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Slaves of Tamriel Plus Plus


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Posted
18 minutes ago, OriginalOrange said:

This is causing CTD when starting a new or loading an existing save. Are slave tats etc, a hard requirement?

 

Don't believe so. only update.esm, sexlab.esm, zazanimationpack.esm and assets.esm

 

Are you using mod manager? - Should tell you if there's a mod requiring something you're missing (assume the other mod managers do btw).

 

 

Posted
8 minutes ago, jc321 said:

 

Don't believe so. only update.esm, sexlab.esm, zazanimationpack.esm and assets.esm

 

Are you using mod manager? - Should tell you if there's a mod requiring something you're missing (assume the other mod managers do btw).

 

 

Thanks for getting back to me! I was missing the Assets ESM. I thought I wouldn't need them as I have the SE version of DD and I didn't think the LE version would work at all. Seems to be working now, cheers!

Posted
2 hours ago, OriginalOrange said:

This is causing CTD when starting a new or loading an existing save. Are slave tats etc, a hard requirement?

Apparently, if you're CTDing. Run TES5Edit with all mods enabled - that should tell you what, if any, dependancies are missing.

  • 2 months later...
Posted

Hi. After picking up the shovel and escaping captivity i still can't sleep or wait because 'guard pursuing' me. Even after i stop the mod via MCM option. Is there a fix for it?

Posted

Interesting. There is no mechanic for having guards chase you so I don't know what that is.

Posted
2 hours ago, paparebbe said:

? now that's interesting indeed.

Perhaps you have Prison Overhaul or some other mod that has a bounty hunter mechanic? Although I didn't add crime to this either. But I can't think where else something like that would originate.

  • 1 month later...
Posted
On 11/15/2021 at 10:48 AM, paparebbe said:

Hi. After picking up the shovel and escaping captivity i still can't sleep or wait because 'guard pursuing' me. Even after i stop the mod via MCM option. Is there a fix for it?

A bit late, but late is better than never right? :P 

I had that same issue once or twice as well and eventually figured it out.
It appears that when you use the shovel while being in the guards line of sight (much like with sneaking) they will notice you and try to forcegreet you.
You will be ported out of the mine anyway but the annoying being chased by the guards will stick with you.

Now the way to fix is rather simple:

You just run back to the mine area (I mean you have to anyway to get rid of the shackles and to get the gear back) and enter them.
Talk with guard right next to the entrance. You should notice he actually has some semi-broken dialogue suggesting that he had caught you.
Nothing really happens apart from the need to cancel the dialogue and being forced to a hogtie position that you can just get up from.
You can try to rest right there and see if you can rest or it still says you are being pursued (just talk again with the guard if it's the latter).
Once it works just leave the mine the way you came in and move on with your life :) 

Posted (edited)
On 11/15/2021 at 1:48 AM, paparebbe said:

Hi. After picking up the shovel and escaping captivity i still can't sleep or wait because 'guard pursuing' me. Even after i stop the mod via MCM option. Is there a fix for it?

 

5 hours ago, Garfieldcat said:

A bit late, but late is better than never right? :P 

I had that same issue once or twice as well and eventually figured it out.
It appears that when you use the shovel while being in the guards line of sight (much like with sneaking) they will notice you and try to forcegreet you.
You will be ported out of the mine anyway but the annoying being chased by the guards will stick with you.

Now the way to fix is rather simple:

You just run back to the mine area (I mean you have to anyway to get rid of the shackles and to get the gear back) and enter them.
Talk with guard right next to the entrance. You should notice he actually has some semi-broken dialogue suggesting that he had caught you.
Nothing really happens apart from the need to cancel the dialogue and being forced to a hogtie position that you can just get up from.
You can try to rest right there and see if you can rest or it still says you are being pursued (just talk again with the guard if it's the latter).
Once it works just leave the mine the way you came in and move on with your life :) 

Ooohhhh, that never occurred to me. Thanks.

 

Technically, You don't need to reenter the mine to get your stuff - the building on the hill in front of the mine entrance has it in a box. I think the trigger to move the stuff is set to a triggerbox just inside the door, so it will be in the mine box until then, I suppose.

Edited by jfraser
Posted
3 hours ago, clesh2311 said:

If I reset the cells in the game, will the shovel respawn for me to have some kind of replayability?

I don't know. Please try it and let us know. :)

 

maybe I should add a dozen little things to pick up that do the same thing. XD

 

  • 2 weeks later...
Posted

I also got stuck in the bug which the guard doesn't open to door to the mine. Turns out I've downloaded the wrong version (only noticed when I ran the FNIS tool). I'm running on Special Edition, so I should've downloaded SlavesTamrielSE-2-1-1 instead of Slaves of Tamriel Plus Plus 2.1 :sweat_smile: After that I ran the game, started a new save, and got no other issues.

  • 3 weeks later...
Posted

I haven't noticed any other questions about this, so I'm probably missing something obvious.   I can't get the mod to run in SE because the dependency ZaZAnimationPack doesn't work with SE. Is there a way around this? It's listed as being compatible with SE.  I'm using mod organizer.

Posted
13 hours ago, Gunter556 said:

I haven't noticed any other questions about this, so I'm probably missing something obvious.   I can't get the mod to run in SE because the dependency ZaZAnimationPack doesn't work with SE. Is there a way around this? It's listed as being compatible with SE.  I'm using mod organizer.

 

Zaz 8.0+ works with SE. You can find the file here:

 

 

Posted

Anyone having the same problem as me? I can't find a place to sleep in the cell even though the patch bed activator is installed. So I tried to install SLS to try it but it says : " you can't sleep while taking health damage " . i am using skyrim se then need some help :((((

 

  • 1 month later...
Posted
2 hours ago, aspirine2 said:

hey ..using SE here ..the slave tats doesn't appear at the slavetats menus ..is that a common thing !?

 

On SE, SlaveTats does not automatically rescan for new tats when you install a mod that contains tats.

 

After installing Slaves of Tamriel++ you need to go into the SlaveTats MCM and choose the Add/Remove option to manually rescan for newly-installed tats.

  • 4 weeks later...
Posted
11 hours ago, HowDoYouDoFellowModders said:

is this mod considered dead? If it is, is there a mod that does something similar?

Sadly yes. There is additional content in it (being taken up to the mine in a cart with some external locations before entering the mine) and some additional scenes in the code which aren't enabled, but I don't have the techno knowhow to enable them myself (I've tried :( )

 

You could try Sewerrats which has some familiar ways of running like this one. Again, this one has also ceased to be updated 

 

and there is hope that @gargamel9 may add some mods to their wonderful ambient slaves framework in the SSE world.

Posted
2 hours ago, jc321 said:

Sadly yes. There is additional content in it (being taken up to the mine in a cart with some external locations before entering the mine) and some additional scenes in the code which aren't enabled, but I don't have the techno knowhow to enable them myself (I've tried :( )

 

You could try Sewerrats which has some familiar ways of running like this one. Again, this one has also ceased to be updated 

 

and there is hope that @gargamel9 may add some mods to their wonderful ambient slaves framework in the SSE world.

Thanks for the mention. Since, however, my life has taken a turn for the better and I am about to start a family, there will be even less time now for this work, so my own updates will likely also become even sparser. But I still want to realize at least some of my plans. At least the mine and some sort of slave trade. But it's going to take years. Anyone interested is free and encouraged to take my framework and add their own mods onto it.

Posted
3 hours ago, gargamel9 said:

however, my life has taken a turn for the better and I am about to start a family

Well that's bad news for us but fantastic news for you! Congratulations! - I really do hope someone takes up your frameworks and utilise them for other mods.

 

 

Posted

This particular version of this mod is not going to be updated. It is based on a mod that has long since stopped being developed.

 

I wanted to use that mod but it needed a way to finish. So this version simply adds that.

 

I, unfortunately, do not have the skills and time to develop it further. Really I should have just added my change to the original in the form of a patch in the comments but I didn't want it to get lost for all time for people. So I did this instead. I know that it is frustrating to have an entire mod that is not actually being worked on. And I apologize for that.

 

That all said, this mod still works just fine. And there is even an SE version of it. So it is not unusable. It just will not be expanded upon. Unless someone else decides to do so, which, of course, they are welcome to do per the original creator.

Posted

This is really mod is really a unique kind of depraved. Love it.

 

But was kinda annoyed at the fact that 'Q' was used as the REST key (conflicting with the favorites key causing it to be unusable) and being unable to change it due to the MCM issue.

 

So I decided to change it by editing the script files for the mod's configuration menu (MCM). However, I had a bunch of trouble of compiling due to various functions being used that were not present in the SkyUI SDK's source files. No idea why.

 

I then took at look at what those method calls were being used for, and it turns out they were only used configure KS Hairdos. So I did the only sensible thing I could do and commented them out and recompiled the script. (NOTE: Other NPCs still use KS Hairdos if the mod is installed)

 

After doing so, I was not only able to use the new REST hotkey but somehow, the MCM magically appeared. Maybe these functions were somehow not available at runtime either, causing the MCM load to fail?

 

Either way, I write here because I would like to share these recompiled files. 

 

Few important notes:

 * For me, I got the standard "New MCM menu added" message for the mod, but when going into SkyUI to locate it, I was still unable to locate it. But after reloading and then using the command "setstage ski_configmanagerinstance 1" it was actually there.

 * I rebound the default REST key to 'F2'.

 * The MCM menu is called "Slaves of Tamriel" (just so you do not need to scroll up and down in the menu to verify whether or not it is there) ;) 

SLTConfigScript.pex

Posted
On 4/9/2022 at 12:37 PM, leakim said:

This is really mod is really a unique kind of depraved. Love it.

 

But was kinda annoyed at the fact that 'Q' was used as the REST key (conflicting with the favorites key causing it to be unusable) and being unable to change it due to the MCM issue.

 

So I decided to change it by editing the script files for the mod's configuration menu (MCM). However, I had a bunch of trouble of compiling due to various functions being used that were not present in the SkyUI SDK's source files. No idea why.

 

I then took at look at what those method calls were being used for, and it turns out they were only used configure KS Hairdos. So I did the only sensible thing I could do and commented them out and recompiled the script. (NOTE: Other NPCs still use KS Hairdos if the mod is installed)

 

After doing so, I was not only able to use the new REST hotkey but somehow, the MCM magically appeared. Maybe these functions were somehow not available at runtime either, causing the MCM load to fail?

 

Either way, I write here because I would like to share these recompiled files. 

 

Few important notes:

 * For me, I got the standard "New MCM menu added" message for the mod, but when going into SkyUI to locate it, I was still unable to locate it. But after reloading and then using the command "setstage ski_configmanagerinstance 1" it was actually there.

 * I rebound the default REST key to 'F2'.

 * The MCM menu is called "Slaves of Tamriel" (just so you do not need to scroll up and down in the menu to verify whether or not it is there) ;) 

SLTConfigScript.pex 10.87 kB · 2 downloads

thank you. i'll add this as a patch in the download section. maybe someday i'll add it to the mod itself.

Posted
On 4/5/2022 at 3:46 PM, jfraser said:

This particular version of this mod is not going to be updated. It is based on a mod that has long since stopped being developed.

 

I wanted to use that mod but it needed a way to finish. So this version simply adds that.

 

I, unfortunately, do not have the skills and time to develop it further. Really I should have just added my change to the original in the form of a patch in the comments but I didn't want it to get lost for all time for people. So I did this instead. I know that it is frustrating to have an entire mod that is not actually being worked on. And I apologize for that.

 

That all said, this mod still works just fine. And there is even an SE version of it. So it is not unusable. It just will not be expanded upon. Unless someone else decides to do so, which, of course, they are welcome to do per the original creator.

 

Honestly, anything you touch is gold. Thank you for all the things you add to or create. Apologies are not necessary. :D

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