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About Art_B

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  1. Hello all. I am working on a simple mod to make some enemies do more knockdowns. Right now I am just trying to get a basic version to work but already ran into a wall. Currently they knock down just by attacking, even if them miss. I guess this is because I am using IsAttacking but am not how to make them only knockdown when their hits actually connect. I know there is an OnHit function in OBSE but not sure how it works. Couldn't find any examples. Anyway here is the code I have so far: Scn AAAGoblin Short KDChance Float Cooldown Ref MyTarget Begin Gamemode set Mytarget to GetCombatTarget If Cooldown > 0 Set Cooldown to (Cooldown - GetSecondsPassed) Else If IsAttacking ==1 ;While attacking? Not on hit? Set KDChance to (100/99 * GetRandomPercent) If KDChance <= 100 ;100% Chance for testing PushActorAway MyTarget 5 ;Knockdown and Force Set Cooldown to 1 ;1 second cooldown endif endif endif end I am a novice. Input from veteran coders is appreciated!
  2. I am using ECE right now will there be incompatibility issues if I download this?
  3. That's it! I can recreate my old character. Thank you fejeena.
  4. Hello all. Does anyone know where to find, or recognize, the pigtail hair style from bottom row? Third from the right. I used to have it on a character on an old install, but now I can find it, and I don't remember which pack it is in. I think I looked through all my folders. I may have lost it. http://modgames.net/_ld/122/51071188.jpg
  5. Thanks again. Unfortunately that old version did not work either. But I found a solution! I cut the code from the calming script in OBCE and pasted over the code for the calming script in Wappyone's mod. Amazingly I tested it and it works, even though I really don't know how to script. haha
  6. The 2 mods you asked about are a clothing mod and a mod that adds a boxing ring to the arena district. Thank you for your help Fajeena. Unfortunately resorting did not help me. Combat continues using wappyones rapers mod. I tried the Oblivion Combat extender mod, and it does make enemies calm. Unfortunately, the OBCE does not have all the settings that RaperS has. I prefer RaperS except for this one problem. Maybe there are older versions of the mod I could try?
  7. My current load order: Maybe it is only a problem with Goblins? That was just the first dungeon I entered. I can test other creatures/bandits. EDIT - Just tested it with a wolf. Same problem. Looking for a bandit now. EDIT - Did not find a bandit. But I just tested Oblivion Combat Extender instead of RaperS, and the rape from that mod DID calm the attacker. That is really weird. Maybe I should redownload the esp? EDIT - That did not help either. Wierd.
  8. Mine is also a new game, lvl1. No mods for aggression, combat or fame. I just tested this in a Goblin dungeon. I can try other enemies though. I also noticed other goblins attack me during the animation, though they can not hit me. I have "stop combat during sex acts" and "Stop combat until dressed" on in the lovers settings. Is there a way to increase the calm effect in scripts?
  9. Unfortunately, even setting the chance to 0%, doesn't really help. They usually start attacking before my character even stands up.
  10. Is there a way to lengthen the rapists post sex knockdown so you can get away? Or otherwise calm them? I don't see a setting in the spell list, but maybe there it can be edited in the scripts?
  11. I am having trouble getting the penis "armor" nifs to load in game with wappyone's raperS mod. Am I missing something or do these not work together?
  12. Do I need to download all those fixes or is the latest version sufficient?
  13. Where can I get the textures for the collie? My Dog is currently invisible. Except for a purple head and his penis. Edit- found it here! http://www.nexusmods.com/oblivion/mods/39189/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D39189%26preview%3D&pUp=1
  14. Don't you have to give them collision? I don't know how.
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