wikidpsycokilla Posted January 4, 2021 Posted January 4, 2021 Found an issue with the Love Cookies. You can add bill to make love cookies x4, but the ingredient choices are the same as simple meal. There is no way to allow human products as an ingredient, and anytime you try to prioritize making them it says no ingredients found, even if you have plenty in stockpile or pawn inventory. Would be nice to be able to make them in bulk just like meals. Making them with the one at a time bill works just fine.
S16+ Posted January 4, 2021 Author Posted January 4, 2021 1 hour ago, wikidpsycokilla said: Found an issue with the Love Cookies. You can add bill to make love cookies x4, but the ingredient choices are the same as simple meal. There is no way to allow human products as an ingredient, and anytime you try to prioritize making them it says no ingredients found, even if you have plenty in stockpile or pawn inventory. Would be nice to be able to make them in bulk just like meals. Making them with the one at a time bill works just fine. thank you for reporting, I'll look into it!
Anonymous Posted January 4, 2021 Posted January 4, 2021 On 12/31/2020 at 1:37 AM, RimworldFam said: Do you know how to fix the pink squares being caused by hats issue? Spoiler Failed to find any textures at Things/Pawn/Humanlike/Apparel/CowboyHat/CowboyHat_Hulk while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/CowboyHat/CowboyHat_Hulk, color=RGBA(0.196, 0.196, 0.196, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)) Verse.Log:Verse.Log.Error_Patch2(String, Boolean) Verse.Graphic_Multi:Init(GraphicRequest) Verse.GraphicDatabase:GetInner(GraphicRequest) Verse.GraphicDatabase:Get(String, Shader, Vector2, Color) BodyTypeExtend.ApparelGraphicDatabaseInjected:TryGetGraphicApparel_Prefix(Boolean&, Apparel, BodyTypeDef&, ApparelGraphicRecord&) RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch1(Apparel, BodyTypeDef, ApparelGraphicRecord&) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch2(PawnGraphicSet) AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch5(PawnGraphicSet) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch2(PawnRenderer, Vector3, RotDrawMode, Boolean, Boolean) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch1(PawnRenderer, Vector3) Verse.Pawn_DrawTracker:DrawAt(Vector3) Verse.Pawn:DrawAt(Vector3, Boolean) Verse.Thing:Draw() Verse.ThingWithComps:Draw() Verse.DynamicDrawManager:DrawDynamicThings() Verse.Map:Verse.Map.MapUpdate_Patch1(Map) Verse.Game:UpdatePlay() Verse.Root_Play:Update() I'd provide a Hugs Log but I'm getting a bad request error when trying. On 12/31/2020 at 3:47 PM, S16+ said: i dont have this issue, so I need at least your modlist I'm betting imaginary money on Combat Extended. I just finished checking what mod causes incompatibility with CE. It turns out it's this very one and the problem I have is the exact same one RimworldFam described down to the very same debug log. If possible, I'd ask for a compatibility patch. As a side note, how does this mod's lactation compare to Milkable Colonists? Maybe a patch/overwrite so Milkable Colonists effects create valid ingredients for your mod's recipes?
S16+ Posted January 6, 2021 Author Posted January 6, 2021 On 1/4/2021 at 8:57 PM, Anonymous said: If possible, I'd ask for a compatibility patch. As a side note, how does this mod's lactation compare to Milkable Colonists? Maybe a patch/overwrite so Milkable Colonists effects create valid ingredients for your mod's recipes? maybe in the future maybe in the future too xd
nivaves836@gomaild.com Posted January 7, 2021 Posted January 7, 2021 It would be awesome if this mod had a git page.
S16+ Posted January 9, 2021 Author Posted January 9, 2021 On 1/7/2021 at 4:44 AM, nivaves836@gomaild.com said: It would be awesome if this mod had a git page. will do one time i hope
S16+ Posted January 9, 2021 Author Posted January 9, 2021 v.1.1.4 - fixed bug with jump packs and broadshieds textures - fixed missing recipe for nipple stickers - retextured lactine - changed joy for lactine to 0.5 - changed thing category for breast milk - removed slaves from black market orbital trader - rebalanced special goods orbital trader - added research prerequisite for love cookies and love nectar bottles - added alpha lactine (wip) - added stuffable disco top - added Z dress 3
Madaoke Posted January 9, 2021 Posted January 9, 2021 I can't seem to get the RF Body one to work, or do I need multiple body mods? What is the load order? Sorry I'm fairly new with these mods.
ghostfalll Posted January 9, 2021 Posted January 9, 2021 4 hours ago, S16+ said: v.1.1.4 - fixed bug with jump packs and broadshieds textures Cool that this got fixed, pink square was getting annoying. However, since update fixed that issue, pretty sure this mod is also causing pink squares for other utility layer apparel from other mods (in my case, specifically the exoskeleton from the vanilla weapons expanded - heavy weapons mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2329126791). I'm assuming that such issues will prolly have to be tackled one at a time, unfortunately. Please do look into it though. Thanks!
amrolee Posted January 10, 2021 Posted January 10, 2021 Is the problem of HediffDefs not cycling solved?
doublebumper Posted January 11, 2021 Posted January 11, 2021 I couldn't get this to work with BB body.. in that I know it's technically already included in this mod, but when I tried to use BB body support on top of it, it created errors that this mod doesn't (entire body replaced by pink block) Is that right? You can't control the frequency of BB Body if you use just this mod, so it appears.. never? I don't totally understand Edit: actually all of this mod's clothing shows up as pink blocks too lmao
S16+ Posted January 12, 2021 Author Posted January 12, 2021 On 1/9/2021 at 11:21 PM, Madaoke said: I can't seem to get the RF Body one to work, or do I need multiple body mods? What is the load order? Sorry I'm fairly new with these mods. RF body is already integrated into my mod you only need to put Beautiful bodies mod after my mod, if you use Beautiful bodies of course
S16+ Posted January 12, 2021 Author Posted January 12, 2021 On 1/11/2021 at 2:04 AM, amrolee said: Is the problem of HediffDefs not cycling solved? no, i don't paln to work on it anytime soon but i am going to add some vibrators with permanent hediffs
S16+ Posted January 12, 2021 Author Posted January 12, 2021 On 1/11/2021 at 5:02 AM, doublebumper said: couldn't get this to work with BB body.. in that I know it's technically already included in this mod, but when I tried to use BB body support on top of it, it created errors that this mod doesn't (entire body replaced by pink block) Is that right? You can't control the frequency of BB Body if you use just this mod, so it appears.. never? I don't totally understand Edit: actually all of this mod's clothing shows up as pink blocks too lmao well, on the screenshot you got vanilla male body, my mod does't support it BB body is not integrated into my mod, you need both BB body support and BB body for humans or BB body for alien races mods
Anonymous Posted January 13, 2021 Posted January 13, 2021 Regarding the last update, putting breast milk in it's own cozy category makes it semi-incompatible with a bunch of storage mods (i.e. because, say, a "food barrel" doesn't have the "Breast milk" category defined, so you can't put the item in it)... also the category itself lacks an icon, so you get a pink square on the HUD in top left. Probably should just move it into "animal products".
S16+ Posted January 13, 2021 Author Posted January 13, 2021 57 minutes ago, Anonymous said: Regarding the last update, putting breast milk in it's own cozy category makes it semi-incompatible with a bunch of storage mods (i.e. because, say, a "food barrel" doesn't have the "Breast milk" category defined, so you can't put the item in it)... also the category itself lacks an icon, so you get a pink square on the HUD in top left. Probably should just move it into "animal products". didn't think about this, thanks!
Marsaa Posted January 16, 2021 Posted January 16, 2021 I just wanna say i like this mod but i do have same problems as mentioned before, with the pink squares. I also have Combat Extended and pink square on headgear.
S16+ Posted January 16, 2021 Author Posted January 16, 2021 7 hours ago, Marsaa said: I just wanna say i like this mod but i do have same problems as mentioned before, with the pink squares. I also have Combat Extended and pink square on headgear. well, i gonna fix it but it will take time, since I have no experince with C#
hg800 Posted January 19, 2021 Posted January 19, 2021 On 1/16/2021 at 4:09 PM, S16+ said: well, i gonna fix it but it will take time, since I have no experince with C# I can confirm that CE was causing the issues. I messed around with my mod order for hours, and found that having both this and CE caused hat textures to die.
monferrato Posted January 20, 2021 Posted January 20, 2021 Got an annoying bug with lactine, were some of my fighter pawns, who never took the drug, somehow have permanently reduced consciousness due lactine post effect, and i see no possibility to get rid of the debuff to all their stats, that comes with reduced consciousness.
S16+ Posted January 20, 2021 Author Posted January 20, 2021 12 hours ago, hg800 said: I can confirm that CE was causing the issues. I messed around with my mod order for hours, and found that having both this and CE caused hat textures to die. ok, i ll take a look
S16+ Posted January 20, 2021 Author Posted January 20, 2021 5 hours ago, monferrato said: Got an annoying bug with lactine, were some of my fighter pawns, who never took the drug, somehow have permanently reduced consciousness due lactine post effect, and i see no possibility to get rid of the debuff to all their stats, that comes with reduced consciousness. Hmmm, did they get it somehow during the time living in your colony or they had it from the beginnig?
monferrato Posted January 20, 2021 Posted January 20, 2021 6 hours ago, S16+ said: Hmmm, did they get it somehow during the time living in your colony or they had it from the beginnig? they got it while living in my colony, i didnt notice it until now, 3-4 years into the run.
S16+ Posted January 21, 2021 Author Posted January 21, 2021 19 hours ago, monferrato said: they got it while living in my colony, i didnt notice it until now, 3-4 years into the run. ok, i'll look into it
monferrato Posted January 21, 2021 Posted January 21, 2021 5 hours ago, S16+ said: ok, i'll look into it thanks, and thank you for the awesome toys
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