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[mod] RJW Apparel and Sextoys Extension by S16


S16+

Mod development course  

7535 members have voted

  1. 1. Should I try keep this mod realistic and vanilla friendly or add some hentai things (lewd power armor, milking machines, hentai style apparel and thoughts and so on)?

    • Keep it realistic
      1388
    • More hentai
      4248
    • I am a lewd potato
      1899


Recommended Posts

Posted
14 hours ago, ghostfalll said:

Does this have mod compatibility with the regular RJW milkable mod?

yes
no integration though

Posted

After you equip the vibrator for a period of time, the Hediffs will disappear?Need to re equip the vibrator to work?

How can we make the vibrator work all the time?

Posted
9 hours ago, amrolee said:

After you equip the vibrator for a period of time, the Hediffs will disappear?Need to re equip the vibrator to work?

How can we make the vibrator work all the time?

yes

yes

need to make a loop hediff or a static hediff, mb in future

Posted
6 hours ago, Alkeera said:

There are no recipes for nipple stickers anywhere. It is only possible to buy or find them.

i know, will be fixed in v114

Posted
5 hours ago, amrolee said:

Borrowed some MOD files from this site,added a breast skin,fit vibrator,Occupied RFThinFemJ

Overlay the texture file

nice work ^^

Posted

This mod seems to break the textures for jump packs for some reason I have only this and rimjobworld running and I get pink textures when I equip them.

 

Spoiler

Failed to find any textures at Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack_Female while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack_Female, color=RGBA(0.647, 0.647, 0.647, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
BodyTypeExtend.ApparelGraphicDatabaseInjected:TryGetGraphicApparel_Prefix(Boolean&, Apparel, BodyTypeDef&, ApparelGraphicRecord&)
RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch1(Apparel, BodyTypeDef, ApparelGraphicRecord&)
rjwex.ResolveApparelGraphics_Patch:RJWExTryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch0(PawnGraphicSet)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch1(PawnGraphicSet)
Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch1(PawnRenderer, Vector3, RotDrawMode, Boolean, Boolean)
Verse.PawnRenderer:RenderPawnAt(Vector3)
Verse.Pawn_DrawTracker:DrawAt(Vector3)
Verse.Pawn:DrawAt(Vector3, Boolean)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

 

image.png

Posted
51 minutes ago, thatguyiknow said:

This mod seems to break the textures for jump packs for some reason I have only this and rimjobworld running and I get pink textures when I equip them.

hmmm, i'll check it, tx

Posted

All utility slot items broke with S16 because of the bundled apparel.dll. You can manually fix this by copying the source texture that's generating red lines and pasting them into the S16 directory. You just need male, female, hulk, thin, and fat variants each.

Posted
 

All utility slot items broke with S16 because of the bundled apparel.dll. You can manually fix this by copying the source texture that's generating red lines and pasting them into the S16 directory. You just need male, female, hulk, thin, and fat variants each.

Thank you very much, gonna use it in the next version!

Posted
On 7/10/2020 at 11:25 PM, S16+ said:

yeah as it was said the mod works with female bodies only, not with thin bodies. This pink sign is a placeholder to prevent game from error

can it be fixed somehow? like making a different sprite for other body types. Right now its very restricted

Posted
10 hours ago, Do0my said:

can it be fixed somehow? like making a different sprite for other body types. Right now its very restricted

i think no, because it's not a bug
I see no point in making addtional textures of for hulk, male, fat and thin bodies

Posted
2 hours ago, Dimo said:

Hi. I'd appreciate support for Chefana's body textures on MaliBody.

Chefana x MaliBody

i don't plan to support any new bodies, sorry
u need just to adjust apparel textures if u want to make a patch for personal use ;)

Posted
1 hour ago, S16+ said:

i don't plan to support any new bodies, sorry
u need just to adjust apparel textures if u want to make a patch for personal use ;)

That's good news! I was worried something more complicated was needed. So long as people can just tweak the textures in your mod to match their preferred body texture everything works out.

Posted

The issues with pink squares isn't lack of sprite variants per se. The bundled dll is nuts and tries to read male, female, thin, hulk, and fat variants for all apparel related textures even when it's not necessary (therefore lacking the variants). This happens even on bodytypes that are vanilla, and even on female, and what's even more hilarious is it happens even on the modded bodytypes too.

 

The fix is to find the asset through Unity Asset Bundler or from a mod and then copypasting it into the directory 5 fucking times correctly as male, thin, etc.

Posted
11 hours ago, S16+ said:

i think no, because it's not a bug
I see no point in making addtional textures of for hulk, male, fat and thin bodies

the point would be usability of the mod, as of now for example i have 9 colonists and only 3 of them have normal bodies

Posted
On 12/26/2020 at 7:55 AM, Anonylion said:

The issues with pink squares isn't lack of sprite variants per se. The bundled dll is nuts and tries to read male, female, thin, hulk, and fat variants for all apparel related textures even when it's not necessary (therefore lacking the variants). This happens even on bodytypes that are vanilla, and even on female, and what's even more hilarious is it happens even on the modded bodytypes too.

The fix is to find the asset through Unity Asset Bundler or from a mod and then copypasting it into the directory 5 fucking times correctly as male, thin, etc.

oh, I am not a C# programmer, the dll was provided by other person, who no longer supports it
many people said it needs rewriting, so one time I probably find a person who will actually do it?

Posted
On 12/26/2020 at 7:55 AM, Anonylion said:

The issues with pink squares isn't lack of sprite variants per se. The bundled dll is nuts and tries to read male, female, thin, hulk, and fat variants for all apparel related textures even when it's not necessary (therefore lacking the variants). This happens even on bodytypes that are vanilla, and even on female, and what's even more hilarious is it happens even on the modded bodytypes too.

The fix is to find the asset through Unity Asset Bundler or from a mod and then copypasting it into the directory 5 fucking times correctly as male, thin, etc.

oh, I am not a C# programmer, the dll was provided by other person, who no longer supports it
many people said it needs rewriting, so one time I probably find a person who will actually do it?

Posted
On 12/26/2020 at 8:19 AM, Do0mer said:

the point would be usability of the mod, as of now for example i have 9 colonists and only 3 of them have normal bodies

i mean, it would take too much time to make textures for every popular body type

Posted

Do you know how to fix the pink squares being caused by hats issue? 

 

Failed to find any textures at Things/Pawn/Humanlike/Apparel/CowboyHat/CowboyHat_Hulk while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/CowboyHat/CowboyHat_Hulk, color=RGBA(0.196, 0.196, 0.196, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
BodyTypeExtend.ApparelGraphicDatabaseInjected:TryGetGraphicApparel_Prefix(Boolean&, Apparel, BodyTypeDef&, ApparelGraphicRecord&)
RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch1(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch2(PawnGraphicSet)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch5(PawnGraphicSet)
Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch2(PawnRenderer, Vector3, RotDrawMode, Boolean, Boolean)
Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch1(PawnRenderer, Vector3)
Verse.Pawn_DrawTracker:DrawAt(Vector3)
Verse.Pawn:DrawAt(Vector3, Boolean)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:Verse.Map.MapUpdate_Patch1(Map)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

 

I'd provide a Hugs Log but I'm getting a bad request error when trying. 

Posted
14 hours ago, RimworldFam said:

Do you know how to fix the pink squares being caused by hats issue? 

 

 


Failed to find any textures at Things/Pawn/Humanlike/Apparel/CowboyHat/CowboyHat_Hulk while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/CowboyHat/CowboyHat_Hulk, color=RGBA(0.196, 0.196, 0.196, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
BodyTypeExtend.ApparelGraphicDatabaseInjected:TryGetGraphicApparel_Prefix(Boolean&, Apparel, BodyTypeDef&, ApparelGraphicRecord&)
RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch1(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch2(PawnGraphicSet)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet)
Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch5(PawnGraphicSet)
Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch2(PawnRenderer, Vector3, RotDrawMode, Boolean, Boolean)
Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch1(PawnRenderer, Vector3)
Verse.Pawn_DrawTracker:DrawAt(Vector3)
Verse.Pawn:DrawAt(Vector3, Boolean)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:Verse.Map.MapUpdate_Patch1(Map)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

 

 

I'd provide a Hugs Log but I'm getting a bad request error when trying. 

i dont have this issue, so I need at least your modlist 

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