S16+ Posted December 11, 2020 Author Posted December 11, 2020 14 hours ago, ghostfalll said: Does this have mod compatibility with the regular RJW milkable mod? yes no integration though
amrolee Posted December 16, 2020 Posted December 16, 2020 After you equip the vibrator for a period of time, the Hediffs will disappear?Need to re equip the vibrator to work? How can we make the vibrator work all the time?
Alkeera Posted December 16, 2020 Posted December 16, 2020 There are no recipes for nipple stickers anywhere. It is only possible to buy or find them.
amrolee Posted December 16, 2020 Posted December 16, 2020 Borrowed some MOD files from this site,added a breast skin,fit vibrator,Occupied RFThinFemJ Overlay the texture file rjwS16.113 RFThinFemJ.zip
S16+ Posted December 16, 2020 Author Posted December 16, 2020 9 hours ago, amrolee said: After you equip the vibrator for a period of time, the Hediffs will disappear?Need to re equip the vibrator to work? How can we make the vibrator work all the time? yes yes need to make a loop hediff or a static hediff, mb in future
S16+ Posted December 16, 2020 Author Posted December 16, 2020 6 hours ago, Alkeera said: There are no recipes for nipple stickers anywhere. It is only possible to buy or find them. i know, will be fixed in v114
S16+ Posted December 16, 2020 Author Posted December 16, 2020 5 hours ago, amrolee said: Borrowed some MOD files from this site,added a breast skin,fit vibrator,Occupied RFThinFemJ Overlay the texture file nice work ^^
thatguyiknow Posted December 16, 2020 Posted December 16, 2020 This mod seems to break the textures for jump packs for some reason I have only this and rimjobworld running and I get pink textures when I equip them. Spoiler Failed to find any textures at Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack_Female while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack_Female, color=RGBA(0.647, 0.647, 0.647, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)) Verse.Log:Error(String, Boolean) Verse.Graphic_Multi:Init(GraphicRequest) Verse.GraphicDatabase:GetInner(GraphicRequest) Verse.GraphicDatabase:Get(String, Shader, Vector2, Color) BodyTypeExtend.ApparelGraphicDatabaseInjected:TryGetGraphicApparel_Prefix(Boolean&, Apparel, BodyTypeDef&, ApparelGraphicRecord&) RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch1(Apparel, BodyTypeDef, ApparelGraphicRecord&) rjwex.ResolveApparelGraphics_Patch:RJWExTryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch0(PawnGraphicSet) AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch1(PawnGraphicSet) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch1(PawnRenderer, Vector3, RotDrawMode, Boolean, Boolean) Verse.PawnRenderer:RenderPawnAt(Vector3) Verse.Pawn_DrawTracker:DrawAt(Vector3) Verse.Pawn:DrawAt(Vector3, Boolean) Verse.Thing:Draw() Verse.ThingWithComps:Draw() Verse.DynamicDrawManager:DrawDynamicThings() Verse.Map:MapUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()
S16+ Posted December 16, 2020 Author Posted December 16, 2020 51 minutes ago, thatguyiknow said: This mod seems to break the textures for jump packs for some reason I have only this and rimjobworld running and I get pink textures when I equip them. hmmm, i'll check it, tx
Anonymeese Posted December 20, 2020 Posted December 20, 2020 All utility slot items broke with S16 because of the bundled apparel.dll. You can manually fix this by copying the source texture that's generating red lines and pasting them into the S16 directory. You just need male, female, hulk, thin, and fat variants each.
S16+ Posted December 22, 2020 Author Posted December 22, 2020 All utility slot items broke with S16 because of the bundled apparel.dll. You can manually fix this by copying the source texture that's generating red lines and pasting them into the S16 directory. You just need male, female, hulk, thin, and fat variants each. Thank you very much, gonna use it in the next version!
avatar2142 Posted December 23, 2020 Posted December 23, 2020 Incompatible with latest version of Combat Extended (was ok with previous version of CE). It only affect headwears that occuplied "middle (head)" equipment slot. https://gist.github.com/HugsLibRecordKeeper/72609e88187af1f16798ca88e9508eef
S16+ Posted December 24, 2020 Author Posted December 24, 2020 16 hours ago, avatar2142 said: Incompatible with latest version of Combat Extended (was ok with previous version of CE). It only affect headwears that occuplied "middle (head)" equipment slot. https://gist.github.com/HugsLibRecordKeeper/72609e88187af1f16798ca88e9508eef will check it, thanks!
Do0mer Posted December 25, 2020 Posted December 25, 2020 On 7/10/2020 at 11:25 PM, S16+ said: yeah as it was said the mod works with female bodies only, not with thin bodies. This pink sign is a placeholder to prevent game from error can it be fixed somehow? like making a different sprite for other body types. Right now its very restricted
Dimo Posted December 25, 2020 Posted December 25, 2020 Hi. I'd appreciate support for Chefana's body textures on MaliBody. Chefana x MaliBody
S16+ Posted December 25, 2020 Author Posted December 25, 2020 10 hours ago, Do0my said: can it be fixed somehow? like making a different sprite for other body types. Right now its very restricted i think no, because it's not a bug I see no point in making addtional textures of for hulk, male, fat and thin bodies
S16+ Posted December 25, 2020 Author Posted December 25, 2020 2 hours ago, Dimo said: Hi. I'd appreciate support for Chefana's body textures on MaliBody. Chefana x MaliBody i don't plan to support any new bodies, sorry u need just to adjust apparel textures if u want to make a patch for personal use 1
Dimo Posted December 25, 2020 Posted December 25, 2020 1 hour ago, S16+ said: i don't plan to support any new bodies, sorry u need just to adjust apparel textures if u want to make a patch for personal use That's good news! I was worried something more complicated was needed. So long as people can just tweak the textures in your mod to match their preferred body texture everything works out.
Anonymeese Posted December 26, 2020 Posted December 26, 2020 The issues with pink squares isn't lack of sprite variants per se. The bundled dll is nuts and tries to read male, female, thin, hulk, and fat variants for all apparel related textures even when it's not necessary (therefore lacking the variants). This happens even on bodytypes that are vanilla, and even on female, and what's even more hilarious is it happens even on the modded bodytypes too. The fix is to find the asset through Unity Asset Bundler or from a mod and then copypasting it into the directory 5 fucking times correctly as male, thin, etc.
Do0mer Posted December 26, 2020 Posted December 26, 2020 11 hours ago, S16+ said: i think no, because it's not a bug I see no point in making addtional textures of for hulk, male, fat and thin bodies the point would be usability of the mod, as of now for example i have 9 colonists and only 3 of them have normal bodies 1
S16+ Posted December 27, 2020 Author Posted December 27, 2020 On 12/26/2020 at 7:55 AM, Anonylion said: The issues with pink squares isn't lack of sprite variants per se. The bundled dll is nuts and tries to read male, female, thin, hulk, and fat variants for all apparel related textures even when it's not necessary (therefore lacking the variants). This happens even on bodytypes that are vanilla, and even on female, and what's even more hilarious is it happens even on the modded bodytypes too. The fix is to find the asset through Unity Asset Bundler or from a mod and then copypasting it into the directory 5 fucking times correctly as male, thin, etc. oh, I am not a C# programmer, the dll was provided by other person, who no longer supports it many people said it needs rewriting, so one time I probably find a person who will actually do it?
S16+ Posted December 27, 2020 Author Posted December 27, 2020 On 12/26/2020 at 7:55 AM, Anonylion said: The issues with pink squares isn't lack of sprite variants per se. The bundled dll is nuts and tries to read male, female, thin, hulk, and fat variants for all apparel related textures even when it's not necessary (therefore lacking the variants). This happens even on bodytypes that are vanilla, and even on female, and what's even more hilarious is it happens even on the modded bodytypes too. The fix is to find the asset through Unity Asset Bundler or from a mod and then copypasting it into the directory 5 fucking times correctly as male, thin, etc. oh, I am not a C# programmer, the dll was provided by other person, who no longer supports it many people said it needs rewriting, so one time I probably find a person who will actually do it?
S16+ Posted December 27, 2020 Author Posted December 27, 2020 On 12/26/2020 at 8:19 AM, Do0mer said: the point would be usability of the mod, as of now for example i have 9 colonists and only 3 of them have normal bodies i mean, it would take too much time to make textures for every popular body type
RimworldFam Posted December 31, 2020 Posted December 31, 2020 Do you know how to fix the pink squares being caused by hats issue? Failed to find any textures at Things/Pawn/Humanlike/Apparel/CowboyHat/CowboyHat_Hulk while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/CowboyHat/CowboyHat_Hulk, color=RGBA(0.196, 0.196, 0.196, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)) Verse.Log:Verse.Log.Error_Patch2(String, Boolean) Verse.Graphic_Multi:Init(GraphicRequest) Verse.GraphicDatabase:GetInner(GraphicRequest) Verse.GraphicDatabase:Get(String, Shader, Vector2, Color) BodyTypeExtend.ApparelGraphicDatabaseInjected:TryGetGraphicApparel_Prefix(Boolean&, Apparel, BodyTypeDef&, ApparelGraphicRecord&) RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch1(Apparel, BodyTypeDef, ApparelGraphicRecord&) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch2(PawnGraphicSet) AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch5(PawnGraphicSet) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch2(PawnRenderer, Vector3, RotDrawMode, Boolean, Boolean) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch1(PawnRenderer, Vector3) Verse.Pawn_DrawTracker:DrawAt(Vector3) Verse.Pawn:DrawAt(Vector3, Boolean) Verse.Thing:Draw() Verse.ThingWithComps:Draw() Verse.DynamicDrawManager:DrawDynamicThings() Verse.Map:Verse.Map.MapUpdate_Patch1(Map) Verse.Game:UpdatePlay() Verse.Root_Play:Update() I'd provide a Hugs Log but I'm getting a bad request error when trying.
S16+ Posted December 31, 2020 Author Posted December 31, 2020 14 hours ago, RimworldFam said: Do you know how to fix the pink squares being caused by hats issue? Failed to find any textures at Things/Pawn/Humanlike/Apparel/CowboyHat/CowboyHat_Hulk while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/CowboyHat/CowboyHat_Hulk, color=RGBA(0.196, 0.196, 0.196, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)) Verse.Log:Verse.Log.Error_Patch2(String, Boolean) Verse.Graphic_Multi:Init(GraphicRequest) Verse.GraphicDatabase:GetInner(GraphicRequest) Verse.GraphicDatabase:Get(String, Shader, Vector2, Color) BodyTypeExtend.ApparelGraphicDatabaseInjected:TryGetGraphicApparel_Prefix(Boolean&, Apparel, BodyTypeDef&, ApparelGraphicRecord&) RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch1(Apparel, BodyTypeDef, ApparelGraphicRecord&) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch2(PawnGraphicSet) AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch5(PawnGraphicSet) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch2(PawnRenderer, Vector3, RotDrawMode, Boolean, Boolean) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch1(PawnRenderer, Vector3) Verse.Pawn_DrawTracker:DrawAt(Vector3) Verse.Pawn:DrawAt(Vector3, Boolean) Verse.Thing:Draw() Verse.ThingWithComps:Draw() Verse.DynamicDrawManager:DrawDynamicThings() Verse.Map:Verse.Map.MapUpdate_Patch1(Map) Verse.Game:UpdatePlay() Verse.Root_Play:Update() I'd provide a Hugs Log but I'm getting a bad request error when trying. i dont have this issue, so I need at least your modlist
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