Mr_Smoke Posted October 23, 2020 Posted October 23, 2020 6 minutes ago, Number251137 said: In that case, the big question is; are we building a new utopia here, or just hanging around waiting for someone to crowdfund a new site? Its really hard to even say considering that a ton of mixed comments was posted by members of the team and those in the loop. They first were claiming that it will be soon be back up. Then, changed stance. Than Team leader created post and poll in the event that MG is officially over, should "we" crowd fund a new place. That was last week and no new procedures has been mention since. So my guess is, still waiting on Mora to reply. But I already got booted to VaM some how ? Even though my last mentioned of it was in MG months ago. 1
Number251137 Posted October 23, 2020 Posted October 23, 2020 5 minutes ago, Mr_Smoke said: But I already got booted to VaM some how ? Even though my last mentioned of it was in MG months ago. What do you mean 'booted to VaM?
Mr_Smoke Posted October 23, 2020 Posted October 23, 2020 27 minutes ago, Number251137 said: What do you mean 'booted to VaM? lol just drama between Me and K17. Can't come to a conclusion and I was told to go to VaM and something "explicit" to me. 1
dave.melchior Posted October 23, 2020 Posted October 23, 2020 Hi, Is there a way to get a summary of what's going with the old modsgarden (supposedl dead, RIP) and if there are initiatives to create an new one ? Somebody took the lead ? I'm ready to help if needed.
OysterMug Posted October 23, 2020 Posted October 23, 2020 On 10/20/2020 at 9:20 PM, HiShmexDrive said: I tried the dgVoodoo. But then I remembered a few steps I needed to use... Pretty sure Windows 10 would kill this laptop. I had to specify on my laptop via the NVidia control panel to add program and make sure it used the GPU vs the CPU for rendering. It's an older model Dell. Yes, this is a common problem with laptops, tablets, and any computer w/o a separate add-on video card. Fortunately for you, your laptop uses a separate nVidia chipset for graphics. Users of the "built-in" graphics on their CPU/APU will have much more difficulty getting Hook 5 to run than simply adding missing libraries. 1
OysterMug Posted October 23, 2020 Posted October 23, 2020 On 10/21/2020 at 1:13 AM, soadx69 said: Hi all. Im new and im running The Klub 17 v10. So what is the best version to use??? I wanna be able to download poses and make poses to share. Also how would I install poses from others?? Im a noob. Anything would help. Thank you. ALWAYS update to the latest version to patch any & all known bugs. 1
OysterMug Posted October 23, 2020 Posted October 23, 2020 On 10/21/2020 at 6:57 AM, EJAX said: Higher yes, compatible, no. You still need the dx8 runtimes which are no longer part of DirectX. Actually, this is not 100% correct. While the DX9.0c libraries resolve some issues, for the most part, Hook 5 will run on a Win7 machine just fine. It's DX12/Win10 where TK17 with H5 won't run at all. 1
OysterMug Posted October 23, 2020 Posted October 23, 2020 On 10/21/2020 at 10:59 AM, EJAX said: It's the game engine.. DX8 base, single threaded. We've been screaming for a 64 bit version for how many years now? I don't know if DX8 will even run in a 64 bit configuration. I don't know about DX8, but the 64bit version from Triple-X runs fine with DX9 (no Hook.)
EJAX Posted October 23, 2020 Posted October 23, 2020 24 minutes ago, OysterMug said: I don't know about DX8, but the 64bit version from Triple-X runs fine with DX9 (no Hook.) It would mean they're running a different engine. This one is DX8. VX and 7.5 both appear to use the same engine. If I had to guess which one, I'd say either Quake II, or the old 3dFX Glide from like 1998.
EJAX Posted October 23, 2020 Posted October 23, 2020 2 hours ago, OysterMug said: Actually, this is not 100% correct. While the DX9.0c libraries resolve some issues, for the most part, Hook 5 will run on a Win7 machine just fine. It's DX12/Win10 where TK17 with H5 won't run at all. I don't know about Hook5, but back when I was running Windows7 (which has been like 5 years now) I still had to do the 2010 update to get Hook4 working. Like I said, it was only missing like 2 dlls, but that was the only I knew to get them (still is). I got the VB runtimes just from the error messages, so I don't think I ever actually installed .NET (at least not for this problem). I don't mess with Hook5 much, I just figured same hook (d3d8.dll), same problem. I could just be remembering that wrong, cuz I started messing with Hook(4) about the same time Windows decided to upgrade itself. I read on here somewhere (now I forget where) someone had said they got the game to work by copying d3d8.dll from their Windows folder to the game folder, and I meant to ask whether that meant they got Hook working, or if it just meant they got rid of the error message. But then I got distracted..
Guest Posted October 23, 2020 Posted October 23, 2020 6 hours ago, OysterMug said: I don't know about DX8, but the 64bit version from Triple-X runs fine with DX9 (no Hook.) TK17 with Hook5 runs perfectly on Windows 10. in fact, it runs much better, since now I can alt-tab without the risk of the game freezing on me. 5 hours ago, EJAX said: It would mean they're running a different engine. This one is DX8. VX and 7.5 both appear to use the same engine. If I had to guess which one, I'd say either Quake II, or the old 3dFX Glide from like 1998. what???
blindside18 Posted October 24, 2020 Posted October 24, 2020 15 hours ago, EJAX said: I read on here somewhere (now I forget where) someone had said they got the game to work by copying d3d8.dll from their Windows folder to the game folder, and I meant to ask whether that meant they got Hook working, or if it just meant they got rid of the error message. But then I got distracted.. I got the game to start with DX8 that way, but the Hook5 doesn't work and I suppose that's because the d3d8.dll that I replaced in the binaries folder is the one that comes with the hook install. I still haven't got the game to start with that file at this point. The amount of time and effort that I've put into what should really have been a simple install has got me questioning if the hook is even worth it. I tried to get some help from hook 5 Patreon and they told me to follow the readme that came with the install. It says to do EXACTLY what I've done numerous times now. Then I noticed this at the end GAME CRASH: ================================================================================================================= 1. check steps above 2. check mainfx_errors.txt (binaries folder) for fail messages Don't send me copy of message window which tell you: Directx8 is not installed or damaged, bla-bla-bla, this message has no relation to the problem most of the time and has no usefull information for me, but for you it should mean that some steps from above you did not perform correct. 3. Some users report that game crash if iTextureTrackingEnable are set to 1, try disable it before launch (set to 0, main11.fx) No relation to the problem? The only time I get that message is when I try to start the game with the DX file that came with the hook. And yes, I did try disabling the iTrackingTextureEnable.
Guest Posted October 24, 2020 Posted October 24, 2020 4 hours ago, blindside18 said: I got the game to start with DX8 that way, but the Hook5 doesn't work and I suppose that's because the d3d8.dll that I replaced in the binaries folder is the one that comes with the hook install. I still haven't got the game to start with that file at this point. The amount of time and effort that I've put into what should really have been a simple install has got me questioning if the hook is even worth it. I tried to get some help from hook 5 Patreon and they told me to follow the readme that came with the install. It says to do EXACTLY what I've done numerous times now. Then I noticed this at the end GAME CRASH: ================================================================================================================= 1. check steps above 2. check mainfx_errors.txt (binaries folder) for fail messages Don't send me copy of message window which tell you: Directx8 is not installed or damaged, bla-bla-bla, this message has no relation to the problem most of the time and has no usefull information for me, but for you it should mean that some steps from above you did not perform correct. 3. Some users report that game crash if iTextureTrackingEnable are set to 1, try disable it before launch (set to 0, main11.fx) No relation to the problem? The only time I get that message is when I try to start the game with the DX file that came with the hook. And yes, I did try disabling the iTrackingTextureEnable. have your hardware configuration changed in any way after you received your copy of Hook5?
EJAX Posted October 24, 2020 Posted October 24, 2020 6 hours ago, blindside18 said: I got the game to start with DX8 that way, but the Hook5 doesn't work and I suppose that's because the d3d8.dll that I replaced in the binaries folder is the one that comes with the hook install. I still haven't got the game to start with that file at this point. The amount of time and effort that I've put into what should really have been a simple install has got me questioning if the hook is even worth it. I tried to get some help from hook 5 Patreon and they told me to follow the readme that came with the install. It says to do EXACTLY what I've done numerous times now. Then I noticed this at the end GAME CRASH: ================================================================================================================= 1. check steps above 2. check mainfx_errors.txt (binaries folder) for fail messages Don't send me copy of message window which tell you: Directx8 is not installed or damaged, bla-bla-bla, this message has no relation to the problem most of the time and has no usefull information for me, but for you it should mean that some steps from above you did not perform correct. 3. Some users report that game crash if iTextureTrackingEnable are set to 1, try disable it before launch (set to 0, main11.fx) No relation to the problem? The only time I get that message is when I try to start the game with the DX file that came with the hook. And yes, I did try disabling the iTrackingTextureEnable. Right, d3d8.dll is the "hook" into Directx8. Your problem IS obviously a DirectX problem, otherwise it wouldn't run in OpenGL. But there's so much that can go wrong with DirectX it isn't funny (why hook is the #1 support issue). Your problem could be anything from a missing dll file to an onboard graphics chip that lacks the proper hardware overlay (a big problem with laptops from what I've read). I would start by just re-copying the hook files into your binary folder and making sure everything is where it's supposed to be and go from there. I'm not a big user of hook, but I've had my share of failures. ONE was simply not having patched the tk17 exe to 64bit and my addons overloaded it. AND, wouldn't ya know, it threw up a totally unrelated DirectX error. Another thing that used to happen with Hook4 (not sure if it's still an issue with Hook5) was from how you started the program. Apparently, at one time, you needed to start the program via the exe rather than the launcher, so hook could find the correct program path. That's something that's NOT recommended today, so I'm guessing it's no longer an issue. But you could try starting from the exe (if you aren't already) just to see if it works. Aaaaand, THAT is the extent of my expertise on this issue.
blindside18 Posted October 24, 2020 Posted October 24, 2020 1 minute ago, EJAX said: Right, d3d8.dll is the "hook" into Directx8. Your problem IS obviously a DirectX problem, otherwise it wouldn't run in OpenGL. But there's so much that can go wrong with DirectX it isn't funny (why hook is the #1 support issue). Your problem could be anything from a missing dll file to an onboard graphics chip that lacks the proper hardware overlay (a big problem with laptops from what I've read). I would start by just re-copying the hook files into your binary folder and making sure everything is where it's supposed to be and go from there. I'm not a big user of hook, but I've had my share of failures. ONE was simply not having patched the tk17 exe to 64bit and my addons overloaded it. AND, wouldn't ya know, it threw up a totally unrelated DirectX error. Aaaaand, THAT is the extent of my expertise on this issue. The game does run with DirectX when I'm using the d3d8.dll from my windows folder though. But I keep reading all these comments that mention problems with the game and 64 bit OS. Could that be the problem?
EJAX Posted October 24, 2020 Posted October 24, 2020 14 minutes ago, blindside18 said: The game does run with DirectX when I'm using the d3d8.dll from my windows folder though. But I keep reading all these comments that mention problems with the game and 64 bit OS. Could that be the problem? Right, but the one that came with hook is a modified version. That's how it knows to look for hook in the first place. The one from your Windows folder is part of the deafult DirectX. If you have a 64 bit OS and you haven't patched the exe, then I would definitely do so. It stops the out of memory errors, if nothing else. Run Options Manager and check one of the 64GB patch options. NOTE: you'll have to do that every time you update, if you have a 64bit OS. No real way to automate that without writing a setup routine.
blindside18 Posted October 24, 2020 Posted October 24, 2020 3 hours ago, EJAX said: Right, but the one that came with hook is a modified version. That's how it knows to look for hook in the first place. The one from your Windows folder is part of the deafult DirectX. If you have a 64 bit OS and you haven't patched the exe, then I would definitely do so. It stops the out of memory errors, if nothing else. Run Options Manager and check one of the 64GB patch options. NOTE: you'll have to do that every time you update, if you have a 64bit OS. No real way to automate that without writing a setup routine. I've done that with the Options Manager already but I didn't know about the update issue so I'll check it out. And I'm not considering running both hook4 and hook5. I'm considering running hook4 instead of hook5.
EJAX Posted October 24, 2020 Posted October 24, 2020 34 minutes ago, blindside18 said: I've done that with the Options Manager already but I didn't know about the update issue so I'll check it out. And I'm not considering running both hook4 and hook5. I'm considering running hook4 instead of hook5. I'm with ya on that! I had them both installed at one time. It's easy to do, you just have to swap out the d3dXXX.dll files for whichever verison you plan to use. I had a batch file and everything. But I'm like olaf and daspex; I took one look at it and said you have GOT to be kidding me! I thought I had gotten past all that after ten-thousand crashes with GTA! lol That said, it IS a cool thing, if you've got the patience. I don't like to be critical (yeah, RIGHT!), but if you look around here you'll see a lot of stuff that looks like someone spent ten hours tweaking their Hook settings, and ten minutes making the pose. I'm sorry, but trying to squeeze one freeze-frame of Dead Red Redemption out of a 20 year old game engine isn't what I came here to do! 1
OysterMug Posted October 25, 2020 Posted October 25, 2020 On 10/23/2020 at 9:08 AM, EJAX said: I read on here somewhere (now I forget where) someone had said they got the game to work by copying d3d8.dll from their Windows folder to the game folder, and I meant to ask whether that meant they got Hook working, or if it just meant they got rid of the error message. But then I got distracted.. Hook uses a custom replacement "d3d8.dll". The only thing they have in common is the filename (so TK17 can find it.) If you replace it with MS's version, no more "Hook". And out of curiosity, I once tried replacing the one in the "Windows\System\" folder with the Hook version and no other game recognized/supported it.
dark-lust Posted October 27, 2020 Posted October 27, 2020 Hi guys, I need help. I was using hook 5 paid ver + VX with windows 7. Yesterday, I format my PC and install windows 10 , install VX newer version. also I installed DirectX June 2010 SDK and .net 3.5 . Now here is my problem after all these : Free hook 5 working but my paid version is not working , simply when i started game from launcher i just see black screen approximately 2 - 2.5 minutes then shut down itself. Here is my main11.fx error log ; settings loading succeeded adapter 0:NVIDIA GeForce GTX 960 adapter 1:Microsoft Basic Render Driver requested: 1920x1057 requested Format: B8G8R8A8_UNORM KEY check failed create include manager fail entering validate resources I have no idea about "KEY check failed and create include manager fail" So I desperately need help.
Arse22 Posted October 27, 2020 Posted October 27, 2020 Just now, dark-lust said: Hi guys, I need help. I was using hook 5 paid ver + VX with windows 7. Yesterday, I format my PC and install windows 10 , install VX newer version. also I installed DirectX June 2010 SDK and .net 3.5 . Now here is my problem after all these : Free hook 5 working but my paid version is not working , simply when i started game from launcher i just see black screen approximately 2 - 2.5 minutes then shut down itself. Here is my main11.fx error log ; settings loading succeeded adapter 0:NVIDIA GeForce GTX 960 adapter 1:Microsoft Basic Render Driver requested: 1920x1057 requested Format: B8G8R8A8_UNORM KEY check failed create include manager fail entering validate resources I have no idea about "KEY check failed and create include manager fail" So I desperately need help. You should contact H5 on patreon about problems with paid authorization, I would think, no one can really fix it from here.
Guest Posted October 27, 2020 Posted October 27, 2020 @blindside18 Windows 10 can run both 32 and 64 bit software. The syswow64 folder is actually the folder for the 32 bit system files. The system32 is the folder for the 64 bit system files. I would recommend never to copy any files in these folders. If a software doesn't run on Windows 10 in most cases this has nothing to do with your intitial Windows 10 installation. I have never reinstalled Windows 10 to get a program working. It almost always comes down to a faulty installation of the software, missing drivers or software dependencies and since Windows 10 there's also that infamous security dashboard that prevents programs from running. Windows is programmed in such a way that it gives priority to dlls in folders first and if no file is found it uses the system dlls to load, in this example the DirectX 8 libraries, to start the game. VX is programmed to use directx8 originally so you have to have a d3d8.dll (Hook5) file in your executables folder. In the same way you have to put ReShade and ENB files in the executables folder and every other library that replaces sound or graphic effects in a game. Did you use the Launcher.exe in the Binaries folder to load the game? Right click the executables and look for the security tab. Give permissions to the executable and the d3d8.dll (Hook5) to all permissions for the authenticated users. Sometime there is a text like: "This file came from another computer and might be blocked to help protect this computer". Click allow to give it permissions. You could also disable Monitor Folder Activities but that would mean a less secure windows. If you use hook5 paid you have to have at least the physx_binaries dlls in your Binaries folder, otherwise hook5 doesn't start either. Another thing that you could try is to open up a command line window (google that) in Administrator mode and use the sfc /scannow command to repair broken system files. If you use VX and hook5 don't replace the lua51.dll that came with VX with that of hook5. If you get a KEY check failed message in your mainfx_errors.txt contact hook5patreon to get a new key. In case all that doesn't work I would install a fresh version of VX in a separate folder and install hook5 without any mods or addons and see if that does work.
Guest Posted October 27, 2020 Posted October 27, 2020 @OysterMug The reason why no other game would load the hook5 effects is that it catches the specific shader output of VX to replace them with hook5 effects. Don't ask me how to program that but that is the thing that I learned by using Nvidia's 3DVision and helixmod together. It's like using 3Dmigoto to use 3DVision for DirectX 11 games. There's a shader hunting mode that lets you catch broken shadow and effect shaders to remove them from the game and thus get a perfect 3D view. The shader have different hashes that are specific to a game. You couldn't use the fix for GoG's Dead Space version to fix the Steam version of the game because they changed the shader hashes of these versions. That's why you have to use a different 3D Vision fix for every game. There are hundreds of those fixes available for each and every game. And like hook5 you have to put certain libraries into the executable's folder to replace the shaders at runtime. I think ReShade uses the depth buffer to inject effects into the game. That's why it's working with almost any game out there that uses a depth buffer.
Joaku Posted October 29, 2020 Posted October 29, 2020 Hey guys - just got a bonus and bought myself a Valve Index!! Did we ever manage to get any kind of functional VR going with the Klub? I have a feeling I saw several threads about it on the Garden, but I never looked into it.
Ozif Posted October 29, 2020 Posted October 29, 2020 7 hours ago, saberanger said: Hey guys - just got a bonus and bought myself a Valve Index!! Did we ever manage to get any kind of functional VR going with the Klub? I have a feeling I saw several threads about it on the Garden, but I never looked into it. Hook5 has VR for Oculus Home and OpenVR, but I believe that's only in the paid version? There was a VR mod for 7.5 posted on Modsgarden a few years ago. It worked very well (on Oculus CV1 at least) and had some good features, but was incompatible with all version of Hook. I might be able to dig it up is necessary, but the loss of Hook means it's a bit outdated these days and probably not what you want. Oh, and congrats!
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