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SexLab - Remove Standard Animations


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Posted
3 hours ago, shiagwen said:

Come on , youi really think i dont know the difference ? also, if i keep animation loader all off, they are there.

I m really confused, hmm. My fix removes both creature and character animations for me, lol! 

The file in attachment is the modified file from MadMansGun which removes the standardanimations for creatures. 
Maybe this works for you?
Might attach this in the main download just to be sure hmm.

 

(place it in the scripts folder of my mod) 

sslCreatureAnimationDefaults.pex

Posted
1 hour ago, Nymra said:

I m really confused, hmm. My fix removes both creature and character animations for me, lol! 

The file in attachment is the modified file from MadMansGun which removes the standardanimations for creatures. 
Maybe this works for you?
Might attach this in the main download just to be sure hmm.

 

(place it in the scripts folder of my mod) 

sslCreatureAnimationDefaults.pex 627 B · 1 download

Yes, this one worked.  Ceatures gone, empty sexlab !

Posted
21 minutes ago, shiagwen said:

Yes, this one worked.  Ceatures gone, empty sexlab !

so strange lol :D
but well, if this now works for all this way, the better! 

Posted
43 minutes ago, Nymra said:

so strange lol :D
but well, if this now works for all this way, the better! 

Thank you very much for this work,  these old animations are really past tense now.

 

Are you up for some other things now ? .....

Posted
9 minutes ago, shiagwen said:

Thank you very much for this work,  these old animations are really past tense now.

 

Are you up for some other things now ? .....

check my uploaded files :D
always something to work on. 

At the moment I try to replace the old ugly vanilla cage, but somehow it destroys its collision box :(
https://www.loverslab.com/topic/150632-can-anybody-fix-collision-in-a-nif-for-me/

Posted

SexLab hasn't had too many updates in the meantime.
There have been many talented mod makers and talented and cool animation makers. However, I think the SexLab framework is too lagging behind.
I'll use Nymra's SexLab-standard animation removal mod anyway.
I'm terrible when old animations built into the SexLab framework are run on sex scenes with my lover in skyrim.

 

Posted
38 minutes ago, shiagwen said:

Could you make a little mod that  unenchanted vanilla armors and weapons do not drop in dead bodies anymore ?

I m quite sure something already exists. At least I just yesterday had a mod somewhere on Nexus that changes loot. But since I dont use loot in my game anymore (I only loot gold and ignore all other items) I did not save the mod. 
Maybe hit "More interesting loot" or stuff like that in google. 
 

19 minutes ago, imauto93 said:

SexLab hasn't had too many updates in the meantime.
There have been many talented mod makers and talented and cool animation makers. However, I think the SexLab framework is too lagging behind.
I'll use Nymra's SexLab-standard animation removal mod anyway.
I'm terrible when old animations built into the SexLab framework are run on sex scenes with my lover in skyrim.

OsmelMC is updating Sexlab basically. 
The rest is done by alot of very nice plugins made by other creators that expand Sexlabs abilities. 
Just look around a bit :)

Osmels Sexlab you find here:

https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/

Posted
9 minutes ago, ajelic said:

I fu**ing love you. This has been bothering me since I discovered SexLab. 

 

Thank you SO much.

same here :P
You are welcome!

Posted
On 8/18/2020 at 2:08 PM, Skyrim4DERS said:

I'm pretty sure the scripts are different, Bakafactory made a fix similar to this except it was LE only.

Have you tested this yet? I've been using it for a while now in SE and still haven't ran into any issues. Would be nice if more people gave it a go to get more feedback. SexLab is running normally for me, just with all the default animations gone. If Baka's version is similar, I'm wondering if people have actually tested that one in SE just to see what happens before reporting that it just flat out won't work( not suggesting that people should ignore mod author warnings)

Posted

i can say it more clear : shout like a virgin requires 10 of the oldest animations, even AP. Question is, what happens if these animations are not there. does SLV take another one or will nothing happen. i fear it is the last one.

i hope you like to play with that mod so you can take a look at it. otherwise this mod will disappear from my list.

Posted
1 hour ago, shiagwen said:

i can say it more clear : shout like a virgin requires 10 of the oldest animations, even AP. Question is, what happens if these animations are not there. does SLV take another one or will nothing happen. i fear it is the last one.

i hope you like to play with that mod so you can take a look at it. otherwise this mod will disappear from my list.

I think Mod authors should consider updating their mods to be more dynamic in that regard.  

Also, I will release the SL animation as seperate SLAL pack, so you can just install the animations back if need be. 

Everything beyond that (making patches for different mods or specialised SLAL packs) might need to wait. I just have not that much time sadly. 

Posted
2 hours ago, Skyrim4DERS said:

Well considering it's script related I read that LE scripts do not work with SSE. Plus he said that SSE version would come out soon, but I have not seen a release. So maybe? Also how do you know it's working?

In the toggle animations page are all the default animations gone?

the hkx files are maybe more of a problem for SSE than the "scripts" because the trick is basically that the scripts are empty... (do nothing) 

Posted
6 minutes ago, Skyrim4DERS said:

hkx

animation files and/or behavior files

7 minutes ago, Skyrim4DERS said:

pex

compiled scripts

7 minutes ago, Skyrim4DERS said:

psc

source files for script (the scripts before they got compiled into game readable code)

Posted
8 hours ago, Skyrim4DERS said:

So whats the difference between hkx, pex, and psc? And which does this mod edit?

 

p.s okay so i see your mod edits psc, pex and the hkx files

So what do your hkx files contain? Because if you're script files are empty then why have the hkx files? Of course unless you didn't remove every animation.


And if the hkx files are the only issue

You could probably make an SSE + LE version using this method: https://www.nexusmods.com/skyrimspecialedition/mods/2970

Unless that is outdated of course

the scripts "added" the animations to sexlab. 
now they are empty and dont do it anymore.
The files are in my mod to overwrite the ones from sexlab.

Same with the behavior.hkx files. They are "empty" too and overwrite the Sexlab ones. 

That is the workaround to save the users the effort of manually deleting Sexlabfiles. 
 

Posted
4 hours ago, Skyrim4DERS said:

Is the purpose so that FNIS/NEMESIS does not load/add them to the animation count?

yes exactly

Posted
3 hours ago, Skyrim4DERS said:

ahh, hmm does one open script files?

I wanna see if there can be any comparison's drawn from SSE sexlab: 

vs LE's version

 

you dont open the script file, you open the source file (basically a txt file). Ideally with Notepad++ (or just Editor) 
 

Posted

Thanks for this. Those default animations I had suppressed for eons. I tried to get rid of them myself but failed as I didn't really know what I was doing.

Tried this out last night and it works perfectly. Finally they're gone ?

Thanks!

Posted
5 hours ago, Skyrim4DERS said:

Wait I might have fixed it by not using the empty animation files and instead deleting them

for SSE you have to convert the HKX files to the SSE version (there is some tool somewhere I guess). 

I mean the whole point of them existing is to prevent users from beeing forced to delete stuff :D

 

Posted
5 minutes ago, Skyrim4DERS said:

in the case for LE it makes sense. But as a Mo2 user it's pretty easy to delete the whole mesh folder and then everything seems to work

If I were you, I would put somewhere on the page saying it's compatible with SSE but you'll have to delete the HKX files.

but since everything is working for me, thx for this glorious mod!

hehehe .

I could just make a small tutorial maybe. using MO2 myself but yeah well,... some users :P

basically the way of achiving this goal  is not so hard even for and if this mod helps spreading that its totally cool.

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