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SLSF Fame Comments Reloaded


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Posted
On 5/31/2024 at 1:11 PM, CwKLL said:

It's probably not caused by this mod. 


Using Versh's SexLab Sexual Fame Framework SE v0.99 , tried both OSL Aroused and SexLabAroused Redux . Installed SLSF NPC Init Patch.

 

Problem:
Fame will increase normally when my character is naked or covered in cum. But when entering sex scene. First, the equip status of my character is not getting updated. Second, no fame gained from any type of sex activity, so I tried stripping the clothes manually first to make the equip status as naked , but the only fame gained is exhi/exposed during sex secen . It feels like it just stops working while entering sex scene. Does anyone have a similar problem?

In original fame framework support section, someone mentioned dyndolod plugin dll which interferes with papyrus utility might be the reason but I can't confirm. 

 

Solution,

Find the ESP called, 

SLF NPC Init Patch.ESP

Should already be installed and present in your ESP load order actually.

 

What you will do is, turn it off....Load your game up, save your game, and quit out.  Following that, reactivate the ESP.

Once in game though you can try the following as well,

MCM menu, Sex Lab - Sexual Fame

Here go to Base Settings, find Allow Anonymity an shut that off.  

Anonymity may be in fact the preventing factor here since when wearing headgear and I have no idea what headgear probably very broad meaning here and mod head gear that consists as a circlet but has helmet keyword might in fact be allowing the player to remain "unknown".

Esseentially by writing this out well it occurs to me that it may be that one setting, however I wrote out exactly the steps I took to produce the results rather than halfway.

So it may have been one or the other or both.

Posted (edited)
21 hours ago, Gameplayer said:

 

Solution,

Find the ESP called, 

SLF NPC Init Patch.ESP

Should already be installed and present in your ESP load order actually.

 

What you will do is, turn it off....Load your game up, save your game, and quit out.  Following that, reactivate the ESP.

Once in game though you can try the following as well,

MCM menu, Sex Lab - Sexual Fame

Here go to Base Settings, find Allow Anonymity an shut that off.  

Anonymity may be in fact the preventing factor here since when wearing headgear and I have no idea what headgear probably very broad meaning here and mod head gear that consists as a circlet but has helmet keyword might in fact be allowing the player to remain "unknown".

Esseentially by writing this out well it occurs to me that it may be that one setting, however I wrote out exactly the steps I took to produce the results rather than halfway.

So it may have been one or the other or both.


So you have successfully fixed the issue that fameframwork not detecting the sex scenes or just fixed the problem of no fame gained. 
Cause right now. I am able to gain fame normally while not in sex scenesm with cum/tats/after some mod event.

Sadly this solution doesn't fix my problem of not gaining fame during sex scenes. My Allow Anonymity is always off .

Edited by CwKLL
Posted

Hi - love your amazing mod.

 

I'm using 3.6 of the mod.  I also have Aroused Creatures 4.13 installed.  I noticed that animations from Aroused Creatures weren't running (even when inviting creatures).  After some troubleshooting, I noticed in the "Other Settings" of the Aroused Creatures MCM that the quest SLSF_comments_marriage was running.  If I ticked "Allow Actors In Scene," the Aroused Creature animations would run.

 

I'm not sure how to stop SLSF_comments_marriage from running.  Not even sure when this started.  I tried to end the quest with setstage but I that didn't work.

 

Any troubleshooting ideas would be appreciated.

Posted
3 hours ago, CwKLL said:


So you have successfully fixed the issue that fameframwork not detecting the sex scenes or just fixed the problem of no fame gained. 
Cause right now. I am able to gain fame normally while not in sex scenesm with cum/tats/after some mod event.

Sadly this solution doesn't fix my problem of not gaining fame during sex scenes. My Allow Anonymity is always off .

fame

Posted (edited)

Having issues after installing this mod + SLSF framework, that I believe may stem from the latter mod's papyrus log/how it handles papyrus. Case in point,  mods such as SL matchmaker (i.e. mods that depend heavily on papyrus), which worked prior to installation, no longer work with this mod installed. Note that I also received the warning message to reset papyrus logs upon initial startup with the SLSF framework, but after doing so have not been prompted to do so again

Edited by cyndymih
Posted
On 6/2/2024 at 6:23 AM, xboxxdanglesx said:

No i dont believe they have ever worked for me. unless the voicepack includes comments such as, "i cant believe youre walking around like that" or " put some clothes on, i can see almost everything" 

i have heard voiced dialogue along those lines.

if i am to be more specific, i never once hear voiced dialogue pretaining to beasts. such as "thank goodness youre here, my dog was getting anxious" or " how can you even walk after being pounded by a horse"

 

Hmm I'm not sure why you're not getting voicelines. I have read elsewhere that loose files should overwrite BSAs, so you could try reordering your voicepacks so that the BSAs aren't overwritten.

Posted
18 hours ago, Dez65 said:

Hi - love your amazing mod.

 

I'm using 3.6 of the mod.  I also have Aroused Creatures 4.13 installed.  I noticed that animations from Aroused Creatures weren't running (even when inviting creatures).  After some troubleshooting, I noticed in the "Other Settings" of the Aroused Creatures MCM that the quest SLSF_comments_marriage was running.  If I ticked "Allow Actors In Scene," the Aroused Creature animations would run.

 

I'm not sure how to stop SLSF_comments_marriage from running.  Not even sure when this started.  I tried to end the quest with setstage but I that didn't work.

 

Any troubleshooting ideas would be appreciated.

Thanks. The problem is that a scene from this mod has not ended - it is "stuck". Checking the AC "Allow Actors in Scene" will make AC work as you note, but it doesn't fix the stuck scene in this mod. The reason the scene is stuck is likely because an NPC approached you (or your spouse) and it took them a bit to close the distance to force greet (e.g., some inns are pretty crowded), and your PC left the cell before the force greet could occur, which leaves the scene still running (and potentially blocking events from other mods, or at least those that wait patiently for scenes to end before they trigger). If you were recently at an inn, you might try going back there (or wherever else you were recently) and seeing if anyone is trying to forcegreet you. 

 

In any case, I will add some code to the next version to end the scene on any PC location change.

Posted
12 hours ago, cyndymih said:

Having issues after installing this mod + SLSF framework, that I believe may stem from the latter mod's papyrus log/how it handles papyrus. Case in point,  mods such as SL matchmaker (i.e. mods that depend heavily on papyrus), which worked prior to installation, no longer work with this mod installed. Note that I also received the warning message to reset papyrus logs upon initial startup with the SLSF framework, but after doing so have not been prompted to do so again

I'm afraid I don't have any suggestions. I don't use SL Matchmaker but I have a couple hundred other mods running alongside SLSF, including a lot of script-heavy mods, and haven't had any issues.

Posted (edited)
5 hours ago, Gristle said:

 

In any case, I will add some code to the next version to end the scene on any PC location change

Thanks!  I tried to fix it by uninstalling SLSF, creating a new save, cleaning that save and reinstalling but now all of the marriage options for the PC's marriage to Erik the Slayer are gone.   And I can't propose marriage to anyone even when wearing the Bond of Matrimony Ring.

 

I tried visiting a recently visited inn but didn't find anyone trying to force greet and saves before that inn visit also show the stuck quest.  I guess the only way to fix this is to find a save befire the quest started. 

 

Appreciate your work on this and getting back to me!

Edited by Dez65
Posted
22 minutes ago, Dez65 said:

And I can't propose marriage to anyone even when wearing the Bond of Matrimony Ring.

I restored the matrimonial dialogue by buying a new ring but I'm not confident everything is working.  Any thoughts on whether starting SLSF on a cleaned save and then buying a new Bond of Matrimony will cause issues with your mod?

Posted
3 hours ago, Dez65 said:

I restored the matrimonial dialogue by buying a new ring but I'm not confident everything is working.  Any thoughts on whether starting SLSF on a cleaned save and then buying a new Bond of Matrimony will cause issues with your mod?

No issues that I know of. The dialogue part of the mod is pretty bullet-proof. Also, as you probably know, you need two Bond of Matrimony rings to propose marriage in this mod.

Posted
1 hour ago, xxx65 said:

Where the heck is the amulet and poem I have spent an hour looking for it.

Spoiler

On a high shelf above the bed. If you jump up on the table on the left side of the bed you can see/reach it better.

 

Posted
31 minutes ago, Gristle said:
  Reveal hidden contents

On a high shelf above the bed. If you jump up on the table on the left side of the bed you can see/reach it better.

 

Thank You

Posted
On 5/28/2024 at 10:56 PM, Gristle said:

Yes. The dialogue is the only way to assign an NPC as a spouse. Currently, the NPC has to be in the follower faction, which means they have to use the vanilla follower framework, which means many mod followers aren't recognized. I plan to change this in the next version. 

 

Having trouble with a mod follower too , I'll wait for update .   Great mod btw thanks for the hard work !

Posted

Enjoying the mod so far, but having the ability to disable the "Hello handsome/beautiful. Want to have some fun?" dialogue options would be nice, without having to chance a PC's relationship preference. Mostly to have the option to remove the dialogue clutter when not actively engaging with the mod

 

Posted

Great mod, is there any plan to add other races to the comment/ fame section? If I have a reputation for sleeping with Dunmer in Winterhold I feel like the Nords there would be mad. 

Posted

Sorry if this got asked before, but the thread's kind of huge and I couldn't find it. Both Blackthorn and Silverstead can't seem to be set to detect fame, whenever I try it gives me the "Can't start tracking in this location, the location is None." message. Anyone know what I'd need to edit in the creation kit to fix that?

Posted (edited)
5 hours ago, dulty said:

Sorry if this got asked before, but the thread's kind of huge and I couldn't find it. Both Blackthorn and Silverstead can't seem to be set to detect fame, whenever I try it gives me the "Can't start tracking in this location, the location is None." message. Anyone know what I'd need to edit in the creation kit to fix that?

 

You'd be better off asking this in the SLSF thread but I have done before this via SSEedit:

Screenshot2024-06-19214047.thumb.png.577dcd263ab8b839d8445b0d9caf1994.png

 

The cells where you want to track fame you need to add a location so SLSF knows the area that it is tracking fame.

Edited by 51offthescale
Posted
On 6/13/2024 at 11:06 AM, nothing2lose said:

hows the compatibility between this mod and babo dialogue?

Works.  SLA, SLHH, and babodialogue.  Gets a bit busy though, so play with the frequency on SLA.

Posted
10 hours ago, blackoperations said:

Works.  SLA, SLHH, and babodialogue.  Gets a bit busy though, so play with the frequency on SLA.

Yeah, all the random "Hello" and "Idle" comments from all the mods go into the same pool. So, the game engine is just choosing from among them randomly. I don't know about the other mods, but the SLSF MCM has a comment frequency control, which basically blocks the comments from this mod as needed to achieve the desired frequency. But... if an SLSF comment is blocked, the game engine will just move on and pick an available random comment from the pool. So, you'll get a lot of comments unless you can dial down the frequency on all random dialogue mods. Or at least when you're around NPCs.

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