kageromaru Posted March 24, 2013 Posted March 24, 2013 Just wondering, I used to have a little window pop up from lovers creatures 1.4.1 when i press the space bar on my summoned creatures, but after I installed this, they went away, how would I go about initiating/starting up some creature loving without the window? P.s. - I wanna get Dagon to smex me up ( I got a new animation for him). @_@ .... <3
Someone92 Posted March 24, 2013 Posted March 24, 2013 Just wondering, I used to have a little window pop up from lovers creatures 1.4.1 when i press the space bar on my summoned creatures, but after I installed this, they went away, how would I go about initiating/starting up some creature loving without the window?Every summoned creature has a rape spell with which they throw a yellow ball at you; if it hits you (or any other NPC) it starts the animation.
kageromaru Posted March 25, 2013 Posted March 25, 2013 Does Dagon have one too? He has yet to throw it at me >.< (the other creatures work perfectly~)
Dave Posted March 25, 2013 Posted March 25, 2013 How to remove/delete some creature anims? I prefer one good and high-quality animation than 100 simple and ugly. Is there any fast and easy ways, without CS editing?
WappyOne Posted March 25, 2013 Posted March 25, 2013 How to remove/delete some creature anims? I prefer one good and high-quality animation than 100 simple and ugly. Is there any fast and easy ways, without CS editing? Just edit the xLoversCreature.ini file in Data\ini directory and set the weights to 0 for any animations you dislike. You can also change other weights higher/lower than 100 to have that animation chosen more/less often.
iron_jack Posted March 27, 2013 Posted March 27, 2013 Found "LoversCreature_SexualOrgans 7+M" on the net but they're separated meshes. I've merged them into one pack. Install this after Creature 2.0. Works fine on me, every Lich/Zombie...etc. I've summon via spell comes with dick. FYI some of the goblin anims don't do very well with these meshes though. Dicks end up inside their own bellies and such, instead of inside their victim.
RockMic Posted March 27, 2013 Posted March 27, 2013 Installed this with Skyrim and I did not understand.
Guest ThatOne Posted March 27, 2013 Posted March 27, 2013 With Skyrim...? You do realize you are in the Oblivion section of the forums, right?
garg Posted March 27, 2013 Posted March 27, 2013 I had modded the IdleAnims esp and added a heap of animations for the Spriggan for which most of all the normal human animations work just fine. Damn hard drive died and I didn't have a backup!
Baconsama Posted March 27, 2013 Posted March 27, 2013 Wow this sound awesome, I feel a bit dumby for not noticing this before,cheers and thanks for all the people who helped this! =)
Deman40 Posted March 28, 2013 Posted March 28, 2013 I want to thank all those involved with this needed update for their hard work. I was wondering if anyone else is missing sex subtitles for the creatures since updating to this awesome mod?
erc1971 Posted April 2, 2013 Posted April 2, 2013 Question about the Dog in Creatures 2.0 In 1.4 the dog used the Skeletal Hound w/ penis. In 2.0 it uses the regular furry dog. Is there a quick and easy way to have it use the Skeletal Hound again? Thanks, Eric Edit...Solved the issue on my own. I just loaded the 1.4 esp file into CS and looked at all the info on the Lover's Dog until I found what I needed to change. Thanks again, Eric
erc1971 Posted April 2, 2013 Posted April 2, 2013 I do have 2 quick questions regarding the new ini file and weighting the animations... 1: Does the ini file allow you to assign any animation number to any creature? For instance, if I made animation a new animation and numbered it 369, then added ,369=100 to the dog, then would the dog use this animation? Or, do I have to stick with the animation numbers already assigned to specific creatures? 2: The weighting...Does the weighting have to add up to 720? For instance, if I have 2 animations for a particular creature would I have to do a combination of 700 and 20, or 350 and 370, or could I just assign 100 to both? Thanks, Eric
WappyOne Posted April 2, 2013 Posted April 2, 2013 I do have 2 quick questions regarding the new ini file and weighting the animations... 1: Does the ini file allow you to assign any animation number to any creature? For instance, if I made animation a new animation and numbered it 369, then added ,369=100 to the dog, then would the dog use this animation? Or, do I have to stick with the animation numbers already assigned to specific creatures? 2: The weighting...Does the weighting have to add up to 720? For instance, if I have 2 animations for a particular creature would I have to do a combination of 700 and 20, or 350 and 370, or could I just assign 100 to both? 1) Due to the way animations work new animations would need to be supported by the appropriate IdleAnim blocks in the .esp. For dog it would support adding animations 1112 & 1113 without modifying the .exp. 2) The weights can add up to whatever you want, they're all just relative to each other. 1101=50,1102=100 and 1101=100,1102=200 would do the exact same thing.
erc1971 Posted April 2, 2013 Posted April 2, 2013 I do have 2 quick questions regarding the new ini file and weighting the animations... 1: Does the ini file allow you to assign any animation number to any creature? For instance, if I made animation a new animation and numbered it 369, then added ,369=100 to the dog, then would the dog use this animation? Or, do I have to stick with the animation numbers already assigned to specific creatures? 2: The weighting...Does the weighting have to add up to 720? For instance, if I have 2 animations for a particular creature would I have to do a combination of 700 and 20, or 350 and 370, or could I just assign 100 to both? 1) Due to the way animations work new animations would need to be supported by the appropriate IdleAnim blocks in the .esp. For dog it would support adding animations 1112 & 1113 without modifying the .exp. 2) The weights can add up to whatever you want, they're all just relative to each other. 1101=50,1102=100 and 1101=100,1102=200 would do the exact same thing. Thanks for the info. Is there a list of what animation numbers each creatures support, so should I just data mine the esp like I did back with version 1.4? Eric
WappyOne Posted April 3, 2013 Posted April 3, 2013 Thanks for the info. Is there a list of what animation numbers each creatures support, so should I just data mine the esp like I did back with version 1.4? Eric Each group extends one animation past the largest animation number except for Dog, Goblin, Xivilai, Zombie which extend two past since they already have several.
gregathit Posted April 3, 2013 Author Posted April 3, 2013 Each animation is only good for the creature that it was made for. The full list of creatures and the animations that they can use can be found in the xLoversCreatureSGetspos script in the LoversIdleAnimsPriority.esp I am attaching that list below: ScriptName xLoversCmnGetCreatureType;Get creature;float SetFunctionValue;float xLoversPkrSPosGroupM;float xLoversSPosCreatureMref me;ref nshort iRandomBegin Function { me } ;set xLoversSPosCreatureM to xLoversPkrSPosGroupM ;set n to SetFunctionValue ;If not creature immediately return 0 if me.GetIsCreature == 0 return endif ;Model obtained from the path of the creature's skeleton; New structure for creatures Animations are 501 to 4800 (Baliwog to Zombie) respectively;@====================================================================================================@;Baliwog Original 201 new animations 501 -- 600 SposGroup == 201 if( me.ModelPathIncludes "\Baliwog\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureBaliwogposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 33 SetFunctionValue 201 elseif iRandom <= 67 SetFunctionValue 501 else SetFunctionValue 502 endif endif ;@====================================================================================================@;Bear Original 202 new animations 601 -- 700 SposGroup == 202 if( me.ModelPathIncludes "\Bear\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureBearposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 50 SetFunctionValue 202 else SetFunctionValue 601 endif endif ;@====================================================================================================@;Boar Original 203 new animations 701 -- 800 SposGroup == 203 if( me.ModelPathIncludes "\Boar\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureBoarposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 50 SetFunctionValue 203 else SetFunctionValue 701 endif endif ;@====================================================================================================@;Clannfear Original 204 new 801 to 900 SposGroup == 204 if( me.ModelPathIncludes "\Clannfear\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureClannfearposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 204 endif ;@====================================================================================================@;Daedroth Original 205 new 901 to 1000 SposGroup == 205 if( me.ModelPathIncludes "\Daedroth\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureDaedrothposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 205 endif ;@====================================================================================================@;Deer Original 206 new 1001 to 1100 SposGroup == 206 if( me.ModelPathIncludes "\Deer\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureDeerposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 206 endif ;@====================================================================================================@;Dog Original 207 new 1101 -- 1200 SposGroup == 207 if(me.ModelPathIncludes "\Dog\" == 1) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureDogposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 8 SetFunctionValue 207 elseif iRandom <= 16 SetFunctionValue 1101 elseif iRandom <= 25 SetFunctionValue 1102 elseif iRandom <= 33 SetFunctionValue 1103 elseif iRandom <= 41 SetFunctionValue 1104 elseif iRandom <= 50 SetFunctionValue 1105 elseif iRandom <= 58 SetFunctionValue 1106 elseif iRandom <= 66 SetFunctionValue 1107 elseif iRandom <= 75 SetFunctionValue 1108 elseif iRandom <= 83 SetFunctionValue 1109 elseif iRandom <= 91 SetFunctionValue 1110 else SetFunctionValue 1111 endif endif;@====================================================================================================@;Elytra Original 208 new 1201 to 1300 SposGroup == 208 if( me.ModelPathIncludes "\Elytra\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureElytraposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 208 endif ;@====================================================================================================@;FlameAtronach Original 209 new 1301 to 1400 SposGroup == 209 if( me.ModelPathIncludes "\FlameAtronach\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureFlameAtronachposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 209 endif ;@====================================================================================================@;Fleshatronach Original 210 new 1401 to 1500 SposGroup == 210 if( me.ModelPathIncludes "\FleshAtronach\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureFleshAtronachposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 210 endif ;@====================================================================================================@;Frostatronach Original 211 new 1501 to 1600 SposGroup == 211 if( me.ModelPathIncludes "\FrostAtronach\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureFrostAtronachposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 211 endif ;@====================================================================================================@;GateKeeper Original 212 new 1601 to 1700 SposGroup == 212 if( me.ModelPathIncludes "\GateKeeper\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureGatekeeperposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 212 endif ;@====================================================================================================@;Ghost Original 213 new 1701 to 1800 SposGroup == 213 if( me.ModelPathIncludes "\Ghost\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureGhostposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 213 endif ;@====================================================================================================@;Gnarl Dementia Original 214 new 1801 to 1900 SposGroup == 214 if( me.ModelPathIncludes "\Gnarl Dementia\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureGnarlDementiaposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 214 endif ;@====================================================================================================@;Gnarl Original 215 new 1901 to 2000 SposGroup == 215 if( me.ModelPathIncludes "\Gnarl\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureGnarlposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 215 endif ;@====================================================================================================@;Goblin Original 216 New 2001 to 2100 SposGroup == 216 if(me.ModelPathIncludes "\Goblin\" == 1) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureGoblinposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 20 SetFunctionValue 216 elseif iRandom <= 40 SetFunctionValue 2001 elseif iRandom <= 60 SetFunctionValue 2002 elseif iRandom <= 80 SetFunctionValue 2003 else SetFunctionValue 2004 endif endif;@====================================================================================================@;Grummite Original 217 new 2101 to 2200 SposGroup == 217 if( me.ModelPathIncludes "\Grummite\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureGrummiteposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 217 endif ;@====================================================================================================@;Horse Original 218 New 2201 -- 2300 SposGroup == 218 if( me.ModelPathIncludes "\Horse\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureHorseposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 33 SetFunctionValue 218 elseif iRandom <= 67 SetFunctionValue 2201 else SetFunctionValue 2202 endif endif;@====================================================================================================@;Hunger Original 219 2301 to 2400 SposGroup == 219 if( me.ModelPathIncludes "\Hunger\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureHungerposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 219 endif ;@====================================================================================================@;Imp Original 220 new 2401 to 2500 SposGroup == 220 if( me.ModelPathIncludes "\Imp\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureImpposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 50 SetFunctionValue 220 else SetFunctionValue 2401 endif endif;@====================================================================================================@;Jyggylag Original 221 new 2501 to 2600 SposGroup == 221 if( me.ModelPathIncludes "\Jyggylag\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureJyggylagposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 221 endif ;@====================================================================================================@;LandDreugh Original 222 new 2601 -- 2700 SposGroup == 222 if( me.ModelPathIncludes "\LandDreugh\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureLandDreughposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 33 SetFunctionValue 222 elseif iRandom <= 67 SetFunctionValue 2601 else SetFunctionValue 2602 endif endif;@====================================================================================================@;Lich Original 223 new 2701 - 2800 SposGroup == 223 if( me.ModelPathIncludes "\Lich\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureLichposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 20 SetFunctionValue 223 elseif iRandom <= 40 SetFunctionValue 2701 elseif iRandom <= 60 SetFunctionValue 2702 elseif iRandom <= 80 SetFunctionValue 2703 else SetFunctionValue 2704 endif endif;@====================================================================================================@;MehrunesDagon Original 224 new 2801 to 2900 SposGroup == 224 if( me.ModelPathIncludes "\MehrunesDagon\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureMehrunesDagonposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 224 endif ;@====================================================================================================@;Minotaur Original 225 2901- 3000 SposGroup == 225 if( me.ModelPathIncludes "\Minotaur\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureMinotaurposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 50 SetFunctionValue 225 else SetFunctionValue 2901 endif endif;@====================================================================================================@;MountainLion Original 226 new 3001 to 3100 SposGroup == 226 if( me.ModelPathIncludes "\MountainLion\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureMountainLionposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 226 endif ;@====================================================================================================@;MudCrab Original 227 new 3101 to 3200 SposGroup == 227 if( me.ModelPathIncludes "\MudCrab\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureMudcrabposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 227 endif ;@====================================================================================================@;MurkDweller Original 228 new 3201 to 3300 SposGroup == 228 if( me.ModelPathIncludes "\MurkDweller\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureMurkDwellerposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 228 endif ;@====================================================================================================@;Ogre Original 229 new 3301 to 3400 SposGroup == 229 if( me.ModelPathIncludes "\Ogre\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureOgreposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 50 SetFunctionValue 229 else SetFunctionValue 3301 endif endif ;@====================================================================================================@;Rat Original 230 new 3401 to 3500 SposGroup == 230 if( me.ModelPathIncludes "\Rat\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureRatposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 50 SetFunctionValue 230 else SetFunctionValue 3401 endif endif ;@====================================================================================================@;Scamp Original 231 new 3501 to 3600 SposGroup == 231 if( me.ModelPathIncludes "\Scamp\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureScampposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 33 SetFunctionValue 231 elseif iRandom <= 67 SetFunctionValue 3501 else SetFunctionValue 3502 endif endif;@====================================================================================================@;Shambles Original 232 new 3601 to 3700 SposGroup == 232 if( me.ModelPathIncludes "\Shambles\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureShamblesposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 232 endif ;@====================================================================================================@;Sheep Original 233 new 3701 to 3800 SposGroup == 233 if( me.ModelPathIncludes "\Sheep\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureSheepposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 233 endif ;@====================================================================================================@;Skeleton Original 234 new 3801 to 3900 SposGroup == 234 if( me.ModelPathIncludes "\Skeleton\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureSkeletonposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 33 SetFunctionValue 234 elseif iRandom <= 67 SetFunctionValue 3801 else SetFunctionValue 3802 endif endif;@====================================================================================================@;Slaughterfish Original 235 new 3901 to 4000 SposGroup == 235 if( me.ModelPathIncludes "\Slaughterfish\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureSlaughterfishposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 235 endif ;@====================================================================================================@;SpiderDaedra Original 236 new 4001 to 4100 SposGroup == 236 if( me.ModelPathIncludes "\SpiderDaedra\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureSpiderDaedraposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 236 endif ;@====================================================================================================@;Spriggan Original 237 new 4101 to 4200 SposGroup == 237 if( me.ModelPathIncludes "\Spriggan\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureSprigganposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 237 endif ;@====================================================================================================@;StormAtronach Original 238 new 4201 to 4300 SposGroup == 238 if( me.ModelPathIncludes "\StormAtronach\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureStormAtronachposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 238 endif ;@====================================================================================================@;Troll Original 239 new 4301 to 4400 SposGroup == 239 if( me.ModelPathIncludes "\Troll\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureTrollposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 239 endif ;@====================================================================================================@;WillotheWisp Original 240 new 4401 to 4500 SposGroup == 240 if( me.ModelPathIncludes "\WillOTheWisp\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureWillotheWispposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 240 endif ;@====================================================================================================@;Wraith Original 241 new 4501 to 4600 SposGroup == 241 if( me.ModelPathIncludes "\Wraith\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureWraithposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 241 endif ;@====================================================================================================@;Xivilai Original 242 new 4601 to 4700 SposGroup == 242 if( me.ModelPathIncludes "\Xivilai\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureXivilaiposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 8 SetFunctionValue 242 elseif iRandom <= 16 SetFunctionValue 4601 elseif iRandom <= 25 SetFunctionValue 4602 elseif iRandom <= 33 SetFunctionValue 4603 elseif iRandom <= 41 SetFunctionValue 4604 elseif iRandom <= 50 SetFunctionValue 4605 elseif iRandom <= 58 SetFunctionValue 4606 elseif iRandom <= 66 SetFunctionValue 4607 elseif iRandom <= 75 SetFunctionValue 4608 elseif iRandom <= 83 SetFunctionValue 4609 elseif iRandom <= 91 SetFunctionValue 4610 else SetFunctionValue 4611 endif endif;@====================================================================================================@;Zombie Original 243 new 4701 to 4800 SposGroup == 243 if( me.ModelPathIncludes "\Zombie\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreatureZombieposes if iRandom SetFunctionValue iRandom return endif set iRandom to GetRandomPercent if iRandom <= 14 SetFunctionValue 243 elseif iRandom <= 28 SetFunctionValue 4701 elseif iRandom <= 42 SetFunctionValue 4702 elseif iRandom <= 57 SetFunctionValue 4703 elseif iRandom <= 71 SetFunctionValue 4704 elseif iRandom <= 85 SetFunctionValue 4705 else SetFunctionValue 4706 endif endif;@====================================================================================================@;Hitode Original 301 new 4801 to 4900 SposGroup == 301 if( me.ModelPathIncludes "\zzzLoversHitode\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreaturezzzLoversHitodeposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 301 endif ;@====================================================================================================@;Mushroom Original 302 new 4901 to 5000 SposGroup == 302 if( me.ModelPathIncludes "\zzzLoversMushroom\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreaturezzzLoversMushroomposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 302 endif ;@====================================================================================================@; Tentacle Original 303 new monster 5001 to 5100 SposGroup == 303 if( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) set iRandom to Call xLoversCreatureGetWeightedPos xLoversCreatureQuest.CreaturezzzLoversTentacleposes if iRandom SetFunctionValue iRandom return endif SetFunctionValue 303 endif ;@====================================================================================================@ ;if( me.ModelPathIncludes "\\" == 0 ) ;Other ; SetFunctionValue 0 ;endifEnd You can also find the list in the xLoversCreature.ini file which will be in your Oblivion\data\ini\ folder (it is in a slightly different format than the above).
SquallPT Posted April 3, 2013 Posted April 3, 2013 Wondering something. Sometimes ( lots of times ) on a combat i summon a creature for some fun like some pokemon master or summon (final fantasy geek here xD). " GO IMP FUCK THAT B**** " but they start to attack me! Is it possible to change their relationship level so that they don't attack me ?
gregathit Posted April 3, 2013 Author Posted April 3, 2013 Wondering something. Sometimes ( lots of times ) on a combat i summon a creature for some fun like some pokemon master or summon (final fantasy geek here xD). " GO IMP FUCK THAT B**** " but they start to attack me! Is it possible to change their relationship level so that they don't attack me ? Sure, however by doing so they won't go attack anyone else either. You can't have it both ways.
Art_B Posted April 6, 2013 Posted April 6, 2013 What could be causing Z switching to not work with this? Everything seems ok except that. Edit - nvm I am dumb. I thought I had 96v2, but I didn't
Someone92 Posted April 6, 2013 Posted April 6, 2013 What could be causing Z switching to not work with this? Everything seems ok except that.Have you installed V2 of Lovers with PK Rev 96? Afaik the animation swap feature is one of the things that doesn't work without V2.
SquallPT Posted April 13, 2013 Posted April 13, 2013 Having a issue. When the animation starts the creature is like, 2 meters separated from the raped person.
gregathit Posted April 14, 2013 Author Posted April 14, 2013 Having a issue. When the animation starts the creature is like, 2 meters separated from the raped person. There are a couple of animations that need the ini setting adjusted. I will take care of this once I finish the human to human animations overhaul and start on the creature to humans. Until then you can easily and quickly fix this yourself by hitting the 0-9 keys to adjust the creature and your PC's position. NOTE: You can NOT adjust alignments of sex between NPC's and creatures. You can ONLY adjust the alignment when your PC is having sex with the creature.
SquallPT Posted April 14, 2013 Posted April 14, 2013 Thx grega. Going to wait to you to fix it, no hurries
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