Nymra Posted August 18, 2020 Posted August 18, 2020 SLAL - Sexlab Standard Animations View File Adds the SexLab Standard Animations as SLAL packs. HARD REQUIREMENT: This mod is meant to be used together with: It reinserts all the animations from Sexlab as small individual SLAL packs for you to use or not. Why? Sexlab has a strange way to choose animations. The standard animations are always somehow prioritized, so you see them alot more often, no matter how many animations you have in total. Also, SLAL offers a bit more customization options and ease of use. I personally think SLAL should be the only way how Animations are added to Sexlab. Current Content: Leitos Sexlab Animations Zyns Sexlab Animations 3jious Sexlab Animations Installation: Like any other SLAL pack. Rerun FNIS. Register and activate in SLAL MCM. ATTENTION: These are my first attempts. It is still alot of work to do since schlong positions are not working and some animations are really off. Other than that I am not making any changes. But in the future I will release a "RAPE REDUX" Version of this SLS Animations here, too. (SLS is for "SexLab Standard" and is just a visible reminder that the animation was once a basic SL animation). Please report any bugs, wrong tags, unfixable missalignements and other. Will update this to have all animations and then finetune everything. Submitter Nymra Submitted 08/18/2020 Category Framework & Resources Requires Sexlab 1.62, SL Animation Loader, Sexlab - Remove Standard Animations, Sexlab Tools Special Edition Compatible No 2
XABAH Posted August 18, 2020 Posted August 18, 2020 Hello! dirty tattoo on the body in the second screenshot. What is this mod?
Guest Posted August 18, 2020 Posted August 18, 2020 I agree with your opinion that all animations should be loaded through SLAL. But, I'd go even one step further and say that the individual animation selection should be what FNIS sees, so, maybe some kind of FMOD selector that runs outside of Skyrim that reads the FNIS lists and lets you create a new custom list of animations that FNIS sees, or something where I don't need to install 10K animations because I want a few specific ones across a few packs. In other words, SLAL should check off the animations as an external utility rather than inside the MCM.
Nymra Posted August 19, 2020 Author Posted August 19, 2020 On 8/18/2020 at 11:32 AM, XABAH said: Hello! dirty tattoo on the body in the second screenshot. What is this mod? They are from SLUTS Redux. I apply them via Rape Tattoos. And oh boy I like them On 8/18/2020 at 1:11 PM, bishlapped said: I agree with your opinion that all animations should be loaded through SLAL. But, I'd go even one step further and say that the individual animation selection should be what FNIS sees, so, maybe some kind of FMOD selector that runs outside of Skyrim that reads the FNIS lists and lets you create a new custom list of animations that FNIS sees, or something where I don't need to install 10K animations because I want a few specific ones across a few packs. In other words, SLAL should check off the animations as an external utility rather than inside the MCM. @zaira I think wanted to create something like that I m sure it would still be a mod much desired by everybody. FNIS seems so dated by now I hope Nemesis can improve things in that regard. For myself I directly edit SLAL packs to suit my desires for animations used. The most work is selecting the animations to delete and the ones to keep. Removing them is easy. Updating is also something that needs work (and of course the sheer number of SLAL packs available)
ercramer69 Posted August 26, 2020 Posted August 26, 2020 Does this contain the creature animations also?
Nymra Posted August 26, 2020 Author Posted August 26, 2020 1 hour ago, ercramer69 said: Does this contain the creature animations also? not yet. I m working my way through bit by bit.
Drift91 Posted September 3, 2020 Posted September 3, 2020 Hey, just wanted to ask, are the tags supposed to be complete? I'm having trouble finding certain animations by tag and I'm not sure if it's something I've done wrong or if the tags just haven't been fully sorted out yet. For example if I switch the tag to "Lesbian" with Sexlab Tools only 1 animation shows up. Mind you I haven't tried searching manually since I don't know how to disable the tag with SL Tools, so it could be the animations themselves missing. Just wanted to make sure it wasn't something I'd done and it was a known issue due to the incomplete nature of the pack. This is an awesome idea to have the default animations as SLAL packs. It's too bad SLAL wasn't the standard from the begining. Btw, the main reason I'm interested in removing the default animations is because of a small but annoying bug a friend of mine attributed to Sexlab messing with the idle animations. I'm not sure if you know anything about this, but the follower idle animations for eating and drinking have been broken in my game for the longest time and it was just a couple of nights ago my friend said he had the same problem until he uninstalled Sexlab. Would you happen to have any insight or knowledge on the issue? I'm currently seeking a fix, and removing the default animations didn't seem to do it. It is possible that I have other animations installed through mods such as Defeat and others. Thank you for any insight you have about my two questions. And I'm eager to see the finished mod with all the creature animations and such so I can shift all the default animations over to SLAL.
Nymra Posted September 3, 2020 Author Posted September 3, 2020 1 hour ago, Drift91 said: Hey, just wanted to ask, are the tags supposed to be complete? I'm having trouble finding certain animations by tag and I'm not sure if it's something I've done wrong or if the tags just haven't been fully sorted out yet. For example if I switch the tag to "Lesbian" with Sexlab Tools only 1 animation shows up. Mind you I haven't tried searching manually since I don't know how to disable the tag with SL Tools, so it could be the animations themselves missing. Just wanted to make sure it wasn't something I'd done and it was a known issue due to the incomplete nature of the pack. I had no time yet to sort out the tags myself. I added some but I m sure I missed alot. I will implement anything that ppl add themselves (source files are included, I can compile them if need be. Somebody just has to add the tags there in the file). 1 hour ago, Drift91 said: Shis is an awesome idea to have the default animations as SLAL packs. It's too bad SLAL wasn't the standard from the begining. Btw, the main reason I'm interested in removing the default animations is because of a small but annoying bug a friend of mine attributed to Sexlab messing with the idle animations. I'm not sure if you know anything about this, but the follower idle animations for eating and drinking have been broken in my game for the longest time and it was just a couple of nights ago my friend said he had the same problem until he uninstalled Sexlab. Would you happen to have any insight or knowledge on the issue? I'm currently seeking a fix, and removing the default animations didn't seem to do it. It is possible that I have other animations installed through mods such as Defeat and others. Thank you for any insight you have about my two questions. And I'm eager to see the finished mod with all the creature animations and such so I can shift all the default animations over to SLAL. That is strange. I never read of a similar issue, so I m afraid I cannot help. You can check if a mod contains animations by looking for a meshes/actors/character/animations Folder. Also FNIS log (when u run it) should give away all the mods that use FNIS at least. If you use MO2 maybe you can see if any mod overwrites your follower mod. Best way to find help is to maybe go to the follower mod thread. In MO2 you could create a minimal profile with just your follower installed and then add mods to see if the problem appears to identify the mod in question. At least from what you write you seem not 100% sure its sexlab.
Nymra Posted October 4, 2020 Author Posted October 4, 2020 12 minutes ago, shiagwen said: Leito Kissing seems to be broken. I think it was broken before. The loops never matched well. Needs manual reconfiguration. I plan on polishing this but it has low priority atm
shiagwen Posted October 5, 2020 Posted October 5, 2020 15 hours ago, Nymra said: I think it was broken before. The loops never matched well. Needs manual reconfiguration. I plan on polishing this but it has low priority atm it is both kissings, in leito 1.6 too. there the solo toy animations, the ones with the heal potion bottle, are broken in same way. of course you did not do it. these are old animations, made for SL 1.59. But we have only nibbles kissing ptherwise.. Leitos animations are the only ones from sls i use.
Nymra Posted October 5, 2020 Author Posted October 5, 2020 4 hours ago, shiagwen said: it is both kissings, in leito 1.6 too. there the solo toy animations, the ones with the heal potion bottle, are broken in same way. of course you did not do it. these are old animations, made for SL 1.59. But we have only nibbles kissing ptherwise.. Leitos animations are the only ones from sls i use. I fixed the kissing once, think its in my SLAL pack. But could be I just fixed it for my own version. Just deleted a stage and duplicated the working once. Will get back to it since yeah, its the only real kissing we have.
sixth of year Posted October 19, 2020 Posted October 19, 2020 I'm having a problem with the Leito SLAL pack from this mod. I've discovered that a penis from SOS does not animate during sex. I remember when I used the same animation in default SexLab the penis would change angle depending on the position, but in the animations from this pack it just points straight forward.
Nymra Posted October 19, 2020 Author Posted October 19, 2020 7 hours ago, sixth of year said: I'm having a problem with the Leito SLAL pack from this mod. I've discovered that a penis from SOS does not animate during sex. I remember when I used the same animation in default SexLab the penis would change angle depending on the position, but in the animations from this pack it just points straight forward. you can adjust the schlong position with Sexlab Hotkeys. It will be saved in Sexlab. the various schlong positions are set in the JSON files and I had no time to bring them all over here (it was unexpected )
l12436 Posted October 25, 2020 Posted October 25, 2020 I love the idea of this mod, but some creature animation did not restore back to sexlab. This cause some other mod is constant not found which like dragur gangbang 4P and 5P
Nymra Posted October 26, 2020 Author Posted October 26, 2020 2 hours ago, l12436 said: I love the idea of this mod, but some creature animation did not restore back to sexlab. This cause some other mod is constant not found which like dragur gangbang 4P and 5P this mod does not add all animations back. its WIP. Mad Mans Guns made a version that adds back the Sexlab Creatures as SLAL: (in the downloads section)
l12436 Posted October 26, 2020 Posted October 26, 2020 3 hours ago, Nymra said: this mod does not add all animations back. its WIP. Mad Mans Guns made a version that adds back the Sexlab Creatures as SLAL: (in the downloads section) yes, I know that mod. I have install MNC also, but MNC did not contain dragur gangbang 4P and 5P animation as far as i use. game use sexlab internal animation either. I just notice this issue on weekend I initial thought maybe there are some issue on my mod. I also though MNC should has those animation. Take me almost a day to figure it out it is missing animation for this mod. Looking forward to remove standard animation. if standard animation could be re-add by SLAL that would be very great. good work.
Nymra Posted October 26, 2020 Author Posted October 26, 2020 5 hours ago, l12436 said: yes, I know that mod. I have install MNC also, but MNC did not contain dragur gangbang 4P and 5P animation as far as i use. game use sexlab internal animation either. I just notice this issue on weekend I initial thought maybe there are some issue on my mod. I also though MNC should has those animation. Take me almost a day to figure it out it is missing animation for this mod. Looking forward to remove standard animation. if standard animation could be re-add by SLAL that would be very great. good work. I m not talking about MNC... In the MNC download section there is a mod called "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z" It adds the Sexlab Standard Creature Animations back as a SLAL pack. Apart of that yeah, Billyy has ALOT of Creature group stuff too
marymuir2 Posted October 26, 2020 Posted October 26, 2020 thank you! looking forward to trying this to remove some buggy animations as well as some I'm tired of seeing.
wren888 Posted October 26, 2020 Posted October 26, 2020 16 hours ago, Nymra said: I m not talking about MNC... In the MNC download section there is a mod called "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z" It adds the Sexlab Standard Creature Animations back as a SLAL pack. Excellent. I was unaware this download of MadMansGun's added back in the SL Framework's creature animations. Now, thanks to you, and also him, I have enough of the original SL Framework animations so that I used your mod "Remove Standard Animations" and put back in just the animations I like, editing out those I don't care for. I'm missing some, of course, because you're not done here, but enough are completed of the ones I like. This freed up so many animation slots for other modders' work. I was maxed out at just over 12,000 animations and couldn't even add animators' updates because FNIS wouldn't allow the additional animations. Thanks, Nymra, for your excellent work. Thanks also to MadMansGun. --edit-- As it so happened, your Forced Foreplay mod and Psyche's most recent update were what I've added so far. 1
l12436 Posted October 27, 2020 Posted October 27, 2020 On 10/26/2020 at 7:15 PM, Nymra said: I m not talking about MNC... In the MNC download section there is a mod called "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z" It adds the Sexlab Standard Creature Animations back as a SLAL pack. Apart of that yeah, Billyy has ALOT of Creature group stuff too thanks for that information, I did not notice that. I am trying that. Hope it could work. YES, I am using Billyy as well, that why I spend much time to find out why dragur gangbang 4P and 5P not working. I original though Billyy has similar animation.
petronius Posted September 3, 2022 Posted September 3, 2022 @Nymra When playing @fishburger67's Sex Slaves (Mia's Dungeon), I had problems while using your sexlab animations remover and this mod. Sex Slaves calls some animations by name, and when it doesn't find them, a bad issue occurs where you're teleported to the worldspace's origin coordinates (often empty space in interiors, somewhere hovering above Whiterun tundra if in Skyrim exterior), the animation fails to play (while you still read and hear dialogue playing from Sex Slaves) and in the end you aren't teleported back. Adding your SLAL packs after your replacer that removes stock animations didn't fix the issue - either (some of) the specific animations needed by Sex Slaves haven't been added to your SLAL packs, or it could be related to the edits to animation names (the SLS prefix). Here's a link to a post on their support forum listing the animations that are called by name: (just for reference, let me copy the list below): 4uDIK Threesome Arrok Cowgirl Arrok Devils Threeway Arrok HugFuck Arrok Leg Up Fuck Arrok Lesbian Arrok Male Masturbation Arrok Missionary Arrok Standing Foreplay Arrok Standing Fuck Arrok Tricycle Bleagh Female Masturbation DI Blowjob DI Doggystyle DI Forced Threesome Leito Blowjob Leito DoggyStyle Leito DoggyStyle Anal Leito Female Masturbation Leito Missionary Tribadism Zyn Gay Fourway Zyn Lesbian I'd love to get rid of many (if not all) of Sexlab's stock animations but this issue is preventing me from doing so. Don't want to ask you for a handout here but I was wondering if you had plans to add other SLAL packs here with animations you may not have included yet, and if you'd consider allowing their names to be exactly the same as the original? That would, I think, make it fully functional with mods that call animations by name; and I'd think most people who download these packs would also be using your stock animation remover, so duplicate names wouldn't be an issue. In any case - how hard would it be for me to experiment with making those specific animations required by Sex Slaves into a SLAL pack myself? Do you know of somewhere I could follow instructions to separate the necessary animation and behaviour files, and compile the json and text files, and anything else necessary to pack them for SLAL? I mean, how would I go about doing exactly what you did here, for the specific set I listed above - is it a just matter of fetching the necessary files and compiling text files for SLAL? Thanks!
MalicoVuckovic Posted December 11, 2025 Posted December 11, 2025 On 9/3/2022 at 1:15 PM, petronius said: @Nymra When playing @fishburger67's Sex Slaves (Mia's Dungeon), I had problems while using your sexlab animations remover and this mod. Sex Slaves calls some animations by name, and when it doesn't find them, a bad issue occurs where you're teleported to the worldspace's origin coordinates (often empty space in interiors, somewhere hovering above Whiterun tundra if in Skyrim exterior), the animation fails to play (while you still read and hear dialogue playing from Sex Slaves) and in the end you aren't teleported back. Adding your SLAL packs after your replacer that removes stock animations didn't fix the issue - either (some of) the specific animations needed by Sex Slaves haven't been added to your SLAL packs, or it could be related to the edits to animation names (the SLS prefix). Here's a link to a post on their support forum listing the animations that are called by name: (just for reference, let me copy the list below): 4uDIK Threesome Arrok Cowgirl Arrok Devils Threeway Arrok HugFuck Arrok Leg Up Fuck Arrok Lesbian Arrok Male Masturbation Arrok Missionary Arrok Standing Foreplay Arrok Standing Fuck Arrok Tricycle Bleagh Female Masturbation DI Blowjob DI Doggystyle DI Forced Threesome Leito Blowjob Leito DoggyStyle Leito DoggyStyle Anal Leito Female Masturbation Leito Missionary Tribadism Zyn Gay Fourway Zyn Lesbian I'd love to get rid of many (if not all) of Sexlab's stock animations but this issue is preventing me from doing so. Don't want to ask you for a handout here but I was wondering if you had plans to add other SLAL packs here with animations you may not have included yet, and if you'd consider allowing their names to be exactly the same as the original? That would, I think, make it fully functional with mods that call animations by name; and I'd think most people who download these packs would also be using your stock animation remover, so duplicate names wouldn't be an issue. In any case - how hard would it be for me to experiment with making those specific animations required by Sex Slaves into a SLAL pack myself? Do you know of somewhere I could follow instructions to separate the necessary animation and behaviour files, and compile the json and text files, and anything else necessary to pack them for SLAL? I mean, how would I go about doing exactly what you did here, for the specific set I listed above - is it a just matter of fetching the necessary files and compiling text files for SLAL? Thanks! I came here looking for the solution to this exact issue with SL Sex Slaves SSE calling old animations by name, and saddly some of them (like "Bleagh Female Masturbation" - which is use a lot when trying) are missing from this SLAL replacer. In fact, I can't find them anywhere. Does anyone have a working solution for this? Thanks!
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