Halstrom Posted July 5, 2015 Author Posted July 5, 2015 I have tested the newest version. I don't get debug information anymore from pregnancy. I have set debug to 8. 8 should be all ? Birthing seems to be working now, but the pregbody is not getting removed. 8 is all + companions & 7 is all for player only just like it states in the menu. The pregbody is not removed immediately anymore. It last for a bit. If you wait for a couple hours it will go away. I have always assumed this is a recently added feature as opposed to a bug. I have no idea why your debug isn't working, maybe try toggling it. The preg body depends on the belly size, not sure why that isn't going down it should be pretty quick after birth, I'd have to see some debug.txt for it. yeah Debug 1 is core stuff, 2 is Fertility, 3 is pregnancy, 4 is Birthing, 5 is bodyswapping, 6 is something else whatever scripts start with Preg6
gamedude711 Posted July 5, 2015 Posted July 5, 2015 I'll try to get you a debug for the pregbody in a bit Halstrom.
RitualClarity Posted July 5, 2015 Posted July 5, 2015 My copy of FONV is currently in a CTD state, so unless I see debug.txt files of what is going on, there's little I can do. Why is it CTD? .. Can you fix it?. It would be easier to work on it.. The mod users and such can wait until you get your system back up and running. I believe you stated that you had a drive die as well? Lots of bad luck.. Do like gamedude711 stated.. take a breath.. break if you need to from the fixes and get your game and coding and such back up and running. I am confident you will be able to resolve these problems then. Remember you have to take care of you first. . Despite all the complaints.. Skyrim being out all this time and still no realistic birthing or pregnancy cycle at least not on the level that you created Halstrom. One has to go all the way back to Oblivion to get anything even close to what you offer with this mod. Remember that. If it wasn't for you.. we likely wouldn't have a pregnancy or at least as complex and engaging pregnancy mod that we currently have.
Halstrom Posted July 5, 2015 Author Posted July 5, 2015 Yeah just got a few things on my plate at moment, got to get movitavated to sort my FONV to be playable again and reinstall TTW Got missus home sick all last week playing servant for her etc.... We'll get there, people keep giving me debug txt files and it makes it a lot easier to track issues down.
RitualClarity Posted July 5, 2015 Posted July 5, 2015 Yeah just got a few things on my plate at moment, got to get movitavated to sort my FONV to be playable again and reinstall TTW Promise yourself 5 or 10 hours of dedicated play time when you do... That always gets me motivated to fix.. I have more work than just sort my FONV though. I am working through it.. Who knows maybe when I am done I can re-look at reworking those dam pregnancy armors like you wanted all those years ago.. No promises but I do understand a bit more about GECK now and FNV. Should really be as easy as copy and pasting it into a new ESP records and all. Then just opening up the monster Maternity folder and copying the assets over then packing them up.. Of course stating something should be "as easy" as is an automatic curse. At least now hopefully I don't have any hardware issues. Like you loads of problems finally got a new rig.. . so happy.. Runs great.. (should I took almost a week testing it.. really trying to break it if I could . ran like a champ.. Once I reorganized my files (sources etc) The only thing left is building my MO mods folder.. .. That can be done slowly as I need the mods.. .. I do however still have to gather up some great tools like nif viewer /editors and such but .. that can come as I need it.
gamedude711 Posted July 5, 2015 Posted July 5, 2015 Here you go Halstrom debug for preg body removal. It took a little over 10 minutes after birthing was finished to be removed. That's a bit over 3 in game hours since I believe my timescale is at 20 last time I checked.
Halstrom Posted July 6, 2015 Author Posted July 6, 2015 Update 20150703.8: Fix to reduce time for fertility to restart after birth so bellysize is re-evaluated, it seems to be a sexout issue I am trying to check out but this shoul divide the waiting time by 3 and generate an extra error message for me to confirm the problem. This might even end the animation too early.
seyal Posted July 6, 2015 Posted July 6, 2015 I can't wait to get back to this, (kinda) I am going to have to re-mod all of my games, since my computer pretty much got destroyed. Once I get a new one, I'll get to check this out, since I haven't really gotten to mess with it pretty much since December/January. Can't wait to see the changes.
krusanagi Posted July 6, 2015 Posted July 6, 2015 I actually like the previous beta since fertility did take a while to recover after birth.... Why don't you make it so it can be set? And I notice the animation problem if we have twin.... Sorry not twin.... When you giving birth to many baby, sometimes, the animation of birthing end and enter ragdoll even though you are still giving birth...
gamedude711 Posted July 6, 2015 Posted July 6, 2015 I actually like the previous beta since fertility did take a while to recover after birth.... Why don't you make it so it can be set? And I notice the animation problem if we have twin.... Sorry not twin.... When you giving birth to many baby, sometimes, the animation of birthing end and enter ragdoll even though you are still giving birth... Halstrom mentioned the animation might end too early now. You should provide a debug log. Halstrom why is the belly size reset tied to the fertility cycle?
BADshadow Posted July 6, 2015 Posted July 6, 2015 hmmm with the newest update 20150703.8 it seems you get stuck in the birthing anim again..at the end of the births the char goes ragdoll and after she hits the ground goes back in to the birthing anim and stays that way forever the console says the char is in ragdoll state and is getting up but in the birthing anim (waiting for it to end before finishing the getting up bit) or from what i see in the log birthing a baby that doesnt exist? only have 3... 1 female, 2 male.... yet trying is trying to birth a 2nd female?...idk you should be able to make sense of it SexoutSCRLog-2015-7-6-1-38.txt
Alexxon Posted July 6, 2015 Posted July 6, 2015 just got through a new install, as far as i can tell diaphragms do nothing. 3 separate test characters, all grab and equip the one in the test box in Doc's house. all pregnant before Run, Goodspings Run
Halstrom Posted July 6, 2015 Author Posted July 6, 2015 I actually like the previous beta since fertility did take a while to recover after birth.... Why don't you make it so it can be set? And I notice the animation problem if we have twin.... Sorry not twin.... When you giving birth to many baby, sometimes, the animation of birthing end and enter ragdoll even though you are still giving birth... Well its a fair bit of mucking around that will be guaranteed to break some stuff resulting n more work I'm not interested in doing, fertility should restart from 0.0001 percent after birthing so if you have fertility set at realistic settings there shouldn't be any ovafor a few game days. Halstrom mentioned the animation might end too early now. You should provide a debug log. Halstrom why is the belly size reset tied to the fertility cycle? Yes, I'll lengthen it a bit more. It's really only a temporary fix till Sexout bug is sorted or proven. Well that script is the "main" pregnancy script that calls everything else. just got through a new install, as far as i can tell diaphragms do nothing. 3 separate test characters, all grab and equip the one in the test box in Doc's house. all pregnant before Run, Goodspings RunDiaphrams need to be worn before sex occurs and they are pretty much a spunk function, pregnancy doesn't care as it only cares if there's sperm in the womb or not.during Birth exhaustion Effect Shortened Birth Exhaustion effect to 5 real time minutes from 10 minutes.
Halstrom Posted July 6, 2015 Author Posted July 6, 2015 hmmm with the newest update 20150703.8 it seems you get stuck in the birthing anim again..at the end of the births the char goes ragdoll and after she hits the ground goes back in to the birthing anim and stays that way forever the console says the char is in ragdoll state and is getting up but in the birthing anim (waiting for it to end before finishing the getting up bit) or from what i see in the log birthing a baby that doesnt exist? only have 3... 1 female, 2 male.... yet trying is trying to birth a 2nd female?...idk you should be able to make sense of it SexoutSCRLog-2015-7-6-1-38.txt I'll check that out tommorrow
Alexxon Posted July 6, 2015 Posted July 6, 2015 just got through a new install, as far as i can tell diaphragms do nothing. 3 separate test characters, all grab and equip the one in the test box in Doc's house. all pregnant before Run, Goodspings RunDiaphrams need to be worn before sex occurs and they are pretty much a spunk function, pregnancy doesn't care as it only cares if there's sperm in the womb or not. as i did state that the were equipped (worn) before the sex occurred, should i go and post in spunk that i am finding them nonfunctional? just not sure if I'm posting the the right place after your comment
Halstrom Posted July 6, 2015 Author Posted July 6, 2015 I actually like the previous beta since fertility did take a while to recover after birth.... Why don't you make it so it can be set? And I notice the animation problem if we have twin.... Sorry not twin.... When you giving birth to many baby, sometimes, the animation of birthing end and enter ragdoll even though you are still giving birth... Well its a fair bit of mucking around that will be guaranteed to break some stuff resulting n more work I'm not interested in doing, fertility should restart from 0.0001 percent after birthing so if you have fertility set at realistic settings there shouldn't be any ovafor a few game days. Halstrom mentioned the animation might end too early now. You should provide a debug log. Halstrom why is the belly size reset tied to the fertility cycle? Yes, I'll lengthen it a bit more. It's really only a temporary fix till Sexout bug is sorted or proven. Well that script is the "main" pregnancy script that calls everything else. just got through a new install, as far as i can tell diaphragms do nothing. 3 separate test characters, all grab and equip the one in the test box in Doc's house. all pregnant before Run, Goodspings RunDiaphrams need to be worn before sex occurs and they are pretty much a spunk function, pregnancy doesn't care as it only cares if there's sperm in the womb or not. Ok I apologise for being a bit curt in replies, had a sick whiny GF home for last week driving me nuts Looking deeper into these things with a clearer head I discovered the following, I wrote a lot of this stuff years ago and don't remember how it all works: What was probably locking out the fertility and body swapping wasn't SexoutActor in use, it was probably the Birth Exhaustion effect added by the end of birthing, it was set for 10 minutes of real world time, I've shortened it to 5 minutes. But this did indeed mean had to break belly size re-calculations away from the fertility coding. When fertility restarts it should restart at 0.001 percent in the fertility cycle so people shouldn't be immediately receiving ova even if they have fertility set to something like 95% of the cycle. But fertility shouldn't restart till after the Birthing Exhaustion effect ends. Diaphram coding all looks good at my end, I deleted the commented out old pre spunk code and added a debug message to prove it's working. Update 20150707.1: SCR: Removed old code from Diaphram script and added debug message. Pregnancy: Extended Birthing Animation time by 20% per birth Adjustment to Fertility script to enable BodyCalc and SemenCounting to continue during Birth exhaustion Effect Shortened Birth Exhaustion effect to 5 real time minutes from 10 minutes. OffSpring: Version Number Update Only
Sagebrush61 Posted July 7, 2015 Posted July 7, 2015 When I use the 20150707 version of Pregnancy, Offspring and SCR found just above this post, my fertility never changes from 0 %. I thought it might be a temporary thing so I ate a fertility powder, played the game and waited. After my character reached level 6 the scanner still showed 0%. I noticed in the console the line "Preg5BodyCalc (player): fertility locked out by Actor in use flag". I made a clean save and then loaded the Stable Versions of PregnancyV3, Offspring and SCR and fertility immediately began to work. Did a clean save again and reloaded the latest Beta Version, once again fertility seems to be permanently at 0%. No changes made to load order or any other mod. What is locking my actor and should I be worried? I'm attaching SCR logs of the Stable version and then the latest Beta of Pregnancy. The only changes I've made to the default settings of the Pregnancy MCM are Fertility option 4 (all characters), Menstrual effects to 10 %, and the % chance of Male offspring reduced to 55 %. SexoutSCRLog-2015-7-7-11-13.txt SexoutSCRLog-2015-7-7-13-48.txt
rhunter83 Posted July 7, 2015 Posted July 7, 2015 I just wanted to put it out there that I am also having the same problem as sagebrush. In the week spent trying to get this mod to work I have never been successfull to even get them pregnant. Much of it I have learned was my inexperience with modding and I have fixed things along the way. I have the versions recommended for using the beta and made sure everything was up to date as possible. The only problem I seem to have right now is the fertility locked out by actor in use flag issue. I also noticed in a previous post you use VanessaFollower hal and was not sure whether or not she should be showing up in the medical scanner. I have included the log files that seem to be necessary as well as a file with every bit of information I could give that I have setup. I appreciate all the effort you have put into this mod and I hope this can be helpful in some way. SexoutSCRLog-2015-7-7-14-23.txt SexoutSpunk-Log--2015-7-7-8-50-53.txt zVersions_Settings.txt
Halstrom Posted July 7, 2015 Author Posted July 7, 2015 Hmm thanks for debug.txt, I'm looking into this now, the first thing I found is I screwed up that debug message, I missed a condition, it essentially only tells me debugging is turned on if (iDebug ==1) DebugPrint "Preg5BodyCalc %n: Fertility locked out by Actor in use flag" rActor endifIt is supposed to be this: if (iDebug ==1) && eval(1 == call fnSexoutActorInuse rActor) DebugPrint "Preg1FertF %n: Fertility locked out by Actor in use flag" rActor endifThe debug texts have unearthed a couple of unrelated typos and quirks but nothing related to 0 fertility so far.My other thoughts so far are either you have the birth exhaustion effect active or are android race Is anybody actually getting fertility ok? Unfortunately gtg out for a few hours but you can try this. Update 20150707.2: Fix to incorrect Fertility lockout debug message Adjusted Fertility disabling from BirthExhaustion effect to be overridden if Fertility drug factor is over 120%
Sagebrush61 Posted July 8, 2015 Posted July 8, 2015 Progress Started up the new version after a clean save. This time I left all MCM settings completely on default just to be safe. When I did my first scan, the Fertility Cycle showed a non-zero number for the first time. It was well below 1 %, but has steadily climbed to over 2 %. The fertility level is still 0.00 but at least the cycle is now moving and I'm hoping she will display some sign of fertility as the cycle progresses. Am attaching new SCR log. As to pregnancy and being an android, poor Conchita thinks she is Hispanic, if she's an android it's news to her and me! I've never used any custom races. She's still a virgin, the only one she's had sex with so far is herself so I don't think it's a post pregnancy effect. I'm using Sexout Intimacy and so far, everyone she's interested in wants to be "just friends". Seduction is kind of a slow process. I did note 2 things which may or may not mean anything: When I open up the Fertility Scanner in my inventory there is a line just below the Main Scanning Menu and above the scanning options which reads 0.00 I don't recall seeing this in the stable version of pregnancy, it never changes and is there before you run a scan. Might be nothing. Also, when I loaded my save game to continue even though the debug option was still set to 8 but it no longer prints anything to console or on a debug log file. I will try toggling it off and back on again to see if that starts it. I'll keep playing and see what happens. SexoutSCRLog-2015-7-7-18-40.txt
Halstrom Posted July 8, 2015 Author Posted July 8, 2015 Progress Started up the new version after a clean save. This time I left all MCM settings completely on default just to be safe. When I did my first scan, the Fertility Cycle showed a non-zero number for the first time. It was well below 1 %, but has steadily climbed to over 2 %. The fertility level is still 0.00 but at least the cycle is now moving and I'm hoping she will display some sign of fertility as the cycle progresses. Am attaching new SCR log. As to pregnancy and being an android, poor Conchita thinks she is Hispanic, if she's an android it's news to her and me! I've never used any custom races. She's still a virgin, the only one she's had sex with so far is herself so I don't think it's a post pregnancy effect. I'm using Sexout Intimacy and so far, everyone she's interested in wants to be "just friends". Seduction is kind of a slow process. I did note 2 things which may or may not mean anything: When I open up the Fertility Scanner in my inventory there is a line just below the Main Scanning Menu and above the scanning options which reads 0.00 I don't recall seeing this in the stable version of pregnancy, it never changes and is there before you run a scan. Might be nothing. Also, when I loaded my save game to continue even though the debug option was still set to 8 but it no longer prints anything to console or on a debug log file. I will try toggling it off and back on again to see if that starts it. I'll keep playing and see what happens. These 2 lines tell me Fertility is working: Preg1FertF Conchita: PercPerHour 0.15, PercAdd 0.0745, FertCyclePerc 0.5969 Preg1FertF Conchita: FCPerc 0.597, FCHours 4.01, FLPerc 0.00, FertMod -7.59, Ova 0On default settings I think Fertility cycle is 14 days or 28 days. And if FertLevel percent is 50% I think at default.That meana Fertility level shouldn't produce any ova till the last 50% of a 14/28 day cycle so it will take a while but it appears to be working ok, you are only 4 hours into the fertility cycle and it's progressing at .15 percent per hour. FertMod being negative means there's something minor reducing your fertility cycle speed and peak fertility by 7.59 percent, Radiation, BunAway or BunX perhaps. It's basicall sorted out by all this code: ; *** Calculate Fertility Cycle Percentage 0 to 100% Set fFertLengthHours to fFertCycleDays * 24 if fFertLengthHours > 0 Set fPercPerHour to 100 / fFertLengthHours endif Set fPercAdd to fPercPerHour * fDrugFertFactor * fHourStep Set fFertCyclePerc to fFertCyclePerc + fPercAdd if iDebug == 1 DebugPrint "Preg1FertF %n: PercPerHour %4.2f, PercAdd %2.4f, FertCyclePerc %3.4f" rActor fPercPerHour fPercAdd fFertCyclePerc endif if fFertCyclePerc > 100 Set fFertCyclePerc to 100 if fDrugLevelFert <= 0 if iDebug == 1 DebugPrint "Preg1FertF %n: FertCycleReset Perc %3.2f, FCHours %3.2f, FLPerc %3.2f, FertMod %3.2f, Ova %2.0f" rActor fFertCyclePerc fFertCycleHours fFertlevelPerc fFertMod iSetNumOva endif Set fFertCyclePerc to .0001 Set iOvaAdj to -1 Set iSetNumOva to 0 endif endif Set fFertCycleHours to (fFertCyclePerc / 100) * fFertLengthHours ; *** Calculate Fertile Level Percentage Set fFertLevelPerc to 0 Set fFertMod to fDrugLevelFert / 2 - (iRadRads / 20) + (fSemenTotal / 100) if fFertMod < -100 Set fFertMod to -100 elseif fFertMod > 100 Set fFertMod to 100 endif if fFertPercFertile > 100 Set fFertPercFertile to 100 endif if fFertPeakPerc > 500 Set fFertPeakPerc to 500 endif Set iPercentInfertile to 100 - fFertPercFertile if fFertCyclePerc >= iPercentInfertile Set fFertLevelPerc to (((fFertCyclePerc - iPercentInfertile) / fFertPercFertile) * fFertPeakPerc) + fFertMod endif if fFertLevelPerc < fFertMod Set fFertLevelPerc to fFertMod endif if fFertLevelPerc > fFertPeakPerc + fFertMod Set fFertLevelPerc to fFertPeakPerc + fFertMod endif if fFertLevelPerc > 500 Set fFertLevelPerc to 500 endif if fFertCyclePerc < 1 Set fFertLevelPerc to 0 endif ; *** Set number of Ova if fFertLevelPerc <= 0 || fFertCyclePerc <= 1 Set iSetNumOva to 0 elseif fFertLevelPerc > 5 && iSetNumOva < 1 if (Rand 500 0) + (Rand 500 0) < (fFertLevelPerc * 10) Set iSetNumOva to 1 endif endif if fFertLevelPerc > 100 Set iSetNumOva to 1 + ((fFertLevelPerc - 100) / 50) endif if iDebug == 1 DebugPrint "Preg1FertF %n: FCPerc %2.3f, FCHours %2.2f, FLPerc %2.2f, FertMod %2.2f, Ova %1.0f" rActor fFertCyclePerc fFertCycleHours fFertlevelPerc fFertMod iCurrNumOva endif I'll look into the medical scanner I think I recently removed the temperature readout as it was never implemented and people kept telling me it was bugged, maybe I just removed the label. I also added a new readout as well I think for number of ova or something. I screwed around with the debug toggling a week or so ago to fix another problem, it's possible I screwed it up, hopefully toggling will fix it. I'll look into both tomorrow.
rghost Posted July 8, 2015 Posted July 8, 2015 That with debug not working, I reported earlier is related to save game loading. I need to enable and disable the debug option after each save game loading. The birthing in SexoutPregnancyV3-20150707.1 works better than many of the releases before. I try to carry out a stress test.
Sagebrush61 Posted July 8, 2015 Posted July 8, 2015 Good news. I lost some time due to 3 crashes and a hang in Novac and Repconn, but I am now seeing fertility level start to climb. Took some RadAway which lowered my radiation levels and speeded up the process a little. Attaching SCR log just in case it has some useful info. With debugging, when I load a save game I have to turn it off, exit MCM and then turn it back on and it logs fine, now that I know the trick it's becoming a habit after game load. Once my fertility levels get up enough so it will be easy to monitor I am going to try setting the MCM settings I usually use one by one to see if one of them has a noticeable effect on fertility gain (shouldn't be too tough, most of my settings are always default, but I forgot I usually set Ova life to 3 days instead of the default of 1 day, not sure if that could change fertility gain but I'll watch). If everything goes normally I'll turn on Spunk's enjoyment tracking, because it's the one tracking value I set to off because it writes to the console so often. If everything goes well, then something you changed in 20150707.2 fixed my problem. SexoutSCRLog-2015-7-8-13-14.txt
Halstrom Posted July 8, 2015 Author Posted July 8, 2015 Ova life is how long an ova's internal timer runs before it deletes itself, menstruation will remove the ova too. so there's not much point setting it to longer than a fertility cycle of course. It's primarily for actors who don't have a fertility cycle like androids and males that are in the ActorInfertile list but not the NeverGetsPregnant list so they could be knocked up if an Ova is added to them, but never really tested. Ok this will fix the medical scanners extra "0.00" and I've screwed around with the debugging toggling to try make it work correctly. I also realised there was a problem with the way I had set up adding the Levelled list stuff for Random Preg People and Drugs/Condoms etc So did a fair bit of work on those so I've probably broken something new Update 20150709.1: SCR: Fix to medical Scanner extra "0.00" Pregnancy: Fix to Debug toggling Fix to levelled List adding and Preg People Spawn adding OffSpring: Version Number Update Only
krusanagi Posted July 9, 2015 Posted July 9, 2015 is it just me or after birthing and enter ragdoll, i enter back to birthing but cannot control character?(but the hud is visible) ps. temporary solve the problem by masturbating animation. and the baby is a centaur
Recommended Posts