Gristle Posted July 29, 2024 Author Posted July 29, 2024 8 minutes ago, killer905 said: On my side none "redress option" also setting SLSFC_SpouseStripped to 0 (i had 1) not give back option to undress wife. Regarding the undress dialogue, perhaps the mod thinks your wife is already naked? Even if SLSFC_SpouseStripped = 0, and you're in an inn, etc. you won't get the undress dialogue unless the spouse is wearing something with an "ArmorCuirass" or "ClothingBody" keyword. This is the vanilla way to detect if an actor is naked.
Gristle Posted July 29, 2024 Author Posted July 29, 2024 7 minutes ago, killer905 said: The undress dialogue currently only shows up in taverns, outside in cities/towns/settlements, and castles. Right, And I'm going to add Orc strongholds in the next update.
killer905 Posted July 29, 2024 Posted July 29, 2024 (edited) 39 minutes ago, Gristle said: Regarding the undress dialogue, perhaps the mod thinks your wife is already naked? Even if SLSFC_SpouseStripped = 0, and you're in an inn, etc. you won't get the undress dialogue unless the spouse is wearing something with an "ArmorCuirass" or "ClothingBody" keyword. This is the vanilla way to detect if an actor is naked. Intresting... Videos: Edit: i see i can't upload video on LL ;/ Spoiler https://drive.google.com/drive/folders/1Ey3UAXeMTRGHwvcrmvhFvO-kQJWiLT6s?usp=sharing As you see no dress up option. Edited July 29, 2024 by killer905
WizardLookingDude Posted July 29, 2024 Posted July 29, 2024 9 hours ago, Gristle said: This only works for "PC likes to share spouse" relationships. ... Oops! It turns out I'm an idiot. I was playing with two separate profiles (actually 3), so I could try the mod with different settings on separate saves. That was a mistake. I mixed them up! Sorry about the false report. The issue with the dressing/undressing dialogue is real, though, but it sounds like Killer905 is doing a better job of testing that for you than I could hope to, so I'll just shut up now and stay in my lane.
neneXgod Posted July 29, 2024 Posted July 29, 2024 Anyone have some recommendations for other mods to go with this mod? Thanks : D.
eflat01 Posted July 29, 2024 Posted July 29, 2024 23 hours ago, Gristle said: Here's the latest voice files for this mod, and packed in BSA files! Thanks, I knew I liked you when I saw your code.
eflat01 Posted July 29, 2024 Posted July 29, 2024 21 hours ago, 51offthescale said: There is this thread for tracking voice packs for mods: Otherwise if you have a decent pc its pretty easy to generate the files yourself but it can be very time consuming. I have a 12900k + 3090 and it took me ~30 hours to generate the ~260k total lines from this mod using xVASynth but this mod is probably an outlier with how many lines it has. I've been meaning to do Public Whore Comments 1.7 but just haven't got around to it yet. My voicepack only contains the .fuz files. Kewl, I've added ai generated voices to a couple F04 mods and is tedious to say the least... beside I prefer to play, not hack, tweak and/or code... I code all day long.
eflat01 Posted July 29, 2024 Posted July 29, 2024 (edited) 17 hours ago, Gristle said: Thanks for the notes. I'll figure out how to determine civil war outcome to set the quest marker right. Also, I've never tested it, but the dialogue should work with whichever Jarl is in the keep (and with whichever housecarl is there) despite the quest marker issue. I'll take a look at this. Civil war outcome might be had just by looking for the quest stages. The Quest for the war over is the same: CWSiegeObj stage is 9000 - Captured Windhelm and Killed Ulfric or captured solitude and killed Tullius in either case and stage 8999 is the failure. but... Who's side the DB was on is CW01A stage 200 means you started and completed joining - sworn in - the Legion and CW01B stage 200 for the Stormcloaks. Quest MQ302 stages 310 and 350 I think are the temporary truce when using diplomacy to make a temporary truce via the Greybeards in the main quest line. I'm speculating those stages may set a global which is used move jarls around, etc... Edited July 29, 2024 by eflat01
Guest Posted July 29, 2024 Posted July 29, 2024 11 hours ago, Gristle said: If you turn off Beastiality fame events in the MCM, they will all go away. Best to go outside before you do this. Could you please tell what I will miss if I trurn them off (obviously except of these annoing animals around xD)
eflat01 Posted July 29, 2024 Posted July 29, 2024 5 hours ago, Sicumbaka said: Could you please tell what I will miss if I trurn them off (obviously except of these annoing animals around xD) I have not looked but from what I know the dialog for playing with Belethor's sister's fox will not trigger, I'm sure there may be more aside from just misc comments? When turned off in the fame mod the reputation dissipates over time time, based on your settings. I think you can reset the whole fame values there? Anyway there are global vars in both the fame and the comment mod which control everything.
killer905 Posted July 29, 2024 Posted July 29, 2024 @Gristle Rest my report 3) Quest marker again send me to wrong person (Bring Lillian to Jarl Markarth) 4) I think it would be better if the NPC (From Vanilia) could use looks from mods for another NPC look. such as Bijin. Because that's how I have “cute” girls, and after entering the temple “my god soo uuu” not for my eyes. And yes the quest even appealed to me. PS: The note and the amulet were cleverly hidden 9 hours ago, WizardLookingDude said: The issue with the dressing/undressing dialogue is real, though, but it sounds like Killer905 is doing a better job of testing that for you than I could hope to, so I'll just shut up now and stay in my lane. Don't worry! You will gain experience, then you will be able to write submissions the size of an A4 sheet in font size 12 ^^ It's always good to report “potential” problems.
Gristle Posted July 30, 2024 Author Posted July 30, 2024 8 hours ago, Sicumbaka said: Could you please tell what I will miss if I trurn them off (obviously except of these annoing animals around xD) You will only miss dialogue that can trigger sex with creatures.
Gristle Posted July 30, 2024 Author Posted July 30, 2024 9 hours ago, eflat01 said: Civil war outcome might be had just by looking for the quest stages. The Quest for the war over is the same: CWSiegeObj stage is 9000 - Captured Windhelm and Killed Ulfric or captured solitude and killed Tullius in either case and stage 8999 is the failure. but... Who's side the DB was on is CW01A stage 200 means you started and completed joining - sworn in - the Legion and CW01B stage 200 for the Stormcloaks. Quest MQ302 stages 310 and 350 I think are the temporary truce when using diplomacy to make a temporary truce via the Greybeards in the main quest line. I'm speculating those stages may set a global which is used move jarls around, etc... One issue I have is with the Season Unending quest. I've actually never played this, but I understand that in the negotiations, Markarth can be given to the Stormcloaks. Accordingly to UESP, this doesn't seem to be represented by a quest stage, so I'd have to dig into the code to figure out what variable would track this.
eflat01 Posted July 30, 2024 Posted July 30, 2024 (edited) 12 hours ago, Gristle said: One issue I have is with the Season Unending quest. I've actually never played this, but I understand that in the negotiations, Markarth can be given to the Stormcloaks. Accordingly to UESP, this doesn't seem to be represented by a quest stage, so I'd have to dig into the code to figure out what variable would track this. Yes I rarely went the negotiation route because I'm generally side with the Empire and run thru the quest really quick to end the war before trapping a dragon - I put off talking to the Greybeards after the Jarl sends me there for a long time (keeps too many dragons from flying around, there are more the further in the main quest you are). My guess is they may run the exchange in the fragments (snippets) within the dialog? One thing to remember is each quest along the way in the war itself changes the jarl of the hold you're fighting for. I just remember the quest names cause I patched into them once years ago in a little mod ran a side quest. Here's a question for you - Dibellan Whore of Markarth, I'm attempting to find the portal to the Dibellan temple in Solitude now with Lillian, atm I'm dragging Lilly naked all around the city looking for it. Read the poem have the armor amulet is middle of the day. Edit: Damn, spoke to soon, just found it... one thing I can say is it's well hidden and since we started in the market and searched every nook and cranny up and down it was not easy... I was thinking it may be covered up due another mod and partly right - JK's Skyrim tosses a ton of extra vines and such over it. Of course it did not help that Lilly would stop to fondle herself every five steps and the DB gets her a$$ slapped or solicited every ten... A lot of MCM menus confuse the heck out of me I'd like to find a setting in that "spank that a$$" mod to widen the frequency, seems everyone and their mom smacks the DB around ... was fighting a dragon flying around reeking havoc in Dragon Bridge with a bow when half the town kept smacking her while she was trying to take a shot, (You'd think the guards would be concentrating on the dragon and locals running for cover) DB nearly got killed. "Silly Dragon, Trix are for Hoes." Edited July 30, 2024 by eflat01
Gristle Posted July 30, 2024 Author Posted July 30, 2024 16 minutes ago, eflat01 said: Here's a question for you - Dibellan Whore of Markarth, I'm attempting to find the portal to the Dibellan temple in Solitude now with Lillian, atm I'm dragging Lilly naked all around the city looking for it. Read the poem have the armor amulet is middle of the day. One clue is in the poem, with the sky above. This should tell you to look outdoors. Another clue in spoiler box below. Spoiler Would such a temple be located in the noble part of town, or in a common area? In Markarth, it's in the noble area, near the keep. Perhaps similar here? 1
WizardLookingDude Posted July 30, 2024 Posted July 30, 2024 14 hours ago, killer905 said: Don't worry! You will gain experience, then you will be able to write submissions the size of an A4 sheet in font size 12 ^^ It's always good to report “potential” problems. Yeah. If I came across as whiny, that wasn't my intention. I was going for humorous, but I think I missed the mark. All I meant was that I don't know anything about changing global variables in game. I assume console commands can do it, but I don't know how to use them.
killer905 Posted July 30, 2024 Posted July 30, 2024 44 minutes ago, WizardLookingDude said: Yeah. If I came across as whiny, that wasn't my intention. I was going for humorous, but I think I missed the mark. All I meant was that I don't know anything about changing global variables in game. I assume console commands can do it, but I don't know how to use them. no problem
eflat01 Posted July 30, 2024 Posted July 30, 2024 1 hour ago, WizardLookingDude said: Yeah. If I came across as whiny, that wasn't my intention. I was going for humorous, but I think I missed the mark. All I meant was that I don't know anything about changing global variables in game. I assume console commands can do it, but I don't know how to use them. Changing a global is dangerous - but I live dangerously... I don't do so on base game - only mods - thing is you have to know how it's used, what it affects and of course you can always change it back... just have to keep track of your saves and of course the values you changed them from. Most global vars are used to pass data from script to script etc... there are better ways to do so but that's the simplest. I prefer use of frameworks to hold and control things and have mods use those via function, event, etc...
Arcane Wanderer Posted July 30, 2024 Posted July 30, 2024 (edited) The MCM could be improved by treating a control-key of "ESC" as being a disable for the control key feature. Actually, the MCM is from the framework file. Hmmm, the framework file should probably be included in the Downloads for this mod instead of languishing in a comment thread... Edited July 30, 2024 by Arcane Wanderer
eflat01 Posted July 30, 2024 Posted July 30, 2024 12 hours ago, Gristle said: One clue is in the poem, with the sky above. This should tell you to look outdoors. Another clue in spoiler box below. Hide contents Would such a temple be located in the noble part of town, or in a common area? In Markarth, it's in the noble area, near the keep. Perhaps similar here? Yes, found it after I mentioned it, thx.
unwashed biomass Posted July 31, 2024 Posted July 31, 2024 (edited) On 7/22/2024 at 2:32 AM, Gristle said: I suppose they could be sequential and progressive as well, but then they probably wouldn't be tied to fame type. Also, SLSF fame type is only relevant to PC, so fame is not going to work well where the spouse is the "hotwife". Should games be selectable, random or sequential? Should it be different for PC vs. spouse as hotwife? I think the PC would probably want to choose the game where the spouse is the hotwife, but if the PC is the hotwife? I haven't thought about this much, so I'm open to suggestions. Personally playing as PC hotwife thou yearning for both spouses having hotwife status (i guess merging them?). In both cases i think would be nice if there was unlockable/progression system from less extreme towards more. Limited sellection (for NPC hotwife)/pool (for PC hotwife) of events at start that would lead to to wider selection/pool overtime. I think for player as hotwife events shouldn't be barred by fame as your spouse would want you to try new things progressivelly. Thou those event, if they would happen first time as unlocking them, could be altered by existing fame. Edited July 31, 2024 by unwashed biomass
unwashed biomass Posted July 31, 2024 Posted July 31, 2024 (edited) On 7/22/2024 at 2:18 AM, Gristle said: On 7/18/2024 at 9:19 AM, unwashed biomass said: Couple of issues and suggestions of current functionality (wanna spouse/follower threesome with my horse and dog xD): Threesome requests coming soon, but not for creatures. There just aren't many animations for that. Pitty as probably one of reasons such animations are limited is that there is currently no way 2 trigger most of them immersivelly. But then again i counted FFC and FMC animations in my install and it isn't that bad: troll x2 werewolf x3 bear x1 riekling x6 canine x3 horse x4 boar x1 skeever x1 gargoyle x1 draugr x4 falmer x3 Maybe would you reconsider :3 Edited July 31, 2024 by unwashed biomass
LynErso666 Posted July 31, 2024 Posted July 31, 2024 On 7/27/2024 at 10:05 AM, eflat01 said: I do not know but you can also use the SLSF MCM to adjust this mod’s comment frequency. Edit: When I looked at this in CK the mod is driven via global variables. (one from the fame framework and one in this mod) and uses them in combination. The dialog trees are mostly in misc for random comments but there are also pc dialog quests within the mod. i.e. SLSF_CurrentFamePCLocation_LikeWoman SLSFC_FE_Lesbian So in example to get dialog going further with Belethor's sister those two above are used if the PC is female. SLSF_CurrentFamePCLocation_LikeWoman > = 10 and SLSFC_FE_Lesbian == 1 You can see these in console: Show SLSF_CurrentFamePCLocation_LikeWoman Show SLSFC_FE_Lesbian Now to test this I set them manually. Set SLSF_CurrentFamePCLocation_LikeWoman to 11 Set SLSFC_FE_Lesbian to 1 And thus it worked... This mod actually corrects SLSF_CurrentFamePCLocation_LikeWoman back to what it should be after the change and use of the dialog quest. BTW... is built very similar in design to Sexual Harassment on Fo4 in such respects. Okay wait so I do need comments to be turned on for the marriage approaches to work? Cuz that's what I was wondering. I can't ever get them to ever ever trigger, at all.
eflat01 Posted July 31, 2024 Posted July 31, 2024 (edited) 36 minutes ago, LynErso666 said: Okay wait so I do need comments to be turned on for the marriage approaches to work? Cuz that's what I was wondering. I can't ever get them to ever ever trigger, at all. Yes, as far as I can tell... if toggled off you'll likely get nothing. There are two pieces to the puzzle here too, it relies on fame framework being on and this mod. Most of fame framework is driven off sexlab itself but there are a few areas it's not. This mod also updates the global vars in fame framework... in fact if you edit a fame global var on the fly this mod will correct it after any action this mod takes. i.e. SLSF_CurrentFamePCLocation_LikeWoman was at 8 SLSFC_FE_Lesbian was 1 Belethor's sister mentions the back room but does nothing because SLSF_CurrentFamePCLocation_LikeWoman must be > 10 to advance further than that. So, I Set SLSF_CurrentFamePCLocation_LikeWoman to 11 ... and so the quest with Belethor's sister would work... afterward SLSF_CurrentFamePCLocation_LikeWoman was 9, because his sister is female - thus this mod corrected the count. The SLSF_CurrentFamePCLocation_ in fame constantly vary they rise with action and fall with time, so unless you're active much the time your sexual reputation will dissipate. The other thing is with fame framework the reputation (vars) decay over time based on your settings for it.... as usual I have a hard time tweaking those things to taste due I have difficulty understanding what they are or do in the McM. Hence I end up poking around in the code in many mods. Edited July 31, 2024 by eflat01
WizardLookingDude Posted July 31, 2024 Posted July 31, 2024 (edited) 3 hours ago, unwashed biomass said: Personally playing as PC hotwife, though yearning for both spouses having hotwife status (i guess merging them?). I was going to say that the "swinger" option was missing, but that isn't quite true. Choosing "PC likes to share spouse" basically gives you this functionality. The spouse will approach NPC's and get approached by them. The PC will also get approached by NPC's and will have dialogue to solicit NPC's. I don't know if the comments quite match up, but that's how it functions. So far, I think that's my favorite option because it gives the greatest combination of action and options to control the frequency of such events. P.S. In fact, the only thing that seems to be missing is "true cuckold" for the PC, the guy who is getting cheated on but doesn't know it. That option would be largely pointless because nothing would happen. The most you could do is have occasional comments from NPC's hinting that they know something. Edited July 31, 2024 by WizardLookingDude addendum 1
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