted July 31, 2024 Author Posted July 31, 2024 1 hour ago, LynErso666 said: Â Okay wait so I do need comments to be turned on for the marriage approaches to work? Cuz that's what I was wondering. I can't ever get them to ever ever trigger, at all. Yes. The "idle" comments that start the approaches are conditioned on the same SLSF comment frequency flag as the other mod "idle" and "hello" comments.
Gristle Posted July 31, 2024 Author Posted July 31, 2024 1 hour ago, WizardLookingDude said: I was going to say that the "swinger" option was missing, but that isn't quite true. Choosing "PC likes to share spouse" basically gives you this functionality. The spouse will approach NPC's and get approached by them. The PC will also get approached by NPC's and will have dialogue to solicit NPC's. I don't know if the comments quite match up, but that's how it functions. So far, I think that's my favorite option because it gives the greatest combination of action and options to control the frequency of such events.  P.S. In fact, the only thing that seems to be missing is "true cuckold" for the PC, the guy who is getting cheated on but doesn't know it. That option would be largely pointless because nothing would happen. The most you could do is have occasional comments from NPC's hinting that they know something. It is correct that there is no "two hotwives" relationship setting, but choosing "PC likes to share spouse" does get you very close, as you say. With this setting, both PC and spouse can approach NPCs, and both will be approached by NPCs. The PC can also solicit sex for their spouse with this setting, and PCs can also redirect NPCs approaching them to their spouse. Also, the PC will get threesome approaches (PC/NPC/spouse) with this setting in the next version.  I think the only thing really missing from this scenario is that the random NPC comments all reflect that the spouse is the "hotwife" in this scenario, and not the PC.  There's a "true cuckold" mode, but it only works for "normal" stay-at-home spouses. The PC accumulates "cheating" fame whenever they have non-forced sex with someone who isn't their spouse (thanks to an unused SLSF fame slot - "Sadic"). There is also a separate counter that counts when the spouse observes the PC cheating. Together, these will cause a stay-at-home spouse to hear rumors about the PC and have increasing comments on the PC cheating rumors, and also to refuse sex for one day for each time they actually see the PC cheating (or with an animal). This can be used with a follower "normal" spouse, but since followers see everything it works better for "normal" stay-at-home spouses.Â
Gristle Posted July 31, 2024 Author Posted July 31, 2024 4 hours ago, unwashed biomass said: In both cases i think would be nice if there was unlockable/progression system from less extreme towards more. Limited sellection (for NPC hotwife)/pool (for PC hotwife) of events at start that would lead to to wider selection/pool overtime. I think for player as hotwife events shouldn't be barred by fame as your spouse would want you to try new things progressivelly. Thou those event, if they would happen first time as unlocking them, could be altered by existing fame. That all seems fine for additional "games" which could be progressive. For example, the stripping in public could be moved to an unlocked "game". And I agree, no need to use fame for these. 2
Gristle Posted July 31, 2024 Author Posted July 31, 2024 4 hours ago, unwashed biomass said: Pitty as probably one of reasons such animations are limited is that there is currently no way 2 trigger most of them immersivelly.  But then again i counted FFC and FMC animations in my install and it isn't that bad: I've got a few as well, but they are definitely going to vary from install to install based on the animation packs that people have. Also, the tag conventions in the creature animation packs vary greatly from one set to another. If anyone can tell me how to detect if specific animations are installed (and enabled!), I could do it that way. Otherwise, my only choices are to use a tag (e.g., FFC) or call a specific animation and hope. If nothing matches the actors, then Sexlab will just skip the scene. Not the worst thing, but not ideal.  But, this is probably something that's better addressed in a more creature-focused mod, like Animal Research or Adventures with Balazar. I think I'd rather work on using such animations in updates to those mods (particularly in Animal Research, where the PC has a female follower).  2
Gristle Posted July 31, 2024 Author Posted July 31, 2024 9 hours ago, eflat01 said: So, I Set SLSF_CurrentFamePCLocation_LikeWoman to 11  ... and so the quest with Belethor's sister would work... afterward SLSF_CurrentFamePCLocation_LikeWoman was 9, because his sister is female - thus this mod corrected the count. SLSF keeps track of fame levels in a database and will overwrite the global variables if you change them, but you can update the SLSF database. Using SLSF's in-game radial menu, you can give yourself a set of "Debug Spells" and these will allow you to set any SLSF fame type to any level.
Gristle Posted August 2, 2024 Author Posted August 2, 2024 (edited) On 7/29/2024 at 12:52 AM, killer905 said: Edit: i see i can't upload video on LL ;/  Reveal hidden contents https://drive.google.com/drive/folders/1Ey3UAXeMTRGHwvcrmvhFvO-kQJWiLT6s?usp=sharing As you see no dress up option. I still haven't figured out why you're not getting the "redress" dialogue. Here are the conditions (for female and male spouses). They are pretty simple. Edited August 2, 2024 by Gristle
monty359 Posted August 2, 2024 Posted August 2, 2024 3 hours ago, Gristle said: I still haven't figured out why you're not getting the "redress" dialogue. Here are the conditions (for female and male spouses). They are pretty simple.  Is the dialogue supposed to happen after the animation? When is SexLab removing the SexLabAnimationFaction usually? Maybe you should remove the Faction condition, because the actors should be already removed from it. Sorry, if it is of no help.  Â
killer905 Posted August 2, 2024 Posted August 2, 2024 14 hours ago, Gristle said: I still haven't figured out why you're not getting the "redress" dialogue. Here are the conditions (for female and male spouses). They are pretty simple.  10 hours ago, monty359 said:  Is the dialogue supposed to happen after the animation? When is SexLab removing the SexLabAnimationFaction usually? Maybe you should remove the Faction condition, because the actors should be already removed from it. Sorry, if it is of no help.   On my side, it looks like this: 1) I can undress the spouse, but re-dress i can't in the city. 2) I can undress and re-dress the spouse in the inn  I check on male and female spouse With selected "PC like share with spouse"
Gristle Posted August 2, 2024 Author Posted August 2, 2024 11 hours ago, monty359 said: Is the dialogue supposed to happen after the animation? When is SexLab removing the SexLabAnimationFaction usually? Maybe you should remove the Faction condition, because the actors should be already removed from it. Sorry, if it is of no help. An odd fact is that you can talk to NPCs during their Sexlab animations. So, that condition is so you can't ask your spouse to redress while they are having sex. That faction check works well. It's used thousands of times (literally) in the mod to make sure some comments happen only during Sexlab animations and others don't happen during Sexlab animations. Sexlab puts the PC into the faction at the time when the two players line up together before sex. It takes the PC out of the faction right when the PC redresses after sex. All in all, it works really well. 1
Gristle Posted August 2, 2024 Author Posted August 2, 2024 1 hour ago, killer905 said: On my side, it looks like this: 1) I can undress the spouse, but re-dress i can't in the city. 2) I can undress and re-dress the spouse in the inn So, it sounds like a location type issue. I realize now the list of conditions above wasn't complete. They are indeed the conditions on that line of dialogue, but the "marriage" quest itself has conditions (so that I don't have to apply universal conditions to every line of dialogue).  This includes conditions that don't let children, dogs, thralls and ghosts have dialogue from the quest (and also Khajiit, because they speak differently). Another condition shuts off comments when the PC is sneaking. Comments are also stopped in the Dibellan temples, because they don't seem appropriate there. And, of course, the "Marriage features enabled" toggle in the MCM is a condition.  I doubt any of those conditions is causing the problem. But... there is another set of location conditions. I assumed people would not want to be bothered with marriage-related dialogue when adventuring, so I limited all quest dialogue to populated areas. In particular: cities, towns, settlements, Orc strongholds, player homes, dwellings, habitations, castles, guilds, farms, inns, barracks, stores and temples. My guess is somehow the Riften exterior cell in your video does not have a "city" location type. Can you try it in a different city? Do you have any Riften city mods?Â
TheTexican Posted August 3, 2024 Posted August 3, 2024 (edited) Hello. enjoying your mod, will the share your wife update apply to multiple marriages as with NFF which allows more than one wife? Edited August 3, 2024 by TheTexican
WizardLookingDude Posted August 3, 2024 Posted August 3, 2024 So, the guards keep suggesting that I bring my wife (PC likes to share spouse) by the barracks. Do you have any plans to expand on that later, or is it only ever intended to be idle chatter? Â On a separate note, I know that many people who are into cuckolds like to pretend that the cuckold is absolutely useless, but in my mind, he needs to have some kind of saving grace, or why does she keep him? Since this mod's cuckolds (I have a different character for this, now, so I won't mix them up) rely on the theme of SPH for male cuckolds, I was thinking that his oral skills would probably be his best saving grace. Would you be amenable to incorporating that idea into the mod, adding some idle chatter about the word getting around (I don't know if there is a suitable fame category) and maybe including some dialogue to that effect in the spouse's lines. I'm imagining things like, "I hear you're very skilled in bed... with your tongue," for npc's to say. For the spouse, I'd do something like, "This is why I keep you," during or after the deed, or perhaps (to lean into the humiliation), "If you weren't so good at eating skeever, I'd have no reason to keep you." 1
Gristle Posted August 3, 2024 Author Posted August 3, 2024 1 hour ago, TheTexican said: Hello. enjoying your mod, will the share your wife update apply to multiple marriages as with NFF which allows more than one wife? No, no plans for that. It's already a lot keeping track of identity and gender of spouse, PC, NPC approachers/partners and NPC commenters. Tracking multiple spouses is a bit too much. Also, the NPC comments would start getting really confusing, because there's no way to put spouse names in NPC comments, so it would be hard to tell who is being spoken to. It's already tough if the PC and spouse are the same gender, which is why the NPC approaches to the spouse start with a racial comment, in the hopes that at least the PC and spouse race is different.
Gristle Posted August 3, 2024 Author Posted August 3, 2024 52 minutes ago, WizardLookingDude said: So, the guards keep suggesting that I bring my wife (PC likes to share spouse) by the barracks. Do you have any plans to expand on that later, or is it only ever intended to be idle chatter? It was originally just idle chatter, but I plan to include such events in the "cuckold" sequence and also as one of the "games" that "sharing" spouses can play. 52 minutes ago, WizardLookingDude said: On a separate note, I know that many people who are into cuckolds like to pretend that the cuckold is absolutely useless, but in my mind, he needs to have some kind of saving grace, or why does she keep him? Well, there could be other reasons: Financial support, gifts, the fame/status of being married to a Dragonborn/Thane/Guildmaster/ArchMage. 52 minutes ago, WizardLookingDude said: Since this mod's cuckolds (I have a different character for this, now, so I won't mix them up) rely on the theme of SPH for male cuckolds, I was thinking that his oral skills would probably be his best saving grace. Would you be amenable to incorporating that idea into the mod, adding some idle chatter about the word getting around (I don't know if there is a suitable fame category) and maybe including some dialogue to that effect in the spouse's lines. That's going to be inherent in the mod to a certain extent, because the "cuckold training" questline will very quickly block normal sex with the spouse, but allow the PC to practice their oral skills (as well as some other submissive types of sex). In doing so, the PC will accumulate SLSF "Oral" fame. 52 minutes ago, WizardLookingDude said: I'm imagining things like, "I hear you're very skilled in bed... with your tongue," for npc's to say. For the spouse, I'd do something like, "This is why I keep you," during or after the deed, or perhaps (to lean into the humiliation), "If you weren't so good at eating skeever, I'd have no reason to keep you." So, NPCs will certainly have comments on the PC's oral fame, which will become more frequent as the fame level grows. These comments on oral fame are already built into the mod. But, I'm planning to add a set of new spouse comments on the PC as the PC progresses on the "cuckold training" quest, so I can certainly add some comments like that there.
WizardLookingDude Posted August 3, 2024 Posted August 3, 2024 Awesome. You are obviously way ahead of me, thinking about this. I look forward to trying everything out.
TheTexican Posted August 3, 2024 Posted August 3, 2024 57 minutes ago, Gristle said: No, no plans for that. It's already a lot keeping track of identity and gender of spouse, PC, NPC approachers/partners and NPC commenters. Tracking multiple spouses is a bit too much. Also, the NPC comments would start getting really confusing, because there's no way to put spouse names in NPC comments, so it would be hard to tell who is being spoken to. It's already tough if the PC and spouse are the same gender, which is why the NPC approaches to the spouse start with a racial comment, in the hopes that at least the PC and spouse race is different. OK, thanks for your response, again I enjoy your mod(s) thank you for the work you put into them.
WizardLookingDude Posted August 3, 2024 Posted August 3, 2024 47 minutes ago, Gristle said: Well, there could be other reasons: Financial support, gifts, the fame/status of being married to a Dragonborn/Thane/Guildmaster/ArchMage. The gifts idea has me intrigued. I'm still trying to figure out how my spouse's inventory works. I seem to have two options for accessing it. I can ask to trade some things, and that clearly puts the objects directly into her inventory, where she may or may not actually use them. Alternatively, I can ask to sell things to her store, and as far as I can tell, those things don't make any money, and they go away as soon as I close the interface. However, it shows many of the same things as the "trade some things" dialogue. I sort of thought that they were two separate inventories but with a shared base set of objects, but I could be wrong about that. If I gave her a gift, where would it actually go? Â P.S. I really like the idea of finally using my smith skills and all of the silver I accumulated from the Companion quest line to make jewelry. I never bothered before because it seems like a waste of time, but if the wife likes gifts, it might be worthwhile. Or maybe she would like some enchanted items? It would give me a reason to use those skills beyond simple grinding.
killer905 Posted August 4, 2024 Posted August 4, 2024 On 8/2/2024 at 10:35 PM, Gristle said: So, it sounds like a location type issue. I realize now the list of conditions above wasn't complete. They are indeed the conditions on that line of dialogue, but the "marriage" quest itself has conditions (so that I don't have to apply universal conditions to every line of dialogue).  This includes conditions that don't let children, dogs, thralls and ghosts have dialogue from the quest (and also Khajiit, because they speak differently). Another condition shuts off comments when the PC is sneaking. Comments are also stopped in the Dibellan temples, because they don't seem appropriate there. And, of course, the "Marriage features enabled" toggle in the MCM is a condition.  I doubt any of those conditions is causing the problem. But... there is another set of location conditions. I assumed people would not want to be bothered with marriage-related dialogue when adventuring, so I limited all quest dialogue to populated areas. In particular: cities, towns, settlements, Orc strongholds, player homes, dwellings, habitations, castles, guilds, farms, inns, barracks, stores and temples. My guess is somehow the Riften exterior cell in your video does not have a "city" location type. Can you try it in a different city? Do you have any Riften city mods? No i not use any city mods and i have redress wife only in the Inn. Cities, villages, farms, orc stronghold etc. no dialogues to redress spouse. And again I have "PC likes shares spouse"   Edit:// I check in CK in SE and LE version so I literally can redress the spouse ONLY in the inn because of the conditions LocTypeInn. Spoiler So i add LocTypeCity and work now,
eflat01 Posted August 4, 2024 Posted August 4, 2024 (edited) I like this mod, so far I think is among the best, One thing I wish it had was something which controlled comments depending on faction, profession or trait of the commenter. It strange when Nord woman says "I heard you Nord women spread your legs for anything." and getting a derogatory comment from a thief or being called a slut or whore from a whore 😉 while is funny it's kind of weird. I'd expect they'd be interested in pimping you out... Is like going to a skooma dealer and they chastise you for buying it from them.   While it's using player fame, it's surprises me I can't find a mod which puts some level of morality level trait in keyword or something for npc's which could be used to vary dialog? Edited August 4, 2024 by eflat01
Gristle Posted August 4, 2024 Author Posted August 4, 2024 8 hours ago, killer905 said: I check in CK in SE and LE version so I literally can redress the spouse ONLY in the inn because of the conditions LocTypeInn.  Reveal hidden contents So i add LocTypeCity and work now, Thanks! It appears I did not see that in my game because I already corrected it in the current version that I am playtesting (not yet posted). In fact, I probably fixed it in the prior version that I posted and then took down because of another bug. Unfortunately, it's not easy for me to reinstall prior versions to check without messing up my current development.  So, this will be corrected in the next version posted. I'll try to post that quickly. That will also include some additional spouse features - spouse approaches to PC, plus NPC threesome and dog requests, and the beginning of the cuckold quest. I just need to tie up a few loose ends before posting.
Gristle Posted August 4, 2024 Author Posted August 4, 2024 5 hours ago, eflat01 said: I like this mod, so far I think is among the best, One thing I wish it had was something which controlled comments depending on faction, profession or trait of the commenter. It strange when Nord woman says "I heard you Nord women spread your legs for anything." and getting a derogatory comment from a thief or being called a slut or whore from a whore 😉 while is funny it's kind of weird. I'd expect they'd be interested in pimping you out... Is like going to a skooma dealer and they chastise you for buying it from them.  Thanks. There are some faction checks. For example, priests will generally not say harsh things about the PC. (Although the game doesn't put all the priests in the priest faction.) Whore is tough because there is no faction for that. In the current version, the dialogue does adjust in TAP (The Ancient Profession) brothels, but I don't know any other way to detect whores. As for thieves, I'm not sure being in the thieves' guild is going to stop other thieves from calling you a slut or a whore. But, I suppose any "arrest" or "jail" type comments would be inappropriate for thieves. I'll take a look at that.  Also, the "Nord women" comment you mention should be blocked for Nord speakers. I'll check that. 5 hours ago, eflat01 said: While it's using player fame, it's surprises me I can't find a mod which puts some level of morality level trait in keyword or something for npc's which could be used to vary dialog? The SLSF mod itself has a NPC trait system. I've never used it, and it's not well documented, but take a look at the SLSF Debug Spells (that you can give yourself with the in-game SLSF radial menu). I believe one of these allows you to set NPC traits.Â
eflat01 Posted August 4, 2024 Posted August 4, 2024 (edited) 19 hours ago, Gristle said: Thanks. There are some faction checks. For example, priests will generally not say harsh things about the PC. (Although the game doesn't put all the priests in the priest faction.) Whore is tough because there is no faction for that. In the current version, the dialogue does adjust in TAP (The Ancient Profession) brothels, but I don't know any other way to detect whores. As for thieves, I'm not sure being in the thieves' guild is going to stop other thieves from calling you a slut or a whore. But, I suppose any "arrest" or "jail" type comments would be inappropriate for thieves. I'll take a look at that.  Also, the "Nord women" comment you mention should be blocked for Nord speakers. I'll check that. The SLSF mod itself has a NPC trait system. I've never used it, and it's not well documented, but take a look at the SLSF Debug Spells (that you can give yourself with the in-game SLSF radial menu). I believe one of these allows you to set NPC traits.  Thx I'll take a look at that... I've Immersive Wenches and flower girls among the mix here, and because I'm using radiant prostitution so innkeepers hiring "Pay me my share" followed by "Sluts like you should be locked up." Is funny when comments are coming from them... yes, being told they should lock me up due the pc's rep from thieves, fences, assassins and shady types seemed a bit strange.  Anyway, You do know Evelyn who is an npc in the comments mod even makes derogatory comments to the PC for exhibiting the same behaviors she has. Edited August 5, 2024 by eflat01
51offthescale Posted August 7, 2024 Posted August 7, 2024 I like the idea of high exhibitionist fame leading to NPCs stripping you but it feels kinda underwhelming to just immediately put your clothes back on. It would be cool if you had to beg the NPC for your clothes back, which could lead to you paying gold, giving valuable items, saying degrading things about yourself, having sex with the NPC etc to get your clothes back.
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