Nymra Posted August 10, 2020 Posted August 10, 2020 I have built this cage in Bodyslide Outfit Studio (lol yeah sorry) by using Cage parts from ZAP Framework. I built it on the original Skyrim small cage and the cage is still there, just with Alpha set to 0 (invisible). Problem is: Somehow the rear wall lost its collision o_O (I can walk out of the back of the cage (opposite side of the gate) right through the bars. all other sides work as normal I have no clue how I managed to do that. Question: can anybody fix the rear wall collision for me? I have no clue where to start and I did not get around back into 3D max or other 3D program Hope I can achive this type of stuff "the easy way" loool. thx alot. Hope you like the cage ^^ metalcagelongsingle01.nif
Nymra Posted August 10, 2020 Author Posted August 10, 2020 1 hour ago, Swe-DivX said: Upload the nif file ? I appreciate the offer, but I would prefer to know I it can be done? At this point I understand I might have to do that in 3d max?
Swe-DivX Posted August 10, 2020 Posted August 10, 2020 4 hours ago, Nymra said: I appreciate the offer, but I would prefer to know I it can be done? At this point I understand I might have to do that in 3d max? I think you can do it in nifscope
t.ara Posted August 12, 2020 Posted August 12, 2020 BS is, what i have in mind, technically not loading all info which are coming with gamebryo-files-and btw. how should it ???? And it doesn ´t write out almost compatible files which are "safe" to be use-able in game ! It´s made for skinning-stuff and this stuff has really nothing to do with those types of files, which are skyrim-compatible-static-files, or which have more complicated functions. BS (outfit-studio) is traditionally made for clothing-assets with it´s dedicated skeletons only. It throws out those types of assets, which can be used for creating the stuff for morphing character´s weight-simmulations. Why don´t you simply scale the stuff inside of the game-engine directly-how it is the common easy way if wanted? Creation Kit can scale all assets during their placement and so the whole content of the file becomes suiting to it´s demands.
Nymra Posted August 19, 2020 Author Posted August 19, 2020 I managed to do the one thing but broke another.... I have built this cage in Bodyslide Outfit Studio (lol yeah sorry) by using Cage parts from ZAP Framework. I built it on the original Skyrim small cage and the cage is still there, just with Alpha set to 0 (invisible).Problem is: Somehow the rear wall lost its collision o_O (I can walk out of the back of the cage (opposite side of the gate) right through the bars. all other sides work as normal I have no clue how I managed to do that. Question: can anybody fix the rear wall collision for me? I have no clue where to start and I did not get around back into 3D max or other 3D program Hope I can achive this type of stuff "the easy way" loool. thx alot. Hope you like the cage ^^ metalcagelongsingle01.nif
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