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Hey, just downloaded this mod today to try it out. I installed everything plus the latest LoversPK and the resource pack. So far the creatures are working perfectly though the female characters are all just standing there with eyes closed and not doing anything. Idk what's wrong with it, anybody got any ideas where my problem is perhaps?

 

You are probably running the latest version of Estrus and have not turned off the nudeshy\BU function.

 

If that isn't it then you'll have to post your load order.  Also make sure you the very latest rev of lovers (rev96v2).

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Hey, just downloaded this mod today to try it out. I installed everything plus the latest LoversPK and the resource pack. So far the creatures are working perfectly though the female characters are all just standing there with eyes closed and not doing anything. Idk what's wrong with it, anybody got any ideas where my problem is perhaps?

 

You are probably running the latest version of Estrus and have not turned off the nudeshy\BU function.

 

If that isn't it then you'll have to post your load order.  Also make sure you the very latest rev of lovers (rev96v2).

 

 

Oh well I'm using the old 14r2 vesion of estrus so it doesn't have the BU function, though I delete estrus before doing this mod just incase. Well here's the load order, sorry if it's too long of a list.

 

http://puu.sh/2KcyY.png

 

http://puu.sh/2KczK.png

 

http://puu.sh/2KcAd.png

 

http://puu.sh/2KcBc.png

 

http://puu.sh/2KcBH.png

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Ah right, sorry about that. Should have read that post first.

 

Well here's the load order.

 

Active Mod Files:

 

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.34]
02  Lovers with PK.esm
03  LoversCreature.esm
04  Kvatch Rebuilt.esm
05  CM Partners.esm
06  SPTDiverseGuards-Resources.esm
07  Beautiful_Women_NiceOnly.esp
**  Beautiful_Women_DB_Addon.esp
**  Beautiful_Women_SI.esp
**  Beautiful_Women_Vampires_50.esp
**  Beautiful_Women_NotSoNice_Bonus.esp
**  Handsome_Gents_Addon.esp
**  Handsome_Gents_DB_Addon.esp
**  Handsome_Gents_SI.esp
**  Handsome_Gents_Vampires_50.esp
**  Handsome_Gents_Bonus.esp
08  Unofficial Oblivion Patch.esp  [Version 3.4.3]
09  UOPS Additional Changes.esp
0A  DLCShiveringIsles.esp
0B  Unofficial Shivering Isles Patch.esp  [Version 1.5.2]
++  USIPS Additional Changes.esp
**  Oblivion Vwalk UOS.esp
**  DLCShiveringIsles Vwalk UOS.esp
**  DLCShiveringIsles Vwalk DG_DS UOS.esp
**  Beautiful_Women_NiceOnly Vwalk UOS.esp
**  Beautiful_Women_DB_Addon Vwalk UOS.esp
**  Beautiful_Women_SI Vwalk UOS.esp
**  Beautiful_Women_Vampires_50 Vwalk UOS.esp
**  Beautiful_Women_NotSoNice_Bonus Vwalk UOS.esp
0C  LoadingScreens.esp
0D  All Natural.esp  [Version 1.34]
0E  All Natural - SI.esp  [Version 1.34]
0F  Immersive Interiors.esp  [Version 0.8.1]
10  Enhanced Water v2.0 HD.esp
++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.2]
11  All Natural - Real Lights.esp  [Version 1.34]
12  WindowLightingSystem.esp
13  Book Jackets Oblivion.esp
++  Dancer_Undress0_6-10194.esp
14  personality_idles2.esp
15  StandingJOJO.esp
16  Crowded Cities 30.esp
**  Crowded Cities 30 Vwalk.esp
17  Streamline 3.1.esp
18  DLCHorseArmor.esp
19  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
1A  DLCOrrery.esp
1B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
**  DLCOrrery Vwalk.esp
1C  DLCVileLair.esp
1D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.9]
1E  DLCMehrunesRazor.esp
1F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]
**  DLCMehrunesRazor Vwalk UOP.esp
20  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
**  EVE_StockEquipmentReplacer.esp
21  VipCxj_HighHeels.esp
22  Alir'sArmor.esp
23  Blackwire.esp
24  BWisteria.esp
25  DFSL Leathery 4.esp
26  ElvenPrincess.esp
27  Featherwynd - Amazon Priestess.esp
28  homura outfit HGEC.esp
29  NexonsArmoryENG.esp
2A  Schwertleite Armor.esp
2B  ShaiyaOutfit.esp
2C  SnowySignatureOutfit.esp
2D  BisSP_RHH_2.esp
2E  VipCxjHHTest.esp
2F  ANBMiniMicroBikini.esp
30  LustyBretonnianMaid.esp
31  Lusty Bretonnian Maid V2.esp
32  R18PN - Lingeries.esp
33  Gloria Armor.esp
34  DLCThievesDen.esp
35  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.11]
36  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.11]
**  DLCThievesDen Vwalk UOP.esp
37  Abriael_Human.esp
38  Kvatch Rebuilt.esp
39  Kvatch Rebuilt Weather Patch.esp
**  Kvatch Rebuilt Vwalk.esp
3A  24HrArenaAliveV2.esp
3B  24HrArenaAliveV2Towers.esp
3C  DLCFrostcrag.esp
3D  Kvatch Rebuilt_Frostcrag.esp
3E  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.8]
**  DLCFrostcrag Vwalk.esp
3F  Knights.esp
40  Knights - Unofficial Patch.esp  [Version 1.1.3]
**  Knights Vwalk UOP.esp
**  EVE_KnightsoftheNine.esp
41  xuldarkforest.esp  [Version 1.0.5]
42  xulStendarrValley.esp  [Version 1.2.2]
43  xulTheHeath.esp
44  XulEntiusGorge.esp  [Version 1.2.1]
45  xulFallenleafEverglade.esp  [Version 1.3.1]
46  xulColovianHighlands_EV.esp  [Version 1.2.2]
47  xulChorrolHinterland.esp  [Version 1.2.3]
**  xulChorrolHinterland Vwalk.esp
48  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
49  xulBravilBarrowfields.esp  [Version 1.3.4]
**  xulBravilBarrowfields Vwalk.esp
4A  xulLushWoodlands.esp  [Version 1.3.2]
4B  xulAncientYews.esp  [Version 1.4.4]
4C  xulAncientRedwoods.esp  [Version 1.6]
4D  xulCloudtopMountains.esp  [Version 1.0.3]
4E  xulArriusCreek.esp  [Version 1.1.4]
4F  xulPatch_AY_AC.esp  [Version 1.1]
50  xulRollingHills_EV.esp  [Version 1.3.3]
**  xulRollingHills_EV Vwalk.esp
51  xulPantherRiver.esp
52  xulRiverEthe.esp  [Version 1.0.2]
53  xulBrenaRiverRavine.esp  [Version 1.1.1]
**  xulBrenaRiverRavine Vwalk.esp
54  xulImperialIsle.esp  [Version 1.6.8]
**  xulImperialIsle Vwalk.esp
55  xulBlackwoodForest.esp  [Version 1.1.0]
56  xulCheydinhalFalls.esp  [Version 1.0.1]
57  KvatchRebuilt-CheydinhalFalls patch.esp
58  xulAspenWood.esp  [Version 1.0.2]
**  xulAspenWood Vwalk.esp
59  xulSkingradOutskirts.esp  [Version 1.0.2]
**  xulSkingradOutskirts Vwalk.esp
5A  xulSnowdale.esp  [Version 1.0.5]
5B  xulCliffsOfAnvil.esp  [Version 1.12]
**  xulCliffsOfAnvil Vwalk.esp
5C  xulSilverfishRiverValley.esp  [Version 1.0.3]
5D  xulJerallGlacier.esp  [Version 1.0.1]
5E  xulTheEasternPeaks.esp  [Version 1.0]
**  xulTheEasternPeaks Vwalk.esp
5F  EVE_ShiveringIslesEasterEggs.esp
60  Kosai's Welkynd Armor.esp
++  Sexy Dark Seducer & Golden Saint Armour.esp
61  bondage_sex.esp
62  Eroblivion.esp
63  SPTDiverseGuards-Core.esp
64  SPTDiverseGuards-Combined-Human.esp
++  SPTDiverseGuards-Core Vwalk.esp
65  Alternative Start by Robert Evrae.esp
66  BasicInstinct.esp
67  SetBody.esp
68  MidasSpells.esp
69  Oblivion XP.esp
6A  CTAddPose_v_1.esp
6B  CTAddPose_ bondage_sex.esp
6C  actors_in_charge.esp
6D  77_Umpa_Animation.esp
6E  EFGAddPose.esp
6F  Chain it!.esp
70  shinyEmotions.esp
71  Slof's Sexy Anims.esp
++  Specialanims.esp
72  UChainBeast.esp
73  CM Partners.esp
74  Moonshadow Elves - Sc.esp
75  _Ren_BeautyPack_full.esp
76  eyja.esp
**  eyja Vwalk.esp
77  Synx.esp
78  Lovers with PK.esp  [Version 96]
79  LoversSlaveTrader.esp
7A  LoversCreature.esp
**  CM Partners Vwalk.esp
7B  CM Partners Special NPCs.esp
**  CM Partners Special NPCs Vwalk.esp
7C  CM Partners NPC.esp
**  CM Partners NPC Vwalk.esp
7D  CM Partners More NPCs.esp
7E  CM Partners Marker NPCs.esp
**  CM Partners Marker NPCs Vwalk.esp
**  CM Partners More NPCs Vwalk.esp
7F  CM Partners Extra NPCs.esp
**  CM Partners Extra NPCs Vwalk.esp
80  cmBellenia.esp
81  CM Partner Franziska.esp
82  CM Partner Isabell.esp
83  LoversIdleAnimsPriority.esp
84  LoversAnimObjectsPriority.esp
++  EVE_KhajiitFix.esp
++  TentaclePlant.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.34]
85  Bashed Patch, 0.esp


 

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Ok, much better. ;)

 

First off you need to get rid of this: Eroblivion.esp  - it is not compatible with lovers.  A list of non-compatible plugins can be found here: http://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/

 

Next, you need to adjust the bottom of your load order to this:

Bashed Patch, 0.esp

LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp

 

Finally, when you built your bashed patch did you disable all lovers with PK esm\esp files?  If not then you need to do so and rebuild your bashed patch.  If you made your bashed patch prior to installing lovers then you are fine.

 

Be wary of any sex system plugin as that can conflict with lovers.

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Uhm, there used to be some improved animations, like the "Rat on top", "Minotaur holding the person's legs" etc.  Are they not included in this? I thought the reason that there are at least two animations for every creature was that they were supposed to be different animations. But for a large number of creatures (rat, minotaur, imp are among those), the two animations are the same. Pressing the grab button cycles between the two animations, as can be seen on the console and a slight jerk on the sprites; but there is no difference in the animation.

 

 

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Uhm, there used to be some improved animations, like the "Rat on top", "Minotaur holding the person's legs" etc.  Are they not included in this? I thought the reason that there are at least two animations for every creature was that they were supposed to be different animations. But for a large number of creatures (rat, minotaur, imp are among those), the two animations are the same. Pressing the grab button cycles between the two animations, as can be seen on the console and a slight jerk on the sprites; but there is no difference in the animation.

 

Guess you didn't read the OP.  The animations you are referring to are the ones from MotionsNT.  They can't be included in this mod as the author refused to allow it.  They "can" be easily added to it as the instructions tell you.

 

The reason for the duplicate animations is it was "assumed" folks would install the MotionsNT animations and it would overwrite one of the duplicates.  Thus you would not lose anything.  ;)

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Uhm, there used to be some improved animations, like the "Rat on top", "Minotaur holding the person's legs" etc.  Are they not included in this? I thought the reason that there are at least two animations for every creature was that they were supposed to be different animations. But for a large number of creatures (rat, minotaur, imp are among those), the two animations are the same. Pressing the grab button cycles between the two animations, as can be seen on the console and a slight jerk on the sprites; but there is no difference in the animation.

 

Guess you didn't read the OP.  The animations you are referring to are the ones from MotionsNT.  They can't be included in this mod as the author refused to allow it.  They "can" be easily added to it as the instructions tell you.

 

The reason for the duplicate animations is it was "assumed" folks would install the MotionsNT animations and it would overwrite one of the duplicates.  Thus you would not lose anything.  ;)

 

 

Ooh, so that's what MotionsNT is. I had downloaded it so long ago that I had completely forgotten what the name refers to. Thank you for the clarification. Luckily I still have its rar with the animation files. Are they still accessible on the net though? IIRC the links given in Daedra Sutra for those animations were dead.

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Ok, much better. ;)

 

First off you need to get rid of this: Eroblivion.esp  - it is not compatible with lovers.  A list of non-compatible plugins can be found here: http://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/

 

Next, you need to adjust the bottom of your load order to this:

Bashed Patch, 0.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

 

Finally, when you built your bashed patch did you disable all lovers with PK esm\esp files?  If not then you need to do so and rebuild your bashed patch.  If you made your bashed patch prior to installing lovers then you are fine.

 

Be wary of any sex system plugin as that can conflict with lovers.

 

Ah nice, thanks alot man. Works like a charm now. Probably next time I should read post first though :/ New guy syndrome I guess. Also I notice some of the dogs are missing their texture and go purple, guess I should download the Lovers Bitch texture as well then? And one more question if you don't mind, will this mod work with Lovers Bitch since the quest A Lonely Husband kinda makes you train Rena Bruiant into a sex slave?

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Which zombie animation is the one that makes use of the idle object? Where the actor's head is placed?

I'm having a problem with that object sticking to the actor after the animation is cycled or the act is complete - I don't really need it anyway so I wouldn't mind getting rid of it. Just don't know which one it is...

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Which zombie animation is the one that makes use of the idle object? Where the actor's head is placed?

 

I'm having a problem with that object sticking to the actor after the animation is cycled or the act is complete - I don't really need it anyway so I wouldn't mind getting rid of it. Just don't know which one it is...

 

Animation #4704 places the defender in stocks.

 

This is the sentence where Greg would have told you to look at the pictures in the Daedra Sutra to find out for yourself.

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Ah nice, thanks alot man. Works like a charm now. Probably next time I should read post first though :/ New guy syndrome I guess. Also I notice some of the dogs are missing their texture and go purple, guess I should download the Lovers Bitch texture as well then? And one more question if you don't mind, will this mod work with Lovers Bitch since the quest A Lonely Husband kinda makes you train Rena Bruiant into a sex slave?

 

 

Yes, grab the texture files for the dogs and you should be good.

 

Yes, Lovers creatures will work just fine with any of the Lovers Bitch versions.

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Ah nice, thanks alot man. Works like a charm now. Probably next time I should read post first though :/ New guy syndrome I guess. Also I notice some of the dogs are missing their texture and go purple, guess I should download the Lovers Bitch texture as well then? And one more question if you don't mind, will this mod work with Lovers Bitch since the quest A Lonely Husband kinda makes you train Rena Bruiant into a sex slave?

 

 

Yes, grab the texture files for the dogs and you should be good.

 

Yes, Lovers creatures will work just fine with any of the Lovers Bitch versions.

 

 

Awesome man, thanks. Gonna try that mod as well. Also after sometime playing your mod I think I miss a race since the healer/necromancer in the clinic and a girl near Onan in Training Guild seems to be getting the purple face. What race is he using, cute elves?

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You are talking about a completely different plugin now.  Onan and the Training guild are from Bravil Underground.  That plugin requires you to have MBP v1.4a and MBP++ v98a.  Don't remember what races they are.  Sorry.

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Found something, don't know if its a problem for some mods. The Tentacle-creature have a different  ID number than in the old LoversCreature esm/esp.

Old (Lovers Creatures 1.4.1 revised) IDxx0224EB ; new IDxx0015DE

I don't remenber a mod that use the LoversCreature tentacle monster, only own tentacle monster (they only use the meshes/textures folders)

 

This should not be an issue as tentacle creature was a creation of Donkey and I don't now of any plugin that he made, other than lovers creatures, that contains her.  To my knowledge, the only way you ever see her is through the summons spell.

 

 

I used it in my LoversCrowning Isle, when in the {id} realm.. but I never used the tentacle animation, just the creature its self, and I re textured it, and I think [actually about the third installment of it, the original only had the mushroon creature] I converted its animations from human animation, or fudged the animation a little, has been some time sense I looked at it.

 

   It was from the original lovers creature esp. I think, as I remember you summoned it from there, but It might have been donkeys animation, I do know he did all the original translations of that mod, as I remember, and he may have added it.

 

   I have not installed this yet, I am looking at it, i may do a complete back up, just to be safe first.. I have such a house of cards built right now in my load order..LOL

 

   I don't use bash patch, or any load order helpers, as a rule, so I have to be careful, or I will have a big mess..to resort

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Galgat,

 

A backup prior to installing this would probably be a very good idea.  One thing to note is that ALL 201 and up ini files of the old creatures and new improved animations pack by donkey are now obsolete.  Lovers Creatures 2.0 uses a completely different set pose group and that is what allows you to switch animations on the fly (provided that creature does have multiple animations).  I do recommend you install the LoversMotionsNT animations along with Lovers Creatures 2.0 as that will give pretty much all the animations that exist.  Lovers Creatures 2.0 after being installed should not need a clean save, nor should it require special placement in your load order.  If it worked in a certain place before, it should still work after upgrading.

 

The main upgrade was to the esp files (Loverscreature.esp and LoversIdleAnimsPriority.esp) as well as changed ini files.  The animations did not change much as we just combined the animations from the original lovers creatures and Donkey's new and improved animations pack.

 

Cheers,

Greg

 

------------------------------------------------

 

All sexual organs plugin users,

 

Ok, stupid question, I have been looking at the sexual organs plugin and it does not seem to have any scripting in it at all.  Basically as it looks to me, the sexual organs plugin just gives all vanilla creatures a hardon that is always there.  Is that true or does it actually switch out during sex. 

 

The reason I am asking is I am working on an update to lovers creature to add two animations and a bunch of mesh\texture updates and I was thinking about trying to add in support for non-summoned creatures so that the sexual organs plugins could become obsolete (since they would be built into lovers creatures).

 

I have to plead a bit of ignorance regarding the sexual organs plugin, as I have not used the plugin in a very long time and doubt I even have the latest version.  Those of you who do use the plugin please holler and try to give me as much information as you can regarding how sexual organs works.

 

Thanks,

Greg

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I guess what I am looking for is how it operates.  Is the armor mesh switched out during sex to have the dick or is the dick always there?

I had already peeked in the esp to see what was in it but that really didn't help me much.

 

If it is switched out then I need to look further into lovers creatures and see how to incorporate the vanilla creatures.

If it is just substituting the mesh with dick to always be visible (during sex and not during sex) then that would entail a different approach.

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If the Great WappyOne can spare the time I may ask him to look into writing a swap out script to see if we can make it work similar to how it works on humans.  My preference would be to have the dick appear only during sex and not be present (ie use the vanilla meshes) outside of sex.

 

Having this feature would do away with sexual organs completely.  If WappyOne agrees to write the script then I thought I would do things via an ini file.  This way if folks use a mod like OOO or MMM or even FCOM that adds creatures they can just pop the path to armor mesh that has a dick and add creatures that way.  I'll have to see how complicated the whole thing would be and what type of time WappyOne has....assuming he even is interested in tackling it.

 

Cheers,

Greg

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Reads like a definate improvement to me.

 

Curious though. Would that still allow for having say something like animated creature genitalia? Not sure yet how complicated or even feasible adding bones and new animations to creature genitalia would be. Blender is still kicking my ass as I never seem to be able to get enough time to get even a little decent at it.

 

Yes.  The animated dick would be a factor of the mesh, skeleton and animation.  It would have nothing at all to do with this as this is just framework.  It is my intention to rework some of the creatures "tools" to more or less get them to properly line up in the animations.  Right now for example the bear's dick looks terrible and doesn't come anywhere close to looking right with the LoversMotionNT animation. 

 

The animations and adding movable tools overhaul won't happen for quite a while however as I have to finish human animations first.  I am so damn late on this as it is that I refuse to specify any kind of date for me taking on creature animations.  It is on the list and that is about as far as I can commit to at this point.

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Is it possible to add a second animation to the animation lists of creatures with only one animation In the xLoversCreatures.ini? There are lots of creatures that have a new and old animation, but have only one option in xLoversCreatures.ini. Like Elytra, Grummite, Mudcrab, Mountain Lion, Ghost, etc. Rat is not one of them since the old Rat animation seems to have been renamed as 3401 and put into the ini. For many others, like those I've listed, this has not been done. Is it possible to do it manually?

 

For example, the Ghost. The line for the Ghost is like this:

;===Ghost============================================================
set xLoversCreatureQuest.CreatureGhostposes to sv_Construct "213=100"

 

Without MotionsNT files, this is the old, "on all fours" animation. With the MotionsNT files, it's the lifted off the ground animation. However, I felt like I wanted both animations, so I renamed the old 213 files (animation and ini) with a random number (2130) that wasn't occupied by another animation. I've also changed the group line in 2130_Motion ini from "set xLoversPkrQuest.sposgroup to 100" to "set xLoversPkrQuest.sposgroup to 213". And changed the line in creatures ini to:

 

;===Ghost============================================================
set xLoversCreatureQuest.CreatureGhostposes to sv_Construct "213=100,2130=100"

 

 

However, it didn't quite work, I could switch between 213 and 2130, but they both had no animations playing (both the creature and the person was still). Do I need to do an extra step? Or do you need to modify the .esp to make this work?

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Is it possible to add a second animation to the animation lists of creatures with only one animation In the xLoversCreatures.ini? There are lots of creatures that have a new and old animation, but have only one option in xLoversCreatures.ini. Like Elytra, Grummite, Mudcrab, Mountain Lion, Ghost, etc. Rat is not one of them since the old Rat animation seems to have been renamed as 3401 and put into the ini. For many others, like those I've listed, this has not been done. Is it possible to do it manually?

 

For example, the Ghost. The line for the Ghost is like this:

;===Ghost============================================================

set xLoversCreatureQuest.CreatureGhostposes to sv_Construct "213=100"

 

Without MotionsNT files, this is the old, "on all fours" animation. With the MotionsNT files, it's the lifted off the ground animation. However, I felt like I wanted both animations, so I renamed the old 213 files (animation and ini) with a random number (2130) that wasn't occupied by another animation. I've also changed the group line in 2130_Motion ini from "set xLoversPkrQuest.sposgroup to 100" to "set xLoversPkrQuest.sposgroup to 213". And changed the line in creatures ini to:

 

;===Ghost============================================================

set xLoversCreatureQuest.CreatureGhostposes to sv_Construct "213=100,2130=100"

 

 

However, it didn't quite work, I could switch between 213 and 2130, but they both had no animations playing (both the creature and the person was still). Do I need to do an extra step? Or do you need to modify the .esp to make this work?

 

The spare ghost animation slot is 1701. Rename either the motion_nt or original files to this and add to the ini alongside 213 and it should work fine.

 

We might need to add the spare animations list to the first post / file description as a FAQ. :)

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The spare ghost animation slot is 1701. Rename either the motion_nt or original files to this and add to the ini alongside 213 and it should work fine.

 

We might need to add the spare animations list to the first post / file description as a FAQ. :)

 

 

Aha, thanks. Yeah, a list would be good, I'm thinking of adding a number of old animations.

 

 

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